Compare commits
56 Commits
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f455cea43f |
@@ -25,3 +25,5 @@ splendido:accounts-meld
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||||
email
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||||
fourseven:scss@2.1.1
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wolves:bourbon
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||||
meteorhacks:subs-manager
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||||
meteorhacks:kadira
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||||
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||||
@@ -50,11 +50,15 @@ logging@1.0.7
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||||
matb33:collection-hooks@0.7.13
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||||
meteor@1.1.6
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||||
meteor-platform@1.2.2
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||||
meteorhacks:kadira@2.21.0
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||||
meteorhacks:meteorx@1.3.1
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||||
meteorhacks:subs-manager@1.3.0
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||||
minifiers@1.1.5
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||||
minimongo@1.0.8
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||||
mobile-status-bar@1.0.3
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||||
momentjs:moment@2.10.3
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||||
mongo@1.1.0
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||||
mongo-livedata@1.0.8
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||||
npm-bcrypt@0.7.8_2
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oauth@1.1.4
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||||
oauth2@1.1.3
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||||
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@@ -1,28 +1,51 @@
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Buffs = new Mongo.Collection("buffs");
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//buffs are temporary once applied and store things which expire and their expiry time
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Schemas.Buff = new SimpleSchema({
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//buff id
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_id: {
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type: String,
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regEx: SimpleSchema.RegEx.Id,
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||||
autoValue: function(){
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||||
if (!this.isSet) return Random.id();
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||||
},
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||||
},
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||||
charId: {
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||||
type: String,
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||||
regEx: SimpleSchema.RegEx.Id,
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||||
},
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||||
//expiry time
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||||
expiry: {type: Number, optional: true},
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||||
duration: {type: Number},
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||||
name: {
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||||
type: String,
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||||
trim: false,
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||||
},
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||||
description: {
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||||
type: String,
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||||
optional: true,
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||||
trim: false,
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||||
},
|
||||
enabled: {
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||||
type: Boolean,
|
||||
defaultValue: true,
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||||
},
|
||||
type: {
|
||||
type: String,
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||||
allowedValues: [
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||||
"inate",
|
||||
"custom",
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||||
],
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||||
},
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||||
"lifeTime.total": {
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||||
type: Number,
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||||
defaultValue: 0, //0 is infinite
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||||
min: 0,
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||||
},
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||||
"lifeTime.spent": {
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||||
type: Number,
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||||
defaultValue: 0,
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||||
min: 0,
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||||
},
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||||
color: {
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||||
type: String,
|
||||
allowedValues: _.pluck(colorOptions, "key"),
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||||
defaultValue: "q",
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||||
},
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||||
});
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||||
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||||
Buffs.attachSchema(Schemas.Buff);
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||||
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||||
Buffs.attachBehaviour("softRemovable");
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||||
makeParent(Buffs, "name"); //parents of effects and attacks
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||||
makeParent(Buffs, ["name", "enabled"]); //parents of effects
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||||
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Buffs.allow(CHARACTER_SUBSCHEMA_ALLOW);
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||||
Buffs.deny(CHARACTER_SUBSCHEMA_DENY);
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||||
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||||
@@ -3,16 +3,16 @@ Characters = new Mongo.Collection("characters");
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||||
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||||
Schemas.Character = new SimpleSchema({
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||||
//strings
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||||
name: {type: String, defaultValue: "", trim: false},
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||||
alignment: {type: String, defaultValue: "", trim: false},
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||||
gender: {type: String, defaultValue: "", trim: false},
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||||
race: {type: String, defaultValue: "", trim: false},
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||||
description: {type: String, defaultValue: "", trim: false},
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||||
personality: {type: String, defaultValue: "", trim: false},
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||||
ideals: {type: String, defaultValue: "", trim: false},
|
||||
bonds: {type: String, defaultValue: "", trim: false},
|
||||
flaws: {type: String, defaultValue: "", trim: false},
|
||||
backstory: {type: String, defaultValue: "", trim: false},
|
||||
name: {type: String, defaultValue: "", trim: false, optional: true},
|
||||
alignment: {type: String, defaultValue: "", trim: false, optional: true},
|
||||
gender: {type: String, defaultValue: "", trim: false, optional: true},
|
||||
race: {type: String, defaultValue: "", trim: false, optional: true},
|
||||
description: {type: String, defaultValue: "", trim: false, optional: true},
|
||||
personality: {type: String, defaultValue: "", trim: false, optional: true},
|
||||
ideals: {type: String, defaultValue: "", trim: false, optional: true},
|
||||
bonds: {type: String, defaultValue: "", trim: false, optional: true},
|
||||
flaws: {type: String, defaultValue: "", trim: false, optional: true},
|
||||
backstory: {type: String, defaultValue: "", trim: false, optional: true},
|
||||
|
||||
//attributes
|
||||
//ability scores
|
||||
@@ -159,6 +159,7 @@ Schemas.Character = new SimpleSchema({
|
||||
deathSave: {type: Schemas.DeathSave},
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||||
|
||||
//permissions
|
||||
party: {type: String, regEx: SimpleSchema.RegEx.Id, optional: true},
|
||||
owner: {type: String, regEx: SimpleSchema.RegEx.Id},
|
||||
readers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: []},
|
||||
writers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: []},
|
||||
@@ -168,61 +169,122 @@ Schemas.Character = new SimpleSchema({
|
||||
defaultValue: "q",
|
||||
},
|
||||
//TODO add per-character settings
|
||||
"settings.experiencesInc": {type: Number, defaultValue: 20}, //how many experiences to load at a time in XP table
|
||||
//how many experiences to load at a time in XP table
|
||||
"settings.experiencesInc": {type: Number, defaultValue: 20},
|
||||
//slowed down by carrying too much?
|
||||
"settings.useVariantEncumbrance": {type: Boolean, defaultValue: false},
|
||||
"settings.useStandardEncumbrance": {type: Boolean, defaultValue: true},
|
||||
//hide spellcasting
|
||||
"settings.hideSpellcasting": {type: Boolean, defaultValue: false},
|
||||
//show to anyone with link
|
||||
"settings.viewPermission": {
|
||||
type: String,
|
||||
defaultValue: "whitelist",
|
||||
allowedValues: ["whitelist", "public"],
|
||||
},
|
||||
});
|
||||
|
||||
Characters.attachSchema(Schemas.Character);
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||||
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||||
var attributeBase = function(charId, statName){
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||||
check(statName, String);
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||||
var effects = Effects.find(
|
||||
{charId: charId, stat: statName, enabled: true}
|
||||
).fetch();
|
||||
effects = _.groupBy(effects, "operation");
|
||||
var value = _.contains(DAMAGE_MULTIPLIERS, statName) ? 1 : 0;
|
||||
//if it's a damage multiplier, we treat it specially
|
||||
if (_.contains(DAMAGE_MULTIPLIERS, statName)){
|
||||
var invulnerabilityCount = Effects.find({
|
||||
charId: charId,
|
||||
stat: statName,
|
||||
enabled: true,
|
||||
operation: "mul",
|
||||
value: 0,
|
||||
}).count();
|
||||
if (invulnerabilityCount) return 0;
|
||||
var resistCount = Effects.find({
|
||||
charId: charId,
|
||||
stat: statName,
|
||||
enabled: true,
|
||||
operation: "mul",
|
||||
value: 0.5,
|
||||
}).count();
|
||||
var vulnCount = Effects.find({
|
||||
charId: charId,
|
||||
stat: statName,
|
||||
enabled: true,
|
||||
operation: "mul",
|
||||
value: 2,
|
||||
}).count();
|
||||
if (!resistCount && !vulnCount){
|
||||
return 1;
|
||||
} else if (resistCount && !vulnCount){
|
||||
return 0.5;
|
||||
} else if (!resistCount && vulnCount){
|
||||
return 2;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
var value;
|
||||
var base = 0;
|
||||
var add = 0;
|
||||
var mul = 1;
|
||||
var min = Math.NEGATIVE_INFINITY;
|
||||
var max = Math.POSITIVE_INFINITY;
|
||||
|
||||
//start with the highest base value
|
||||
_.each(effects.base, function(effect){
|
||||
var efv = evaluateEffect(charId, effect);
|
||||
if (efv > value){
|
||||
value = efv;
|
||||
Effects.find({
|
||||
charId: charId,
|
||||
stat: statName,
|
||||
enabled: true,
|
||||
operation: {$in: ["base", "add", "mul", "min", "max"]},
|
||||
}).forEach(function(effect) {
|
||||
value = evaluateEffect(charId, effect);
|
||||
if (effect.operation === "base"){
|
||||
if (value > base) base = value;
|
||||
} else if (effect.operation === "add"){
|
||||
add += value;
|
||||
} else if (effect.operation === "mul"){
|
||||
mul *= value;
|
||||
} else if (effect.operation === "min"){
|
||||
if (value > min) min = value;
|
||||
} else if (effect.operation === "max"){
|
||||
if (value < max) max = value;
|
||||
}
|
||||
});
|
||||
|
||||
//add all the add values
|
||||
_.each(effects.add, function(effect){
|
||||
value += evaluateEffect(charId, effect);
|
||||
});
|
||||
var result = (base + add) * mul;
|
||||
if (result < min) result = min;
|
||||
if (result > max) result = max;
|
||||
|
||||
//multiply all the mul values
|
||||
_.each(effects.mul, function(effect){
|
||||
value *= evaluateEffect(charId, effect);
|
||||
});
|
||||
|
||||
//ensure value is >= all mins
|
||||
_.each(effects.min, function(effect){
|
||||
var min = evaluateEffect(charId, effect);
|
||||
value = value > min ? value : min;
|
||||
});
|
||||
|
||||
//ensure value is <= all maxes
|
||||
_.each(effects.max, function(effect){
|
||||
var max = evaluateEffect(charId, effect);
|
||||
value = value < max ? value : max;
|
||||
});
|
||||
return value;
|
||||
return result;
|
||||
};
|
||||
|
||||
//functions and calculated values.
|
||||
//These functions can only rely on this._id since no other
|
||||
//field is likely to be attached to all returned characters
|
||||
Characters.helpers({
|
||||
//returns the value stored in the field requested
|
||||
//will set up dependencies on just that field
|
||||
getField : function(fieldName){
|
||||
if (Meteor.isClient) {
|
||||
Template.registerHelper("characterCalculate", function(func, charId, input) {
|
||||
try {
|
||||
return Characters.calculate[func](charId, input);
|
||||
} catch (e){
|
||||
if (!Characters.calculate[func]){
|
||||
throw new Error(func + "is not a function name");
|
||||
} else {
|
||||
throw e;
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
//create a local memoize with a argument concatenating hash function
|
||||
var memoize = function(f) {
|
||||
return Tracker.memoize(f, function() {
|
||||
return _.reduce(arguments, function(memo, arg) {
|
||||
return memo + arg;
|
||||
}, "");
|
||||
});
|
||||
};
|
||||
|
||||
//memoize funcitons that have finds and slow loops
|
||||
Characters.calculate = {
|
||||
getField: function(charId, fieldName) {
|
||||
var fieldSelector = {};
|
||||
fieldSelector[fieldName] = 1;
|
||||
var char = Characters.findOne(this._id, {fields: fieldSelector});
|
||||
var char = Characters.findOne(charId, {fields: fieldSelector});
|
||||
var field = char[fieldName];
|
||||
if (field === undefined){
|
||||
throw new Meteor.Error(
|
||||
@@ -235,8 +297,7 @@ Characters.helpers({
|
||||
}
|
||||
return field;
|
||||
},
|
||||
//returns the value of a field
|
||||
fieldValue : function(fieldName){
|
||||
fieldValue: function(charId, fieldName) {
|
||||
if (!Schemas.Character.schema(fieldName)){
|
||||
throw new Meteor.Error(
|
||||
"Field not found",
|
||||
@@ -246,102 +307,92 @@ Characters.helpers({
|
||||
//duck typing to get the right value function
|
||||
//.ability implies skill
|
||||
if (Schemas.Character.schema(fieldName + ".ability")){
|
||||
return this.skillMod(fieldName);
|
||||
return Characters.calculate.skillMod(charId, fieldName);
|
||||
}
|
||||
//adjustment implies attribute
|
||||
if (Schemas.Character.schema(fieldName + ".adjustment")){
|
||||
return this.attributeValue(fieldName);
|
||||
return Characters.calculate.attributeValue(charId, fieldName);
|
||||
}
|
||||
//fall back to just returning the field itself
|
||||
return this.getField(fieldName);
|
||||
return Characters.calculate.getField(charId, fieldName);
|
||||
},
|
||||
|
||||
attributeValue: function(attributeName){
|
||||
var charId = this._id;
|
||||
var attribute = this.getField(attributeName);
|
||||
attributeValue: memoize(function(charId, attributeName){
|
||||
var attribute = Characters.calculate.getField(charId, attributeName);
|
||||
//base value
|
||||
var value = this.attributeBase(attributeName);
|
||||
var value = Characters.calculate.attributeBase(charId, attributeName);
|
||||
//plus adjustment
|
||||
value += attribute.adjustment;
|
||||
return value;
|
||||
},
|
||||
|
||||
attributeBase: preventLoop(function(attributeName){
|
||||
var charId = this._id;
|
||||
//base value
|
||||
return attributeBase(charId, attributeName);
|
||||
}),
|
||||
|
||||
skillMod: preventLoop(function(skillName){
|
||||
var charId = this._id;
|
||||
var skill = this.getField(skillName);
|
||||
attributeBase: memoize(preventLoop(function(charId, attributeName){
|
||||
return attributeBase(charId, attributeName);
|
||||
})),
|
||||
skillMod: memoize(preventLoop(function(charId, skillName){
|
||||
var skill = Characters.calculate.getField(charId, skillName);
|
||||
//get the final value of the ability score
|
||||
var ability = this.attributeValue(skill.ability);
|
||||
var ability = Characters.calculate.attributeValue(charId, skill.ability);
|
||||
|
||||
//base modifier
|
||||
var mod = +getMod(ability);
|
||||
|
||||
//multiply proficiency bonus by largest value in proficiency array
|
||||
var prof = this.proficiency(skillName);
|
||||
var prof = Characters.calculate.proficiency(charId, skillName);
|
||||
|
||||
//add multiplied proficiency bonus to modifier
|
||||
mod += prof * this.attributeValue("proficiencyBonus");
|
||||
mod += prof * Characters.calculate.attributeValue(charId, "proficiencyBonus");
|
||||
|
||||
//apply all effects
|
||||
var rawEffects = Effects.find(
|
||||
{charId: charId, stat: skillName, enabled: true}
|
||||
).fetch();
|
||||
var effects = _.groupBy(rawEffects, "operation");
|
||||
_.forEach(effects.add, function(effect){
|
||||
mod += evaluateEffect(charId, effect);
|
||||
});
|
||||
_.forEach(effects.mul, function(effect){
|
||||
mod *= evaluateEffect(charId, effect);
|
||||
});
|
||||
_.forEach(effects.min, function(effect){
|
||||
var min = evaluateEffect(charId, effect);
|
||||
mod = mod > min ? mod : min;
|
||||
});
|
||||
_.forEach(effects.max, function(effect){
|
||||
var max = evaluateEffect(charId, effect);
|
||||
mod = mod < max ? mod : max;
|
||||
});
|
||||
return signedString(mod);
|
||||
}),
|
||||
var value;
|
||||
var add = 0;
|
||||
var mul = 1;
|
||||
var min = Math.NEGATIVE_INFINITY;
|
||||
var max = Math.POSITIVE_INFINITY;
|
||||
|
||||
proficiency: function(skillName){
|
||||
var charId = this._id;
|
||||
//return largest value in proficiency array
|
||||
var prof = 0;
|
||||
Proficiencies.find(
|
||||
{charId: charId, name: skillName, enabled: true}
|
||||
).forEach(function(proficiency){
|
||||
var newProf = proficiency.value;
|
||||
if (newProf > prof){
|
||||
prof = newProf;
|
||||
Effects.find({
|
||||
charId: charId,
|
||||
stat: skillName,
|
||||
enabled: true,
|
||||
operation: {$in: ["base", "add", "mul", "min", "max"]},
|
||||
}).forEach(function(effect) {
|
||||
value = evaluateEffect(charId, effect);
|
||||
if (effect.operation === "add"){
|
||||
add += value;
|
||||
} else if (effect.operation === "mul"){
|
||||
mul *= value;
|
||||
} else if (effect.operation === "min"){
|
||||
if (value > min) min = value;
|
||||
} else if (effect.operation === "max"){
|
||||
if (value < max) max = value;
|
||||
}
|
||||
});
|
||||
return prof;
|
||||
},
|
||||
var result = (mod + add) * mul;
|
||||
if (result < min) result = min;
|
||||
if (result > max) result = max;
|
||||
|
||||
passiveSkill: function(skillName){
|
||||
if (_.isString(skillName)){
|
||||
var skill = this.getField(skillName);
|
||||
}
|
||||
var charId = this._id;
|
||||
var mod = +this.skillMod(skillName);
|
||||
return result;
|
||||
})),
|
||||
proficiency: memoize(function(charId, skillName){
|
||||
//return largest value in proficiency array
|
||||
var prof = Proficiencies.findOne(
|
||||
{charId: charId, name: skillName, enabled: true},
|
||||
{sort: {value: -1}}
|
||||
);
|
||||
return prof && prof.value || 0;
|
||||
}),
|
||||
passiveSkill: memoize(function(charId, skillName){
|
||||
var skill = Characters.calculate.getField(charId, skillName);
|
||||
var mod = +Characters.calculate.skillMod(charId, skillName);
|
||||
var value = 10 + mod;
|
||||
Effects.find(
|
||||
{charId: charId, stat: skillName, enabled: true, operation: "passiveAdd"}
|
||||
).forEach(function(effect){
|
||||
value += evaluateEffect(charId, effect);
|
||||
});
|
||||
var advantage = Characters.calculate.advantage(charId, skillName);
|
||||
value += 5 * advantage;
|
||||
return value;
|
||||
//TODO decide whether (dis)advantage gives (-)+5 to passive checks
|
||||
},
|
||||
|
||||
advantage: function(skillName){
|
||||
var charId = this._id;
|
||||
}),
|
||||
advantage: memoize(function(charId, skillName){
|
||||
var advantage = Effects.find(
|
||||
{charId: charId, stat: skillName, enabled: true, operation: "advantage"}
|
||||
).count();
|
||||
@@ -351,19 +402,18 @@ Characters.helpers({
|
||||
if (advantage && !disadvantage) return 1;
|
||||
if (disadvantage && !advantage) return -1;
|
||||
return 0;
|
||||
}),
|
||||
abilityMod: function(charId, attribute){
|
||||
return getMod(
|
||||
Characters.calculate.attributeValue(charId, attribute)
|
||||
);
|
||||
},
|
||||
|
||||
abilityMod: function(attribute){
|
||||
return signedString(getMod(this.attributeValue(attribute)));
|
||||
},
|
||||
|
||||
passiveAbility: function(attribute){
|
||||
var mod = +getMod(this.attributeValue(attribute));
|
||||
passiveAbility: function(charId, attribute){
|
||||
var mod = +getMod(Characters.calculate.attributeValue(charId, attribute));
|
||||
return 10 + mod;
|
||||
},
|
||||
|
||||
xpLevel: function(){
|
||||
var xp = this.experience();
|
||||
xpLevel: function(charId){
|
||||
var xp = Characters.calculate.experience(charId);
|
||||
for (var i = 0; i < 19; i++){
|
||||
if (xp < XP_TABLE[i]){
|
||||
return i;
|
||||
@@ -372,30 +422,103 @@ Characters.helpers({
|
||||
if (xp > 355000) return 20;
|
||||
return 0;
|
||||
},
|
||||
|
||||
level: function(){
|
||||
level: memoize(function(charId){
|
||||
var level = 0;
|
||||
Classes.find({charId: this._id}).forEach(function(cls){
|
||||
Classes.find({charId: charId}).forEach(function(cls){
|
||||
level += cls.level;
|
||||
});
|
||||
return level;
|
||||
},
|
||||
|
||||
experience: function(){
|
||||
}),
|
||||
experience: memoize(function(charId){
|
||||
var xp = 0;
|
||||
Experiences.find(
|
||||
{charId: this._id},
|
||||
{charId: charId},
|
||||
{fields: {value: 1}}
|
||||
).forEach(function(e){
|
||||
xp += e.value;
|
||||
});
|
||||
return xp;
|
||||
}),
|
||||
};
|
||||
|
||||
var depreciated = function() {
|
||||
//var err = new Error("this function has been depreciated");
|
||||
var name = "";
|
||||
if (Template.instance()){
|
||||
name = Template.instance().view.name;
|
||||
}
|
||||
var logString = "this function has been depreciated \n";
|
||||
if (name){
|
||||
logString += "View: " + name + "\n\n";
|
||||
}
|
||||
//logString += err.stack + "\n\n---------------------\n\n";
|
||||
console.log(logString);
|
||||
};
|
||||
|
||||
//functions and calculated values.
