Fixed spell attacks from library assignment of default attack bonus
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@@ -76,7 +76,7 @@ Template.spells.helpers({
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}
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if (this.components.material){
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components += components ? ", M" : "M";
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if (materialNeedsGp(this.components.material)) {components+="gp";}
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if (materialNeedsGp(this.components.material)) {components += "gp";}
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}
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if (this.components.concentration){
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components += components ? ", C" : "C";
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@@ -275,7 +275,7 @@ Template.spells.events({
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Spells.insert(spell);
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// Copy over attacks and effects
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_.each(result.attacks, (attack) => {
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if (!(attackBonus in attack)) {attack.attackBonus = "attackBonus"} //if no attack bonus provided, use spell list's
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if (!("attackBonus" in attack)) {attack.attackBonus = "attackBonus"} //if no attack bonus provided, use spell list's
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attack.charId = charId;
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attack.parent = {id: spellId, collection: "Spells"};
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Attacks.insert(attack);
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