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6 Commits

Author SHA1 Message Date
Stefan Zermatten
612fcca68c Only split properties accross targets if there are targets 2021-02-22 14:30:50 +02:00
Stefan Zermatten
12939c46de made saves walk children when not targeted at self 2021-02-22 14:28:38 +02:00
Stefan Zermatten
3801b17fde Attacks can now critical hit. criticalHitTarget overrides the roll required 2021-02-22 14:07:12 +02:00
Stefan Zermatten
88133a2fa3 Saving throws now work in actions 2021-02-22 12:38:21 +02:00
Stefan Zermatten
d00eedac19 Rolls now work in actions 2021-02-22 11:55:08 +02:00
Stefan Zermatten
6571fb860a Toggles now work in actions to make choices based on action context 2021-02-22 11:36:30 +02:00
13 changed files with 314 additions and 39 deletions

View File

@@ -4,12 +4,19 @@ export default function applyAttack({
prop,
log,
actionContext,
creature,
}){
let value = roll(1, 20)[0];
actionContext.attackRoll = {value};
let criticalHitTarget = creature.variables.criticalHitTarget &&
creature.variables.criticalHitTarget.currentValue || 20;
let criticalHit = value >= criticalHitTarget;
if (criticalHit) actionContext.criticalHit = {value: true};
let result = value + prop.rollBonusResult;
actionContext.toHit = {value: result};
log.content.push({
name: 'To Hit',
name: criticalHit ? 'Critical Hit!' : 'To Hit',
resultPrefix: `1d20 [${value}] + ${prop.rollBonusResult} = `,
result,
});

View File

@@ -1,6 +1,7 @@
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
import dealDamage from '/imports/api/creature/creatureProperties/methods/dealDamage.js';
import {insertCreatureLog} from '/imports/api/creature/log/CreatureLogs.js';
import { CompilationContext } from '/imports/parser/parser.js';
export default function applyDamage({
prop,
@@ -14,8 +15,19 @@ export default function applyDamage({
...creature.variables,
...actionContext,
};
if (targets.length === 1){
scope.target = targets[0].variables;
}
let criticalHit = !!(
actionContext.criticalHit &&
actionContext.criticalHit.value &&
prop.damageType !== 'healing' // Can't critically heal
);
let context = new CompilationContext({
doubleRolls: criticalHit,
});
try {
var {result, errors} = evaluateString(prop.amount, scope, 'reduce');
var {result, errors} = evaluateString(prop.amount, scope, 'reduce', context);
if (typeof result !== 'number') {
log.content.push({
error: errors.join(', '),
@@ -26,11 +38,13 @@ export default function applyDamage({
error: e.toString(),
});
}
let suffix = (criticalHit ? ' critical ' : '') +
prop.damageType +
(prop.damageType !== 'healing' ? ' damage': '');
if (damageTargets && damageTargets.length) {
damageTargets.forEach(target => {
let name = prop.damageType === 'healing' ? 'Healing' : 'Damage';
let suffix = prop.damageType +
prop.damageType !== 'healing' ? ' damage': '';
if (prop.target === 'each'){
result = evaluateString(prop.amount, scope, 'reduce');
}
@@ -69,7 +83,7 @@ export default function applyDamage({
log.content.push({
name: prop.damageType === 'healing' ? 'Healing' : 'Damage',
result,
details: `${prop.damageType}${prop.damageType !== 'healing'? ' damage': ''}`,
details: suffix,
});
}
}

View File

@@ -1,8 +1,11 @@
import applyAction from '/imports/api/creature/actions/applyAction.js';
import applyAdjustment from '/imports/api/creature/actions/applyAdjustment.js';
import applyAttack from '/imports/api/creature/actions/applyAttack.js';
import applyDamage from '/imports/api/creature/actions/applyDamage.js';
import applyBuff from '/imports/api/creature/actions/applyBuff.js';
import applyDamage from '/imports/api/creature/actions/applyDamage.js';
import applyRoll from '/imports/api/creature/actions/applyRoll.js';
import applyToggle from '/imports/api/creature/actions/applyToggle.js';
import applySave from '/imports/api/creature/actions/applySave.js';
function applyProperty(options){
let prop = options.prop;
@@ -11,8 +14,13 @@ function applyProperty(options){
if (prop.applied === true){
return false;
}
// Only ignore toggles if they wont be computed
} else if (prop.type === 'toggle') {
if (prop.disabled) return false;
if (prop.enabled) return true;
if (!prop.condition) return false;
// Ignore inactive props of other types
} else if (prop.inactive === true){
} else if (prop.deactivatedBySelf === true){
return false;
}
switch (prop.type){
@@ -33,40 +41,40 @@ function applyProperty(options){
case 'buff':
applyBuff(options);
break;
case 'toggle':
return applyToggle(options);
case 'roll':
// applyRoll(options);
applyRoll(options);
break;
case 'savingThrow':
// applySavingThrow(options);
break;
return applySave(options);
}
return true;
}
export default function applyProperties({
forest,
creature,
targets,
actionContext,
log,
}){
function applyPropertyAndWalkChildren({prop, child, targets, ...options}){
let shouldKeepWalking = applyProperty({ prop, targets, ...options });
if (shouldKeepWalking){
applyProperties({ forest: child.children, targets, ...options,});
}
}
export default function applyProperties({ forest, targets, ...options}){
forest.forEach(child => {
let walkChildren = applyProperty({
prop: child.node,
children: child.children,
creature,
targets,
actionContext,
log,
});
if (walkChildren){
applyProperties({
forest: child.children,
creature,
targets,
actionContext,
log,
let prop = child.node;
if (shouldSplit(prop) && targets.length){
targets.forEach(target => {
let targets = [target]
applyPropertyAndWalkChildren({ targets, prop, child, ...options});
});
} else {
applyPropertyAndWalkChildren({prop, child, targets, ...options});
}
});
}
function shouldSplit(prop){
if (prop.target === 'each'){
return true;
}
}

