Compare commits
12 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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ef44f6c1a5 | ||
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f455cea43f | ||
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e4083bc744 | ||
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baffafb62a | ||
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4143929667 | ||
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18286d1b9c | ||
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9f51567162 | ||
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66d8a3bfbf | ||
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a9648c10cc | ||
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679292373c | ||
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ae416458b5 | ||
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0ff4a887ea |
@@ -24,18 +24,12 @@ Schemas.Attack = new SimpleSchema({
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optional: true,
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trim: false,
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},
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damageBonus: {
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damage: {
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type: String,
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defaultValue: "strengthMod",
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defaultValue: "1d8 + {strengthMod}",
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optional: true,
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trim: false,
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},
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damageDice: {
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type: String,
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optional: true,
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defaultValue: "1d8",
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allowedValues: DAMAGE_DICE,
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},
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damageType: {
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type: String,
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allowedValues: [
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@@ -10,6 +10,7 @@ Schemas.Item = new SimpleSchema({
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value: {type: Number, min: 0, defaultValue: 0, decimal: true},
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enabled: {type: Boolean, defaultValue: false},
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requiresAttunement: {type: Boolean, defaultValue: false},
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"settings.showIncrement": {type: Boolean, defaultValue: false},
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color: {
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type: String,
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allowedValues: _.pluck(colorOptions, "key"),
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@@ -57,6 +57,18 @@ paper-button {
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cursor: pointer;
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}
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.pre-wrap, .prewrap{
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white-space: pre-wrap;
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}
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.padded {
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padding: 8px;
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}
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.fullwidth {
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width: 100%;
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}
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.fab-buffer {
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height: 100px;
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}
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18
rpg-docs/client/style/tables.scss
Normal file
18
rpg-docs/client/style/tables.scss
Normal file
@@ -0,0 +1,18 @@
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td {
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padding: 8px;
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&:nth-child(1) {
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min-width: 100px;
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}
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}
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.strengthTable{
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width: 100%;
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td{
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&:nth-child(2) {
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text-align: right;
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}
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&:nth-child(3) {
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width: 250px;
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}
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}
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}
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@@ -15,21 +15,11 @@
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value={{details}}></paper-input>
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</div>
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<div layout horizontal>
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<!--DamageType-->
