Compare commits
44 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
afd897edfe | ||
|
|
efc79cb6e7 | ||
|
|
35efe39ea7 | ||
|
|
4f1376a666 | ||
|
|
78b1d71b9d | ||
|
|
1323d8006c | ||
|
|
87d722adaf | ||
|
|
90e511eb00 | ||
|
|
5b8c25f5de | ||
|
|
2fbc54fee8 | ||
|
|
a064ae3fe8 | ||
|
|
ba9b518d7e | ||
|
|
2f729070b2 | ||
|
|
7aedb9451c | ||
|
|
c6886dd49e | ||
|
|
038ce490e4 | ||
|
|
52bef57637 | ||
|
|
29e9f8c8dc | ||
|
|
fea02811ff | ||
|
|
73cee52fff | ||
|
|
b58c006ed4 | ||
|
|
ef44f6c1a5 | ||
|
|
f455cea43f | ||
|
|
e4083bc744 | ||
|
|
baffafb62a | ||
|
|
4143929667 | ||
|
|
18286d1b9c | ||
|
|
9f51567162 | ||
|
|
66d8a3bfbf | ||
|
|
a9648c10cc | ||
|
|
679292373c | ||
|
|
ae416458b5 | ||
|
|
0ff4a887ea | ||
|
|
955794b5c0 | ||
|
|
b0ac1dcc29 | ||
|
|
83150bc527 | ||
|
|
061f1fd0a5 | ||
|
|
e40dd196e6 | ||
|
|
5dbb59ef80 | ||
|
|
49e25d7304 | ||
|
|
85df0257e2 | ||
|
|
b88bb95928 | ||
|
|
2122e543d5 | ||
|
|
a71519aaa7 |
@@ -16,7 +16,6 @@ differential:vulcanize
|
||||
matb33:collection-hooks
|
||||
zimme:collection-softremovable
|
||||
momentjs:moment
|
||||
mike:mocha
|
||||
dburles:mongo-collection-instances
|
||||
percolate:migrations
|
||||
ecwyne:mathjs
|
||||
@@ -24,3 +23,7 @@ useraccounts:polymer
|
||||
accounts-google
|
||||
splendido:accounts-meld
|
||||
email
|
||||
fourseven:scss@2.1.1
|
||||
wolves:bourbon
|
||||
meteorhacks:subs-manager
|
||||
meteorhacks:kadira
|
||||
|
||||
@@ -6,7 +6,6 @@ accounts-ui@1.1.5
|
||||
accounts-ui-unstyled@1.1.7
|
||||
aldeed:collection2@2.3.3
|
||||
aldeed:simple-schema@1.3.3
|
||||
amplify@1.0.0
|
||||
autoupdate@1.2.1
|
||||
base64@1.0.3
|
||||
binary-heap@1.0.3
|
||||
@@ -25,6 +24,7 @@ ecwyne:mathjs@0.25.0
|
||||
ejson@1.0.6
|
||||
email@1.0.6
|
||||
fastclick@1.0.3
|
||||
fourseven:scss@2.1.1
|
||||
geojson-utils@1.0.3
|
||||
google@1.1.5
|
||||
html-tools@1.0.4
|
||||
@@ -50,30 +50,27 @@ logging@1.0.7
|
||||
matb33:collection-hooks@0.7.13
|
||||
meteor@1.1.6
|
||||
meteor-platform@1.2.2
|
||||
mike:mocha@0.5.4
|
||||
meteorhacks:kadira@2.21.0
|
||||
meteorhacks:meteorx@1.3.1
|
||||
meteorhacks:subs-manager@1.3.0
|
||||
minifiers@1.1.5
|
||||
minimongo@1.0.8
|
||||
mobile-status-bar@1.0.3
|
||||
momentjs:moment@2.10.3
|
||||
mongo@1.1.0
|
||||
mongo-livedata@1.0.8
|
||||
npm-bcrypt@0.7.8_2
|
||||
oauth@1.1.4
|
||||
oauth2@1.1.3
|
||||
observe-sequence@1.0.6
|
||||
ordered-dict@1.0.3
|
||||
package-version-parser@3.0.3
|
||||
percolate:migrations@0.7.5
|
||||
practicalmeteor:chai@1.9.2_3
|
||||
practicalmeteor:loglevel@1.1.0_3
|
||||
random@1.0.3
|
||||
reactive-dict@1.1.0
|
||||
reactive-var@1.0.5
|
||||
reload@1.1.3
|
||||
retry@1.0.3
|
||||
routepolicy@1.0.5
|
||||
sanjo:long-running-child-process@1.0.3
|
||||
sanjo:meteor-files-helpers@1.1.0_4
|
||||
sanjo:meteor-version@1.0.0
|
||||
service-configuration@1.0.4
|
||||
session@1.1.0
|
||||
sha@1.0.3
|
||||
@@ -90,12 +87,8 @@ underscore@1.0.3
|
||||
url@1.0.4
|
||||
useraccounts:core@1.9.1
|
||||
useraccounts:polymer@1.9.1
|
||||
velocity:chokidar@0.12.6_1
|
||||
velocity:core@0.6.1
|
||||
velocity:html-reporter@0.5.3
|
||||
velocity:meteor-internals@1.1.0_7
|
||||
velocity:shim@0.1.0
|
||||
webapp@1.2.0
|
||||
webapp-hashing@1.0.3
|
||||
wolves:bourbon@1.0.0
|
||||
zimme:collection-behaviours@1.0.4
|
||||
zimme:collection-softremovable@1.0.4
|
||||
|
||||
@@ -24,18 +24,12 @@ Schemas.Attack = new SimpleSchema({
|
||||
optional: true,
|
||||
trim: false,
|
||||
},
|
||||
damageBonus: {
|
||||
damage: {
|
||||
type: String,
|
||||
defaultValue: "strengthMod",
|
||||
defaultValue: "1d8 + {strengthMod}",
|
||||
optional: true,
|
||||
trim: false,
|
||||
},
|
||||
damageDice: {
|
||||
type: String,
|
||||
optional: true,
|
||||
defaultValue: "1d8",
|
||||
allowedValues: DAMAGE_DICE,
|
||||
},
|
||||
damageType: {
|
||||
type: String,
|
||||
allowedValues: [
|
||||
|
||||
@@ -1,28 +1,51 @@
|
||||
Buffs = new Mongo.Collection("buffs");
|
||||
|
||||
//buffs are temporary once applied and store things which expire and their expiry time
|
||||
Schemas.Buff = new SimpleSchema({
|
||||
//buff id
|
||||
_id: {
|
||||
type: String,
|
||||
regEx: SimpleSchema.RegEx.Id,
|
||||
autoValue: function(){
|
||||
if (!this.isSet) return Random.id();
|
||||
},
|
||||
},
|
||||
charId: {
|
||||
type: String,
|
||||
regEx: SimpleSchema.RegEx.Id,
|
||||
},
|
||||
//expiry time
|
||||
expiry: {type: Number, optional: true},
|
||||
duration: {type: Number},
|
||||
name: {
|
||||
type: String,
|
||||
trim: false,
|
||||
},
|
||||
description: {
|
||||
type: String,
|
||||
optional: true,
|
||||
trim: false,
|
||||
},
|
||||
enabled: {
|
||||
type: Boolean,
|
||||
defaultValue: true,
|
||||
},
|
||||
type: {
|
||||
type: String,
|
||||
allowedValues: [
|
||||
"inate",