View File

@@ -0,0 +1,32 @@
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
export default function applyRoll({
prop,
creature,
actionContext,
log,
}){
let scope = {
...creature.variables,
...actionContext,
};
try {
var {result, errors} = evaluateString(prop.roll, scope, 'reduce');
actionContext[prop.variableName] = result;
log.content.push({
name: prop.name,
resultPrefix: prop.variableName + ' = ' + prop.roll + ' = ',
result,
});
if (errors.length) {
log.content.push({
error: errors.join(', '),
});
}
} catch (e){
log.content.push({
error: e.toString(),
});
}
}

View File

@@ -0,0 +1,79 @@
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
import CreaturesProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import roll from '/imports/parser/roll.js';
export default function applySave({
prop,
creature,
actionContext,
log,
}){
let scope = {
...creature.variables,
...actionContext,
};
try {
// Calculate the DC
var {result, errors} = evaluateString(prop.dc, scope, 'reduce');
let dc = result;
log.content.push({
name: prop.name,
resultPrefix: ' DC ',
result,
});
if (errors.length) {
log.content.push({
error: errors.join(', '),
});
return false;
}
if (prop.target === 'self'){
let save = CreaturesProperties.findOne({
'ancestors.id': creature._id,
type: 'skill',
skillType: 'save',
variableName: prop.stat,
removed: {$ne: true},
inactive: {$ne: true},
});
if (!save){
log.content.push({
error: 'No saving throw found: ' + prop.stat,
});
return;
}
let value, values, resultPrefix;
if (save.advantage === 1){
values = roll(2, 20).sort().reverse();
value = values[0];
resultPrefix = `Advantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
} else if (save.advantage === -1){
values = roll(2, 20).sort();
value = values[0];
resultPrefix = `Disadvantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
} else {
values = roll(1, 20);
value = values[0];
resultPrefix = `1d20 [${value}] + ${save.value} = `
}
actionContext.savingThrowRoll = {value};
let result = value + save.value;
actionContext.savingThrow = {value: result};
let saveSuccess = result >= dc;
log.content.push({
name: 'Save',
resultPrefix,
result,
details: saveSuccess ? 'Passed' : 'Failed'
});
return !saveSuccess;
} else {
// TODO
return true;
}
} catch (e){
log.content.push({
error: e.toString(),
});
}
}

View File

@@ -0,0 +1,35 @@
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
export default function applyToggle({
prop,
creature,
actionContext,
log,
}){
let scope = {
...creature.variables,
...actionContext,
};
if (Number.isFinite(+prop.condition)){
return !!+prop.condition;
}
try {
var {result, errors} = evaluateString(prop.condition, scope, 'reduce');
if (typeof result !== 'number' && typeof result !== 'boolean') {
log.content.push({
error: errors.join(', '),
});
return false;
}
log.content.push({
name: prop.name,
resultPrefix: prop.condition + ' = ',
result,
});
return !!result;
} catch (e){
log.content.push({
error: e.toString(),
});
}
}

View File

@@ -1,7 +1,7 @@
import { parse, CompilationContext } from '/imports/parser/parser.js';
import ConstantNode from '/imports/parser/parseTree/ConstantNode.js';
export default function evaluateString(string, scope, fn = 'compile'){
export default function evaluateString(string, scope, fn = 'compile', context){
let errors = [];
if (!string){
errors.push('No string provided');
@@ -18,7 +18,9 @@ export default function evaluateString(string, scope, fn = 'compile'){
errors.push(e);
return {result: string, errors};
}
let context = new CompilationContext();
if (!context){
context = new CompilationContext({});
}
let result = node[fn](scope, context);
if (result instanceof ConstantNode){
return {result: result.value, errors: context.errors}

View File

@@ -43,6 +43,13 @@ let CreaturePropertySchema = new SimpleSchema({
optional: true,
index: 1,
},
// Denormalised flag if this property was made inactive because of its own
// state
deactivatedBySelf: {
type: Boolean,
optional: true,
index: 1,
},
// Denormalised list of all properties or creatures this property depends on
dependencies: {
type: Array,