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<paper-dropdown-menu id="damageDiceDropdown" label="Damage Dice">
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<paper-dropdown layered class="dropdown">
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<core-menu class="menu" selected={{damageDice}}>
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{{#each DAMAGE_DICE}}
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<paper-item name={{this}} class="containerMenuItem">{{this}}</paper-item>
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{{/each}}
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</core-menu>
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</paper-dropdown>
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</paper-dropdown-menu>
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<!--damageBonus-->
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<paper-input id="damageInput"
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label="Damage Bonus"
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label="Damage"
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floatinglabel
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value={{damageBonus}}
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value={{damage}}
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flex></paper-input>
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<!--DamageType-->
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<paper-dropdown-menu id="damageTypeDropdown" label="Damage Type">
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@@ -1,6 +1,18 @@
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var damageTypes = ["bludgeoning", "piercing", "slashing",
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"acid", "cold", "fire", "force", "lightning", "necrotic",
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"poison", "psychic", "radiant", "thunder"];
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var damageTypes = [
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"bludgeoning",
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"piercing",
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"slashing",
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"acid",
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"cold",
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"fire",
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"force",
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"lightning",
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"necrotic",
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"poison",
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"psychic",
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"radiant",
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"thunder",
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];
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Template.attackEdit.events({
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"tap #deleteAttack": function(event, instance) {
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@@ -13,7 +25,7 @@ Template.attackEdit.events({
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},
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"change #damageInput": function(event) {
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var value = event.currentTarget.value;
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Attacks.update(this._id, {$set: {damageBonus: value}});
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Attacks.update(this._id, {$set: {damage: value}});
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},
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"change #detailInput": function(event) {
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var value = event.currentTarget.value;
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@@ -26,13 +38,6 @@ Template.attackEdit.events({
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if (value == this.damageType) return;
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Attacks.update(this._id, {$set: {damageType: value}});
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},
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"core-select #damageDiceDropdown": function(event) {
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var detail = event.originalEvent.detail;
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if (!detail.isSelected) return;
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var value = detail.item.getAttribute("name");
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if (value == this.damageDice) return;
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Attacks.update(this._id, {$set: {damageDice: value}});
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}
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});
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Template.attackEdit.helpers({
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@@ -41,5 +46,5 @@ Template.attackEdit.helpers({
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},
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DAMAGE_DICE: function() {
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return DAMAGE_DICE;
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}
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},
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});
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@@ -1,11 +1,11 @@
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<template name="attackView">
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<div class="attackView" layout horizontal>