|
||||
"custom",
|
||||
],
|
||||
},
|
||||
"lifeTime.total": {
|
||||
type: Number,
|
||||
defaultValue: 0, //0 is infinite
|
||||
min: 0,
|
||||
},
|
||||
"lifeTime.spent": {
|
||||
type: Number,
|
||||
defaultValue: 0,
|
||||
min: 0,
|
||||
},
|
||||
color: {
|
||||
type: String,
|
||||
allowedValues: _.pluck(colorOptions, "key"),
|
||||
defaultValue: "q",
|
||||
},
|
||||
});
|
||||
|
||||
Buffs.attachSchema(Schemas.Buff);
|
||||
|
||||
Buffs.attachBehaviour("softRemovable");
|
||||
makeParent(Buffs, "name"); //parents of effects and attacks
|
||||
makeParent(Buffs, ["name", "enabled"]); //parents of effects
|
||||
|
||||
Buffs.allow(CHARACTER_SUBSCHEMA_ALLOW);
|
||||
Buffs.deny(CHARACTER_SUBSCHEMA_DENY);
|
||||
|
||||
@@ -159,6 +159,7 @@ Schemas.Character = new SimpleSchema({
|
||||
deathSave: {type: Schemas.DeathSave},
|
||||
|
||||
//permissions
|
||||
party: {type: String, regEx: SimpleSchema.RegEx.Id, optional: true},
|
||||
owner: {type: String, regEx: SimpleSchema.RegEx.Id},
|
||||
readers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: []},
|
||||
writers: {type: [String], regEx: SimpleSchema.RegEx.Id, defaultValue: []},
|
||||
@@ -168,21 +169,58 @@ Schemas.Character = new SimpleSchema({
|
||||
defaultValue: "q",
|
||||
},
|
||||
//TODO add per-character settings
|
||||
"settings.experiencesInc": {type: Number, defaultValue: 20}, //how many experiences to load at a time in XP table
|
||||
//how many experiences to load at a time in XP table
|
||||
"settings.experiencesInc": {type: Number, defaultValue: 20},
|
||||
//slowed down by carrying too much?
|
||||
"settings.useVariantEncumbrance": {type: Boolean, defaultValue: false},
|
||||
"settings.useStandardEncumbrance": {type: Boolean, defaultValue: true},
|
||||
//hide spellcasting
|
||||
"settings.hideSpellcasting": {type: Boolean, defaultValue: false},
|
||||
});
|
||||
|
||||
Characters.attachSchema(Schemas.Character);
|
||||
|
||||
var attributeBase = function(charId, statName){
|
||||
check(statName, String);
|
||||
var effects = Effects.find(
|
||||
{charId: charId, stat: statName, enabled: true}
|
||||
).fetch();
|
||||
effects = _.groupBy(effects, "operation");
|
||||
var value = _.contains(DAMAGE_MULTIPLIERS, statName) ? 1 : 0;
|
||||
//if it's a damage multiplier, we treat it specially
|
||||
if (_.contains(DAMAGE_MULTIPLIERS, statName)){
|
||||
var effects = Effects.find(
|
||||
{charId: charId, stat: statName, enabled: true, operation: "mul"}
|
||||
).fetch();
|
||||
var resistCount = 0;
|
||||
var vulnCount = 0;
|
||||
var multiplierEvaluationFail = false;
|
||||
_.each(effects, function(effect){
|
||||
var val = evaluateEffect(charId, effect);
|
||||
if (val === 0.5){ //resistance
|
||||
resistCount += 1;
|
||||
} else if (val === 2){ //vulnerability
|
||||
vulnCount += 1;
|
||||
} else if (val === 0){ //imunity
|
||||
return 0; //imunity is absolute
|
||||
} else {
|
||||
multiplierEvaluationFail = true;
|
||||
}
|
||||
});
|
||||
if (multiplierEvaluationFail){
|
||||
//we can't work it out correctly, set the value to 1
|
||||
//and try work it out using regular maths below
|
||||
value = 1;
|
||||
} else if (resistCount && !vulnCount){
|
||||
return 0.5;
|
||||
} else if (!resistCount && vulnCount){
|
||||
return 2;
|
||||
} else {
|
||||
return 1;
|
||||
}
|
||||
}
|
||||
|
||||
var value = 0;
|
||||
|
||||
//start with the highest base value
|
||||
_.each(effects.base, function(effect){
|
||||
Effects.find(
|
||||
{charId: charId, stat: statName, enabled: true, operation: "base"}
|
||||
).forEach(function(effect){
|
||||
var efv = evaluateEffect(charId, effect);
|
||||
if (efv > value){
|
||||
value = efv;
|
||||
@@ -190,23 +228,31 @@ var attributeBase = function(charId, statName){
|
||||
});
|
||||
|
||||
//add all the add values
|
||||
_.each(effects.add, function(effect){
|
||||
Effects.find(
|
||||
{charId: charId, stat: statName, enabled: true, operation: "add"}
|
||||
).forEach(function(effect){
|
||||
value += evaluateEffect(charId, effect);
|
||||
});
|
||||
|
||||
//multiply all the mul values
|
||||
_.each(effects.mul, function(effect){
|
||||
Effects.find(
|
||||
{charId: charId, stat: statName, enabled: true, operation: "mul"}
|
||||
).forEach(function(effect){
|
||||
value *= evaluateEffect(charId, effect);
|
||||
});
|
||||
|
||||
//ensure value is >= all mins
|
||||
_.each(effects.min, function(effect){
|
||||
Effects.find(
|
||||
{charId: charId, stat: statName, enabled: true, operation: "min"}
|
||||
).forEach(function(effect){
|
||||
var min = evaluateEffect(charId, effect);
|
||||
value = value > min ? value : min;
|
||||
});
|
||||
|
||||
//ensure value is <= all maxes
|
||||
_.each(effects.max, function(effect){
|
||||
Effects.find(
|
