Compare commits
6 Commits
2.0-beta.1
...
2.0-beta.1
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
612fcca68c | ||
|
|
12939c46de | ||
|
|
3801b17fde | ||
|
|
88133a2fa3 | ||
|
|
d00eedac19 | ||
|
|
6571fb860a |
@@ -4,12 +4,19 @@ export default function applyAttack({
|
||||
prop,
|
||||
log,
|
||||
actionContext,
|
||||
creature,
|
||||
}){
|
||||
let value = roll(1, 20)[0];
|
||||
actionContext.attackRoll = {value};
|
||||
let criticalHitTarget = creature.variables.criticalHitTarget &&
|
||||
creature.variables.criticalHitTarget.currentValue || 20;
|
||||
let criticalHit = value >= criticalHitTarget;
|
||||
if (criticalHit) actionContext.criticalHit = {value: true};
|
||||
let result = value + prop.rollBonusResult;
|
||||
actionContext.toHit = {value: result};
|
||||
|
||||
log.content.push({
|
||||
name: 'To Hit',
|
||||
name: criticalHit ? 'Critical Hit!' : 'To Hit',
|
||||
resultPrefix: `1d20 [${value}] + ${prop.rollBonusResult} = `,
|
||||
result,
|
||||
});
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
|
||||
import dealDamage from '/imports/api/creature/creatureProperties/methods/dealDamage.js';
|
||||
import {insertCreatureLog} from '/imports/api/creature/log/CreatureLogs.js';
|
||||
import { CompilationContext } from '/imports/parser/parser.js';
|
||||
|
||||
export default function applyDamage({
|
||||
prop,
|
||||
@@ -14,8 +15,19 @@ export default function applyDamage({
|
||||
...creature.variables,
|
||||
...actionContext,
|
||||
};
|
||||
if (targets.length === 1){
|
||||
scope.target = targets[0].variables;
|
||||
}
|
||||
let criticalHit = !!(
|
||||
actionContext.criticalHit &&
|
||||
actionContext.criticalHit.value &&
|
||||
prop.damageType !== 'healing' // Can't critically heal
|
||||
);
|
||||
let context = new CompilationContext({
|
||||
doubleRolls: criticalHit,
|
||||
});
|
||||
try {
|
||||
var {result, errors} = evaluateString(prop.amount, scope, 'reduce');
|
||||
var {result, errors} = evaluateString(prop.amount, scope, 'reduce', context);
|
||||
if (typeof result !== 'number') {
|
||||
log.content.push({
|
||||
error: errors.join(', '),
|
||||
@@ -26,11 +38,13 @@ export default function applyDamage({
|
||||
error: e.toString(),
|
||||
});
|
||||
}
|
||||
let suffix = (criticalHit ? ' critical ' : '') +
|
||||
prop.damageType +
|
||||
(prop.damageType !== 'healing' ? ' damage': '');
|
||||
|
||||
if (damageTargets && damageTargets.length) {
|
||||
damageTargets.forEach(target => {
|
||||
let name = prop.damageType === 'healing' ? 'Healing' : 'Damage';
|
||||
let suffix = prop.damageType +
|
||||
prop.damageType !== 'healing' ? ' damage': '';
|
||||
if (prop.target === 'each'){
|
||||
result = evaluateString(prop.amount, scope, 'reduce');
|
||||
}
|
||||
@@ -69,7 +83,7 @@ export default function applyDamage({
|
||||
log.content.push({
|
||||
name: prop.damageType === 'healing' ? 'Healing' : 'Damage',
|
||||
result,
|
||||
details: `${prop.damageType}${prop.damageType !== 'healing'? ' damage': ''}`,
|
||||
details: suffix,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
import applyAction from '/imports/api/creature/actions/applyAction.js';
|
||||
import applyAdjustment from '/imports/api/creature/actions/applyAdjustment.js';
|
||||
import applyAttack from '/imports/api/creature/actions/applyAttack.js';
|
||||
import applyDamage from '/imports/api/creature/actions/applyDamage.js';
|
||||
import applyBuff from '/imports/api/creature/actions/applyBuff.js';
|
||||
import applyDamage from '/imports/api/creature/actions/applyDamage.js';