|
||||
//These functions can only rely on this._id since no other
|
||||
//field is likely to be attached to all returned characters
|
||||
Characters.helpers({
|
||||
//returns the value stored in the field requested
|
||||
//will set up dependencies on just that field
|
||||
getField : function(fieldName){
|
||||
depreciated();
|
||||
return Characters.calculate.getField(this._id, fieldName);
|
||||
},
|
||||
//returns the value of a field
|
||||
fieldValue : function(fieldName){
|
||||
depreciated();
|
||||
return Characters.calculate.fieldValue(this._id, fieldName);
|
||||
},
|
||||
attributeValue: function(attributeName){
|
||||
depreciated();
|
||||
return Characters.calculate.attributeValue(this._id, attributeName);
|
||||
},
|
||||
attributeBase: function(attributeName){
|
||||
depreciated();
|
||||
return Characters.calculate.attributeBase(this._id, attributeName);
|
||||
},
|
||||
skillMod: function(skillName){
|
||||
depreciated();
|
||||
return Characters.calculate.skillMod(this._id, skillName);
|
||||
},
|
||||
proficiency: function(skillName){
|
||||
depreciated();
|
||||
return Characters.calculate.proficiency(this._id, skillName);
|
||||
},
|
||||
passiveSkill: function(skillName){
|
||||
depreciated();
|
||||
return Characters.calculate.passiveSkill(this._id, skillName);
|
||||
},
|
||||
advantage: function(skillName){
|
||||
depreciated();
|
||||
return Characters.calculate.advantage(this._id, skillName);
|
||||
},
|
||||
abilityMod: function(attribute){
|
||||
depreciated();
|
||||
return Characters.calculate.abilityMod(this._id, attribute);
|
||||
},
|
||||
passiveAbility: function(attribute){
|
||||
depreciated();
|
||||
return Characters.calculate.passiveAbility(this._id, attribute);
|
||||
},
|
||||
xpLevel: function(){
|
||||
depreciated();
|
||||
return Characters.calculate.xpLevel(this._id);
|
||||
},
|
||||
level: function(){
|
||||
depreciated();
|
||||
return Characters.calculate.level(this._id);
|
||||
},
|
||||
experience: function(){
|
||||
depreciated();
|
||||
return Characters.calculate.experience(this._id);
|
||||
},
|
||||
});
|
||||
|
||||
//clean up all data related to that character before removing it
|
||||
Characters.after.remove(function(userId, character) {
|
||||
if (Meteor.isServer){
|
||||
if (Meteor.isServer){
|
||||
Characters.after.remove(function(userId, character) {
|
||||
Actions .remove({charId: character._id});
|
||||
Attacks .remove({charId: character._id});
|
||||
Buffs .remove({charId: character._id});
|
||||
@@ -408,8 +531,8 @@ Characters.after.remove(function(userId, character) {
|
||||
SpellLists .remove({charId: character._id});
|
||||
Items .remove({charId: character._id});
|
||||
Containers .remove({charId: character._id});
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
Characters.allow({
|
||||
insert: function(userId, doc) {
|
||||
|
||||
@@ -3,10 +3,6 @@
|
||||
* Damage, healing and resource cost/recovery are all adjustments
|
||||
*/
|
||||
Schemas.Adjustment = new SimpleSchema({
|
||||
name: {
|
||||
type: String,
|
||||
optional: true,
|
||||
},
|
||||
//which stat the adjustment is applied to
|
||||
stat: {
|
||||
type: String,
|
||||
|
||||
@@ -45,7 +45,26 @@ Meteor.methods({
|
||||
metaData: Object,
|
||||
});
|
||||
report.owner = this.userId;
|
||||
Reports.insert(report);
|
||||
var id = Reports.insert(report);
|
||||
var user = Meteor.users.findOne(this.userId);
|
||||
var sender = user &&
|
||||
user.emails &&
|
||||
user.emails[0] &&
|
||||
user.emails[0].address ||
|
||||
user.services &&
|
||||
user.services.google &&
|
||||
user.services.google.email ||
|
||||
"reports@dicecloud.com";
|
||||
var bodyText = "Report ID: " + id +
|
||||
"\nSeverity: " + report.severity +
|
||||
"\nType: " + report.type +
|
||||
"\n\n" + report.description;
|
||||
Email.send({
|
||||
from: sender,
|
||||
to: "stefan.zermatten@gmail.com",
|
||||
subject: "DiceCloud feedback - " + report.title,
|
||||
text: bodyText,
|
||||
});
|
||||
},
|
||||
deleteReport: function(id) {
|
||||
var user = Meteor.users.findOne(this.userId);
|
||||
|
||||
@@ -4,17 +4,9 @@ Router.configure({
|
||||
});
|
||||
|
||||
Router.plugin("ensureSignedIn", {
|
||||
except: [
|
||||
"home",
|
||||
"atSignIn",
|
||||
"atSignUp",
|
||||
"atForgotPassword",
|
||||
"atResetPwd",
|
||||
"atEnrollAccount",
|
||||
"atVerifyEmail",
|
||||
"atResendVerificationEmail",
|
||||
"loginButtons",
|
||||
"notFound",
|
||||
only: [
|
||||
"profile",
|
||||
"characterList",
|
||||
]
|
||||
});
|
||||
|
||||
@@ -31,7 +23,7 @@ Router.map(function() {
|
||||
this.route("characterList", {
|
||||
path: "/characterList",
|
||||
waitOn: function(){
|
||||
return Meteor.subscribe("characterList", Meteor.userId());
|
||||
return subsManager.subscribe("characterList", Meteor.userId());
|
||||
},
|
||||
data: {
|
||||
characters: function(){
|
||||
@@ -47,7 +39,7 @@ Router.map(function() {
|
||||
path: "/character/:_id",
|
||||
waitOn: function(){
|
||||
return [
|
||||
Meteor.subscribe("singleCharacter", this.params._id, Meteor.userId()),
|
||||
subsManager.subscribe("singleCharacter", this.params._id, Meteor.userId()),
|
||||
];
|
||||
},
|
||||
data: function() {
|
||||
@@ -81,7 +73,7 @@ Router.map(function() {
|
||||
name: "changeLog",
|
||||
waitOn: function() {
|
||||
return [
|
||||
Meteor.subscribe("changeLog"),
|
||||
subsManager.subscribe("changeLog"),
|
||||
]
|
||||
},
|
||||
data: {
|
||||
@@ -93,4 +85,11 @@ Router.map(function() {
|
||||
document.title = appName;
|
||||
},
|
||||
});
|
||||
|
||||
this.route("/guide", {
|
||||
name: "guide",
|
||||
onAfterAction: function() {
|
||||
document.title = appName;
|
||||
},
|
||||
});
|
||||
});
|
||||
|
||||
@@ -20,6 +20,11 @@ openParentDialog = function(parent, charId, heroId) {
|
||||
template: "itemDialog",
|
||||
data: {itemId: parent.id},
|
||||
};
|
||||
} else if (parent.collection === "Spells") {
|
||||
detail = {
|
||||
template: "spellDialog",
|
||||
data: {spellId: parent.id},
|
||||
};
|
||||
}
|
||||
detail.heroId = heroId;
|
||||
detail.charId = charId;
|
||||
|
||||
@@ -1,25 +1,27 @@
|
||||
Template.registerHelper("valueString", function(value) {
|
||||
var intValue = Math.round(value * 100);
|
||||
var cp = intValue % 10;
|
||||
intValue -= cp;
|
||||
cp = Math.round(cp);
|
||||
sp = intValue % 100;
|
||||
intValue -= sp;
|
||||
sp = Math.round(sp / 10)
|
||||
gp = Math.floor(value);
|
||||
|
||||
var resultArray = [];
|
||||
//sp
|
||||
var gp = Math.floor(value);
|
||||
if (gp > 0) {
|
||||
resultArray.push(gp + "gp");
|
||||
}
|
||||
//sp
|
||||
var sp = Math.floor(10 * (value % 1));
|
||||
if (sp > 0) {
|
||||
resultArray.push(sp + "sp");
|
||||
}
|
||||
//cp
|
||||
var cp = 10 * ((value * 10) % 1);
|
||||
cp = Math.round(cp * 1000) / 1000;
|
||||
if (cp > 0) {
|
||||
resultArray.push(cp + "cp");
|
||||
}
|
||||
|
||||
//build string with correct spacing
|
||||
var result = "";
|
||||
for (var i = 0; i < resultArray.length; i++) {
|
||||
for (var i = 0, l = resultArray.length; i < l; i++) {
|
||||
//add a space between values
|
||||
if (i !== 0) {
|
||||
result += " ";
|
||||
|
||||
@@ -89,3 +89,8 @@ $thinColumnWidth: 240px;
|
||||
border-radius: 0 2px 2px 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* undo pointer cursor on detail box heading */
|
||||
#globalDetail.card .top {
|
||||
cursor: auto;
|
||||
}
|
||||
|
||||
@@ -70,8 +70,8 @@
|
||||
background-color: #9E9E9E;
|
||||
}
|
||||
|
||||
.blue-grey {
|
||||
background-color: #607D8B;
|
||||
.app-grey {
|
||||
background-color: #424242;
|
||||
}
|
||||
|
||||
.white {
|
||||
|
||||
@@ -19,6 +19,16 @@ body {
|
||||
background-color: #E0E0E0;
|
||||
}
|
||||
|
||||
//fix tabs and core-toolbar having box shadow
|
||||
core-toolbar {
|
||||
box-shadow: none;
|
||||
}
|
||||
|
||||
//give drawer panel a shadow always
|
||||
core-header-panel[drawer] {
|
||||
box-shadow: 2px 0px 5px 0px rgba(0,0,0,0.2);
|
||||
}
|
||||
|
||||
//Horizontal rule
|
||||
hr {
|
||||
background-color: #444;
|
||||
|
||||
@@ -15,4 +15,10 @@ td {
|
||||
width: 250px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.summaryTable {
|
||||
&:nth-child(3){
|
||||
text-align: right;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
<template name="buffDialog">
|
||||
{{#with buff}}
|
||||
{{#baseDialog title=name class=colorClass hideEdit=true}}
|
||||
{{> buffDetails}}
|
||||
{{/baseDialog}}
|
||||
{{/with}}
|
||||
</template>
|
||||
|
||||
<template name="buffDetails">
|
||||
{{#if description}}
|
||||
<div class="pre-wrap">{{evaluateString charId description}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{> effectsViewList charId=charId parentId=_id}}
|
||||
</template>
|
||||
@@ -0,0 +1,5 @@
|
||||
Template.buffDialog.helpers({
|
||||
buff: function(){
|
||||
return Buffs.findOne(this.buffId);
|
||||
},
|
||||
});
|
||||
@@ -1,3 +1,27 @@
|
||||
<template name="characterSettings">
|
||||
|
||||
{{#with character}}
|
||||
<div style="height: 100px;">
|
||||
<table style="width: 100%;">
|
||||
<tr>
|
||||
<td>Hide Spells tab</td>
|
||||
<td>
|
||||
<paper-toggle-button id="hideSpellcasting"
|
||||
checked={{settings.hideSpellcasting}}
|
||||
touch-action="pan-y">
|
||||
</paper-toggle-button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Use variant encumbrance</td>
|
||||
<td>
|
||||
<paper-toggle-button id="variantEncumbrance"
|
||||
checked={{settings.useVariantEncumbrance}}
|
||||
touch-action="pan-y">
|
||||
</paper-toggle-button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
{{/with}}
|
||||
<paper-button id="doneButton" affirmative> Done </paper-button>
|
||||
</template>
|
||||
|
||||
@@ -1,3 +1,26 @@
|
||||
Template.characterSettings.events({
|
||||
|
||||
Template.characterSettings.helpers({
|
||||
character: function() {
|
||||
return Characters.findOne(this._id, {fields: {settings: 1}});
|
||||
}
|
||||
});
|
||||
|
||||
Template.characterSettings.events({
|
||||
"change #variantEncumbrance": function(event, instance){
|
||||
var value = instance.find("#variantEncumbrance").checked;
|
||||
if (this.settings.useVariantEncumbrance !== value){
|
||||
Characters.update(
|
||||
this._id,
|
||||
{$set: {"settings.useVariantEncumbrance": value}}
|
||||
);
|
||||
}
|
||||
},
|
||||
"change #hideSpellcasting": function(event, instance){
|
||||
var value = instance.find("#hideSpellcasting").checked;
|
||||
if (this.settings.hideSpellcasting !== value){
|
||||
Characters.update(
|
||||
this._id,
|
||||
{$set: {"settings.hideSpellcasting": value}}
|
||||
);
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
@@ -1,5 +1,17 @@
|
||||
<template name="shareDialog">
|
||||
<div style="width: 360px;">
|
||||
<div layout horizontal center>
|
||||
<div>Who can view this character: </div>
|
||||
<paper-dropdown-menu class="visibilityDropdown"
|
||||
label="Visibility">
|
||||
<paper-dropdown layered class="dropdown">
|
||||
<core-menu class="menu visibilityMenu" selected={{viewPermission}}>
|
||||
<paper-item name="whitelist">Only people I share with</paper-item>
|
||||
<paper-item name="public">Anyone with link</paper-item>
|
||||
</core-menu>
|
||||
</paper-dropdown>
|
||||
</paper-dropdown-menu>
|
||||
</div>
|
||||
<div>
|
||||
{{#if readers.count}}
|
||||
<div style="font-weight: 500;">
|
||||
@@ -7,7 +19,7 @@
|
||||
</div>
|
||||
{{#each readers}}
|
||||
<div layout horizontal center>
|
||||
<div flex>{{username}}</div>
|
||||
<div flex>{{getUserName}}</div>
|
||||
<paper-icon-button class="deleteShare" icon="delete"></paper-icon-button>
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
@@ -3,6 +3,10 @@ Template.shareDialog.onCreated(function(){
|
||||
});
|
||||
|
||||
Template.shareDialog.helpers({
|
||||
viewPermission: function() {
|
||||
var char = Characters.findOne(this._id, {fields: {settings: 1}});
|
||||
return char.settings.viewPermission || "whitelist";
|
||||
},
|
||||
readers: function(){
|
||||
var char = Characters.findOne(this._id, {fields: {readers: 1}});
|
||||
return Meteor.users.find({_id: {$in: char.readers}});
|
||||
@@ -19,9 +23,20 @@ Template.shareDialog.helpers({
|
||||
return "User not found";
|
||||
}
|
||||
},
|
||||
getUserName: function() {
|
||||
return this.username || "user: " + this._id;
|
||||
}
|
||||
});
|
||||
|
||||
Template.shareDialog.events({
|
||||
"core-select .visibilityDropdown": function(event){
|
||||
var detail = event.originalEvent.detail;
|
||||
if (!detail.isSelected) return;
|
||||
var value = detail.item.getAttribute("name");
|
||||
var char = Characters.findOne(this._id, {fields: {settings: 1}});
|
||||
if (value == char.settings.viewPermission) return;
|
||||
Characters.update(this._id, {$set: {"settings.viewPermission": value}});
|
||||
},
|
||||
"input #userNameOrEmailInput":
|
||||
function(event, instance){
|
||||
var userName = instance.find("#userNameOrEmailInput").value;
|
||||
|
||||
@@ -19,6 +19,9 @@
|
||||
<paper-item id="shareCharacter">
|
||||
<core-icon icon="social:share"></core-icon>Share
|
||||
</paper-item>
|
||||
<paper-item id="characterSettings">
|
||||
<core-icon icon="settings"></core-icon>Settings
|
||||
</paper-item>
|
||||
</core-menu>
|
||||
</paper-dropdown>
|
||||
</paper-menu-button>
|
||||
@@ -28,7 +31,9 @@
|
||||
<paper-tab name="stats">Stats</paper-tab>
|
||||
<paper-tab name="features">Features</paper-tab>
|
||||
<paper-tab name="inventory">Inventory</paper-tab>
|
||||
{{#unless hideSpellcasting}}
|
||||
<paper-tab name="spells">Spells</paper-tab>
|
||||
{{/unless}}
|
||||
<paper-tab name="persona">Persona</paper-tab>
|
||||
<paper-tab name="journal">Journal</paper-tab>
|
||||
</paper-tabs>
|
||||
@@ -39,7 +44,9 @@
|
||||
<section flex name="stats">{{> stats}}</section>
|
||||
<section flex name="features">{{> features}}</section>
|
||||
<section flex name="inventory">{{> inventory}}</section>
|
||||
{{#unless hideSpellcasting}}
|
||||
<section flex name="spells">{{> spells}}</section>
|
||||
{{/unless}}
|
||||
<section flex name="persona">{{> persona}}</section>
|
||||
<section flex name="journal">{{> journal}}</section>
|
||||
</core-animated-pages>
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
Template.characterSheet.created = function(){
|
||||
Template.characterSheet.onCreated(function() {
|
||||
//default to the first tab
|
||||
Session.setDefault(this.data._id + ".selectedTab", "stats");
|
||||
};
|
||||
//watch this character and make sure their encumbrance is updated
|
||||
trackEncumbranceConditions(this.data._id, this);
|
||||
});
|
||||
|
||||
var setTab = function(charId, tab){
|
||||
return Session.set(charId + ".selectedTab", tab);
|
||||
@@ -14,6 +17,10 @@ Template.characterSheet.helpers({
|
||||
selectedTab: function(){
|
||||
return getTab(this._id);
|
||||
},
|
||||
hideSpellcasting: function() {
|
||||
var char = Characters.findOne(this._id);
|
||||
return char && char.settings.hideSpellcasting;
|
||||
},
|
||||
});
|
||||
|
||||
Template.characterSheet.events({
|
||||
@@ -40,4 +47,11 @@ Template.characterSheet.events({
|
||||
template: "shareDialog",
|
||||
});
|
||||
},
|
||||
"tap #characterSettings": function(event, instance){
|
||||
GlobalUI.showDialog({
|
||||
heading: this.name + " Settings",
|
||||
data: this,
|
||||
template: "characterSettings",
|
||||
});
|
||||
},
|
||||
});
|
||||
|
||||
@@ -1,21 +1,13 @@
|
||||
body /deep/ #statGroupDropDown {
|
||||
width: 120px;
|
||||
html /deep/ .operationDropDown {
|
||||
width: 152px;
|
||||
}
|
||||
|
||||
body /deep/ #statDropDown {
|
||||
width: 120px;
|
||||
html /deep/ .statDropDown {
|
||||
width: 152px;
|
||||
}
|
||||
|
||||
body /deep/ #operationDropDown {
|
||||
width: 100px;
|
||||
}
|
||||
|
||||
body /deep/ #damageMultiplierDropDown {
|
||||
width: 120px;
|
||||
}
|
||||
|
||||
body /deep/ #proficiencyDropDown {
|
||||
width: 120px;
|
||||