||||
{charId: charId, stat: statName, enabled: true, operation: "max"}
|
||||
).forEach(function(effect){
|
||||
var max = evaluateEffect(charId, effect);
|
||||
value = value < max ? value : max;
|
||||
});
|
||||
|
||||
@@ -10,6 +10,7 @@ Schemas.Item = new SimpleSchema({
|
||||
value: {type: Number, min: 0, defaultValue: 0, decimal: true},
|
||||
enabled: {type: Boolean, defaultValue: false},
|
||||
requiresAttunement: {type: Boolean, defaultValue: false},
|
||||
"settings.showIncrement": {type: Boolean, defaultValue: false},
|
||||
color: {
|
||||
type: String,
|
||||
allowedValues: _.pluck(colorOptions, "key"),
|
||||
|
||||
@@ -45,7 +45,23 @@ Meteor.methods({
|
||||
metaData: Object,
|
||||
});
|
||||
report.owner = this.userId;
|
||||
Reports.insert(report);
|
||||
var id = Reports.insert(report);
|
||||
var user = Meteor.users.findOne(this.userId);
|
||||
var sender = user &&
|
||||
user.emails &&
|
||||
user.emails[0] &&
|
||||
user.emails[0].address ||
|
||||
"reports@dicecloud.com";
|
||||
var bodyText = "Report ID: " + id +
|
||||
"\nSeverity: " + report.severity +
|
||||
"\nType: " + report.type +
|
||||
"\n\n" + report.description;
|
||||
Email.send({
|
||||
from: sender,
|
||||
to: "stefan.zermatten@gmail.com",
|
||||
subject: "DiceCloud feedback - " + report.title,
|
||||
text: bodyText,
|
||||
});
|
||||
},
|
||||
deleteReport: function(id) {
|
||||
var user = Meteor.users.findOne(this.userId);
|
||||
|
||||
@@ -12,7 +12,7 @@ Router.plugin("ensureSignedIn", {
|
||||
"atResetPwd",
|
||||
"atEnrollAccount",
|
||||
"atVerifyEmail",
|
||||
"atresendVerificationEmail",
|
||||
"atResendVerificationEmail",
|
||||
"loginButtons",
|
||||
"notFound",
|
||||
]
|
||||
@@ -31,7 +31,7 @@ Router.map(function() {
|
||||
this.route("characterList", {
|
||||
path: "/characterList",
|
||||
waitOn: function(){
|
||||
return Meteor.subscribe("characterList", Meteor.userId());
|
||||
return subsManager.subscribe("characterList", Meteor.userId());
|
||||
},
|
||||
data: {
|
||||
characters: function(){
|
||||
@@ -47,7 +47,7 @@ Router.map(function() {
|
||||
path: "/character/:_id",
|
||||
waitOn: function(){
|
||||
return [
|
||||
Meteor.subscribe("singleCharacter", this.params._id, Meteor.userId()),
|
||||
subsManager.subscribe("singleCharacter", this.params._id, Meteor.userId()),
|
||||
];
|
||||
},
|
||||
data: function() {
|
||||
@@ -81,7 +81,7 @@ Router.map(function() {
|
||||
name: "changeLog",
|
||||
waitOn: function() {
|
||||
return [
|
||||
Meteor.subscribe("changeLog"),
|
||||
subsManager.subscribe("changeLog"),
|
||||
]
|
||||
},
|
||||
data: {
|
||||
|
||||
@@ -13,10 +13,9 @@
|
||||
"tests"
|
||||
],
|
||||
"dependencies": {
|
||||
"polymer": "Polymer/polymer#~0.5.4",
|
||||
"core-elements": "Polymer/core-elements#~0.5.4",
|
||||
"paper-elements": "Polymer/paper-elements#~0.5.4",
|
||||
"paper-fab-menu": "cwdoh/paper-fab-menu"
|
||||
"polymer": "Polymer/polymer#~0.5.5",
|
||||
"core-elements": "Polymer/core-elements#~0.5.5",
|
||||
"paper-elements": "Polymer/paper-elements#~0.5.5"
|
||||
},
|
||||
"resolutions": {
|
||||
"core-component-page": "^0.5.0",
|
||||
|
||||
@@ -1,25 +1,27 @@
|
||||
Template.registerHelper("valueString", function(value) {
|
||||
var intValue = Math.round(value * 100);
|
||||
var cp = intValue % 10;
|
||||
intValue -= cp;
|
||||
cp = Math.round(cp);
|
||||
sp = intValue % 100;
|
||||
intValue -= sp;
|
||||
sp = Math.round(sp / 10)
|
||||
gp = Math.floor(value);
|
||||
|
||||
var resultArray = [];
|
||||
//sp
|
||||
var gp = Math.floor(value);
|
||||
if (gp > 0) {
|
||||
resultArray.push(gp + "gp");
|
||||
}
|
||||
//sp
|
||||
var sp = Math.floor(10 * (value % 1));
|
||||
if (sp > 0) {
|
||||
resultArray.push(sp + "sp");
|
||||
}
|
||||
//cp
|
||||
var cp = 10 * ((value * 10) % 1);
|
||||
cp = Math.round(cp * 1000) / 1000;
|
||||
if (cp > 0) {
|
||||
resultArray.push(cp + "cp");
|
||||
}
|
||||
|
||||
//build string with correct spacing
|
||||
var result = "";
|
||||
for (var i = 0; i < resultArray.length; i++) {
|
||||
for (var i = 0, l = resultArray.length; i < l; i++) {
|
||||
//add a space between values
|
||||
if (i !== 0) {
|
||||
result += " ";
|
||||
|
||||
96
rpg-docs/client/style/cards.scss
Normal file
96
rpg-docs/client/style/cards.scss
Normal file
@@ -0,0 +1,96 @@
|
||||
@import "bourbon/bourbon";
|
||||
|
||||
$thickColumnWidth: 304px;
|
||||
$thinColumnWidth: 240px;
|
||||
|
||||
//Column layouts of cards
|
||||
.column-container {
|
||||
@include column-fill(balance);
|
||||
@include column-gap(8px);
|
||||
@include column-width($thickColumnWidth);
|
||||
padding: 8px;
|
||||
|
||||
&.thin-columns {
|
||||
@include column-count(4);
|
||||
@include column-width($thinColumnWidth);
|
||||
}
|
||||
}
|
||||