|
||||
import applyRoll from '/imports/api/creature/actions/applyRoll.js';
|
||||
import applyToggle from '/imports/api/creature/actions/applyToggle.js';
|
||||
import applySave from '/imports/api/creature/actions/applySave.js';
|
||||
|
||||
function applyProperty(options){
|
||||
let prop = options.prop;
|
||||
@@ -11,8 +14,13 @@ function applyProperty(options){
|
||||
if (prop.applied === true){
|
||||
return false;
|
||||
}
|
||||
// Only ignore toggles if they wont be computed
|
||||
} else if (prop.type === 'toggle') {
|
||||
if (prop.disabled) return false;
|
||||
if (prop.enabled) return true;
|
||||
if (!prop.condition) return false;
|
||||
// Ignore inactive props of other types
|
||||
} else if (prop.inactive === true){
|
||||
} else if (prop.deactivatedBySelf === true){
|
||||
return false;
|
||||
}
|
||||
switch (prop.type){
|
||||
@@ -33,40 +41,40 @@ function applyProperty(options){
|
||||
case 'buff':
|
||||
applyBuff(options);
|
||||
break;
|
||||
case 'toggle':
|
||||
return applyToggle(options);
|
||||
case 'roll':
|
||||
// applyRoll(options);
|
||||
applyRoll(options);
|
||||
break;
|
||||
case 'savingThrow':
|
||||
// applySavingThrow(options);
|
||||
break;
|
||||
return applySave(options);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
export default function applyProperties({
|
||||
forest,
|
||||
creature,
|
||||
targets,
|
||||
actionContext,
|
||||
log,
|
||||
}){
|
||||
function applyPropertyAndWalkChildren({prop, child, targets, ...options}){
|
||||
let shouldKeepWalking = applyProperty({ prop, targets, ...options });
|
||||
if (shouldKeepWalking){
|
||||
applyProperties({ forest: child.children, targets, ...options,});
|
||||
}
|
||||
}
|
||||
|
||||
export default function applyProperties({ forest, targets, ...options}){
|
||||
forest.forEach(child => {
|
||||
let walkChildren = applyProperty({
|
||||
prop: child.node,
|
||||
children: child.children,
|
||||
creature,
|
||||
targets,
|
||||
actionContext,
|
||||
log,
|
||||
});
|
||||
if (walkChildren){
|
||||
applyProperties({
|
||||
forest: child.children,
|
||||
creature,
|
||||
targets,
|
||||
actionContext,
|
||||
log,
|
||||
let prop = child.node;
|
||||
if (shouldSplit(prop) && targets.length){
|
||||
targets.forEach(target => {
|
||||
let targets = [target]
|
||||
applyPropertyAndWalkChildren({ targets, prop, child, ...options});
|
||||
});
|
||||
} else {
|
||||
applyPropertyAndWalkChildren({prop, child, targets, ...options});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
function shouldSplit(prop){
|
||||
if (prop.target === 'each'){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
32
app/imports/api/creature/actions/applyRoll.js
Normal file
32
app/imports/api/creature/actions/applyRoll.js
Normal file
@@ -0,0 +1,32 @@
|
||||
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
|
||||
|
||||
export default function applyRoll({
|
||||
prop,
|
||||
creature,
|
||||
actionContext,
|
||||
log,
|
||||
}){
|
||||
let scope = {
|
||||
...creature.variables,
|
||||
...actionContext,
|
||||
};
|
||||
try {
|
||||
var {result, errors} = evaluateString(prop.roll, scope, 'reduce');
|
||||
actionContext[prop.variableName] = result;
|
||||
log.content.push({
|
||||
name: prop.name,
|
||||
resultPrefix: prop.variableName + ' = ' + prop.roll + ' = ',
|
||||
result,
|
||||
});
|
||||
if (errors.length) {
|
||||
log.content.push({
|
||||
error: errors.join(', '),
|
||||
});
|
||||
}
|
||||
|
||||
} catch (e){
|
||||
log.content.push({