html /deep/ .damageMultiplierDropDown {
|
||||
width: 152px;
|
||||
}
|
||||
|
||||
html /deep/ .effectEdit paper-input {
|
||||
@@ -24,6 +16,7 @@ html /deep/ .effectEdit paper-input {
|
||||
}
|
||||
|
||||
html /deep/ .effectEdit {
|
||||
height: 64px;
|
||||
display: flex;
|
||||
align-items: flex-end;
|
||||
}
|
||||
|
||||
@@ -1,27 +1,23 @@
|
||||
<template name="effectEdit">
|
||||
<div class="effectEdit" layout horizontal center>
|
||||
<paper-dropdown-menu class="statGroupDropDown" label="Stat Group" flex>
|
||||
<paper-dropdown layered class="dropdown">
|
||||
<core-menu class="menu statGroupMenu" selected={{selectedStatGroup}}>
|
||||
{{#each statGroups}}
|
||||
<paper-item class="statGroupSelect" name={{this}}>{{this}}</paper-item>
|
||||
{{/each}}
|
||||
</core-menu>
|
||||
</paper-dropdown>
|
||||
</paper-dropdown-menu>
|
||||
{{#if stats}}
|
||||
<paper-dropdown-menu class="statDropDown" label="Stat" flex>
|
||||
<paper-dropdown layered class="dropdown">
|
||||
<core-menu class="menu statMenu" selected={{stat}} on-tap="onStatMenuTap">
|
||||
{{#each stats}}
|
||||
<paper-item name={{stat}}>{{name}}</paper-item>
|
||||
<paper-dropdown-menu class="statDropDown"
|
||||
label="Stat">
|
||||
<paper-dropdown layered
|
||||
class="dropdown">
|
||||
<core-menu class="menu statMenu" selected={{stat}}>
|
||||
{{#each statGroups}}
|
||||
<div style="font-weight: bold;
|
||||
margin-top: 16px;">{{this}}</div>
|
||||
{{#each stats}}
|
||||
<paper-item name={{stat}}>{{name}}</paper-item>
|
||||
{{/each}}
|
||||
{{/each}}
|
||||
</core-menu>
|
||||
</paper-dropdown>
|
||||
</paper-dropdown-menu>
|
||||
{{/if}}
|
||||
</paper-dropdown>
|
||||
</paper-dropdown-menu>
|
||||
{{#if operations}}
|
||||
<paper-dropdown-menu class="operationDropDown" label="Operation" flex>
|
||||
<paper-dropdown-menu class="operationDropDown"
|
||||
label="Operation">
|
||||
<paper-dropdown layered class="dropdown">
|
||||
<core-menu class="menu operationMenu" selected={{operation}}>
|
||||
{{#each operations}}
|
||||
@@ -31,24 +27,39 @@
|
||||
</paper-dropdown>
|
||||
</paper-dropdown-menu>
|
||||
{{/if}}
|
||||
{{> Template.dynamic template=effectValueTemplate}}
|
||||
<paper-icon-button class="deleteEffect" role="button" tabindex="0" icon="delete" aria-label="Delete"></paper-icon-button>
|
||||
{{#if effectValueTemplate}}
|
||||
{{> Template.dynamic template=effectValueTemplate}}
|
||||
{{else}}
|
||||
<div flex></div>
|
||||
{{/if}}
|
||||
<paper-icon-button class="deleteEffect"
|
||||
icon="delete">
|
||||
</paper-icon-button>
|
||||
<br>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<template name="regularEffectValue">
|
||||
<paper-input class="effectValueInput" label="Value" floatinglabel value={{effectValue}} flex></paper-input>
|
||||
<paper-input class="effectValueInput"
|
||||
label="Value"
|
||||
floatinglabel
|
||||
value={{effectValue}}
|
||||
flex>
|
||||
</paper-input>
|
||||
</template>
|
||||
|
||||
<template name="multiplierEffectValue">
|
||||
<paper-dropdown-menu class="damageMultiplierDropDown" label="Damage Multiplier" flex>
|
||||
<paper-dropdown layered class="dropdown">
|
||||
<core-menu class="menu multiplierMenu" selected={{value}}>
|
||||
<paper-dropdown-menu class="damageMultiplierDropDown"
|
||||
label="Damage Multiplier">
|
||||
<paper-dropdown layered
|
||||
class="dropdown">
|
||||
<core-menu class="menu multiplierMenu"
|
||||
selected={{value}}>
|
||||
<paper-item name="0.5">Resistance</paper-item>
|
||||
<paper-item name="2">Vulnerability</paper-item>
|
||||
<paper-item name="0">Immunity</paper-item>
|
||||
</core-menu>
|
||||
</paper-dropdown>
|
||||
</paper-dropdown-menu>
|
||||
<div flex></div>
|
||||
</template>
|
||||
|
||||
@@ -93,24 +93,17 @@ var skillOperations = [
|
||||
{name: "Conditional Benefit", operation: "conditional"}
|
||||
];
|
||||
|
||||
Template.effectEdit.created = function(){
|
||||
var statGroup = statsDict[this.data.stat] && statsDict[this.data.stat].group;
|
||||
this.selectedStatGroup = new ReactiveVar(statGroup);
|
||||
};
|
||||
|
||||
Template.effectEdit.helpers({
|
||||
selectedStatGroup: function(){
|
||||
return Template.instance().selectedStatGroup.get();
|
||||
},
|
||||
statGroups: function(){
|
||||
return statGroupNames;
|
||||
},
|
||||
stats: function(){
|
||||
var group = Template.instance().selectedStatGroup.get();
|
||||
var group = this;
|
||||
return statGroups[group];
|
||||
},
|
||||
operations: function(){
|
||||
var group = Template.instance().selectedStatGroup.get();
|
||||
var stat = statsDict[this.stat];
|
||||
var group = stat && stat.group;
|
||||
if (group === "Weakness/Resistance") return null;
|
||||
if (group === "Saving Throws" || group === "Skills"){
|
||||
return skillOperations;
|
||||
@@ -120,7 +113,8 @@ Template.effectEdit.helpers({
|
||||
},
|
||||
effectValueTemplate: function(){
|
||||
//resistance/vulnerability template
|
||||
var group = Template.instance().selectedStatGroup.get();
|
||||
var stat = statsDict[this.stat];
|
||||
var group = stat && stat.group;
|
||||
if (group === "Weakness/Resistance") return "multiplierEffectValue";
|
||||
|
||||
var op = this.operation;
|
||||
@@ -144,25 +138,6 @@ Template.effectEdit.events({
|
||||
Effects.softRemoveNode(this._id);
|
||||
GlobalUI.deletedToast(this._id, "Effects", "Effect");
|
||||
},
|
||||
"core-select .statGroupDropDown": function(event, instance){
|
||||
var detail = event.originalEvent.detail;
|
||||
if (!detail.isSelected) return;
|
||||
var groupName = detail.item.getAttribute("name");
|
||||
var oldName = Template.instance().selectedStatGroup.get();
|
||||
if (oldName != groupName){
|
||||
instance.selectedStatGroup.set(groupName);
|
||||
if (groupName === "Weakness/Resistance"){
|
||||
Effects.update(this._id, {$set: {
|
||||
value: 0.5,
|
||||
calculation: "",
|
||||
operation: "mul"}, $unset: {stat: ""}});
|
||||
} else {
|
||||
Effects.update(this._id,
|
||||
{$set: {operation: "add"},
|
||||
$unset: {stat: "", value: "", calculation: ""}});
|
||||
}
|
||||
}
|
||||
},
|
||||
"core-select .statDropDown": function(event){
|
||||
var detail = event.originalEvent.detail;
|
||||
if (!detail.isSelected) return;
|
||||
|
||||
@@ -57,40 +57,40 @@ var stats = {
|
||||
"d12HitDice":{"name":"d12 Hit Dice"},
|
||||
"acidMultiplier":{"name":"Acid damage", "group": "Weakness/Resistance"},
|
||||
"bludgeoningMultiplier":{
|
||||
"name":"Bludgeoning damage", "group": "Weakness/Resistance"
|
||||
"name":"Bludgeoning damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"coldMultiplier":{
|
||||
"name":"Cold damage", "group": "Weakness/Resistance"
|
||||
"name":"Cold damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"fireMultiplier":{
|
||||
"name":"Fire damage", "group": "Weakness/Resistance"
|
||||
"name":"Fire damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"forceMultiplier":{
|
||||
"name":"Force damage", "group": "Weakness/Resistance"
|
||||
"name":"Force damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"lightningMultiplier":{
|
||||
"name":"Lightning damage", "group": "Weakness/Resistance"
|
||||
"name":"Lightning damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"necroticMultiplier":{
|
||||
"name":"Necrotic damage", "group": "Weakness/Resistance"
|
||||
"name":"Necrotic damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"piercingMultiplier":{
|
||||
"name":"Piercing damage", "group": "Weakness/Resistance"
|
||||
"name":"Piercing damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"poisonMultiplier":{
|
||||
"name":"Poison damage", "group": "Weakness/Resistance"
|
||||
"name":"Poison damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"psychicMultiplier":{
|
||||
"name":"Psychic damage", "group": "Weakness/Resistance"
|
||||
"name":"Psychic damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"radiantMultiplier":{
|
||||
"name":"Radiant damage", "group": "Weakness/Resistance"
|
||||
"name":"Radiant damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"slashingMultiplier":{
|
||||
"name":"Slashing damage", "group": "Weakness/Resistance"
|
||||
"name":"Slashing damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"thunderMultiplier":{
|
||||
"name":"Thunder damage", "group": "Weakness/Resistance"
|
||||
"name":"Thunder damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
};
|
||||
|
||||
@@ -110,8 +110,8 @@ var operations = {
|
||||
Template.effectView.helpers({
|
||||
sourceName: function(){
|
||||
var id = this.parent.id;
|
||||
if(!id) return;
|
||||
switch(this.parent.collection){
|
||||
if (!id) return;
|
||||
switch (this.parent.collection){
|
||||
case "Features":
|
||||
return "Feature - " + Features.findOne(id, {fields: {name: 1}}).name;
|
||||
case "Classes":
|
||||
@@ -130,33 +130,39 @@ Template.effectView.helpers({
|
||||
return stats[this.stat] && stats[this.stat].name || "No Stat";
|
||||
},
|
||||
operationName: function(){
|
||||
if(this.operation === "proficiency" ||
|
||||
if (this.operation === "proficiency" ||
|
||||
this.operation === "conditional") return null;
|
||||
if(stats[this.stat].group === "Weakness/Resistance") return null;
|
||||
if(this.operation === "add" && evaluateEffect(this.charId, this) < 0) return null;
|
||||
return operations[this.operation] && operations[this.operation].name || "No Operation";
|
||||
if (stats[this.stat] && stats[this.stat].group === "Weakness/Resistance")
|
||||
return null;
|
||||
if (this.operation === "add" && evaluateEffect(this.charId, this) < 0)
|
||||
return null;
|
||||
return operations[this.operation] &&
|
||||
operations[this.operation].name || "No Operation";
|
||||
},
|
||||
statValue: function(){
|
||||
if(this.operation === "advantage" ||
|
||||
if (this.operation === "advantage" ||
|
||||
this.operation === "disadvantage" ||
|
||||
this.operation === "fail"){
|
||||
return null;
|
||||
}
|
||||
if(this.operation === "proficiency"){
|
||||
if(this.value == 0.5 || this.calculation == 0.5) return "Half Proficiency";
|
||||
if(this.value == 1 || this.calculation == 1) return "Proficiency";
|
||||
if(this.value == 2 || this.calculation == 2) return "Double Proficiency";
|
||||
if (this.operation === "proficiency"){
|
||||
if (this.value == 0.5 || this.calculation == 0.5)
|
||||
return "Half Proficiency";
|
||||
if (this.value == 1 || this.calculation == 1)
|
||||
return "Proficiency";
|
||||
if (this.value == 2 || this.calculation == 2)
|
||||
return "Double Proficiency";
|
||||
}
|
||||
if(this.operation === "conditional"){
|
||||
if (this.operation === "conditional"){
|
||||
return this.calculation || this.value;
|
||||
}
|
||||
if(stats[this.stat].group === "Weakness/Resistance"){
|
||||
if(this.value === 0.5) return "Resistance";
|
||||
if(this.value === 2) return "Vulnerability";
|
||||
if(this.value === 0) return "Immunity";
|
||||
if (stats[this.stat] && stats[this.stat].group === "Weakness/Resistance"){
|
||||
if (this.value === 0.5) return "Resistance";
|
||||
if (this.value === 2) return "Vulnerability";
|
||||
if (this.value === 0) return "Immunity";
|
||||
}
|
||||
var value = evaluateEffect(this.charId, this);
|
||||
if(_.isNumber(value)) return value;
|
||||
if (_.isNumber(value)) return value;
|
||||
return this.calculation || this.value;
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
@@ -135,7 +135,7 @@
|
||||
</template>
|
||||
|
||||
<template name="resource">
|
||||
{{#if char.attributeBase name}}
|
||||
{{#if characterCalculate "attributeBase" char._id name}}
|
||||
<paper-shadow class="card"
|
||||
hero-id="main" {{detailHero name char._id}}
|
||||
layout horizontal>
|
||||
@@ -152,7 +152,7 @@
|
||||
disabled={{cantDecrement}}>
|
||||
</paper-icon-button>
|
||||
</div>
|
||||
<div>{{char.attributeValue name}}</div>
|
||||
<div>{{characterCalculate "attributeValue" char._id name}}</div>
|
||||
<!--<div>/{{char.attributeBase name}}</div>-->
|
||||
</div>
|
||||
<div class="right clickable"
|
||||
|
||||
@@ -96,12 +96,14 @@ Template.features.events({
|
||||
|
||||
Template.resource.helpers({
|
||||
cantIncrement: function(){
|
||||
var baseBigger = this.char.attributeValue(this.name) <
|
||||
this.char.attributeBase(this.name);
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
var base = Characters.calculate.attributeBase(this.char._id, this.name);
|
||||
var baseBigger = value < base;
|
||||
return !baseBigger;
|
||||
},
|
||||
cantDecrement: function(){
|
||||
var valuePositive = this.char.attributeValue(this.name) > 0;
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
var valuePositive = value > 0;
|
||||
return !valuePositive;
|
||||
},
|
||||
getColor: function(){
|
||||
@@ -115,14 +117,17 @@ Template.resource.helpers({
|
||||
|
||||
Template.resource.events({
|
||||
"tap .resourceUp": function(event){
|
||||
if (this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
var base = Characters.calculate.attributeBase(this.char._id, this.name);
|
||||
if (value < base){
|
||||
var modifier = {$inc: {}};
|
||||
modifier.$inc[this.name + ".adjustment"] = 1;
|
||||
Characters.update(this.char._id, modifier, {validate: false});
|
||||
}
|
||||
},
|
||||
"tap .resourceDown": function(event){
|
||||
if (this.char.attributeValue(this.name) > 0){
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
if (value > 0){
|
||||
var modifier = {$inc: {}};
|
||||
modifier.$inc[this.name + ".adjustment"] = -1;
|
||||
Characters.update(this.char._id, modifier, {validate: false});
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
<template name="carryCapacityBar">
|
||||
<div class="carryCapacityBar">
|
||||
<div class="carriedWeightBar"
|
||||
style="width: {{carriedPercent}}%;
|
||||
background-color: {{carriedColor}}">
|
||||
</div>
|
||||
<div class="tick"
|
||||
style="width: 33.333%;">
|
||||
</div>
|
||||
<div class="tick"
|
||||
style="width: 66.666%;">
|
||||
</div>
|
||||
</div>
|
||||
{{#if overCarriedPercent}}
|
||||
<div class="carryCapacityBar">
|
||||
<div class="carriedWeightBar"
|
||||
style="width: {{overCarriedPercent}}%;
|
||||
background-color: {{overCarriedColor}}">
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</template>
|
||||
@@ -0,0 +1,65 @@
|
||||
var getFractionCarried = function(char) {
|
||||
//find out the weight
|
||||
var weight = 0;
|
||||
Containers.find(
|
||||
{charId: char._id, isCarried: true}
|
||||
).forEach(function(container){
|
||||
weight += container.totalWeight();
|
||||
});
|
||||
Items.find(
|
||||
{charId: char._id, "parent.id": char._id},
|
||||
{fields: {weight : 1, quantity: 1}}
|
||||
).forEach(function(item){
|
||||
weight += item.totalWeight();
|
||||
});
|
||||
//get strength
|
||||
var strength = Characters.calculate.attributeValue(char._id, "strength");
|
||||
var capacity = strength * 15;
|
||||
return weight / capacity;
|
||||
};
|
||||
|
||||
Template.carryCapacityBar.onCreated(function() {
|
||||
var self = this;
|
||||
self.carriedFraction = new ReactiveVar(0);
|
||||
self.autorun(function() {
|
||||
self.carriedFraction.set(getFractionCarried(self.data));
|
||||
});
|
||||
});
|
||||
|
||||
Template.carryCapacityBar.helpers({
|
||||
carriedPercent: function() {
|
||||
var percent = 100 * Template.instance().carriedFraction.get();
|
||||
return percent > 100 ? 100 : percent;
|
||||
},
|
||||
overCarriedPercent: function() {
|
||||
var percent = 100 * Template.instance().carriedFraction.get();
|
||||
var overPercent = percent - 100;
|
||||
if (overPercent < 0) return 0;
|
||||
if (overPercent > 100) return 100;
|
||||
return overPercent;
|
||||
},
|
||||
carriedColor: function() {
|
||||
var frac = Template.instance().carriedFraction.get();
|
||||
if (frac < 1 / 3){
|
||||
return "#2196F3";
|
||||
} else if (frac < 2 / 3){
|
||||
return "#CDDC39";
|
||||
} else if (frac < 1) {
|
||||
return "#FFC107";
|
||||
} else {
|
||||
return "#F44336";