|
||||
//Cards
|
||||
.card {
|
||||
background: white;
|
||||
border-radius: 2px;
|
||||
|
||||
.column-container & {
|
||||
margin-bottom: 8px;
|
||||
width: 100%;
|
||||
//hack to stop flickering
|
||||
-webkit-backface-visibility: hidden;
|
||||
-webkit-transform: translateX(0);
|
||||
//stop breaking over column divide
|
||||
-webkit-column-break-inside: avoid;
|
||||
page-break-inside: avoid;
|
||||
break-inside: avoid;
|
||||
//Fixes extra margin at top of columns
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.top {
|
||||
cursor: pointer;
|
||||
padding: 16px;
|
||||
border-radius: 2px 2px 0 0;
|
||||
&.white {
|
||||
cursor: auto;
|
||||
padding: 16px;
|
||||
border-bottom: rgba(0,0,0,0.12) solid 1px;
|
||||
}
|
||||
paper-checkbox::shadow #ink[checked] {
|
||||
color: #ffffff;
|
||||
}
|
||||
paper-checkbox::shadow #ink {
|
||||
color: #ffffff;
|
||||
}
|
||||
paper-checkbox::shadow #checkbox.checked {
|
||||
background-color: #ffffff;
|
||||
background-color: rgba(255,255,255,0.27);
|
||||
border-color: #ffffff;
|
||||
border-color: rgba(255,255,255,0.27);
|
||||
}
|
||||
paper-checkbox::shadow #checkbox {
|
||||
border-color: #ffffff;
|
||||
border-color: rgba(255,255,255,0.54);
|
||||
}
|
||||
}
|
||||
.bottom {
|
||||
padding: 16px;
|
||||
border-radius: 0 0 2px 2px;
|
||||
&.list {
|
||||
padding: 0 0 16px 0;
|
||||
.subhead {
|
||||
color: rgba(0,0,0,0.54);
|
||||
font-size: 14px;
|
||||
font-weight: 500;
|
||||
letter-spacing: 0.010em;
|
||||
padding: 12px 16px 12px 16px;
|
||||
}
|
||||
}
|
||||
&.text {
|
||||
white-space: pre-wrap;
|
||||
}
|
||||
}
|
||||
.left {
|
||||
padding: 16px;
|
||||
border-radius: 2px 0 0 2px;
|
||||
text-align: center;
|
||||
min-width: 72px;
|
||||
}
|
||||
.right {
|
||||
padding: 16px;
|
||||
border-radius: 0 2px 2px 0;
|
||||
}
|
||||
}
|
||||
|
||||
/* undo pointer cursor on detail box heading */
|
||||
#globalDetail .card .top {
|
||||
cursor: auto;
|
||||
}
|
||||
37
rpg-docs/client/style/listItem.scss
Normal file
37
rpg-docs/client/style/listItem.scss
Normal file
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
List items
|
||||
*/
|
||||
.item-slot {
|
||||
background-color: rgb(232, 232, 232);
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
.item {
|
||||
background: white;
|
||||
cursor: pointer;
|
||||
font-size: 16px;
|
||||
height: 40px;
|
||||
margin: 1px 0 1px 0;
|
||||
padding: 0 16px 0 16px;
|
||||
position: relative;
|
||||
transition: box-shadow 0.3s ease, opacity 0.5s ease-in-out;
|
||||
&.small {
|
||||
height: 32px;
|
||||
}
|
||||
&.tall {
|
||||
height: 56px;
|
||||
}
|
||||
&.flexible {
|
||||
height: auto;
|
||||
padding-top: 16px;
|
||||
padding-bottom: 16px;
|
||||
}
|
||||
&[hero], &:active{
|
||||
box-shadow: 0 0 2px 0 rgba(0, 0, 0, 0.37);
|
||||
z-index: 10;
|
||||
}
|
||||
core-icon, paper-icon-button {
|
||||
color: #747474;
|
||||
color: rgba(0,0,0,0.54);
|
||||
}
|
||||
}
|
||||
74
rpg-docs/client/style/main.scss
Normal file
74
rpg-docs/client/style/main.scss
Normal file
@@ -0,0 +1,74 @@
|
||||
@import "bourbon/bourbon";
|
||||
@import "colors";
|
||||
|
||||
//apply a natural box layout model to all elements
|
||||
*, *:before, *:after {
|
||||
-moz-box-sizing: border-box;
|
||||
-webkit-box-sizing: border-box;
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
root {
|
||||
display: block;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: 'Roboto', 'Helvetica Neue', Helvetica, Arial;
|
||||
margin: 0;
|
||||
overflow-x: hidden;
|
||||
background-color: #E0E0E0;
|
||||
}
|
||||
|
||||
//Horizontal rule
|
||||
hr {
|
||||
background-color: #444;
|
||||
opacity: 0.12;
|
||||
border-width: 0;
|
||||
color: #444;
|
||||
height: 1px;
|
||||
line-height: 0;
|
||||
margin: 16px -16px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
//FABs
|
||||
.floatyButton {
|
||||
position: absolute;
|
||||
bottom: 24px;
|
||||
right: 24px;
|
||||
}
|
||||
|
||||
//Buttons
|
||||
paper-button {
|
||||
color: #000;
|
||||
color: rgba(0,0,0,0.87);
|
||||
font-size: 14px;
|
||||
font-weight: 400;
|
||||
letter-spacing: 0.010;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
//Style shortcuts
|
||||
.scroll-y {
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.clickable, core-item, paper-tab {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.pre-wrap, .prewrap{
|
||||
white-space: pre-wrap;
|
||||
}
|
||||
|
||||
.padded {
|
||||
padding: 8px;
|
||||
}
|
||||
|
||||
.fullwidth {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.fab-buffer {
|
||||
height: 100px;
|
||||
}
|
||||
20
rpg-docs/client/style/shadowDom.css
Normal file
20
rpg-docs/client/style/shadowDom.css
Normal file
@@ -0,0 +1,20 @@
|
||||
.card .left paper-icon-button {
|
||||