|
||||
error: e.toString(),
|
||||
});
|
||||
}
|
||||
}
|
||||
79
app/imports/api/creature/actions/applySave.js
Normal file
79
app/imports/api/creature/actions/applySave.js
Normal file
@@ -0,0 +1,79 @@
|
||||
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
|
||||
import CreaturesProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
|
||||
import roll from '/imports/parser/roll.js';
|
||||
|
||||
export default function applySave({
|
||||
prop,
|
||||
creature,
|
||||
actionContext,
|
||||
log,
|
||||
}){
|
||||
let scope = {
|
||||
...creature.variables,
|
||||
...actionContext,
|
||||
};
|
||||
try {
|
||||
// Calculate the DC
|
||||
var {result, errors} = evaluateString(prop.dc, scope, 'reduce');
|
||||
let dc = result;
|
||||
log.content.push({
|
||||
name: prop.name,
|
||||
resultPrefix: ' DC ',
|
||||
result,
|
||||
});
|
||||
if (errors.length) {
|
||||
log.content.push({
|
||||
error: errors.join(', '),
|
||||
});
|
||||
return false;
|
||||
}
|
||||
if (prop.target === 'self'){
|
||||
let save = CreaturesProperties.findOne({
|
||||
'ancestors.id': creature._id,
|
||||
type: 'skill',
|
||||
skillType: 'save',
|
||||
variableName: prop.stat,
|
||||
removed: {$ne: true},
|
||||
inactive: {$ne: true},
|
||||
});
|
||||
if (!save){
|
||||
log.content.push({
|
||||
error: 'No saving throw found: ' + prop.stat,
|
||||
});
|
||||
return;
|
||||
}
|
||||
let value, values, resultPrefix;
|
||||
if (save.advantage === 1){
|
||||
values = roll(2, 20).sort().reverse();
|
||||
value = values[0];
|
||||
resultPrefix = `Advantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
|
||||
} else if (save.advantage === -1){
|
||||
values = roll(2, 20).sort();
|
||||
value = values[0];
|
||||
resultPrefix = `Disadvantage: 1d20 [${values[0]},~~${values[1]}~~] + ${save.value} = `
|
||||
} else {
|
||||
values = roll(1, 20);
|
||||
value = values[0];
|
||||
resultPrefix = `1d20 [${value}] + ${save.value} = `
|
||||
}
|
||||
actionContext.savingThrowRoll = {value};
|
||||
let result = value + save.value;
|
||||
actionContext.savingThrow = {value: result};
|
||||
let saveSuccess = result >= dc;
|
||||
log.content.push({
|
||||
name: 'Save',
|
||||
resultPrefix,
|
||||
result,
|
||||
details: saveSuccess ? 'Passed' : 'Failed'
|
||||
});
|
||||
return !saveSuccess;
|
||||
} else {
|
||||
// TODO
|
||||
return true;
|
||||
}
|
||||
} catch (e){
|
||||
log.content.push({
|
||||
error: e.toString(),
|
||||
});
|
||||
}
|
||||
}
|
||||
35
app/imports/api/creature/actions/applyToggle.js
Normal file
35
app/imports/api/creature/actions/applyToggle.js
Normal file
@@ -0,0 +1,35 @@
|
||||
import evaluateString from '/imports/api/creature/computation/afterComputation/evaluateString.js';
|
||||
|
||||
export default function applyToggle({
|
||||
prop,
|
||||
creature,
|
||||
actionContext,
|
||||
log,
|
||||
}){
|
||||
let scope = {
|
||||
...creature.variables,
|
||||
...actionContext,
|
||||
};
|
||||
if (Number.isFinite(+prop.condition)){
|
||||
return !!+prop.condition;
|
||||
}
|
||||
try {
|
||||
var {result, errors} = evaluateString(prop.condition, scope, 'reduce');
|
||||
if (typeof result !== 'number' && typeof result !== 'boolean') {
|
||||
log.content.push({
|
||||
error: errors.join(', '),
|
||||
});
|
||||
return false;
|
||||
}
|
||||
log.content.push({
|
||||
name: prop.name,
|
||||
resultPrefix: prop.condition + ' = ',
|
||||
result,
|
||||
});
|
||||
return !!result;
|
||||
} catch (e){
|
||||
log.content.push({
|
||||
error: e.toString(),
|