|
||||
}
|
||||
},
|
||||
overCarriedColor: function() {
|
||||
var frac = Template.instance().carriedFraction.get();
|
||||
if (frac < 1 / 3){
|
||||
return "#2196F3";
|
||||
} else if (frac < 2 / 3){
|
||||
return "#CDDC39";
|
||||
} else if (frac < 1) {
|
||||
return "#FFC107";
|
||||
} else {
|
||||
return "#F44336";
|
||||
}
|
||||
},
|
||||
});
|
||||
@@ -0,0 +1,14 @@
|
||||
.carryCapacityBar {
|
||||
background-color: #7DC580;
|
||||
background-color: rgba(255,255,255,0.27);
|
||||
position: relative;
|
||||
height: 4px;
|
||||
div{
|
||||
height: 100%;
|
||||
position: absolute;
|
||||
}
|
||||
.tick {
|
||||
border-right: solid 2px #E5E5E5;
|
||||
border-right-color: rgba(255,255,255,0.54);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
<template name="carryDialog">
|
||||
{{#baseDialog title="Weight Carried" class=color hideEdit=true}}
|
||||
<div layout horizontal center-justified end>
|
||||
<div class="display2">
|
||||
{{round carriedWeight 1}}
|
||||
</div>
|
||||
<div class="display1">
|
||||
lbs
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<hr class="vertMargin">
|
||||
|
||||
{{> carryCapacityTable}}
|
||||
|
||||
{{/baseDialog}}
|
||||
</template>
|
||||
@@ -0,0 +1,20 @@
|
||||
Template.carryDialog.helpers({
|
||||
carriedWeight: function() {
|
||||
var weight = 0;
|
||||
Containers.find(
|
||||
{charId: this.charId, isCarried: true}
|
||||
).forEach(function(container){
|
||||
weight += container.totalWeight();
|
||||
});
|
||||
Items.find(
|
||||
{charId: this.charId, "parent.id": this.charId},
|
||||
{fields: {weight : 1, quantity: 1}}
|
||||
).forEach(function(item){
|
||||
weight += item.totalWeight();
|
||||
});
|
||||
return weight;
|
||||
},
|
||||
color: function() {
|
||||
if (this.color) return this.color + " white-text";
|
||||
},
|
||||
});
|
||||
@@ -34,9 +34,9 @@
|
||||
<template name="containerView">
|
||||
<div layout horizontal wrap center justified>
|
||||
<table class="summaryTable fullwidth">
|
||||
<tr><td>Container</td><td>{{weight}}lbs</td><td>{{longValueString value}}</td></tr>
|
||||
<tr><td>Contents</td><td>{{contentsWeight}}lbs</td><td>{{longValueString contentsValue}}</td></tr>
|
||||
<tr class="body2"><td>Total</td><td>{{totalWeight}}lbs</td><td>{{longValueString totalValue}}</td></tr>
|
||||
<tr><td>Container</td><td>{{round weight}}lbs</td><td>{{longValueString value}}</td></tr>
|
||||
<tr><td>Contents</td><td>{{round contentsWeight}}lbs</td><td>{{longValueString contentsValue}}</td></tr>
|
||||
<tr class="body2"><td>Total</td><td>{{round totalWeight}}lbs</td><td>{{longValueString totalValue}}</td></tr>
|
||||
</table>
|
||||
</div>
|
||||
{{#if description}}
|
||||
|
||||
@@ -3,22 +3,51 @@
|
||||
<div id="inventory" class="scroll-y" fit>
|
||||
<div class="column-container">
|
||||
<!--Net Worth-->
|
||||
<paper-shadow class="card" layout horizontal>
|
||||
<div class="indigo white-text subhead left">
|
||||
Net Worth
|
||||
</div>
|
||||
<div class="right" flex>
|
||||
{{valueString netWorth}}
|
||||
<paper-shadow class="card">
|
||||
<div class="white top" layout horizontal center>
|
||||
<div class="subhead" flex>
|
||||
Net Worth
|
||||
</div>
|
||||
<div>
|
||||
{{valueString netWorth}}
|
||||
</div>
|
||||
</div>
|
||||
</paper-shadow>
|
||||
<!--Weight Carried-->
|
||||
<paper-shadow class="card" layout horizontal>
|
||||
<div class="green white-text subhead left">
|
||||
Weight Carried
|
||||
<paper-shadow class="card"
|
||||
hero-id="main" {{detailHero "weightCarried" _id}}>
|
||||
<div class="top green white-text weightCarried"
|
||||
hero-id="toolbar" {{detailHero "weightCarried" _id}}
|
||||
layout horizontal center>
|
||||
<div class="subhead" flex>
|
||||
Weight Carried
|
||||
</div>
|
||||
<div>
|
||||
{{round weightCarried}}lbs
|
||||
</div>
|
||||
</div>
|
||||
<div class="right" flex>
|
||||
{{round weightCarried}}lbs
|
||||
<div class="bottom green" style="padding: 0;">
|
||||
{{> carryCapacityBar}}
|
||||
</div>
|
||||
{{#if encumberedBuffs.count}}
|
||||
<div class="bottom list">
|
||||
{{#each encumberedBuffs}}
|
||||
<div class="item-slot">
|
||||
<div class="item buff"
|
||||
hero-id="main" {{detailHero}}
|
||||
layout horizontal center
|
||||
draggable="true">
|
||||
<div flex>
|
||||
<core-icon icon="work"
|
||||
style="margin-right: 16px">
|
||||
</core-icon>
|
||||
{{name}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</paper-shadow>
|
||||
<!--Equipment-->
|
||||
<paper-shadow class="card equipmentContainer">
|
||||
@@ -51,7 +80,7 @@
|
||||
<!--Carried Items-->
|
||||
<paper-shadow class="card carriedContainer">
|
||||
<div class="white top" layout horizontal center>
|
||||
<div class="subhead">
|
||||
<div class="subhead" flex>
|
||||
Carried
|
||||
</div>
|
||||
<div class="caption" style="margin-right: 8px">
|
||||
|
||||
@@ -61,6 +61,18 @@ Template.inventory.helpers({
|
||||
});
|
||||
return weight;
|
||||
},
|
||||
encumberedBuffs: function(){
|
||||
return Buffs.find({
|
||||
charId: this._id,
|
||||
type: "inate",
|
||||
name: {$in: [
|
||||
"Encumbered",
|
||||
"Heavily encumbered",
|
||||
"Over encumbered",
|
||||
"Can't move load",
|
||||
]},
|
||||
});
|
||||
},
|
||||
equipmentValue: function(){
|
||||
var value = 0;
|
||||
Items.find(
|
||||
@@ -136,6 +148,23 @@ Template.inventory.events({
|
||||
heroId: containerId,
|
||||
});
|
||||
},
|
||||
"tap .weightCarried": function(event) {
|
||||
var charId = this._id;
|
||||
GlobalUI.setDetail({
|
||||
template: "carryDialog",
|
||||
data: {charId: charId, color: "green"},
|
||||
heroId: charId + "weightCarried",
|
||||
});
|
||||
},
|
||||
"tap .buff": function(event){
|
||||
var buffId = this._id;
|
||||
var charId = Template.parentData()._id;
|
||||
GlobalUI.setDetail({
|
||||
template: "buffDialog",
|
||||
data: {buffId: buffId, charId: charId},
|
||||
heroId: buffId,
|
||||
});
|
||||
},
|
||||
"tap .inventoryItem": function(event){
|
||||
var itemId = this._id;
|
||||
var charId = Template.parentData()._id;
|
||||
@@ -145,6 +174,20 @@ Template.inventory.events({
|
||||
heroId: itemId,
|
||||
});
|
||||
},
|
||||
"hold .inventoryItem": function(event, instance) {
|
||||
var itemId = this._id;
|
||||
var charId = Template.parentData()._id;
|
||||
var containerId = this.parent.id;
|
||||
GlobalUI.showDialog({
|
||||
template: "moveItemDialog",
|
||||
data: {
|
||||
charId: charId,
|
||||
itemId: itemId,
|
||||
containerId: containerId,
|
||||
},
|
||||
heading: "Move " + this.pluralName(),
|
||||
});
|
||||
},
|
||||
"tap .incrementButtons": function(event) {
|
||||
event.stopPropagation();
|
||||
},
|
||||
|
||||
@@ -0,0 +1,7 @@
|
||||
html /deep/ .moveItemDialog paper-tabs::shadow #selectionBar {
|
||||
background-color: #D50000;
|
||||
}
|
||||
|
||||
html /deep/ .moveItemDialog paper-tab::shadow #ink {
|
||||
color: #D50000;
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
<template name="moveItemDialog">
|
||||
<div class="moveItemDialog">
|
||||
<paper-tabs selected="{{selectedTab}}">
|
||||
<paper-tab name="containers"
|
||||
class="clickable">
|
||||
Containers
|
||||
</paper-tab>
|
||||
<paper-tab name="characters"
|
||||
class="clickable">
|
||||
Characters
|
||||
</paper-tab>
|
||||
</paper-tabs>
|
||||
<core-animated-pages selected="{{selectedTab}}"
|
||||
transitions="slide-from-right"
|
||||
style="width: 250px;
|
||||
height: 200px;
|
||||
overflow-y: auto;
|
||||
overflow-x: hidden;">
|
||||
<section name="containers">
|
||||
<core-menu id="containerMenu" style="margin: 0;">
|
||||
{{#each containers}}
|
||||
<paper-item name={{_id}}
|
||||
layout horizontal center>
|
||||
<core-icon icon="image:brightness-1"
|
||||
style="color: {{hexColor color}};
|
||||
margin-right: 16px;">
|
||||
</core-icon>
|
||||
<div>{{name}}</div>
|
||||
</paper-item>
|
||||
{{/each}}
|
||||
</core-menu>
|
||||
</section>
|
||||
<section name="characters">
|
||||
<core-menu id="characterMenu" style="margin: 0;">
|
||||
{{#each characters}}
|
||||
<paper-item name={{_id}}
|
||||
layout horizontal center>
|
||||
<div class="item small">
|
||||
{{name}}
|
||||
</div>
|
||||
</paper-item>
|
||||
{{/each}}
|
||||
</core-menu>
|
||||
</section>
|
||||
</core-animated-pages>
|
||||
</div>
|
||||
<paper-button id="cancelButton" affirmative> Cancel </paper-button>
|
||||
<paper-button id="moveButton" affirmative> Move </paper-button>
|
||||
</template>
|
||||
@@ -0,0 +1,56 @@
|
||||
Template.moveItemDialog.onCreated(function() {
|
||||
Session.setDefault("moveItemDialogTab", "containers");
|
||||
});
|
||||
|
||||
Template.moveItemDialog.helpers({
|
||||
selectedTab: function() {
|
||||
return Session.get("moveItemDialogTab");
|
||||
},
|
||||
characters: function() {
|
||||
var userId = Meteor.userId();
|
||||
return Characters.find(
|
||||
{
|
||||
$or: [
|
||||
{readers: userId},
|
||||
{writers: userId},
|
||||
{owner: userId},
|
||||
],
|
||||
_id: {$ne: this.charId},
|
||||
},
|
||||
{fields: {name: 1}}
|
||||
);
|
||||
},
|
||||
containers: function(){
|
||||
return Containers.find(
|
||||
{
|
||||
charId: this.charId,
|
||||
_id: {$ne: this.containerId},
|
||||
},
|
||||
{
|
||||
fields: {color: 1, name: 1},
|
||||
sort: {color: 1, name: 1},
|
||||
}
|
||||
);
|
||||
},
|
||||
});
|
||||
|
||||
Template.moveItemDialog.events({
|
||||
"tap paper-tab": function(event) {
|
||||
Session.set("moveItemDialogTab", event.currentTarget.getAttribute("name"));
|
||||
},
|
||||
"tap #moveButton": function(event, instance) {
|
||||
var tab = Session.get("moveItemDialogTab");
|
||||
if (tab === "containers"){
|
||||
var containerId = instance.find("#containerMenu").selected;
|
||||
if (!containerId) throw "no menu selection";
|
||||
Meteor.call("moveItemToContainer", this.itemId, containerId);
|
||||
} else if (tab === "characters"){
|
||||
var characterId = instance.find("#characterMenu").selected;
|
||||
if (!characterId) throw "no menu selection";
|
||||
Meteor.call("moveItemToCharacter", this.itemId, characterId);
|
||||
} else {
|
||||
throw "Move item dialog tab is not set to containers or character," +
|
||||
" it is set to " + tab;
|
||||
}
|
||||
},
|
||||
});
|
||||
@@ -9,20 +9,24 @@
|
||||
<div class="pre-wrap">{{description}}</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div horizontal layout>
|
||||
<!--Name-->
|
||||
<paper-input id="experienceNameInput" label="Name" floatinglabel value={{name}} flex></paper-input>
|
||||
<!--Value-->
|
||||
<paper-input-decorator label="Value" floatinglabel>
|
||||
<input id="valueInput" type="number" value={{value}}>
|
||||
</paper-input-decorator>
|
||||
</div>
|
||||
<!--Description-->
|
||||
<paper-input-decorator label="Description" floatinglabel layout vertical>
|
||||
<paper-autogrow-textarea>
|
||||
<textarea id="experienceDescriptionInput" placeholder value={{description}}></textarea>
|
||||
</paper-autogrow-textarea>
|
||||
</paper-input-decorator>
|
||||
{{> experienceEdit}}
|
||||
{{/baseDialog}}
|
||||
{{/with}}
|
||||
</template>
|
||||
</template>
|
||||
|
||||
<template name="experienceEdit">
|
||||
<div horizontal layout>
|
||||
<!--Name-->
|
||||
<paper-input id="experienceNameInput" label="Name" floatinglabel value={{name}} flex></paper-input>
|
||||
<!--Value-->
|
||||
<paper-input-decorator label="Value" floatinglabel>
|
||||
<input id="valueInput" type="number" value={{value}}>
|
||||
</paper-input-decorator>
|
||||
</div>
|
||||
<!--Description-->
|
||||
<paper-input-decorator label="Description" floatinglabel layout vertical>
|
||||
<paper-autogrow-textarea>
|
||||
<textarea id="experienceDescriptionInput" placeholder value={{description}}></textarea>
|
||||
</paper-autogrow-textarea>
|
||||
</paper-input-decorator>
|
||||
</template>
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
Template.experienceEdit.onRendered(function(){
|
||||
updatePolymerInputs(this);
|
||||
});
|
||||
|
||||
Template.experienceDialog.helpers({
|
||||
experience: function(){
|
||||
Experiences.findOne(this.experienceId);
|
||||
@@ -18,8 +22,10 @@ Template.experienceDialog.events({
|
||||
);
|
||||
GlobalUI.closeDetail();
|
||||
},
|
||||
//TODO validate input (integer, non-negative, etc) for these inputs and give validation errors
|
||||
"change #experienceNameInput, input #experienceNameInput": function(event){
|
||||
});
|
||||
|
||||
Template.experienceEdit.events({
|
||||
"change #experienceNameInput": function(event){
|
||||
var value = event.currentTarget.value;
|
||||
Experiences.update(this._id, {$set: {name: value}});
|
||||
},
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
hero-id="toolbar" {{detailHero}}
|
||||
layout horizontal center>
|
||||
<div flex>Experience</div>
|
||||
<div >{{experience}} XP</div>
|
||||
<div >{{characterCalculate "experience" _id}} XP</div>
|
||||
<paper-icon-button class="black54" id="addXP" icon="add"></paper-icon-button>
|
||||
</div>
|
||||
<div class="bottom list">
|
||||
@@ -45,7 +45,7 @@
|
||||
layout horizontal center>
|
||||
<div flex>
|
||||
<div class="containerName subhead">
|
||||
Level {{level}}
|
||||
Level {{characterCalculate "level" _id}}
|
||||
</div>
|
||||
{{#if nextLevelXP}}
|
||||
<div class="caption">
|
||||
|
||||
@@ -41,7 +41,7 @@ Template.journal.helpers({
|
||||
return Levels.find({charId: charId, classId: this._id}, {sort: {value: 1}});
|
||||
},
|
||||
nextLevelXP: function(){
|
||||
var currentLevel = this.level();
|
||||
var currentLevel = Characters.calculate.level(this._id);
|
||||
if (currentLevel < 20){
|
||||
return XP_TABLE[currentLevel];
|
||||
}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
<template name="backgroundDialog">
|
||||
{{#baseDialog title=title class=colorClass hideColor="true" hideDelete="true" startEditing=startEditing}}
|
||||
<div class="pre-wrap">{{evaluateString charId value}}</div>
|
||||
{{> proficiencyViewList charId=charId parentId=charId parentGroup="background"}}
|
||||
{{else}}
|
||||
{{> textDialogEdit}}
|
||||
{{> proficiencyEditList parentId=charId parentCollection="Characters" charId=charId parentGroup="background"}}
|
||||
{{/baseDialog}}
|
||||
</template>
|
||||
@@ -0,0 +1,8 @@
|
||||
Template.backgroundDialog.helpers({
|
||||
value: function(){
|
||||
var fieldSelector = {fields: {}};
|
||||
fieldSelector.fields[this.field] = 1;
|
||||
var char = Characters.findOne(this.charId, fieldSelector);
|
||||
return char[this.field];
|
||||
}
|
||||
});
|
||||
@@ -40,11 +40,20 @@ Template.persona.helpers({
|
||||
|
||||
Template.persona.events({
|
||||
"tap .characterField": function(event){
|
||||
if (this.field !== "details"){
|
||||
if (this.field === "details"){
|
||||
this.charId = Template.parentData()._id;
|
||||
GlobalUI.setDetail({
|
||||
template: "personaDetailsDialog",
|
||||
data: this,
|
||||
heroId: this._id + this.field,
|
||||
});
|
||||
} else {
|
||||
var template = "textDialog";
|
||||
if (this.field === "backstory") template = "backgroundDialog";
|
||||
var charId = Template.parentData()._id;
|
||||
GlobalUI.setDetail({
|
||||
template: "textDialog",
|
||||
data: {
|
||||
template: template,
|
||||
data: {
|
||||
charId: charId,
|
||||
field: this.field,
|
||||
title: this.title,
|
||||
@@ -52,13 +61,6 @@ Template.persona.events({
|
||||
},
|
||||
heroId: this._id + this.field,
|
||||
});
|
||||
} else {
|
||||
this.charId = Template.parentData()._id;
|
||||
GlobalUI.setDetail({
|
||||
template: "personaDetailsDialog",
|
||||
data: this,
|
||||
heroId: this._id + this.field,
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1,6 +1,10 @@
|
||||
<template name="proficiencyView">
|
||||
<div class="proficiencyView" layout horizontal center>
|
||||
<core-icon icon="{{profIcon}}"></core-icon>
|
||||
<div class="sideMargin">{{getName}}</div>
|
||||
<div class="proficiencyView item small"
|
||||
style="padding: 0;"
|
||||
layout horizontal center>