display: block;
|
||||
height: 32px;
|
||||
padding: 0;
|
||||
width: 32px;
|
||||
}
|
||||
|
||||
.card .left paper-icon-button[disabled] {
|
||||
color: rgba(255, 255, 255, 0.2);
|
||||
}
|
||||
|
||||
.card .left paper-icon-button /deep/ core-icon {
|
||||
height: 32px;
|
||||
width: 32px;
|
||||
}
|
||||
|
||||
/*fix paper-dropdowns*/
|
||||
body /deep/ core-menu {
|
||||
overflow-x: hidden !important;
|
||||
}
|
||||
18
rpg-docs/client/style/tables.scss
Normal file
18
rpg-docs/client/style/tables.scss
Normal file
@@ -0,0 +1,18 @@
|
||||
td {
|
||||
padding: 8px;
|
||||
&:nth-child(1) {
|
||||
min-width: 100px;
|
||||
}
|
||||
}
|
||||
|
||||
.strengthTable{
|
||||
width: 100%;
|
||||
td{
|
||||
&:nth-child(2) {
|
||||
text-align: right;
|
||||
}
|
||||
&:nth-child(3) {
|
||||
width: 250px;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,268 +0,0 @@
|
||||
root {
|
||||
display: block;
|
||||
}
|
||||
|
||||
body {
|
||||
font-family: 'Roboto', 'Helvetica Neue', Helvetica, Arial;
|
||||
margin: 0;
|
||||
overflow-x: hidden;
|
||||
}
|
||||
|
||||
body.core-narrow {
|
||||
padding: 8px;
|
||||
}
|
||||
|
||||
body /deep/ core-menu {
|
||||
overflow-x: hidden !important;
|
||||
}
|
||||
|
||||
.calculatedValue {
|
||||
color: #021C33;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
}
|
||||
|
||||
td {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
table {
|
||||
border-spacing: 0;
|
||||
}
|
||||
|
||||
.summaryTable td{
|
||||
text-align: right;
|
||||
padding: 4px;
|
||||
min-width: 80px;
|
||||
}
|
||||
|
||||
.summaryTable td:first-child {
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
hr {
|
||||
background-color: #444;
|
||||
opacity: 0.12;
|
||||
border-width: 0;
|
||||
color: #444;
|
||||
height: 1px;
|
||||
line-height: 0;
|
||||
margin: 0 -16px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
paper-button {
|
||||
font-size: 14px;
|
||||
font-weight: 400;
|
||||
text-transform: uppercase;
|
||||
color: #000;
|
||||
color: rgba(0,0,0,0.87);
|
||||
letter-spacing: 0.010;
|
||||
}
|
||||
|
||||
core-item {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.listRow {
|
||||
height: 32px;
|
||||
}
|
||||
|
||||
.card {
|
||||
margin-bottom: 8px;
|
||||
/*hack to stop flickering*/
|
||||
-webkit-backface-visibility: hidden;
|
||||
-webkit-transform: translateX(0);
|
||||
/*stop divs breaking over divide*/
|
||||
-webkit-column-break-inside: avoid;
|
||||
page-break-inside: avoid;
|
||||
break-inside: avoid;
|
||||
/*Fixes extra margin at top of columns*/
|
||||
display: inline-block;
|
||||
|
||||
width: 100%;
|
||||
|
||||
font-size: 14px;
|
||||
border-radius: 2px;
|
||||
background-color: white;
|
||||
}
|
||||
|
||||
.card.double {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.card paper-button {
|
||||
font-size: 14px;
|
||||
letter-spacing: 0.01em;
|
||||
}
|
||||
|
||||
.cardHeader {
|
||||
height: 48px;
|
||||
padding: 0 16px 0 16px;
|
||||
align-content: center;
|
||||
font-size: 14px;
|
||||
font-weight: 400;
|
||||
color: rgba(0, 0, 0, 0.54);
|
||||
}
|
||||
|
||||
.clickable, .statCard, .abilityMiniCard {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.skillRow {
|
||||
cursor: pointer;
|
||||
}
|
||||
|
||||
.resourceCards {
|
||||
padding: 4px 4px 0 4px;
|
||||
margin-bottom: -4px;
|
||||
}
|
||||
|
||||
.resourceCards .card {
|
||||
width: 180px;
|
||||
margin: 4px;
|
||||
flex-grow: 1;
|
||||
flex-shrink: 1;
|
||||
}
|
||||
|
||||
.grey-background, body {
|
||||
background-color: #E0E0E0;
|
||||
}
|
||||
|
||||
.center {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.screen-center {
|
||||
position: fixed;
|
||||
top: 50%;
|
||||
left: 50%;
|
||||
-webkit-transform: translate(-50%, -50%);
|
||||
transform: translate(-50%, -50%);
|
||||
}
|
||||
|
||||
.scroll-y {
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
.fab-buffer {
|
||||
height: 88px;
|
||||
width: 100%;
|
||||
order: 999;
|
||||
}
|
||||
|
||||
*[hidden] {
|
||||
visibility: hidden;
|
||||
}
|
||||
|
||||
.hidden{
|
||||
opacity: 0;
|
||||
}
|
||||
|
||||
@media (max-width: 640px) {
|
||||
html /deep/ paper-action-dialog[global-dialog] {
|
||||
top: 0 !important;
|
||||
left: 0 !important;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
margin: 0;
|
||||
border-radius: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.floatyButton {
|
||||
position: absolute;
|
||||
bottom: 24px;
|
||||
right: 24px;
|
||||
}
|
||||
|
||||
.wideTable td {
|
||||
padding: 4px 8px 4px 8px;
|
||||
}
|
||||
|
||||
.wideTable table {
|
||||
padding: 8px;
|
||||
}
|
||||
|
||||
paper-fab-menu /deep/ .container {
|
||||
padding: 24px !important;
|
||||
}
|
||||
|
||||
paper-slider {
|
||||
margin-left: -8px;
|
||||
}
|
||||
|