View File

@@ -20,9 +20,16 @@ export default function recomputeInactiveProperties(ancestorId){
CreatureProperties.update({
'ancestors.id': ancestorId,
'_id': {$in: disabledIds},
$or: [{inactive: {$ne: true}}, {deactivatedByAncestor: true}],
$or: [
{inactive: {$ne: true}},
{deactivatedBySelf: {$ne: true}},
{deactivatedByAncestor: true},
],
}, {
$set: {inactive: true},
$set: {
inactive: true,
deactivatedBySelf: true,
},
$unset: {deactivatedByAncestor: 1},
}, {
multi: true,
@@ -31,7 +38,10 @@ export default function recomputeInactiveProperties(ancestorId){
// Decendants of inactive properties
CreatureProperties.update({
'ancestors.id': {$eq: ancestorId, $in: disabledIds},
$or: [{inactive: {$ne: true}}, {deactivatedByAncestor: {$ne: true}}],
$or: [
{inactive: {$ne: true}},
{deactivatedByAncestor: {$ne: true}},
],
}, {
$set: {
inactive: true,
@@ -46,7 +56,10 @@ export default function recomputeInactiveProperties(ancestorId){
CreatureProperties.update({
'ancestors.id': {$eq: ancestorId, $nin: disabledIds},
'_id': {$nin: disabledIds},
$or: [{inactive: true}, {deactivatedByAncestor: true}],
$or: [
{inactive: true},
{deactivatedByAncestor: true},
],
}, {
$unset: {
inactive: 1,

View File

@@ -1,5 +1,6 @@
import SimpleSchema from 'simpl-schema';
import ErrorSchema from '/imports/api/properties/subSchemas/ErrorSchema.js';
import VARIABLE_NAME_REGEX from '/imports/constants/VARIABLE_NAME_REGEX.js';
/**
* Rolls are children to actions or other rolls, they are triggered with 0 or
@@ -20,6 +21,17 @@ import ErrorSchema from '/imports/api/properties/subSchemas/ErrorSchema.js';
* child rolls are applied
*/
let RollSchema = new SimpleSchema({
name: {
type: String,
defaultValue: 'New Roll',
},
// The technical, lowercase, single-word name used in formulae
variableName: {
type: String,
regEx: VARIABLE_NAME_REGEX,
min: 2,
defaultValue: 'newRoll',
},
// The roll, can be simplified, but only computed in context
roll: {
type: String,

View File

@@ -8,11 +8,22 @@ let SavingThrowSchema = new SimpleSchema ({
type: String,
optional: true,
},
// The computed DC
dc: {
type: String,
optional: true,
},
// The variable name of ability the save to roll
// Who this saving throw applies to
target: {
type: String,
defaultValue: 'every',
allowedValues: [
'self', // the character who took the action
'each', // rolled once for `each` target
'every', // rolled once and applied to `every` target
],
},
// The variable name of save to roll
stat: {
type: String,
optional: true,

View File

@@ -1,5 +1,21 @@
<template lang="html">
<div class="roll-form">
<div class="layout row wrap">
<text-field
label="Name"
:value="model.name"
:error-messages="errors.name"
@change="change('name', ...arguments)"
/>
<text-field
label="Variable name"
:value="model.variableName"
style="flex-basis: 300px;"
hint="Use this name in action formulae to refer to the result of this roll"
:error-messages="errors.variableName"
@change="change('variableName', ...arguments)"
/>
</div>
<text-field
ref="focusFirst"
label="Roll"

View File

@@ -8,6 +8,7 @@
@change="change('name', ...arguments)"
/>
<text-field
ref="focusFirst"
label="DC"
:value="model.dc"
:error-messages="errors.dc"
@@ -21,6 +22,15 @@
:error-messages="errors.stat"
@change="change('stat', ...arguments)"
/>
<smart-select
label="Target"
:hint="targetOptionHint"
:items="targetOptions"
:value="model.target"
:error-messages="errors.target"
:menu-props="{auto: true, lazy: true}"
@change="change('target', ...arguments)"
/>
<smart-combobox
label="Tags"
class="mr-2"
@@ -40,5 +50,34 @@ import propertyFormMixin from '/imports/ui/properties/forms/shared/propertyFormM
export default {
mixins: [saveListMixin, propertyFormMixin],
computed: {
targetOptions(){
return [
{
text: 'Self',
value: 'self',
}, {
text: 'Roll once for each target',
value: 'each',
}, {
text: 'Roll once and apply to every target',
value: 'every',
},
];
},
targetOptionHint(){
let hints = {
self: 'The damage will be applied to the character\'s own attribute when taking the action',
target: 'The damage will be applied to the target of the action',
each: 'The damage will be rolled separately for each of the targets of the action',
every: 'The damage will be rolled once and applied to each of the targets of the action',
};
if (this.parentTarget === 'singleTarget'){
hints.each = hints.target;
hints.every = hints.target;
}
return hints[this.model.target];
}
},
};
</script>