|
||||
<core-icon icon="{{profIcon}}" style="margin-right: 16px;"></core-icon>
|
||||
<div>{{getName}}</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
{{#if proficiencies.count}}
|
||||
<hr class="vertMargin">
|
||||
<div class="proficiencies">
|
||||
<h2 class="spaceAfter">Proficiencies</h2>
|
||||
<h2 style="margin-bottom: 8px;">Proficiencies</h2>
|
||||
{{#each proficiencies}}
|
||||
{{> proficiencyView}}
|
||||
{{/each}}
|
||||
|
||||
@@ -9,24 +9,33 @@
|
||||
</template>
|
||||
|
||||
<template name="spellDetails">
|
||||
<div class="caption">
|
||||
<div class="body2">
|
||||
Level {{level}} {{school}}, {{preparedString}}
|
||||
</div>
|
||||
<div class="vertMargin">
|
||||
<div style="margin: 16px 0 16px 0;">
|
||||
{{#if castingTime}}
|
||||
<div>
|
||||
<span class="body2">Casting Time: </span><span>{{castingTime}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if range}}
|
||||
<div>
|
||||
<span class="body2">Range: </span><span>{{range}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if getComponents}}
|
||||
<div>
|
||||
<span class="body2">Components: </span><span>{{getComponents}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if duration}}
|
||||
<div>
|
||||
<span class="body2">Duration: </span><span>{{duration}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="pre-wrap">{{evaluateString charId description}}</div>
|
||||
{{> attacksViewList charId=charId parentId=_id}}
|
||||
</template>
|
||||
|
||||
<template name="spellEdit">
|
||||
@@ -126,4 +135,5 @@
|
||||
<textarea id="descriptionInput" placeholder value={{description}}></textarea>
|
||||
</paper-autogrow-textarea>
|
||||
</paper-input-decorator>
|
||||
{{> attackEditList parentId=_id parentCollection="Spells" charId=charId enabled=true name=name}}
|
||||
</template>
|
||||
@@ -84,32 +84,28 @@ Template.spells.helpers({
|
||||
},
|
||||
cantCast: function(level, char){
|
||||
for (var i = level; i <= 9; i++){
|
||||
if (char.attributeValue("level" + i + "SpellSlots") > 0){
|
||||
if (Characters.calculate.attributeValue(char._id, "level" + i + "SpellSlots") > 0){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
},
|
||||
baseSlots: function(char){
|
||||
return char.attributeBase("level" + this.level + "SpellSlots");
|
||||
},
|
||||
slots: function(char){
|
||||
return char.attributeValue("level" + this.level + "SpellSlots");
|
||||
},
|
||||
showSlots: function(char){
|
||||
return this.level && char.attributeBase("level" + this.level + "SpellSlots");
|
||||
return this.level && Characters.calculate.attributeBase(
|
||||
char._id, "level" + this.level + "SpellSlots"
|
||||
);
|
||||
},
|
||||
hasSlots: function(){
|
||||
for (var i = 1; i <= 9; i += 1){
|
||||
if (this.attributeBase("level" + i + "SpellSlots")){
|
||||
if (Characters.calculate.attributeBase(this._id, "level" + i + "SpellSlots")){
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
},
|
||||
slotBubbles: function(char){
|
||||
var baseSlots = char.attributeBase("level" + this.level + "SpellSlots");
|
||||
var currentSlots = char.attributeValue("level" + this.level + "SpellSlots");
|
||||
var baseSlots = Characters.calculate.attributeBase(char._id, "level" + this.level + "SpellSlots");
|
||||
var currentSlots = Characters.calculate.attributeValue(char._id, "level" + this.level + "SpellSlots");
|
||||
var slotsUsed = baseSlots - currentSlots;
|
||||
var bubbles = [];
|
||||
var i;
|
||||
@@ -143,15 +139,15 @@ Template.spells.events({
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (event.currentTarget.icon === "radio-button-off"){
|
||||
if (
|
||||
char.attributeValue(this.attribute) <
|
||||
char.attributeBase(this.attribute)
|
||||
Characters.calculate.attributeValue(char._id, this.attribute) <
|
||||
Characters.calculate.attributeBase(char._id, this.attribute)
|
||||
){
|
||||
modifier = {$inc: {}};
|
||||
modifier.$inc[this.attribute + ".adjustment"] = 1;
|
||||
Characters.update(this.charId, modifier, {validate: false});
|
||||
}
|
||||
} else {
|
||||
if (char.attributeValue(this.attribute) > 0){
|
||||
if (Characters.calculate.attributeValue(char._id, this.attribute) > 0){
|
||||
modifier = {$inc: {}};
|
||||
modifier.$inc[this.attribute + ".adjustment"] = -1;
|
||||
Characters.update(this.charId, modifier, {validate: false});
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
layout horizontal>
|
||||
<div class="left white-text {{color}}"
|
||||
hero-id="toolbar" {{detailHero ability ../_id}}>
|
||||
<div class="display1">{{../attributeValue ability}}</div>
|
||||
<div class="title">{{../abilityMod ability}}</div>
|
||||
<div class="display1">{{characterCalculate "attributeValue" ../_id ability}}</div>
|
||||
<div class="title">{{abilityMod}}</div>
|
||||
</div>
|
||||
<div class="right subhead" layout horizontal center>
|
||||
{{title}}
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
Template.abilityMiniCard.helpers({
|
||||
abilityMod: function() {
|
||||
return signedString(
|
||||
Characters.calculate.abilityMod(
|
||||
Template.parentData()._id, this.ability
|
||||
)
|
||||
);
|
||||
}
|
||||
});
|
||||
@@ -23,7 +23,7 @@
|
||||
{{#each baseEffects}}
|
||||
<tr>
|
||||
<td>{{sourceName}}</td>
|
||||
<td>{{signedString statValue}}</td>
|
||||
<td>Base: {{statValue}}</td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
{{#each addEffects}}
|
||||
@@ -35,7 +35,7 @@
|
||||
{{#each mulEffects}}
|
||||
<tr>
|
||||
<td>{{sourceName}}</td>
|
||||
<td>×{{statValue}}</td>
|
||||
<td>× {{statValue}}</td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
{{#each minEffects}}
|
||||
|
||||
@@ -106,10 +106,8 @@ Template.attributeDialogView.helpers({
|
||||
return a || b || c;
|
||||
},
|
||||
adjustment: function(){
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (!char) return;
|
||||
var value = char.attributeValue(this.statName);
|
||||
var base = char.attributeBase(this.statName);
|
||||
var value = Characters.calculate.attributeValue(this.charId, this.statName);
|
||||
var base = Characters.calculate.attributeBase(this.charId, this.statName);
|
||||
return value - base;
|
||||
},
|
||||
baseEffects: function(){
|
||||
@@ -138,14 +136,10 @@ Template.attributeDialogView.helpers({
|
||||
);
|
||||
},
|
||||
attributeBase: function(){
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (!char) throw "character is " + char;
|
||||
return char.attributeBase(this.statName);
|
||||
return Characters.calculate.attributeBase(this.charId, this.statName);
|
||||
},
|
||||
attributeValue: function() {
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (!char) throw "character is " + char;
|
||||
return char.attributeValue(this.statName);
|
||||
return Characters.calculate.attributeValue(this.charId, this.statName);
|
||||
},
|
||||
sourceName: function(){
|
||||
if (this.parent.group === "racial"){
|
||||
|
||||
@@ -4,32 +4,7 @@
|
||||
<hr class="vertMargin">
|
||||
<div>
|
||||
<div class="title padded">Carrying</div>
|
||||
<table class="strengthTable">
|
||||
<tr>
|
||||
<td>Encumbered</td>
|
||||
<td>{{evaluate charId "strength * 5"}}lbs</td>
|
||||
<td class="caption">Speed drops by 10 feet</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Heavily encumbered</td>
|
||||
<td>{{evaluate charId "strength * 10"}}lbs</td>
|
||||
<td class="caption">
|
||||
Speed drops by 20 feet, disadvantage on strength,
|
||||
dexterity and constitution ability checks, attack
|
||||
rolls and saving throws
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Maximum carrying capacity</td>
|
||||
<td>{{evaluate charId "strength * 15"}}lbs</td>
|
||||
<td class="caption">Speed drops to 5 feet</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Push, drag or lift maximum</td>
|
||||
<td>{{evaluate charId "strength * 30"}}lbs</td>
|
||||
<td class="caption">You can't move more than this weight</td>
|
||||
</tr>
|
||||
</table>
|
||||
{{> carryCapacityTable}}
|
||||
<div class="title padded">Jumping</div>
|
||||
<table class="strengthTable">
|
||||
<tr>
|
||||
@@ -38,7 +13,7 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Standing long jump</td>
|
||||
<td>{{evaluate charId "round(strength/2)"}} feet</td>
|
||||
<td>{{evaluate charId "floor(strength/2)"}} feet</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Running high jump</td>
|
||||
@@ -51,10 +26,10 @@
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Standing high jump</td>
|
||||
<td>{{evaluate charId "round((3 + strengthMod)/2)"}} feet</td>
|
||||
<td>{{evaluate charId "floor((3 + strengthMod)/2)"}} feet</td>
|
||||
<td class="caption">
|
||||
Can reach a ledge as high as
|
||||
{{evaluate charId "round((3 + strengthMod)/2)"}} feet
|
||||
{{evaluate charId "floor((3 + strengthMod)/2)"}} feet
|
||||
+ 1.5× your height
|
||||
</td>
|
||||
</tr>
|
||||
|
||||
@@ -0,0 +1,28 @@
|
||||
<template name="carryCapacityTable">
|
||||
<table class="carryCapacityTable strengthTable">
|
||||
<tr>
|
||||
<td>Encumbered</td>
|
||||
<td>>{{evaluate charId "strength * 5"}}lbs</td>
|
||||
<td class="caption">Variant rule, encumbered characters move 10 feet slower</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Heavily encumbered</td>
|
||||
<td>>{{evaluate charId "strength * 10"}}lbs</td>
|
||||
<td class="caption">
|
||||
Variant rule, heavily encumbered characters move 20 feet slower and have disadvantage on ability checks, attack rolls, and saving thows that use Strength, Dexterity, or Constitution
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Over Encumbered</td>
|
||||
<td>>{{evaluate charId "strength * 15"}}lbs</td>
|
||||
<td class="caption">
|
||||
Characters that can only just lift, push or drag their current load can only move at 5 feet.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Push, drag or lift maximum</td>
|
||||
<td>{{evaluate charId "strength * 30"}}lbs</td>
|
||||
<td class="caption"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</template>
|
||||
@@ -1,4 +1,4 @@
|
||||
.healthCard paper-slider{
|
||||
.healthCard paper-diff-slider{
|
||||
width: 100%;
|
||||
margin-right: 8px;
|
||||
}
|
||||
|
||||
@@ -10,24 +10,24 @@
|
||||
</div>
|
||||
<div class="right" flex layout vertical center-justified style="min-width: 180px;">
|
||||
<div layout horizontal>
|
||||
<paper-slider id="hitPointSlider"
|
||||
value={{attributeValue "hitPoints"}}
|
||||
max={{attributeBase "hitPoints"}}
|
||||
editable pin
|
||||
role="slider"
|
||||
></paper-slider>
|
||||
<paper-diff-slider id="hitPointSlider"
|
||||
value={{characterCalculate "attributeValue" _id "hitPoints"}}
|
||||
max={{characterCalculate "attributeBase" _id "hitPoints"}}
|
||||
editable pin
|
||||
role="slider">
|
||||
</paper-diff-slider>
|
||||
</div>
|
||||
{{#each tempHitPoints}}
|
||||
<div>
|
||||
{{name}}
|
||||
<div layout horizontal>
|
||||
<paper-slider class="tempHitPointSlider"
|
||||
<paper-diff-slider class="tempHitPointSlider"
|
||||
value={{left}}
|
||||
max={{maximum}}
|
||||
editable pin
|
||||
role="slider"
|
||||
flex
|
||||
></paper-slider>
|
||||
></paper-diff-slider>
|
||||
{{#unless left}}{{#unless deleteOnZero}}
|
||||
<paper-icon-button class="deleteTHP" icon="delete"></paper-icon-button>
|
||||
{{/unless}}{{/unless}}
|
||||
@@ -35,9 +35,21 @@
|
||||
</div>
|
||||
{{/each}}
|
||||
<div class="caption">
|
||||
{{#if multipliers.immunities.length}} <div>Immune: {{#each multipliers.immunities}} {{name}} {{/each}}</div>{{/if}}
|
||||
{{#if multipliers.resistances.length}}<div>Resistance: {{#each multipliers.resistances}} {{name}} {{/each}}</div>{{/if}}
|
||||
{{#if multipliers.weaknesses.length}} <div>Weakness: {{#each multipliers.weaknesses}} {{name}} {{/each}}</div>{{/if}}
|
||||
{{#if multipliers.immunities.length}}
|
||||
<div>
|
||||
Immune: {{#each multipliers.immunities}} {{name}} {{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if multipliers.resistances.length}}
|
||||
<div>
|
||||
Resistance: {{#each multipliers.resistances}} {{name}} {{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if multipliers.weaknesses.length}}
|
||||
<div>
|
||||
Weakness: {{#each multipliers.weaknesses}} {{name}} {{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{#if showDeathSave}}
|
||||
{{#with deathSaveObject}}
|
||||
|
||||
@@ -3,7 +3,7 @@ Template.healthCard.helpers({
|
||||
return TemporaryHitPoints.find({charId: this._id});
|
||||
},
|
||||
showDeathSave: function(){
|
||||
return this.attributeValue("hitPoints") <= 0;
|
||||
return Characters.calculate.attributeValue(this._id, "hitPoints") <= 0;
|
||||
},
|
||||
deathSaveObject: function(){
|
||||
var char = Characters.findOne(this._id, {fields: {deathSave: 1}});
|
||||
@@ -27,21 +27,20 @@ Template.healthCard.helpers({
|
||||
return this.fail >= 3;
|
||||
},
|
||||
multipliers: function(){
|
||||
var char = Characters.findOne(this._id, {fields: {_id: 1}});
|
||||
var multipliers = [
|
||||
{name: "Acid", value: char.attributeValue("acidMultiplier", 1)},
|
||||
{name: "Bludgeoning", value: char.attributeValue("bludgeoningMultiplier", 1)},
|
||||
{name: "Cold", value: char.attributeValue("coldMultiplier", 1)},
|
||||
{name: "Fire", value: char.attributeValue("fireMultiplier", 1)},
|
||||
{name: "Force", value: char.attributeValue("forceMultiplier", 1)},
|
||||
{name: "Lightning", value: char.attributeValue("lightningMultiplier", 1)},
|
||||
{name: "Necrotic", value: char.attributeValue("necroticMultiplier", 1)},
|
||||
{name: "Piercing", value: char.attributeValue("piercingMultiplier", 1)},
|
||||
{name: "Poison", value: char.attributeValue("poisonMultiplier", 1)},
|
||||
{name: "Psychic", value: char.attributeValue("psychicMultiplier", 1)},
|
||||
{name: "Radiant", value: char.attributeValue("radiantMultiplier", 1)},
|
||||
{name: "Slashing", value: char.attributeValue("slashingMultiplier", 1)},
|
||||
{name: "Thunder", value: char.attributeValue("thunderMultiplier", 1)},
|
||||
{name: "Acid", value: Characters.calculate.attributeValue(this._id, "acidMultiplier")},
|
||||
{name: "Bludgeoning", value: Characters.calculate.attributeValue(this._id, "bludgeoningMultiplier")},
|
||||
{name: "Cold", value: Characters.calculate.attributeValue(this._id, "coldMultiplier")},
|
||||
{name: "Fire", value: Characters.calculate.attributeValue(this._id, "fireMultiplier")},
|
||||
{name: "Force", value: Characters.calculate.attributeValue(this._id, "forceMultiplier")},
|
||||
{name: "Lightning", value: Characters.calculate.attributeValue(this._id, "lightningMultiplier")},
|
||||
{name: "Necrotic", value: Characters.calculate.attributeValue(this._id, "necroticMultiplier")},
|
||||
{name: "Piercing", value: Characters.calculate.attributeValue(this._id, "piercingMultiplier")},
|
||||
{name: "Poison", value: Characters.calculate.attributeValue(this._id, "poisonMultiplier")},
|
||||
{name: "Psychic", value: Characters.calculate.attributeValue(this._id, "psychicMultiplier")},
|
||||
{name: "Radiant", value: Characters.calculate.attributeValue(this._id, "radiantMultiplier")},
|
||||
{name: "Slashing", value: Characters.calculate.attributeValue(this._id, "slashingMultiplier")},
|
||||
{name: "Thunder", value: Characters.calculate.attributeValue(this._id, "thunderMultiplier")},
|
||||
];
|
||||
multipliers = _.groupBy(multipliers, "value");
|
||||
return {
|
||||
@@ -55,7 +54,8 @@ Template.healthCard.helpers({
|
||||
Template.healthCard.events({
|
||||
"change #hitPointSlider": function(event){
|
||||
var value = event.currentTarget.value;
|
||||
var adjustment = value - this.attributeBase("hitPoints");
|
||||
var base = Characters.calculate.attributeBase(this._id, "hitPoints")
|
||||
var adjustment = value - base;
|
||||
Characters.update(this._id, {$set: {"hitPoints.adjustment": adjustment}});
|
||||
//reset the death saves if we are gaining HP
|
||||
if (value > 0)