||||
.list-subhead {
|
||||
color: rgba(0,0,0,0.54);
|
||||
font-size: 14px;
|
||||
height: 40px;
|
||||
padding-left: 16px;
|
||||
font-weight: 500;
|
||||
}
|
||||
|
||||
.whiteTop {
|
||||
cursor: initial;
|
||||
border-bottom: black solid 0.5px;
|
||||
border-bottom: rgba(0,0,0,0.12) solid 1px;
|
||||
background: white;
|
||||
padding: 16px;
|
||||
position: relative;
|
||||
border-radius: 2px 2px 0 0;
|
||||
}
|
||||
|
||||
.whiteTop paper-icon-button {
|
||||
margin: -8px;
|
||||
}
|
||||
|
||||
.fullwidth {
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.padded {
|
||||
padding: 16px;
|
||||
}
|
||||
|
||||
.listPadded {
|
||||
padding: 0 0 16px 0;
|
||||
}
|
||||
|
||||
.rightPadded {
|
||||
padding-right: 16px;
|
||||
}
|
||||
|
||||
.bottomPadded {
|
||||
padding-bottom: 16px;
|
||||
}
|
||||
|
||||
.sideMargin {
|
||||
margin-left: 16px;
|
||||
margin-right: 16px;
|
||||
}
|
||||
|
||||
.vertMargin {
|
||||
margin-top: 16px;
|
||||
margin-bottom: 16px;
|
||||
}
|
||||
|
||||
.spaceAfter {
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.s {
|
||||
padding: 0 0 16px 0;
|
||||
}
|
||||
|
||||
.leftRound{
|
||||
border-radius: 2px 0 0 2px;
|
||||
}
|
||||
|
||||
.preline {
|
||||
white-space: pre-line;
|
||||
}
|
||||
|
||||
.prewrap{
|
||||
white-space: pre-wrap;
|
||||
}
|
||||
@@ -18,7 +18,7 @@
|
||||
letter-spacing: 0;
|
||||
}
|
||||
|
||||
.white-text .display1{
|
||||
.white-text .display1, .white-text.display1{
|
||||
color: rgba(255,255,255,0.54);
|
||||
}
|
||||
|
||||
|
||||
@@ -15,21 +15,11 @@
|
||||
value={{details}}></paper-input>
|
||||
</div>
|
||||
<div layout horizontal>
|
||||
<!--DamageType-->
|
||||
<paper-dropdown-menu id="damageDiceDropdown" label="Damage Dice">
|
||||
<paper-dropdown layered class="dropdown">
|
||||
<core-menu class="menu" selected={{damageDice}}>
|
||||
{{#each DAMAGE_DICE}}
|
||||
<paper-item name={{this}} class="containerMenuItem">{{this}}</paper-item>
|
||||
{{/each}}
|
||||
</core-menu>
|
||||
</paper-dropdown>
|
||||
</paper-dropdown-menu>
|
||||
<!--damageBonus-->
|
||||
<paper-input id="damageInput"
|
||||
label="Damage Bonus"
|
||||
label="Damage"
|
||||
floatinglabel
|
||||
value={{damageBonus}}
|
||||
value={{damage}}
|
||||
flex></paper-input>
|
||||
<!--DamageType-->
|
||||
<paper-dropdown-menu id="damageTypeDropdown" label="Damage Type">
|
||||
|
||||
@@ -1,6 +1,18 @@
|
||||
var damageTypes = ["bludgeoning", "piercing", "slashing",
|
||||
"acid", "cold", "fire", "force", "lightning", "necrotic",
|
||||
"poison", "psychic", "radiant", "thunder"];
|
||||
var damageTypes = [
|
||||
"bludgeoning",
|
||||
"piercing",
|
||||
"slashing",
|
||||
"acid",
|
||||
"cold",
|
||||
"fire",
|
||||
"force",
|
||||
"lightning",
|
||||
"necrotic",
|
||||
"poison",
|
||||
"psychic",
|
||||
"radiant",
|
||||
"thunder",
|
||||
];
|
||||
|
||||
Template.attackEdit.events({
|
||||
"tap #deleteAttack": function(event, instance) {
|
||||
@@ -13,7 +25,7 @@ Template.attackEdit.events({
|
||||
},
|
||||
"change #damageInput": function(event) {
|
||||
var value = event.currentTarget.value;
|
||||
Attacks.update(this._id, {$set: {damageBonus: value}});
|
||||
Attacks.update(this._id, {$set: {damage: value}});
|
||||
},
|
||||
"change #detailInput": function(event) {
|
||||
var value = event.currentTarget.value;
|
||||
@@ -26,13 +38,6 @@ Template.attackEdit.events({
|
||||
if (value == this.damageType) return;
|
||||
Attacks.update(this._id, {$set: {damageType: value}});
|
||||
},
|
||||
"core-select #damageDiceDropdown": function(event) {
|
||||
var detail = event.originalEvent.detail;
|
||||
if (!detail.isSelected) return;
|
||||
var value = detail.item.getAttribute("name");
|
||||
if (value == this.damageDice) return;
|
||||
Attacks.update(this._id, {$set: {damageDice: value}});
|
||||
}
|
||||
});
|
||||
|
||||
Template.attackEdit.helpers({
|
||||
@@ -41,5 +46,5 @@ Template.attackEdit.helpers({
|
||||
},
|
||||
DAMAGE_DICE: function() {
|
||||
return DAMAGE_DICE;
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
<template name="attackView">
|
||||
<div class="attackView" layout horizontal>
|
||||
<div class="headline rightPadded" layout horizontal center>
|
||||
<div class="headline" style="margin-right: 16px;" layout horizontal center>
|
||||
{{evaluateSigned charId attackBonus}}
|
||||
</div>
|
||||
<div layout vertical>
|
||||
<div>
|
||||
{{damageDice}} {{{evaluateSignedSpaced charId damageBonus}}} {{damageType}}
|
||||
{{evaluateString charId damage}} {{damageType}}
|
||||
</div>
|
||||
{{#if details}}
|
||||
<div class="caption">
|
||||
|
||||
@@ -0,0 +1,15 @@
|
||||
<template name="buffDialog">
|
||||
{{#with buff}}
|
||||
{{#baseDialog title=name class=colorClass hideEdit=true}}
|
||||