||||
});
|
||||
}
|
||||
}
|
||||
@@ -1,7 +1,7 @@
|
||||
import { parse, CompilationContext } from '/imports/parser/parser.js';
|
||||
import ConstantNode from '/imports/parser/parseTree/ConstantNode.js';
|
||||
|
||||
export default function evaluateString(string, scope, fn = 'compile'){
|
||||
export default function evaluateString(string, scope, fn = 'compile', context){
|
||||
let errors = [];
|
||||
if (!string){
|
||||
errors.push('No string provided');
|
||||
@@ -18,7 +18,9 @@ export default function evaluateString(string, scope, fn = 'compile'){
|
||||
errors.push(e);
|
||||
return {result: string, errors};
|
||||
}
|
||||
let context = new CompilationContext();
|
||||
if (!context){
|
||||
context = new CompilationContext({});
|
||||
}
|
||||
let result = node[fn](scope, context);
|
||||
if (result instanceof ConstantNode){
|
||||
return {result: result.value, errors: context.errors}
|
||||
|
||||
@@ -43,6 +43,13 @@ let CreaturePropertySchema = new SimpleSchema({
|
||||
optional: true,
|
||||
index: 1,
|
||||
},
|
||||
// Denormalised flag if this property was made inactive because of its own
|
||||
// state
|
||||
deactivatedBySelf: {
|
||||
type: Boolean,
|
||||
optional: true,
|
||||
index: 1,
|
||||
},
|
||||
// Denormalised list of all properties or creatures this property depends on
|
||||
dependencies: {
|
||||
type: Array,
|
||||
|
||||
@@ -20,9 +20,16 @@ export default function recomputeInactiveProperties(ancestorId){
|
||||
CreatureProperties.update({
|
||||
'ancestors.id': ancestorId,
|
||||
'_id': {$in: disabledIds},
|
||||
$or: [{inactive: {$ne: true}}, {deactivatedByAncestor: true}],
|
||||
$or: [
|
||||
{inactive: {$ne: true}},
|
||||
{deactivatedBySelf: {$ne: true}},
|
||||
{deactivatedByAncestor: true},
|
||||
],
|
||||
}, {
|
||||
$set: {inactive: true},
|
||||
$set: {
|
||||
inactive: true,
|
||||
deactivatedBySelf: true,
|
||||
},
|
||||
$unset: {deactivatedByAncestor: 1},
|
||||
}, {
|
||||
multi: true,
|
||||
@@ -31,7 +38,10 @@ export default function recomputeInactiveProperties(ancestorId){
|
||||
// Decendants of inactive properties
|
||||
CreatureProperties.update({
|
||||
'ancestors.id': {$eq: ancestorId, $in: disabledIds},
|
||||
$or: [{inactive: {$ne: true}}, {deactivatedByAncestor: {$ne: true}}],
|
||||
$or: [
|
||||
{inactive: {$ne: true}},
|
||||
{deactivatedByAncestor: {$ne: true}},
|
||||
],
|
||||
}, {
|
||||
$set: {
|
||||
inactive: true,
|
||||
@@ -46,7 +56,10 @@ export default function recomputeInactiveProperties(ancestorId){
|
||||
CreatureProperties.update({
|
||||
'ancestors.id': {$eq: ancestorId, $nin: disabledIds},
|
||||
'_id': {$nin: disabledIds},
|
||||
$or: [{inactive: true}, {deactivatedByAncestor: true}],
|
||||
$or: [
|
||||
{inactive: true},
|
||||
{deactivatedByAncestor: true},
|
||||
],
|
||||
}, {
|
||||
$unset: {
|
||||
inactive: 1,
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
import SimpleSchema from 'simpl-schema';
|
||||
import ErrorSchema from '/imports/api/properties/subSchemas/ErrorSchema.js';
|
||||
import VARIABLE_NAME_REGEX from '/imports/constants/VARIABLE_NAME_REGEX.js';
|
||||
|
||||
/**
|
||||
* Rolls are children to actions or other rolls, they are triggered with 0 or
|
||||
@@ -20,6 +21,17 @@ import ErrorSchema from '/imports/api/properties/subSchemas/ErrorSchema.js';
|
||||
* child rolls are applied
|
||||
*/
|
||||
let RollSchema = new SimpleSchema({
|
||||
name: {
|
||||
type: String,
|
||||
defaultValue: 'New Roll',
|
||||
},
|
||||