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<template name="hitDice">
|
||||
{{#if ../attributeBase name}}
|
||||
{{#if characterCalculate "attributeBase" ../_id name}}
|
||||
<paper-shadow class="card hit-dice" hero-id="main"
|
||||
{{detailHero name ../_id}}
|
||||
layout horizontal>
|
||||
@@ -18,10 +18,10 @@
|
||||
</div>
|
||||
<div class="resourceValue" layout vertical center>
|
||||
<div>
|
||||
{{../attributeValue name}}
|
||||
{{characterCalculate "attributeValue" ../_id name}}
|
||||
</div>
|
||||
<div class="title white-text">
|
||||
d{{diceNum}} {{../abilityMod "constitution"}}
|
||||
d{{diceNum}} {{characterCalculate "abilityMod" ../_id "constitution"}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,25 +1,28 @@
|
||||
Template.hitDice.helpers({
|
||||
cantIncrement: function(){
|
||||
var valueSmallerThanBase = this.char.attributeValue(this.name) <
|
||||
this.char.attributeBase(this.name);
|
||||
return !valueSmallerThanBase;
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
var base = Characters.calculate.attributeBase(this.char._id, this.name);
|
||||
return value >= base;
|
||||
},
|
||||
cantDecrement: function(){
|
||||
var valuePositive = this.char.attributeValue(this.name) > 0;
|
||||
return !valuePositive;
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
return value <= 0;
|
||||
},
|
||||
});
|
||||
|
||||
Template.hitDice.events({
|
||||
"tap .resourceUp": function(event){
|
||||
if (this.char.attributeValue(this.name) < this.char.attributeBase(this.name)){
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
var base = Characters.calculate.attributeBase(this.char._id, this.name);
|
||||
if (value < base){
|
||||
var modifier = {$inc: {}};
|
||||
modifier.$inc[this.name + ".adjustment"] = 1;
|
||||
Characters.update(this.char._id, modifier, {validate: false});
|
||||
}
|
||||
},
|
||||
"tap .resourceDown": function(event){
|
||||
if (this.char.attributeValue(this.name) > 0){
|
||||
var value = Characters.calculate.attributeValue(this.char._id, this.name);
|
||||
if (value > 0){
|
||||
var modifier = {$inc: {}};
|
||||
modifier.$inc[this.name + ".adjustment"] = -1;
|
||||
Characters.update(this.char._id, modifier, {validate: false});
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
<!-- needs name, char, and skillName -->
|
||||
<!-- needs name, charId, and skillName -->
|
||||
<template name="skillDialog">
|
||||
{{#baseDialog title=name class=color hideEdit=true}}
|
||||
{{> skillDialogView}}
|
||||
@@ -8,7 +8,7 @@
|
||||
<template name="skillDialogView">
|
||||
<div layout vertical center>
|
||||
<div class="display2">
|
||||
{{char.skillMod skillName}}
|
||||
{{characterCalculate "skillMod" charId skillName}}
|
||||
</div>
|
||||
<div class="subhead">
|
||||
<core-icon icon="{{profIcon}}" class="black54"></core-icon>
|
||||
@@ -25,9 +25,9 @@
|
||||
<table class="summaryTable">
|
||||
<tr>
|
||||
<td>{{abilityName}}</td>
|
||||
<td>{{char.abilityMod ability}}</td>
|
||||
<td>{{characterCalculate "abilityMod" charId ability}}</td>
|
||||
</tr>
|
||||
{{#if char.proficiency skillName}}
|
||||
{{#if characterCalculate "proficiency" charId skillName}}
|
||||
<tr>
|
||||
<td>{{proficiencyValue}}</td>
|
||||
<td>{{signedString profBonus}}</td>
|
||||
@@ -59,7 +59,7 @@
|
||||
{{/each}}
|
||||
<tr class="body2">
|
||||
<td>Total</td>
|
||||
<td>{{char.skillMod skillName}}</td>
|
||||
<td>{{characterCalculate "skillMod" charId skillName}}</td>
|
||||
</tr>
|
||||
</table>
|
||||
|
||||
|
||||
@@ -106,9 +106,7 @@ Template.skillDialogView.helpers({
|
||||
return a || b || c;
|
||||
},
|
||||
profIcon: function(){
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (!char) return;
|
||||
var prof = char.proficiency(this.skillName);
|
||||
var prof = Characters.calculate.proficiency(this.charId, this.skillName);
|
||||
if (prof > 0 && prof < 1) return "image:brightness-2";
|
||||
if (prof === 1) return "image:brightness-1";
|
||||
if (prof > 1) return "av:album";
|
||||
@@ -123,13 +121,13 @@ Template.skillDialogView.helpers({
|
||||
profBonus: function(){
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (!char) return;
|
||||
return char.proficiency(this.skillName) *
|
||||
char.attributeValue("proficiencyBonus");
|
||||
var prof = Characters.calculate.proficiency(this.charId, this.skillName);
|
||||
var proficiencyBonus =
|
||||
Characters.calculate.attributeValue(this.charId, "proficiencyBonus");
|
||||
return prof * proficiencyBonus;
|
||||
},
|
||||
proficiencyValue: function(){
|
||||
var char = Characters.findOne(this.charId);
|
||||
if (!char) return;
|
||||
var prof = char.proficiency(this.skillName);
|
||||
var prof = Characters.calculate.proficiency(this.charId, this.skillName);
|
||||
if (prof == 0.5) return "Half Proficiency";
|
||||
if (prof == 1) return "Proficient";
|
||||
if (prof == 2) return "Double Proficiency";
|
||||
@@ -199,20 +197,21 @@ Template.skillDialogView.helpers({
|
||||
return skill.ability;
|
||||
},
|
||||
abilityName: function(){
|
||||
var opts = {fields: {}};
|
||||
opts.fields[this.skillName] = 1;
|
||||
var char = Characters.findOne(this.charId, opts);
|
||||
if (!char) return;
|
||||
var skill = char[this.skillName];
|
||||
var skill = Characters.calculate.getField(this.charId, this.skillName);
|
||||
if (!skill) return;
|
||||
var ability = skill.ability;
|
||||
return abilities[ability] && abilities[ability].name;
|
||||
},
|
||||
char: function(){
|
||||
return Characters.findOne(this.charId, {fields:{_id: 1}});
|
||||
},
|
||||
sourceName: function(){
|
||||
if (this.parent.collection === "Characters") return "inate";
|
||||
if (this.parent.collection === "Characters"){
|
||||
if (this.parent.group === "racial"){
|
||||
return Characters.calculate.getField(this.charId, "race") || "Race";
|
||||
}
|
||||
if (this.parent.group === "background"){
|
||||
return "Background";
|
||||
}
|
||||
return "Innate";
|
||||
}
|
||||
return this.getParent().name;
|
||||
},
|
||||
operationName: function(){
|
||||
|
||||
@@ -8,7 +8,9 @@
|
||||
{{#if failSkill}}
|
||||
<div class="fail skill-mod">fail</div>
|
||||
{{else}}
|
||||
<div class="{{advantage}} skill-mod">{{../skillMod skill}}</div>
|
||||
<div class="{{advantage}} skill-mod">
|
||||
{{skillMod}}
|
||||
</div>
|
||||
{{/if}}
|
||||
<div flex>
|
||||
{{name}}
|
||||
@@ -16,7 +18,7 @@
|
||||
*
|
||||
{{/if}}
|
||||
{{#if showPassive}}
|
||||
({{../passiveSkill skill}})
|
||||
({{characterCalculate "passiveSkill" ../_id skill}})
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
@@ -1,13 +1,21 @@
|
||||
Template.skillRow.helpers({
|
||||
skillMod: function() {
|
||||
return signedString(
|
||||
Characters.calculate.skillMod(
|
||||
Template.parentData()._id, this.skill
|
||||
)
|
||||
);
|
||||
},
|
||||
profIcon: function(){
|
||||
var prof = Template.parentData(1).proficiency(this.skill);
|
||||
var charId = Template.parentData()._id;
|
||||
var prof = Characters.calculate.proficiency(charId, this.skill);
|
||||
if (prof > 0 && prof < 1) return "image:brightness-2";
|
||||
if (prof === 1) return "image:brightness-1";
|
||||
if (prof > 1) return "av:album";
|
||||
return "radio-button-off";
|
||||
},
|
||||
failSkill: function(){
|
||||
var charId = Template.parentData(1)._id;
|
||||
var charId = Template.parentData()._id;
|
||||
return Effects.find({
|
||||
charId: charId,
|
||||
stat: this.skill,
|
||||
@@ -16,12 +24,13 @@ Template.skillRow.helpers({
|
||||
}).count();
|
||||
},
|
||||
advantage: function(){
|
||||
var advantage = Template.parentData(1).advantage(this.skill);
|
||||
var charId = Template.parentData()._id;
|
||||
var advantage = Characters.calculate.advantage(charId, this.skill);
|
||||
if (advantage > 0) return "advantage";
|
||||
if (advantage < 0) return "disadvantage";
|
||||
},
|
||||
conditionalCount: function(){
|
||||
var charId = Template.parentData(1)._id;
|
||||
var charId = Template.parentData()._id;
|
||||
return Effects.find({
|
||||
charId: charId,
|
||||
stat: this.skill,
|
||||
|
||||
@@ -75,9 +75,9 @@
|
||||
<div class="left display1 white-text {{color}}"
|
||||
hero-id="toolbar" {{detailHero stat ../_id}}>
|
||||
{{#if isSkill}}
|
||||
{{../skillMod stat}}
|
||||
{{prefix}}{{skillMod}}
|
||||
{{else}}
|
||||
{{prefix}}{{../attributeValue stat}}
|
||||
{{prefix}}{{characterCalculate "attributeValue" ../_id stat}}
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="right subhead" flex horizontal layout center>
|
||||
|
||||
@@ -67,6 +67,12 @@ Template.stats.events({
|
||||
},
|
||||
});
|
||||
|
||||
Template.stats.helpers({
|
||||
|
||||
Template.statCard.helpers({
|
||||
skillMod: function() {
|
||||
return signedString(
|
||||
Characters.calculate.skillMod(
|
||||
Template.parentData()._id, this.stat
|
||||
)
|
||||
);
|
||||
},
|
||||
});
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<template name="characterList">
|
||||
<core-toolbar class="blue-grey white-text">
|
||||
<core-toolbar class="app-grey white-text">
|
||||
<core-icon-button icon="menu" core-drawer-toggle></core-icon-button>
|
||||
<div flex>
|
||||
Characters
|
||||
|
||||
@@ -25,6 +25,13 @@
|
||||
</paper-autogrow-textarea>
|
||||
</paper-input-decorator>
|
||||
</div>
|
||||
<paper-button id="cancelButton" affirmative>Cancel</paper-button>
|
||||
<paper-button id="sendButton" affirmative>Send </paper-button>
|
||||
<paper-button id="cancelButton"
|
||||
affirmative>
|
||||
Cancel
|
||||
</paper-button>
|
||||
<paper-button id="sendButton"
|
||||
affirmative
|
||||
disabled={{invalid}}>
|
||||
Send
|
||||
</paper-button>
|
||||
</template>
|
||||
@@ -1,4 +1,23 @@
|
||||
Template.feedback.onCreated(function() {
|
||||
this.title = new ReactiveVar("");
|
||||
this.description = new ReactiveVar("");
|
||||
});
|
||||
|
||||
Template.feedback.helpers({
|
||||
invalid: function() {
|
||||
var inst = Template.instance();
|
||||
return !inst.title.get() ||
|
||||
!inst.description.get();
|
||||
}
|
||||
});
|
||||
|
||||
Template.feedback.events({
|
||||
"input #feedbackTitle": function(event, instance) {
|
||||
instance.title.set(instance.find("#feedbackTitle").value);
|
||||
},
|
||||
"input #feedbackDescription": function(event, instance) {
|
||||
instance.description.set(instance.find("#feedbackDescription").value);
|
||||
},
|
||||
"tap #sendButton": function(event, instance) {
|
||||
var report = {};
|
||||
report.title = instance.find("#feedbackTitle").value;
|
||||
|
||||
@@ -1,10 +1,10 @@
|
||||
<template name="guide">
|
||||
<core-toolbar class="app-grey white-text">
|
||||
<core-icon-button icon="menu" core-drawer-toggle></core-icon-button>
|
||||
<div flex>Guide</div>
|
||||
</core-toolbar>
|
||||
<div layout vertical center>
|
||||
<paper-shadow class="wallOfText card" style="padding: 32px; max-width: 800px;">
|
||||
<h1>Dicecloud Beta</h1>
|
||||
<p>Welcome to the Dicecloud beta. Please don't share the link with people you don't actively play with, since the beta is intended to be small, and your experience will probably get laggy if it gets more traffic than I'm expecting.</p>
|
||||
<p>The beta is going to start with just the character sheet. You can play D&D without minis and maps, without a pre-written adventure, you can play without a lot of things, but the character sheet is necessary. So I'm starting here and working my way outwards.</p>
|
||||
<p>I will eventually have public bug tracking and feature requests going, but for now I'm going to track comments, feedback and suggestions on <a href="http://reddit.com/r/dicecloud">this subreddit</a>. If you've never used reddit before, all you need is a username and password to sign up. So it should be pretty accessible.</p>
|
||||
<h2>Character Sheet Philosophy</h2>
|
||||
<p>Setting up your character on Dicecloud is going to take you a little longer than just filling it in on a paper character sheet would have. The goal of using an online sheet is to make actually playing the game more streamlined, and ultimately more fun. So putting a little extra effort into setting up your character now will pay off over and over again once you're playing.</p>
|
||||
<p>The idea is to track where each number comes from, and allow you to easily make changes on the fly.</p>
|
||||
|
||||
@@ -1,11 +1,9 @@
|
||||
<template name="home">
|
||||
<core-toolbar class="blue-grey white-text">
|
||||
<core-toolbar class="app-grey white-text">
|
||||
<core-icon-button icon="menu" core-drawer-toggle></core-icon-button>
|
||||
<div flex>
|
||||
DiceCloud
|
||||
Home
|
||||
</div>
|
||||
</core-toolbar>
|
||||
<div class="scroll-y" style="padding: 16px" fit>
|
||||
{{> guide}}
|
||||
</div>
|
||||
{{> intro}}
|
||||
</template>
|
||||
@@ -1,25 +1,15 @@
|
||||
Template.home.helpers({
|
||||
characterDetails: function(){
|
||||
var char = Characters.findOne(
|
||||
this._id,
|
||||
{fields: {name: 1, gender: 1, alignment: 1, race:1}}
|
||||
);
|
||||
char.title = char.name;
|
||||
char.field = "base";
|
||||
char.color = "d";
|
||||
char.class = "characterCard";
|
||||
return char;
|
||||
}
|
||||
selectedTab: function(){
|
||||
return Session.get("homePage.selectedTab");
|
||||
},
|
||||
});
|
||||
|
||||
Template.home.events({
|
||||
"tap .characterCard": function(event, instance){
|
||||
Router.go("characterSheet", {_id: this._id});
|
||||
"core-animated-pages-transition-end .tabPages": function(event) {
|
||||
event.stopPropagation();
|
||||
},
|
||||
"tap #addCharacter": function(event, template) {
|
||||
Characters.insert({owner: Meteor.userId()});
|
||||
},
|
||||
"tap #deleteChar": function(event, template){
|
||||
Characters.remove(this._id);
|
||||
"tap .homeTabs paper-tab": function(event, instance){
|
||||
Session.set("homePage.selectedTab",
|
||||
event.currentTarget.getAttribute("name"));
|
||||
},
|
||||
});
|
||||
|
||||
89
rpg-docs/client/views/home/intro/intro.html
Normal file
89
rpg-docs/client/views/home/intro/intro.html
Normal file
@@ -0,0 +1,89 @@
|
||||
<template name="intro">
|
||||
<div class="intro">
|
||||
<div class="section white-text" style="background: #282828">
|
||||
<div class="display2">
|
||||
Dice Cloud
|
||||
</div>
|
||||
<img style="width:130px; height:130px; background-color: #282828;"
|
||||
src="/crown-dice-logo-cropped-transparent.png">
|
||||
<div class="display1">
|
||||
Unofficial Online Realtime D&D 5e App
|
||||
</div>
|
||||
<h2>
|
||||
Spend less time shuffling paper and more time playing the game
|
||||
</h2>
|
||||
{{#unless currentUser}}
|
||||
<div layout horizontal around-justified wrap>
|
||||
<paper-button class="red white-text signInButton"
|
||||
style="margin: 16px;"
|
||||
raised>
|
||||
Sign In
|
||||
</paper-button>
|
||||
<paper-button class="red white-text signUpButton"
|
||||
style="margin: 16px;"
|
||||
raised>
|
||||
Sign Up
|
||||
</paper-button>
|
||||
</div>
|
||||
{{else}}
|
||||
<div style="padding-bottom: 0;"></div>
|
||||
{{/unless}}
|
||||
</div>
|
||||
<div class="section" style="background-color: #e9e9e9;">
|
||||
<div>
|
||||
<div class="display1">Character Sheet Open Beta</div>
|
||||
<h2 style="margin-bottom: 16px;">
|
||||
Check out the example characters
|
||||
</h2>
|
||||
<div layout horizontal around-justified wrap>
|
||||
<paper-shadow class="card characterCard ssArcher clickable"
|
||||
z="2">
|
||||
<div class="top subhead green white-text">
|
||||
<div class="subhead" flex>
|
||||
Starter Set Archer
|
||||
</div>
|
||||
</div>
|
||||
<div class="bottom text">Lawful Good Human</div>
|
||||
</paper-shadow>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="section white-text" style="background: #282828">
|
||||
<div class="columns" layout horizontal around-justified wrap>
|
||||
<div>
|
||||
<h1>Check out the guide</h1>
|
||||
<p>
|
||||
Learn how your class gives you features, those features have effects,
|
||||
and those effects determine your stats.