{{> buffDetails}}
|
||||
{{/baseDialog}}
|
||||
{{/with}}
|
||||
</template>
|
||||
|
||||
<template name="buffDetails">
|
||||
{{#if description}}
|
||||
<div class="pre-wrap">{{evaluateString charId description}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{> effectsViewList charId=charId parentId=_id}}
|
||||
</template>
|
||||
@@ -0,0 +1,5 @@
|
||||
Template.buffDialog.helpers({
|
||||
buff: function(){
|
||||
return Buffs.findOne(this.buffId);
|
||||
},
|
||||
});
|
||||
@@ -1,3 +1,26 @@
|
||||
<template name="characterSettings">
|
||||
|
||||
{{#with character}}
|
||||
<div>
|
||||
<table>
|
||||
<tr>
|
||||
<td>Hide Spells tab</td>
|
||||
<td>
|
||||
<paper-toggle-button id="hideSpellcasting"
|
||||
checked={{settings.hideSpellcasting}}
|
||||
touch-action="pan-y">
|
||||
</paper-toggle-button>
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Use variant encumbrance</td>
|
||||
<td>
|
||||
<paper-toggle-button id="variantEncumbrance"
|
||||
checked={{settings.useVariantEncumbrance}}
|
||||
touch-action="pan-y">
|
||||
</paper-toggle-button>
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
{{/with}}
|
||||
</template>
|
||||
|
||||
@@ -1,3 +1,26 @@
|
||||
Template.characterSettings.events({
|
||||
|
||||
Template.characterSettings.helpers({
|
||||
character: function() {
|
||||
return Characters.findOne(this._id, {fields: {settings: 1}});
|
||||
}
|
||||
});
|
||||
|
||||
Template.characterSettings.events({
|
||||
"change #variantEncumbrance": function(event, instance){
|
||||
var value = instance.find("#variantEncumbrance").checked;
|
||||
if (this.settings.useVariantEncumbrance !== value){
|
||||
Characters.update(
|
||||
this._id,
|
||||
{$set: {"settings.useVariantEncumbrance": value}}
|
||||
);
|
||||
}
|
||||
},
|
||||
"change #hideSpellcasting": function(event, instance){
|
||||
var value = instance.find("#hideSpellcasting").checked;
|
||||
if (this.settings.hideSpellcasting !== value){
|
||||
Characters.update(
|
||||
this._id,
|
||||
{$set: {"settings.hideSpellcasting": value}}
|
||||
);
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
@@ -19,6 +19,9 @@
|
||||
<paper-item id="shareCharacter">
|
||||
<core-icon icon="social:share"></core-icon>Share
|
||||
</paper-item>
|
||||
<paper-item id="characterSettings">
|
||||
<core-icon icon="settings"></core-icon>Settings
|
||||
</paper-item>
|
||||
</core-menu>
|
||||
</paper-dropdown>
|
||||
</paper-menu-button>
|
||||
@@ -28,7 +31,9 @@
|
||||
<paper-tab name="stats">Stats</paper-tab>
|
||||
<paper-tab name="features">Features</paper-tab>
|
||||
<paper-tab name="inventory">Inventory</paper-tab>
|
||||
{{#unless hideSpellcasting}}
|
||||
<paper-tab name="spells">Spells</paper-tab>
|
||||
{{/unless}}
|
||||
<paper-tab name="persona">Persona</paper-tab>
|
||||
<paper-tab name="journal">Journal</paper-tab>
|
||||
</paper-tabs>
|
||||
@@ -39,7 +44,9 @@
|
||||
<section flex name="stats">{{> stats}}</section>
|
||||
<section flex name="features">{{> features}}</section>
|
||||
<section flex name="inventory">{{> inventory}}</section>
|
||||
{{#unless hideSpellcasting}}
|
||||
<section flex name="spells">{{> spells}}</section>
|
||||
{{/unless}}
|
||||
<section flex name="persona">{{> persona}}</section>
|
||||
<section flex name="journal">{{> journal}}</section>
|
||||
</core-animated-pages>
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
Template.characterSheet.created = function(){
|
||||
Template.characterSheet.onCreated(function() {
|
||||
//default to the first tab
|
||||
Session.setDefault(this.data._id + ".selectedTab", "stats");
|
||||
};
|
||||
//watch this character and make sure their encumbrance is updated
|
||||
trackEncumbranceConditions(this.data._id, this);
|
||||
});
|
||||
|
||||
var setTab = function(charId, tab){
|
||||
return Session.set(charId + ".selectedTab", tab);
|
||||
@@ -14,6 +17,10 @@ Template.characterSheet.helpers({
|
||||
selectedTab: function(){
|
||||
return getTab(this._id);
|
||||
},
|
||||
hideSpellcasting: function() {
|
||||
var char = Characters.findOne(this._id);
|
||||
return char && char.settings.hideSpellcasting;
|
||||
}
|
||||
});
|
||||
|
||||
Template.characterSheet.events({
|
||||
@@ -40,4 +47,11 @@ Template.characterSheet.events({
|
||||
template: "shareDialog",
|
||||
});
|
||||
},
|
||||
"tap #characterSettings": function(event, instance){
|
||||
GlobalUI.showDialog({
|
||||
heading: this.name + " Settings",
|
||||
data: this,
|
||||
template: "characterSettings",
|
||||
});
|
||||
},
|
||||
});
|
||||
|
||||
@@ -1,21 +1,13 @@
|
||||
body /deep/ #statGroupDropDown {
|
||||
width: 120px;
|
||||
html /deep/ .operationDropDown {
|
||||
width: 152px;
|
||||
}
|
||||
|
||||
body /deep/ #statDropDown {
|
||||
width: 120px;