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<div class="headline rightPadded" layout horizontal center>
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<div class="headline" style="margin-right: 16px;" layout horizontal center>
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{{evaluateSigned charId attackBonus}}
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</div>
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<div layout vertical>
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<div>
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{{damageDice}} {{{evaluateSignedSpaced charId damageBonus}}} {{damageType}}
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{{evaluateString charId damage}} {{damageType}}
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</div>
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{{#if details}}
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<div class="caption">
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@@ -32,7 +32,7 @@
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{{/if}}
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{{#if description}}
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<div class="prewrap">{{description}}</div>
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<div class="pre-wrap">{{evaluateString charId description}}</div>
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{{/if}}
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{{> effectsViewList charId=charId parentId=_id}}
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@@ -34,7 +34,7 @@
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{{name}}
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</div>
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<div>
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{{damageDice}} {{{evaluateSignedSpaced ../_id damageBonus}}} {{damageType}}
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{{evaluateString ../_id damage}} {{damageType}}
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</div>
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{{#if details}}
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<div class="caption">
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@@ -102,7 +102,7 @@
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</div>
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{{#if description}}
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<div flex class="bottom text"
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>{{description}}</div>
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>{{evaluateString charId description}}</div>
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{{/if}}
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{{#if hasUses}}
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<div layout horizontal center end-justified>
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@@ -41,6 +41,6 @@
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</div>
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{{#if description}}
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<hr class="vertMargin">
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<div class="prewrap">{{description}}</div>
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<div class="pre-wrap">{{evaluateString charId description}}</div>
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{{/if}}
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</template>
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@@ -120,11 +120,24 @@
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||||
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<template name="inventoryItem">
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<div class="item-slot">
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<paper-item class="item inventoryItem {{hidden}}" noink
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<div class="item {{hidden}} inventoryItem"
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hero-id="main" {{detailHero}}
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layout horizontal
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layout horizontal center
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draggable="true">
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{{#if ne1 quantity}}{{quantity}} {{/if}}{{pluralName}}
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</paper-item>
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<div flex class="itemName">
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{{#if ne1 quantity}}{{quantity}} {{/if}}{{pluralName}}
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</div>
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{{#if settings.showIncrement}}
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<div class="incrementButtons">
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<paper-icon-button class="addItemQuantity"
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icon="add"
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style="margin-right: -8px"></paper-icon-button>
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||||
<paper-icon-button class="subItemQuantity"
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||||
disabled={{lt1 quantity}}
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||||
icon="remove"
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||||
style="margin-right: -8px"></paper-icon-button>
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</div>
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{{/if}}