|
||||
<paper-button class="guideButton">View Guide</paper-button>
|
||||
</p>
|
||||
</div>
|
||||
<div>
|
||||
<h1>
|
||||
Discuss
|
||||
</h1>
|
||||
<p>
|
||||
On the official subreddit
|
||||
<paper-button class="redditButton">
|
||||
<a href="http://www.reddit.com/r/dicecloud/">
|
||||
/r/dicecloud
|
||||
</a>
|
||||
</paper-button>
|
||||
</p>
|
||||
</div>
|
||||
<div>
|
||||
<h1>
|
||||
Get involved
|
||||
</h1>
|
||||
<p>Shape upcoming features and track bugs on the Dice Cloud Trello board
|
||||
<paper-button class="trelloButton">
|
||||
<a href="https://trello.com/b/94M0SCnq/dicecloud-roadmap">
|
||||
Trello Roadmap
|
||||
</a>
|
||||
</paper-button>
|
||||
</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
14
rpg-docs/client/views/home/intro/intro.js
Normal file
14
rpg-docs/client/views/home/intro/intro.js
Normal file
@@ -0,0 +1,14 @@
|
||||
Template.intro.events({
|
||||
"tap .signInButton": function() {
|
||||
Router.go("/sign-in");
|
||||
},
|
||||
"tap .signUpButton": function() {
|
||||
Router.go("/sign-up");
|
||||
},
|
||||
"tap .ssArcher": function() {
|
||||
Router.go("/character/yBWwt5XQTTHZiRQxq");
|
||||
},
|
||||
"tap .guideButton": function() {
|
||||
Router.go("/guide");
|
||||
},
|
||||
});
|
||||
33
rpg-docs/client/views/home/intro/intro.scss
Normal file
33
rpg-docs/client/views/home/intro/intro.scss
Normal file
@@ -0,0 +1,33 @@
|
||||
.intro {
|
||||
.section {
|
||||
width: 100%;
|
||||
min-height: 200px;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
flex-direction: column;
|
||||
padding-top: 24px;
|
||||
padding-bottom: 24px;
|
||||
& > div, & > h2 {
|
||||
padding: 32px;
|
||||
.display1 {
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
}
|
||||
.columns > div{
|
||||
max-width: 300px;
|
||||
padding: 16px;
|
||||
text-align: center;
|
||||
paper-button {
|
||||
color: #FF5252;
|
||||
}
|
||||
}
|
||||
}
|
||||
paper-button {
|
||||
min-width: 200px;
|
||||
a {
|
||||
color: inherit;
|
||||
text-decoration: inherit;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,7 @@
|
||||
<link rel="import" href="/components/core-icons/editor-icons.html">
|
||||
<link rel="import" href="/components/core-icons/image-icons.html">
|
||||
<link rel="import" href="/components/core-icons/social-icons.html">
|
||||
<link rel="import" href="/components/core-image/core-image.html">
|
||||
<link rel="import" href="/components/core-item/core-item.html">
|
||||
<link rel="import" href="/components/core-menu/core-menu.html">
|
||||
<link rel="import" href="/components/core-scaffold/core-scaffold.html">
|
||||
@@ -32,11 +33,12 @@
|
||||
<link rel="import" href="/components/paper-radio-group/paper-radio-group.html">
|
||||
<link rel="import" href="/components/paper-shadow/paper-shadow.html">
|
||||
<link rel="import" href="/components/paper-spinner/paper-spinner.html">
|
||||
<link rel="import" href="/components/paper-slider/paper-slider.html">
|
||||
<link rel="import" href="/components/paper-tabs/paper-tabs.html">
|
||||
<link rel="import" href="/components/paper-toast/paper-toast.html">
|
||||
<link rel="import" href="/components/paper-toggle-button/paper-toggle-button.html">
|
||||
|
||||
<!--custom components-->
|
||||
<link rel="import" href="/custom_components/paper-dropdown-menu/paper-dropdown-menu.html">
|
||||
<link rel="import" href="/custom_components/paper-slider-diff/paper-slider.html">
|
||||
<link rel="import" href="/custom_components/paper-diff-slider/paper-diff-slider.html">
|
||||
<link rel="import" href="/custom_components/swipe-detect/swipe-detect.html">
|
||||
|
||||
@@ -3,7 +3,8 @@
|
||||
<core-header-panel drawer navigation flex mode="seamed" class="white">
|
||||
<div id="accountSummary">
|
||||
{{#if currentUser}}
|
||||
<div id="profileLink" style="text-decoration: underline; cursor: pointer;">
|
||||
<div id="profileLink"
|
||||
style="text-decoration: underline; cursor: pointer; font-size: 16px;">
|
||||
{{profileLink}}
|
||||
</div>
|
||||
{{else}}
|
||||
@@ -13,6 +14,7 @@
|
||||
<div id="navPanel">
|
||||
<core-item id="homeNav" icon="home" label="Home"></core-item>
|
||||
{{> characterSideList}}
|
||||
<core-item id="guide" icon="social:school" label="Guide"></core-item>
|
||||
<core-item id="feedback" icon="bug-report" label="Send Feedback"></core-item>
|
||||
<core-item id="changeLog" icon="list" label="Change Log"></core-item>
|
||||
</div>
|
||||
@@ -23,7 +25,7 @@
|
||||
transitions="hero-transition cross-fade"
|
||||
selected={{globalDetailSelected}}>
|
||||
<section id="mainContentSection" class={{notSelected}}>
|
||||
<core-header-panel fit mode="seamed">
|
||||
<core-header-panel fit mode="standard">
|
||||
{{> yield}}
|
||||
</core-header-panel>
|
||||
<div>
|
||||
|
||||
@@ -41,4 +41,8 @@ Template.layout.events({
|
||||
Router.go("changeLog");
|
||||
instance.find("core-drawer-panel").closeDrawer();
|
||||
},
|
||||
"tap #guide": function(event, instance) {
|
||||
Router.go("guide");
|
||||
instance.find("core-drawer-panel").closeDrawer();
|
||||
},
|
||||
});
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
.bigSpinner {
|
||||
width: 100px;
|
||||
height: 100px;
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<template name="loading">
|
||||
<core-toolbar class="blue-grey white-text">
|
||||
<core-toolbar class="app-grey white-text">
|
||||
<core-icon-button icon="menu" core-drawer-toggle></core-icon-button>
|
||||
</core-toolbar>
|
||||
<div fit layout vertical center center-justified>
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<template name="changeLog">
|
||||
<core-toolbar class="blue-grey white-text">
|
||||
<core-toolbar class="app-grey white-text">
|
||||
<core-icon-button icon="menu" core-drawer-toggle></core-icon-button>
|
||||
<div flex>
|
||||
Change Log
|
||||
|
||||
@@ -13,22 +13,22 @@
|
||||
role="button"
|
||||
tabindex="0"
|
||||
icon="delete"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
aria-label="Delete Feature">
|
||||
</paper-icon-button>
|
||||
{{/unless}}
|
||||
{{#unless hideColor}}
|
||||
{{> colorDropdown}}
|
||||
{{/unless}}
|
||||
<paper-icon-button id="doneEditingButton"
|
||||
icon="done"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
aria-label="Delete Feature">
|
||||
</paper-icon-button>
|
||||
{{else}}
|
||||
{{#if showEdit}}
|
||||
<paper-icon-button id="editButton"
|
||||
icon="create"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
aria-label="Delete Feature">
|
||||
</paper-icon-button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
@@ -14,10 +14,11 @@ Template.baseDialog.helpers({
|
||||
showEdit: function() {
|
||||
if (this.hideEdit) return false;
|
||||
var charId = Template.parentData().charId;
|
||||
var userId = Meteor.userId();
|
||||
if (!userId) return false;
|
||||
if (charId){
|
||||
var char = Characters.findOne(charId);
|
||||
var userId = Meteor.userId();
|
||||
if (char && userId)
|
||||
if (char)
|
||||
return char.owner === userId ||
|
||||
_.contains(char.writers, userId);
|
||||
}
|
||||
|
||||
@@ -12,4 +12,7 @@ Template.fabMenu.events({
|
||||
"tap .expand-menu": function(event, instance) {
|
||||
instance.active.set(!instance.active.get());
|
||||
},
|
||||
});
|
||||
"tap .mini-holder paper-fab": function(event, instance) {
|
||||
instance.active.set(false);
|
||||
},
|
||||
});
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<template name="titledAtForm">
|
||||
<core-toolbar class="blue-grey white-text">
|
||||
<core-toolbar class="app-grey white-text">
|
||||
<core-icon-button icon="menu" core-drawer-toggle></core-icon-button>
|
||||
<div flex>
|
||||
|
||||
|
||||
1
rpg-docs/lib/constants/subsManager.js
Normal file
1
rpg-docs/lib/constants/subsManager.js
Normal file
@@ -0,0 +1 @@
|
||||
subsManager = new SubsManager();
|
||||
@@ -1,11 +1,10 @@
|
||||
//evaluates a calculation string
|
||||
evaluate = function(charId, string){
|
||||
if (!string) return string;
|
||||
var char = Characters.findOne(charId, {fields: {_id: 1}});
|
||||
string = string.replace(/\b[a-z]+\b/gi, function(sub){
|
||||
//fields
|
||||
if (Schemas.Character.schema(sub)){
|
||||
return char.fieldValue(sub);
|
||||
return Characters.calculate.fieldValue(charId, sub);
|
||||
}
|
||||
//ability modifiers
|
||||
var abilityMods = [
|
||||
@@ -19,7 +18,7 @@ evaluate = function(charId, string){
|
||||
if (_.contains(abilityMods, sub)){
|
||||
var slice = sub.slice(0, -3);
|
||||
try {
|
||||
return char.abilityMod(slice);
|
||||
return Characters.calculate.abilityMod(charId, slice);
|
||||
} catch (e){
|
||||
return sub;
|
||||
}
|
||||
@@ -33,7 +32,7 @@ evaluate = function(charId, string){
|
||||
}
|
||||
//character level
|
||||
if (sub.toUpperCase() === "LEVEL"){
|
||||
return char.level();
|
||||
return Characters.calculate.level(charId);
|
||||
}
|
||||
return sub;
|
||||
});
|
||||
@@ -41,7 +40,6 @@ evaluate = function(charId, string){
|
||||
var result = math.eval(string);
|
||||
return result;
|
||||
} catch (e){
|
||||
console.log("Failed to evaluate ", string);
|
||||
return string;
|
||||
}
|
||||
};
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
preventLoop = function(inputFunction){
|
||||
var self = this;
|
||||
if (!_.isFunction(inputFunction)){
|
||||
throw new Meteor.Error(
|
||||
"Not a function",
|
||||
@@ -9,23 +10,26 @@ preventLoop = function(inputFunction){
|
||||
//if we try to visit the same argument twice before resolving its value
|
||||
//we are in a dependency loop and need to GTFO
|
||||
var visitedArgs = [];
|
||||
return function(argument){
|
||||
var value;
|
||||
return function(){
|
||||
var result;
|
||||
var hash = _.reduce(arguments, function(memo, arg) {
|
||||
return memo + arg;
|
||||
}, "");
|
||||
//we're still evaluating this attribute, must be in a loop
|
||||
if (_.contains(visitedArgs, argument)) {
|
||||
if (_.contains(visitedArgs, hash)) {
|
||||
console.warn("dependency loop detected");
|
||||
return NaN;
|
||||
} else {
|
||||
//push this skill to the list of visited skills
|
||||
//push this hash to the list of visited hashes
|
||||
//we can't visit it again unless it returns first
|
||||
visitedArgs.push(argument);
|
||||
visitedArgs.push(hash);
|
||||
}
|
||||
try {
|
||||
value = inputFunction.call(this, argument);
|
||||
result = inputFunction.apply(this, arguments);
|
||||
} finally{
|
||||
//this argument returns or fails, pull it from the array
|
||||
visitedArgs = _.without(visitedArgs, argument);
|
||||
//this hash returns or fails, pull it from the array
|
||||
visitedArgs = _.without(visitedArgs, hash);
|
||||
}
|
||||
return value;
|
||||
return result;
|
||||
};
|
||||
};
|
||||
|
||||
45
rpg-docs/lib/memoize/memoize.js
Normal file
45
rpg-docs/lib/memoize/memoize.js
Normal file
@@ -0,0 +1,45 @@
|
||||
Tracker.memoize = function(func, hasher){
|
||||
var memoize = function(key) {
|
||||
var cache = memoize.cache;
|
||||
var address = "" + (hasher ? hasher.apply(this, arguments) : key);
|
||||
if (!_.has(cache, address)) {
|
||||
cache[address] = new CacheObject(func, address, arguments, cache, this);
|
||||
}
|
||||
return cache[address].get();
|
||||
};
|
||||
memoize.cache = {};
|
||||
return memoize;
|
||||
};
|
||||
|
||||
function CacheObject(func, address, args, cache, context){
|
||||
var self = this;
|
||||
self.currentValue = null;
|
||||
self.dep = new Tracker.Dependency();
|
||||
|
||||
//spawn a new autorun that keeps the value up-to-date
|
||||
Tracker.nonreactive(function() {
|
||||
Tracker.autorun(function(computation) {
|
||||
//if this isn't the first run and nobody is listening,
|
||||
//delete itself from cache and stop the computation
|
||||
if (!computation.firstRun && !self.dep.hasDependents()){
|
||||
computation.stop();
|
||||
delete cache[address];
|
||||
return;
|
||||
}
|
||||
//call the expensive function
|
||||
var newValue = func.apply(context, args);
|
||||
//if the value changed, store the new value
|
||||
if (self.currentValue !== newValue){
|
||||
self.currentValue = newValue;
|
||||
//tell the dependents that we've changed
|
||||
self.dep.changed();
|
||||
}
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
CacheObject.prototype.get = function() {
|
||||
//if there is an active computation, track dependents
|
||||
if (Tracker.active) this.dep.depend();
|
||||
return this.currentValue;
|
||||
};
|
||||
445
rpg-docs/lib/methods/conditions.js
Normal file
445
rpg-docs/lib/methods/conditions.js
Normal file
@@ -0,0 +1,445 @@
|
||||
var checkWritePermission = function(charId) {
|
||||
if (!Meteor.call("canWriteCharacter", charId)){
|
||||
throw new Meteor.Error(
|
||||
"Access denied",
|
||||
"You do not have permission to edit the assets of this character"
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
var getCondition = function(conditionName) {
|
||||
//get condition from constant
|
||||
var condition = CONDITIONS[conditionName];
|
||||
//check that condition exists
|
||||
if (!condition) {
|
||||
throw new Meteor.Error(
|
||||
"Invalid condition",
|
||||
conditionName + " is not a known condition"
|
||||
);
|
||||
}
|
||||
return condition;
|
||||
};
|
||||
|
||||
Meteor.methods({
|
||||
giveCondition: function(charId, conditionName) {
|
||||
checkWritePermission(charId);
|
||||
var condition = getCondition(conditionName);
|
||||
//create the buff
|
||||
var buff = _.extend(
|
||||
{charId: charId, type: "inate"}, condition.buff
|
||||
);
|
||||
|
||||
//make sure the character doesn't already have the buff
|
||||
var existingBuffs = Buffs.find(_.clone(buff)).count();
|
||||
if (existingBuffs) return;
|
||||
//remove exclusive conditions
|
||||
_.each(condition.exclusiveConditions, function(exCond) {
|
||||
Meteor.call("removeCondition", charId, exCond);
|
||||
});
|
||||
//insert the buff
|
||||
var buffId = Buffs.insert(buff);
|
||||
//extend and insert each effect
|
||||
_.each(condition.effects, function(effect) {
|
||||
var newEffect = {
|
||||
stat: effect.stat,
|
||||
operation: effect.operation,
|
||||
value: effect.value,
|
||||
charId: charId,
|
||||
parent: {
|
||||
id: buffId,
|
||||
collection: "Buffs",
|
||||
},
|
||||
enabled: true,
|
||||
};
|
||||
//we know these effects are right,
|
||||
//skip after hooks, skip validation
|
||||
Effects.direct.insert(
|
||||
newEffect,
|
||||
{
|
||||
validate: false,
|
||||
filter: false,
|
||||
autoConvert: false,
|
||||
removeEmptyStrings: false,
|
||||
}
|
||||
);
|
||||
});
|
||||
//recurse for subConditions
|
||||
_.each(condition.subConditions, function(subCondition) {
|
||||
Meteor.call("giveCondition", charId, subCondition);
|
||||
});
|
||||
},
|
||||
removeCondition: function(charId, conditionName) {
|
||||
checkWritePermission(charId);
|
||||
var condition = getCondition(conditionName);
|
||||
//remove the buff
|
||||
var buff = _.extend(
|
||||
{charId: charId, type: "inate"}, condition.buff
|
||||
);
|
||||
Buffs.remove(buff);
|
||||
//dont remove the effects, they get removed automatically through parenting
|
||||
},
|
||||
});
|
||||
|
||||
trackEncumbranceConditions = function(charId, templateInstance) {
|
||||
templateInstance.autorun(function() {
|
||||
//get weight
|
||||
var weight = 0;
|
||||
Containers.find(
|
||||
{charId: charId, isCarried: true},
|
||||
{fields: {weight: 1}}
|
||||
).forEach(function(container){
|
||||
weight += container.totalWeight();
|
||||
});
|
||||
Items.find(
|
||||
{charId: charId, "parent.id": charId},
|
||||
{fields: {weight : 1, quantity: 1}}
|
||||
).forEach(function(item){
|
||||
weight += item.totalWeight();
|
||||
});
|
||||
var character = Characters.findOne(
|
||||
charId,
|
||||
{fields: {"settings": 1}}
|
||||
);
|
||||
var strength = Characters.calculate.attributeValue(charId, "strength");
|
||||
var give = function(condition) {
|
||||
Meteor.call("giveCondition", charId, condition);
|
||||
};
|
||||
var remove = function(condition) {
|
||||
Meteor.call("removeCondition", charId, condition);
|
||||
};
|
||||
//variant encumbrance rules
|
||||
if (weight > strength * 10 &&
|
||||
character.settings.useVariantEncumbrance) {
|
||||
give("encumbered2");
|
||||
remove("encumbered");
|
||||
} else if (weight > strength * 5 &&
|
||||
character.settings.useVariantEncumbrance){
|
||||
give("encumbered");
|
||||
remove("encumbered2");
|
||||
} else {
|
||||
remove("encumbered");
|
||||
remove("encumbered2");
|
||||
}
|
||||
//normal encumbrance rules
|
||||
if (weight > strength * 30 &&
|
||||
character.settings.useStandardEncumbrance){
|
||||
give("encumbered4");
|
||||
remove("encumbered3");
|
||||
} else if (weight > strength * 15 &&
|
||||
character.settings.useStandardEncumbrance) {
|
||||
give("encumbered3");
|
||||
remove("encumbered4");
|
||||
} else {
|
||||
remove("encumbered3");
|
||||
remove("encumbered4");
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
CONDITIONS = {
|
||||
//Conditions
|
||||
blind: {
|
||||
buff: {
|
||||
name: "Blind",
|
||||
description: "A blinded creature can’t see and automatically fails any ability check that requires sight.\n\nAttack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "perception",
|
||||
operation: "conditional",
|
||||
calculation: "You fail your perception check if it requires sight",
|
||||
}
|
||||
],
|
||||
},
|
||||
|
||||
deaf: {
|
||||
buff: {
|
||||
name: "Deaf",
|
||||
description: "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "perception",
|
||||
operation: "conditional",
|
||||
calculation: "You fail your perception check if it requires hearing",
|
||||
}
|
||||
],
|
||||
},
|
||||
|
||||
frightened: {
|
||||
buff: {
|
||||
name: "Frightened",
|
||||
description: "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.\n\nThe creature can’t willingly move closer to the source of its fear.",
|
||||
}
|
||||
},
|
||||
|
||||
grappled: {
|
||||
buff:{
|
||||
name: "Grappled",
|
||||
description: "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.\n\nThe condition ends if the grappler is incapacitated.\n\nThe condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunder wave spell.",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "speed",
|
||||
operation: "max",
|
||||
value: 0,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
incapacitated: {
|
||||
buff: {
|
||||
name: "Incapacitated",
|
||||
description: "An incapacitated creature can’t take actions or reactions.",
|
||||
}
|
||||
},
|
||||
|
||||
invisible: {
|
||||
buff: {
|
||||
name: "Invisible",
|
||||
description: "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.\n\nAttack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
}
|
||||
},
|
||||
|
||||
paralyzed: {
|
||||
buff: {
|
||||
name: "Paralyzed",
|
||||
description: "A paralyzed creature is incapacitated and can’t move or speak.\n\nAttack rolls against the creature have advantage.\n\nAny attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "speed",
|
||||
operation: "mul",
|
||||
value: 0,
|
||||
},
|
||||
{
|
||||
stat: "strengthSave",
|
||||
operation: "fail",
|
||||
},
|
||||
{
|
||||
stat: "dexteritySave",
|
||||
operation: "fail",
|
||||
},
|
||||
],
|
||||
subConditions: [
|
||||
"incapacitated",
|
||||
],
|
||||
},
|
||||
|
||||
petrified: {
|
||||
buff: {
|
||||
name: "Petrified",
|
||||
description: "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.\n\nA petrified creature is incapacitated and can’t move or speak, and is unaware of its surroundings.\n\nAttack rolls against the creature have advantage.\n\nThe creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
},
|
||||
effects: (function() {
|
||||
var effects = [
|
||||
{stat: "speed", operation: "max", value: 0},
|
||||