// The technical, lowercase, single-word name used in formulae
|
||||
variableName: {
|
||||
type: String,
|
||||
regEx: VARIABLE_NAME_REGEX,
|
||||
min: 2,
|
||||
defaultValue: 'newRoll',
|
||||
},
|
||||
// The roll, can be simplified, but only computed in context
|
||||
roll: {
|
||||
type: String,
|
||||
|
||||
@@ -8,11 +8,22 @@ let SavingThrowSchema = new SimpleSchema ({
|
||||
type: String,
|
||||
optional: true,
|
||||
},
|
||||
// The computed DC
|
||||
dc: {
|
||||
type: String,
|
||||
optional: true,
|
||||
},
|
||||
// The variable name of ability the save to roll
|
||||
// Who this saving throw applies to
|
||||
target: {
|
||||
type: String,
|
||||
defaultValue: 'every',
|
||||
allowedValues: [
|
||||
'self', // the character who took the action
|
||||
'each', // rolled once for `each` target
|
||||
'every', // rolled once and applied to `every` target
|
||||
],
|
||||
},
|
||||
// The variable name of save to roll
|
||||
stat: {
|
||||
type: String,
|
||||
optional: true,
|
||||
|
||||
@@ -1,5 +1,21 @@
|
||||
<template lang="html">
|
||||
<div class="roll-form">
|
||||
<div class="layout row wrap">
|
||||
<text-field
|
||||
label="Name"
|
||||
:value="model.name"
|
||||
:error-messages="errors.name"
|
||||
@change="change('name', ...arguments)"
|
||||
/>
|
||||
<text-field
|
||||
label="Variable name"
|
||||
:value="model.variableName"
|
||||
style="flex-basis: 300px;"
|
||||
hint="Use this name in action formulae to refer to the result of this roll"
|
||||
:error-messages="errors.variableName"
|
||||
@change="change('variableName', ...arguments)"
|
||||
/>
|
||||
</div>
|
||||
<text-field
|
||||
ref="focusFirst"
|
||||
label="Roll"
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
@change="change('name', ...arguments)"
|
||||
/>
|
||||
<text-field
|
||||
ref="focusFirst"
|
||||
label="DC"
|
||||
:value="model.dc"
|
||||
:error-messages="errors.dc"
|
||||
@@ -21,6 +22,15 @@
|
||||
:error-messages="errors.stat"
|
||||
@change="change('stat', ...arguments)"
|
||||
/>
|
||||
<smart-select
|
||||
label="Target"
|
||||
:hint="targetOptionHint"
|
||||
:items="targetOptions"
|
||||
:value="model.target"
|
||||
:error-messages="errors.target"
|
||||
:menu-props="{auto: true, lazy: true}"
|
||||
@change="change('target', ...arguments)"
|
||||
/>
|
||||
<smart-combobox
|
||||
label="Tags"
|
||||
class="mr-2"
|
||||
@@ -40,5 +50,34 @@ import propertyFormMixin from '/imports/ui/properties/forms/shared/propertyFormM
|
||||
|
||||
export default {
|
||||
mixins: [saveListMixin, propertyFormMixin],
|
||||
computed: {
|
||||
targetOptions(){
|
||||
return [
|
||||
{
|
||||
text: 'Self',
|
||||
value: 'self',
|
||||
}, {
|
||||
text: 'Roll once for each target',
|
||||
value: 'each',
|
||||
}, {
|
||||
text: 'Roll once and apply to every target',
|
||||
value: 'every',
|
||||
},
|
||||
];
|
||||
},
|
||||
targetOptionHint(){
|
||||
let hints = {
|
||||
self: 'The damage will be applied to the character\'s own attribute when taking the action',
|
||||
target: 'The damage will be applied to the target of the action',
|
||||
each: 'The damage will be rolled separately for each of the targets of the action',
|
||||
every: 'The damage will be rolled once and applied to each of the targets of the action',
|
||||
};
|
||||
if (this.parentTarget === 'singleTarget'){
|
||||
hints.each = hints.target;
|
||||
hints.every = hints.target;
|
||||
}
|
||||
return hints[this.model.target];
|
||||
}
|
||||
},
|
||||
};
|
||||
</script>
|
||||
|
||||
Reference in New Issue
Block a user