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</div>
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</div>
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</template>
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@@ -145,6 +145,17 @@ Template.inventory.events({
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heroId: itemId,
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||||
});
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},
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"tap .incrementButtons": function(event) {
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event.stopPropagation();
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},
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"tap .addItemQuantity": function(event) {
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var itemId = this._id;
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Items.update(itemId, {$set: {quantity: this.quantity + 1}});
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},
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"tap .subItemQuantity": function(event) {
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var itemId = this._id;
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Items.update(itemId, {$set: {quantity: this.quantity - 1}});
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||||
},
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"tap .itemContainer .top": function(event){
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GlobalUI.setDetail({
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||||
template: "containerDialog",
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@@ -167,6 +178,9 @@ Template.inventoryItem.helpers({
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ne1: function(num){
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return num !== 1;
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},
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lt1: function(num) {
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return num < 1;
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||||
},
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||||
hidden: function(){
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return Session.equals("inventory.dragItemId", this._id) ? "hidden" : null;
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},
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@@ -19,7 +19,7 @@
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||||
</div>
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||||
{{#if description}}
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||||
<hr class="vertMargin">
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||||
<div class="prewrap">{{description}}</div>
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||||
<div class="pre-wrap">{{evaluateString charId description}}</div>
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{{/if}}
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{{> effectsViewList charId=charId parentId=_id}}
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{{> attacksViewList charId=charId parentId=_id}}
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@@ -28,10 +28,25 @@
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<template name="itemEdit">
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<paper-input class="fullwidth" id="itemNameInput" label="Name" floatinglabel value={{name}}></paper-input>
|
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<div layout horizontal wrap>
|
||||
<paper-input-decorator label="Quantity" floatinglabel>
|
||||
<input id="quantityInput" type="number" value={{quantity}}>
|
||||
<paper-input-decorator label="Quantity"
|
||||
floatinglabel
|
||||
style="width: 80px">
|
||||
<input id="quantityInput"
|
||||
type="number"
|
||||
value={{quantity}}>
|
||||
</paper-input-decorator>
|
||||
{{# if ne1 quantity}}<paper-input flex id="itemPluralInput" label="Plural Name" floatinglabel value={{plural}}></paper-input>{{/if}}
|
||||
{{# if ne1 quantity}}
|
||||
<paper-input flex id="itemPluralInput"
|
||||
label="Plural Name"
|
||||
floatinglabel
|
||||
value={{plural}}></paper-input>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div center horizontal layout>
|
||||
<div class="padded">Show increment buttons</div>
|
||||
<paper-checkbox id="incrementCheckbox"
|
||||
checked={{settings.showIncrement}}>
|
||||
</paper-checkbox>
|
||||
</div>
|
||||
|
||||
<hr class="vertMargin">
|
||||
@@ -53,7 +68,9 @@
|
||||
</div>
|
||||
<div center horizontal layout>
|
||||
<div class="padded">Requires Attunement</div>
|
||||
<paper-checkbox id="attunementCheckbox" checked={{requiresAttunement}}></paper-checkbox>
|
||||
<paper-checkbox id="attunementCheckbox"
|
||||
checked={{requiresAttunement}}>
|
||||
</paper-checkbox>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@ Template.itemEdit.onRendered(function(){
|
||||
Template.itemEdit.helpers({
|
||||
ne1: function(num){
|
||||
return num != 1;
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
Template.itemEdit.events({
|
||||
@@ -87,6 +87,10 @@ Template.itemEdit.events({
|
||||
Meteor.call("unequipItem", this._id, this.charId);
|
||||
}
|
||||
},
|
||||
"change #incrementCheckbox": function(event){
|
||||
var value = event.currentTarget.checked;
|
||||
Items.update(this._id, {$set: {"settings.showIncrement": value}});
|
||||
},
|
||||
"change #attunementCheckbox": function(event){
|
||||
var value = event.currentTarget.checked;
|
||||
Items.update(this._id, {$set: {requiresAttunement: value}});
|
||||
|
||||
@@ -3,6 +3,9 @@ Template.classDialog.onRendered(function(){
|
||||