{stat: "strengthSave", operation: "fail"},
|
||||
{stat: "dexteritySave", operation: "fail"},
|
||||
];
|
||||
_.each(
|
||||
_.without(DAMAGE_MULTIPLIERS, "poisonMultiplier"),
|
||||
function(multiplier){
|
||||
effects.push({stat: multiplier, operation: "mul", value: 0.5});
|
||||
}
|
||||
);
|
||||
effects.push({stat: "poisonMultiplier", operation: "mul", value: 0});
|
||||
})(),
|
||||
subConditions: [
|
||||
"incapacitated",
|
||||
],
|
||||
},
|
||||
|
||||
poisoned: {
|
||||
buff: {
|
||||
name: "Poisoned",
|
||||
description: "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
},
|
||||
effects: (function() {
|
||||
return _.map(SKILLS, function(skill) {
|
||||
return {stat: skill, operation: "disadvantage", value: 1};
|
||||
});
|
||||
})(),
|
||||
},
|
||||
|
||||
prone: {
|
||||
buff: {
|
||||
name: "Prone",
|
||||
description: "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.\n\nThe creature has disadvantage on attack rolls.\n\nAn attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
}
|
||||
},
|
||||
|
||||
restrained: {
|
||||
buff: {
|
||||
name: "Restrained",
|
||||
description: "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.\n\nAttack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.\n\nThe creature has disadvantage on Dexterity saving throws.",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "speed",
|
||||
operation: "max",
|
||||
value: 0,
|
||||
},
|
||||
{
|
||||
stat: "dexteritySave",
|
||||
operation: "disadvantage",
|
||||
value: 1,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
stunned: {
|
||||
buff: {
|
||||
name: "Stunned",
|
||||
description: "A stunned creature is incapacitated, can’t move, and can speak only falteringly\n\nThe creature automatically fails Strength and Dexterity saving throws.\n\nAttack rolls against the creature have advantage.",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "speed",
|
||||
operation: "max",
|
||||
value: 0,
|
||||
},
|
||||
{
|
||||
stat: "strengthSave",
|
||||
operation: "fail",
|
||||
},
|
||||
{
|
||||
stat: "dexteritySave",
|
||||
operation: "fail",
|
||||
},
|
||||
],
|
||||
subConditions: ["incapacitated"],
|
||||
},
|
||||
|
||||
unconscious: {
|
||||
buff: {
|
||||
name: "Unconscious",
|
||||
description: "An unconscious creature is incapacitated, can’t move or speak, and is unaware of its surroundings.\n\nThe creature drops whatever it’s holding and falls prone.\n\nThe creature automatically fails Strength and Dexterity saving throws.\n\nAttack rolls against the creature have advantage.\n\nAny attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
},
|
||||
subConditions: ["incapacitated", "prone"],
|
||||
},
|
||||
|
||||
exhaustion1: {
|
||||
buff: {
|
||||
name: "Exhaustion - 1",
|
||||
description: "Disadvantage on ability checks\n\nFinishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.",
|
||||
},
|
||||
effects: (function() {
|
||||
return _.map(SKILLS, function(skill) {
|
||||
return {stat: skill, operation: "disadvantage", value: 1};
|
||||
});
|
||||
})(),
|
||||
},
|
||||
exhaustion2: {
|
||||
buff: {
|
||||
name: "Exhaustion - 2",
|
||||
description: "Speed halved",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "speed",
|
||||
operation: "mul",
|
||||
value: 0.5,
|
||||
}
|
||||
],
|
||||
subConditions: ["exhaustion1"],
|
||||
},
|
||||
exhaustion3: {
|
||||
buff: {
|
||||
name: "Exhaustion - 3",
|
||||
description: "Disadvantage on attack rolls and saving throws",
|
||||
},
|
||||
effects: (function() {
|
||||
return _.map(SAVES, function(skill) {
|
||||
return {stat: skill, operation: "disadvantage", value: 1};
|
||||
});
|
||||
})(),
|
||||
subConditions: ["exhaustion2"],
|
||||
},
|
||||
exhaustion4: {
|
||||
buff: {
|
||||
name: "Exhaustion - 4",
|
||||
description: "Hit point maximum halved",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "hitPoints",
|
||||
operation: "mul",
|
||||
value: 0.5,
|
||||
}
|
||||
],
|
||||
subConditions: ["exhaustion3"],
|
||||
},
|
||||
exhaustion5: {
|
||||
buff: {
|
||||
name: "Exhaustion - 5",
|
||||
description: "Speed reduced to 0",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "speed",
|
||||
operation: "max",
|
||||
value: 0,
|
||||
}
|
||||
],
|
||||
subConditions: ["exhaustion4"],
|
||||
},
|
||||
exhaustion6: {
|
||||
buff: {
|
||||
name: "Exhaustion - 6",
|
||||
description: "You have died of exhaustion",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "hitPoints",
|
||||
operation: "max",
|
||||
value: 0,
|
||||
}
|
||||
],
|
||||
subConditions: ["exhaustion5"],
|
||||
},
|
||||
encumbered: {
|
||||
buff: {
|
||||
name: "Encumbered",
|
||||
description: "Encumbered characters move 10 feet slower.",
|
||||
},
|
||||
effects: [
|
||||
{stat: "speed", operation: "add", value: -10}
|
||||
],
|
||||
},
|
||||
encumbered2: {
|
||||
buff: {
|
||||
name: "Heavily encumbered",
|
||||
description: "Heavily encumbered characters move 20 feet slower and have disadvantage on ability checks, attack rolls, and saving thows that use Strength, Dexterity, or Constitution.",
|
||||
},
|
||||
effects: [
|
||||
{stat: "speed", operation: "add", value: -20},
|
||||
{stat: "strengthSave", operation: "disadvantage", value: 1},
|
||||
{stat: "dexteritySave", operation: "disadvantage", value: 1},
|
||||
{stat: "constitutionSave", operation: "disadvantage", value: 1},
|
||||
{stat: "athletics", operation: "disadvantage", value: 1},
|
||||
{stat: "acrobatics", operation: "disadvantage", value: 1},
|
||||
{stat: "sleightOfHand", operation: "disadvantage", value: 1},
|
||||
{stat: "stealth", operation: "disadvantage", value: 1},
|
||||
{stat: "initiative", operation: "disadvantage", value: 1},
|
||||
],
|
||||
},
|
||||
encumbered3: {
|
||||
buff: {
|
||||
name: "Over encumbered",
|
||||
description: "Characters that can only just lift, push or drag their current load move at 5 feet.",
|
||||
},
|
||||
effects: [
|
||||
{stat: "speed", operation: "max", value: 5},
|
||||
],
|
||||
},
|
||||
encumbered4: {
|
||||
buff: {
|
||||
name: "Can't move load",
|
||||
description: "Characters attempting to carry more than what they can lift, push, or drag can't move.",
|
||||
},
|
||||
effects: [
|
||||
{stat: "speed", operation: "max", value: 0},
|
||||
],
|
||||
},
|
||||
};
|
||||
@@ -93,3 +93,103 @@ ChangeLogs.insert({
|
||||
"Added calculated values for jumping and carrying to the strength detail box",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.4.1",
|
||||
changes: [
|
||||
"Fixed strength jumping calculations not rounding down correctly",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.4.2",
|
||||
changes: [
|
||||
"Fixed attack migrations from 0.3 -> 0.4",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.5",
|
||||
changes: [
|
||||
"Fixed a bug that caused multiple resistances or vulnerabilities to combine incorrectly",
|
||||
"Added encumbrance effects that automatically apply when carrying too much load",
|
||||
"Added a bunch of UI elements to make your character's current load clear",
|
||||
"Floating button menus now close as expected when you click a sub-button",
|
||||
"Base values in attribute summaries no longer look like added values"
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.5.1",
|
||||
changes: [
|
||||
"Characters are now cached and should take much faster to load when swapping between them",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.5.2",
|
||||
changes: [
|
||||
"Opened the beta up to the general public",
|
||||
"Added performance monitoring",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.5.3",
|
||||
changes: [
|
||||
"Prevented a harmless error caused by effects which have no stat set",
|
||||
"Added the ability to hide the spells tab",
|
||||
"Feedback forms now give me push notifications",
|
||||
"Feedback forms now won't send unless properly filled out",
|
||||
"Overhauled how effects' stats are chosen",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.5.4",
|
||||
changes: [
|
||||
"Fixed rounding error on net worth calculation",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.5.5",
|
||||
changes: [
|
||||
"Fixed reports from google users not correctly storing the reply-to email address",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.5.6",
|
||||
changes: [
|
||||
"Changed front page",
|
||||
"Moved to a darker style",
|
||||
"Added support for letting characters be viewed by \"anyone with the link\"",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.5.7",
|
||||
changes: [
|
||||
"Added proficiencies to backgrounds",
|
||||
"Added attacks to spells",
|
||||
"Added a move item dialog to mobile devices, but it can't be accessed yet, because long-presses are broken",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.6.0",
|
||||
changes: [
|
||||
"Big performance improvements: loading characters that you've viewed recently and changing effects on characters should be much faster",
|
||||
"Spell dialogs no longer show their casting time, range, etc. if those fields aren't filled in",
|
||||
"The settings dialog now has a done button so it can be closed on small devices",
|
||||
"Container dialogs now have the weight summaries rounded down properly",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.6.1",
|
||||
changes: [
|
||||
"Experience dialogs should update their edit-mode inputs properly now",
|
||||
],
|
||||
});
|
||||
|
||||
BIN
rpg-docs/public/crown-dice-logo-cropped-transparent.png
Normal file
BIN
rpg-docs/public/crown-dice-logo-cropped-transparent.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 10 KiB |
@@ -8,55 +8,55 @@ subject to an additional IP rights grant found at http://polymer.github.io/PATEN
|
||||
-->
|
||||
|
||||
<!--
|
||||
`paper-slider` allows user to select a value from a range of values by
|
||||
`paper-diff-slider` allows user to select a value from a range of values by
|
||||
moving the slider thumb. The interactive nature of the slider makes it a
|
||||
great choice for settings that reflect intensity levels, such as volume,
|
||||
brightness, or color saturation.
|
||||
|
||||
Example:
|
||||
|
||||
<paper-slider></paper-slider>
|
||||
<paper-diff-slider></paper-diff-slider>
|
||||
|
||||
Use `min` and `max` to specify the slider range. Default is 0 to 100.
|
||||
|
||||
Example:
|
||||
|
||||
<paper-slider min="10" max="200" value="110"></paper-slider>
|
||||
<paper-diff-slider min="10" max="200" value="110"></paper-diff-slider>
|
||||
|
||||
Styling slider:
|
||||
|
||||
To change the slider progress bar color:
|
||||
|
||||
paper-slider::shadow #sliderBar::shadow #activeProgress {
|
||||
paper-diff-slider::shadow #sliderBar::shadow #activeProgress {
|
||||
background-color: #0f9d58;
|
||||
}
|
||||
|
||||
To change the slider knob color:
|
||||
|
||||
paper-slider::shadow #sliderKnobInner {
|
||||
paper-diff-slider::shadow #sliderKnobInner {
|
||||
background-color: #0f9d58;
|
||||
}
|
||||
|
||||
To change the slider pin color:
|
||||
|
||||
paper-slider::shadow #sliderKnobInner::before {
|
||||
paper-diff-slider::shadow #sliderKnobInner::before {
|
||||
background-color: #0f9d58;
|
||||
}
|
||||
|
||||
To change the slider pin's font color:
|
||||
|
||||
paper-slider::shadow #sliderKnob > #sliderKnobInner::after {
|
||||
paper-diff-slider::shadow #sliderKnob > #sliderKnobInner::after {
|
||||
color: #0f9d58
|
||||
}
|
||||
|
||||
To change the slider secondary progress bar color:
|
||||
|
||||
paper-slider::shadow #sliderBar::shadow #secondaryProgress {
|
||||
paper-diff-slider::shadow #sliderBar::shadow #secondaryProgress {
|
||||
background-color: #0f9d58;
|
||||
}
|
||||
|
||||
@group Paper Elements
|
||||
@element paper-slider
|
||||
@element paper-diff-slider
|
||||
@extends core-range
|
||||
@homepage github.io
|
||||
-->
|
||||
@@ -65,10 +65,10 @@ To change the slider secondary progress bar color:
|
||||
<link rel="import" href="../../components/paper-progress/paper-progress.html">
|
||||
<link rel="import" href="../../components/paper-input/paper-input.html">
|
||||
|
||||
<polymer-element name="paper-slider" extends="core-range" attributes="snaps pin disabled secondaryProgress editable immediateValue" role="slider" tabindex="0" aria-valuemin="0" aria-valuemax="100">
|
||||
<polymer-element name="paper-diff-slider" extends="core-range" attributes="snaps pin disabled secondaryProgress editable immediateValue" role="slider" tabindex="0" aria-valuemin="0" aria-valuemax="100">
|
||||
<template>
|
||||
|
||||
<link rel="stylesheet" href="paper-slider.css">
|
||||
<link rel="stylesheet" href="paper-diff-slider.css">
|
||||
|
||||
<template if="{{!disabled}}">
|
||||
<core-a11y-keys target="{{}}" keys="left down pagedown home" on-keys-pressed="{{decrementKey}}"></core-a11y-keys>
|
||||
@@ -109,7 +109,7 @@ To change the slider secondary progress bar color:
|
||||
</template>
|
||||
<script>
|
||||
|
||||
Polymer('paper-slider', {
|
||||
Polymer('paper-diff-slider', {
|
||||
|
||||
/**
|
||||
* Fired when the slider's value changes.
|
||||
Binary file not shown.
|
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1
rpg-docs/server/kadira.js
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1
rpg-docs/server/kadira.js
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@@ -0,0 +1 @@
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Kadira.connect("erzTBaxBGjsd28SDt", "1c100582-dfce-4378-884f-e133e347b7b3");
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@@ -65,20 +65,22 @@ Migrations.add({
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up: function() {
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//update attacks
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Attacks.find({}).forEach(function(attack) {
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var newDamage = attack.damageDice +
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" + {" + attack.damageBonus + "}";
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Attacks.update(
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attack._id,
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{
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$unset: {
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damageBonus: "",
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damageDice: "",
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if (!attack.damage && attack.damageDice && attack.damageBonus){
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var newDamage = attack.damageDice +
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" + {" + attack.damageBonus + "}";
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Attacks.update(
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attack._id,
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{
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$unset: {
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damageBonus: "",
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damageDice: "",
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},
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$set: {
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damage: newDamage
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},
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},
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$set: {
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damage: newDamage
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},
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},
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{validate: false});
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{validate: false});
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}
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});
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//update Items
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Items.update(
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@@ -88,3 +90,21 @@ Migrations.add({
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);
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},
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});
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Migrations.add({
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version: 3,
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name: "Converts attacks from damage dice and damage bonus to a string with curly bracket calculations, adds settings.showIncrement to items",
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up: function() {
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//update characters
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Characters.update(
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{"settings.useVariantEncumbrance": undefined},
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{$set: {"settings.useVariantEncumbrance" : false}},
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{validate: false, multi: true}
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);
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Characters.update(
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{"settings.useStandardEncumbrance": undefined},
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{$set: {"settings.useStandardEncumbrance" : true}},
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{validate: false, multi: true}
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);
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},
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});
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@@ -1,12 +1,12 @@
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Meteor.publish("singleCharacter", function(characterId){
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userId = this.userId;
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if (!userId) return [];
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var char = Characters.findOne({
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_id: characterId,
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$or: [
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{readers: userId},
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{writers: userId},
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{owner: userId},
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{"settings.viewPermission": "public"},
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],
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});
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if (char){
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@@ -15,6 +15,7 @@ Meteor.publish("singleCharacter", function(characterId){
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//get all the assets for this character including soft deleted ones
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Actions.find ({charId: characterId}, {removed: true}),
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Attacks.find ({charId: characterId}, {removed: true}),
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Buffs.find ({charId: characterId}, {removed: true}),
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Classes.find ({charId: characterId}, {removed: true}),
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Containers.find ({charId: characterId}, {removed: true}),
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Effects.find ({charId: characterId}, {removed: true}),
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