});
|
||||
|
||||
Template.classDialog.events({
|
||||
"color-change": function(event, instance){
|
||||
Classes.update(instance.data.classId, {$set: {color: event.color}});
|
||||
},
|
||||
"tap #deleteButton": function(event, instance){
|
||||
Classes.softRemoveNode(instance.data.classId);
|
||||
GlobalUI.deletedToast(instance.data.classId, "Classes", "Class");
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
<template name="experienceDialog">
|
||||
{{#with experience}}
|
||||
{{#baseDialog title=name class=colorClass hideColor="true" startEditing=../startEditing}}
|
||||
{{#baseDialog title=name class=color hideColor="true" startEditing=../startEditing}}
|
||||
<div horizontal layout center-justified class= "display2">
|
||||
{{value}}
|
||||
</div>
|
||||
{{#if description}}
|
||||
<hr class="vertMargin">
|
||||
<div class="prewrap">{{description}}</div>
|
||||
<div class="pre-wrap">{{description}}</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div horizontal layout>
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
Template.experienceDialog.helpers({
|
||||
feature: function(){
|
||||
return Features.findOne(this.featureId);
|
||||
experience: function(){
|
||||
Experiences.findOne(this.experienceId);
|
||||
return Experiences.findOne(this.experienceId);
|
||||
},
|
||||
color: function() {
|
||||
var char = Characters.findOne(this.charId, {fields: {color: 1}});
|
||||
if (char) return getColorClass(char.color);
|
||||
},
|
||||
});
|
||||
|
||||
@@ -27,10 +32,3 @@ Template.experienceDialog.events({
|
||||
Experiences.update(this._id, {$set: {description: value}});
|
||||
},
|
||||
});
|
||||
|
||||
Template.experienceDialog.helpers({
|
||||
experience: function(){
|
||||
Experiences.findOne(this.experienceId);
|
||||
return Experiences.findOne(this.experienceId);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<template name="noteDialog">
|
||||
{{#with note}}
|
||||
{{#baseDialog title=name class=colorClass startEditing=../startEditing}}
|
||||
<div class="prewrap">{{description}}</div>
|
||||
<div class="pre-wrap">{{description}}</div>
|
||||
{{else}}
|
||||
{{> noteDialogEdit}}
|
||||
{{/baseDialog}}
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<template name="raceDialog">
|
||||
{{#baseDialog title="Race" class=colorClass hideColor="true" hideDelete="true" startEditing=startEditing}}
|
||||
{{#baseDialog title="Race" class=color hideColor="true" hideDelete="true" startEditing=startEditing}}
|
||||
<div horizontal layout center-justified class= "display2">
|
||||
{{race}}
|
||||
</div>
|
||||
|
||||
@@ -13,5 +13,9 @@ Template.raceDialog.helpers({
|
||||
race: function(){
|
||||
var char = Characters.findOne(this.charId, {fields: {race: 1}});
|
||||
return char && char.race;
|
||||
}
|
||||
},
|
||||
color: function() {
|
||||
var char = Characters.findOne(this.charId, {fields: {color: 1}});
|
||||
if (char) return getColorClass(char.color);
|
||||
},
|
||||
});
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
</template>
|
||||
|
||||
<template name="containerCard">
|
||||
{{#containerCardHelper this}}{{body}}{{/containerCardHelper}}
|
||||
{{#containerCardHelper this}}{{evaluateString _id body}}{{/containerCardHelper}}
|
||||
</template>
|
||||
|
||||
<template name="containerCardHelper">
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<template name="textDialog">
|
||||
{{#baseDialog title=title class=colorClass hideColor="true" hideDelete="true" startEditing=startEditing}}
|
||||
<div class="prewrap">{{value}}</div>
|
||||
<div class="pre-wrap">{{evaluateString charId value}}</div>
|
||||
{{else}}
|
||||
{{> textDialogEdit}}
|
||||
{{/baseDialog}}
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
<span class="body2">Duration: </span><span>{{duration}}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="prewrap">{{description}}</div>
|
||||
<div class="pre-wrap">{{evaluateString charId description}}</div>
|
||||
</template>
|
||||
|
||||
<template name="spellEdit">
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
{{/if}}
|
||||
</div>
|
||||
<hr class="vertMargin">
|
||||
<div class="prewrap">{{description}}</div>
|
||||
<div class="pre-wrap">{{evaluateString charId description}}</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<!--Name-->
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
<template name="strengthDialog">
|
||||
{{#baseDialog title=name class=color hideEdit=true}}
|
||||
{{> attributeDialogView}}
|
||||
<hr class="vertMargin">
|
||||
<div>
|
||||
<div class="title padded">Carrying</div>
|
||||
<table class="strengthTable">
|
||||
<tr>
|
||||
<td>Encumbered</td>
|
||||
<td>{{evaluate charId "strength * 5"}}lbs</td>
|
||||
<td class="caption">Speed drops by 10 feet</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Heavily encumbered</td>
|
||||
<td>{{evaluate charId "strength * 10"}}lbs</td>
|
||||
<td class="caption">
|
||||
Speed drops by 20 feet, disadvantage on strength,
|
||||
dexterity and constitution ability checks, attack
|
||||
rolls and saving throws
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Maximum carrying capacity</td>
|
||||
<td>{{evaluate charId "strength * 15"}}lbs</td>
|
||||
<td class="caption">Speed drops to 5 feet</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Push, drag or lift maximum</td>
|
||||
<td>{{evaluate charId "strength * 30"}}lbs</td>
|
||||
<td class="caption">You can't move more than this weight</td>
|
||||
</tr>
|
||||
</table>
|
||||
<div class="title padded">Jumping</div>
|
||||
<table class="strengthTable">
|
||||
<tr>
|
||||
<td>Running long jump</td>
|
||||
<td>{{evaluate charId "strength"}} feet</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Standing long jump</td>
|
||||
<td>{{evaluate charId "floor(strength/2)"}} feet</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Running high jump</td>
|
||||
<td>{{evaluate charId "3 + strengthMod"}} feet</td>
|
||||
<td class="caption">
|
||||
Can reach a ledge as high as
|
||||
{{evaluate charId "3 + strengthMod"}} feet
|
||||
+ 1.5× your height
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Standing high jump</td>
|
||||
<td>{{evaluate charId "floor((3 + strengthMod)/2)"}} feet</td>
|
||||
<td class="caption">
|
||||
Can reach a ledge as high as
|
||||
{{evaluate charId "floor((3 + strengthMod)/2)"}} feet
|
||||
+ 1.5× your height
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
{{/baseDialog}}
|
||||
</template>
|
||||
@@ -0,0 +1,7 @@
|
||||
Template.strengthDialog.helpers({
|
||||
color: function(){
|
||||
if (this.color) return this.color + " white-text";
|
||||
var char = Characters.findOne(this.charId, {fields: {color: 1}});
|
||||
if (char) return getColorClass(char.color);
|
||||
},
|
||||
});
|
||||
@@ -27,8 +27,10 @@ Template.stats.events({
|
||||
},
|
||||
"tap .abilityMiniCard": function(event, instance){
|
||||
var charId = Template.parentData()._id;
|
||||
var template = "attributeDialog";
|
||||
if (this.ability === "strength") template = "strengthDialog";
|
||||
GlobalUI.setDetail({
|
||||
template: "attributeDialog",
|
||||
template: template,
|
||||
data: {
|
||||
name: this.title,
|
||||
statName: this.ability,
|
||||
|
||||
21
rpg-docs/lib/dice/roll.js
Normal file
21
rpg-docs/lib/dice/roll.js
Normal file
@@ -0,0 +1,21 @@
|
||||
roll = function(n, d){
|
||||
var result = [];
|
||||
if (!isNaN(n)){
|
||||
//if only provided 1 argument, it is the dice to roll
|
||||
if (d === undefined){
|
||||
d = n;
|
||||
n = 1;
|
||||
}
|
||||
//hard limit the number of dice rolled
|
||||
if (n > 500){
|
||||
console.warn(n + " > 500, cannot lift that many dice to roll them");
|
||||
return;
|
||||
}
|
||||
for (var i = 0; i < n; i++){
|
||||
var roll = Math.floor(Random.fraction() * d + 1);
|
||||
result.push(roll);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
return result;
|
||||
};
|
||||
@@ -1,44 +0,0 @@
|
||||
roll = function(n, d){
|
||||
if (!isNaN(n)){
|
||||
//first digit is a number
|
||||
if (d === undefined){
|
||||
d = n;
|
||||
n = 1;
|
||||
}
|
||||
if (n > 500){
|
||||
console.log(n + " > 500, cannot lift that many dice to roll them");
|
||||
return;
|
||||
}
|
||||
var result = {sum: 0, rolls: []};
|
||||
for (var i = 0; i < n; i++){
|
||||
var roll = Math.floor(Random.fraction() * d + 1);
|
||||
result.sum += roll;
|
||||
result.rolls.push(roll);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
console.log("rolling dice failed for inputs: ", n, d);
|
||||
return {sum: 0, rolls: []};
|
||||
};
|
||||
|
||||
rollDropLow = function(n, d, drop){
|
||||
var r = roll(n, d);
|
||||
r.rolls.sort(function(a, b){return a - b;}); //sort ascending
|
||||
r.rolls.splice(0, drop); //remove the lowest elements
|
||||
r.sum = 0;
|
||||
for (var i = 0, l = r.rolls.length; i , l ; i++){
|
||||
sum += r.rolls[i];
|
||||
}
|
||||
return r;
|
||||
};
|
||||
|
||||
rollDropHigh = function(n, d, drop){
|
||||
var r = roll(n, d);
|
||||
r.rolls.sort(function(a, b){return b - a;}); //sort descending
|
||||
r.rolls.splice(0, drop); //remove the highest elements
|
||||
r.sum = 0;
|
||||
for (var i = 0, l = r.rolls.length; i , l ; i++){
|
||||
sum += r.rolls[i];
|
||||
}
|
||||
return r;
|
||||
};
|
||||
@@ -76,3 +76,20 @@ ChangeLogs.insert({
|
||||
"Removed a lot of unneeded effects and webcomponents, should result in significantly improved performance on low-powered devices.",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.3.1",
|
||||
changes: [
|
||||
"Re-implemented floating action button menu component to move away from the broken third party implementation.",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.4.0",
|
||||
changes: [
|
||||
"Changed attacks to use arbitrary strings with inline calculations",
|
||||
"Added item increment and decrement buttons",
|
||||
"fixed incorrect line breaks and formatting in dialogs",
|
||||
"Added calculated values for jumping and carrying to the strength detail box",
|
||||
],
|
||||
});
|
||||
|
||||
@@ -6,7 +6,7 @@ Meteor.methods({
|
||||
var user = Meteor.users.findOne(this.userId);
|
||||
if (!user){
|
||||
throw new Meteor.Error(
|
||||
"logged-out",
|
||||
"logged-out",
|
||||
"The user must be logged in to migrate the database"
|
||||
);
|
||||
}
|
||||
@@ -18,7 +18,7 @@ Meteor.methods({
|
||||
"The user must be an administrator to migrate the database"
|
||||
);
|
||||
}
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
Migrations.add({
|
||||
@@ -58,3 +58,35 @@ Migrations.add({
|
||||
);
|
||||
},
|
||||
});
|
||||
|
||||
Migrations.add({
|
||||
version: 2,
|
||||
name: "Converts attacks from damage dice and damage bonus to a string with curly bracket calculations, adds settings.showIncrement to items",
|
||||
up: function() {
|
||||
//update attacks
|
||||
Attacks.find({}).forEach(function(attack) {
|
||||
if (!attack.damage && attack.damageDice && attack.damageBonus){
|
||||
var newDamage = attack.damageDice +
|
||||
" + {" + attack.damageBonus + "}";
|
||||
Attacks.update(
|
||||
attack._id,
|
||||
{
|
||||
$unset: {
|
||||
damageBonus: "",
|
||||
damageDice: "",
|
||||
},
|
||||
$set: {
|
||||
damage: newDamage
|
||||
},
|
||||
},
|
||||
{validate: false});
|
||||
}
|
||||
});
|
||||
//update Items
|
||||
Items.update(
|
||||
{settings: undefined},
|
||||
{$set: {"settings.showIncrement" : false}},
|
||||
{validate: false, multi: true}
|
||||
);
|
||||
},
|
||||
});
|
||||
|
||||
Reference in New Issue
Block a user