|
||||
html /deep/ .statDropDown {
|
||||
width: 152px;
|
||||
}
|
||||
|
||||
body /deep/ #operationDropDown {
|
||||
width: 100px;
|
||||
}
|
||||
|
||||
body /deep/ #damageMultiplierDropDown {
|
||||
width: 120px;
|
||||
}
|
||||
|
||||
body /deep/ #proficiencyDropDown {
|
||||
width: 120px;
|
||||
html /deep/ .damageMultiplierDropDown {
|
||||
width: 152px;
|
||||
}
|
||||
|
||||
html /deep/ .effectEdit paper-input {
|
||||
@@ -24,6 +16,7 @@ html /deep/ .effectEdit paper-input {
|
||||
}
|
||||
|
||||
html /deep/ .effectEdit {
|
||||
height: 64px;
|
||||
display: flex;
|
||||
align-items: flex-end;
|
||||
}
|
||||
|
||||
@@ -1,27 +1,23 @@
|
||||
<template name="effectEdit">
|
||||
<div class="effectEdit" layout horizontal center>
|
||||
<paper-dropdown-menu class="statGroupDropDown" label="Stat Group" flex>
|
||||
<paper-dropdown layered class="dropdown">
|
||||
<core-menu class="menu statGroupMenu" selected={{selectedStatGroup}}>
|
||||
{{#each statGroups}}
|
||||
<paper-item class="statGroupSelect" name={{this}}>{{this}}</paper-item>
|
||||
{{/each}}
|
||||
</core-menu>
|
||||
</paper-dropdown>
|
||||
</paper-dropdown-menu>
|
||||
{{#if stats}}
|
||||
<paper-dropdown-menu class="statDropDown" label="Stat" flex>
|
||||
<paper-dropdown layered class="dropdown">
|
||||
<core-menu class="menu statMenu" selected={{stat}} on-tap="onStatMenuTap">
|
||||
{{#each stats}}
|
||||
<paper-item name={{stat}}>{{name}}</paper-item>
|
||||
<paper-dropdown-menu class="statDropDown"
|
||||
label="Stat">
|
||||
<paper-dropdown layered
|
||||
class="dropdown">
|
||||
<core-menu class="menu statMenu" selected={{stat}}>
|
||||
{{#each statGroups}}
|
||||
<div style="font-weight: bold;
|
||||
margin-top: 16px;">{{this}}</div>
|
||||
{{#each stats}}
|
||||
<paper-item name={{stat}}>{{name}}</paper-item>
|
||||
{{/each}}
|
||||
{{/each}}
|
||||
</core-menu>
|
||||
</paper-dropdown>
|
||||
</paper-dropdown-menu>
|
||||
{{/if}}
|
||||
</paper-dropdown>
|
||||
</paper-dropdown-menu>
|
||||
{{#if operations}}
|
||||
<paper-dropdown-menu class="operationDropDown" label="Operation" flex>
|
||||
<paper-dropdown-menu class="operationDropDown"
|
||||
label="Operation">
|
||||
<paper-dropdown layered class="dropdown">
|
||||
<core-menu class="menu operationMenu" selected={{operation}}>
|
||||
{{#each operations}}
|
||||
@@ -31,24 +27,39 @@
|
||||
</paper-dropdown>
|
||||
</paper-dropdown-menu>
|
||||
{{/if}}
|
||||
{{> Template.dynamic template=effectValueTemplate}}
|
||||
<paper-icon-button class="deleteEffect" role="button" tabindex="0" icon="delete" aria-label="Delete"></paper-icon-button>
|
||||
{{#if effectValueTemplate}}
|
||||
{{> Template.dynamic template=effectValueTemplate}}
|
||||
{{else}}
|
||||
<div flex></div>
|
||||
{{/if}}
|
||||
<paper-icon-button class="deleteEffect"
|
||||
icon="delete">
|
||||
</paper-icon-button>
|
||||
<br>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<template name="regularEffectValue">
|
||||
<paper-input class="effectValueInput" label="Value" floatinglabel value={{effectValue}} flex></paper-input>
|
||||
<paper-input class="effectValueInput"
|
||||
label="Value"
|
||||
floatinglabel
|
||||
value={{effectValue}}
|
||||
flex>
|
||||
</paper-input>
|
||||
</template>
|
||||
|
||||
<template name="multiplierEffectValue">
|
||||
<paper-dropdown-menu class="damageMultiplierDropDown" label="Damage Multiplier" flex>
|
||||
<paper-dropdown layered class="dropdown">
|
||||
<core-menu class="menu multiplierMenu" selected={{value}}>
|
||||
<paper-dropdown-menu class="damageMultiplierDropDown"
|
||||
label="Damage Multiplier">
|
||||
<paper-dropdown layered
|
||||
class="dropdown">
|
||||
<core-menu class="menu multiplierMenu"
|
||||
selected={{value}}>
|
||||
<paper-item name="0.5">Resistance</paper-item>
|
||||
<paper-item name="2">Vulnerability</paper-item>
|
||||
<paper-item name="0">Immunity</paper-item>
|
||||
</core-menu>
|
||||
</paper-dropdown>
|
||||
</paper-dropdown-menu>
|
||||
<div flex></div>
|
||||
</template>
|
||||
|
||||
@@ -93,24 +93,17 @@ var skillOperations = [
|
||||
{name: "Conditional Benefit", operation: "conditional"}
|
||||
];
|
||||
|
||||
Template.effectEdit.created = function(){
|
||||
var statGroup = statsDict[this.data.stat] && statsDict[this.data.stat].group;
|
||||
this.selectedStatGroup = new ReactiveVar(statGroup);
|
||||
};
|
||||
|
||||
Template.effectEdit.helpers({
|
||||
selectedStatGroup: function(){
|
||||
return Template.instance().selectedStatGroup.get();
|
||||
},
|
||||
statGroups: function(){
|
||||
return statGroupNames;
|
||||
},
|
||||
stats: function(){
|
||||
var group = Template.instance().selectedStatGroup.get();
|
||||
var group = this;
|
||||
return statGroups[group];
|
||||
},
|
||||
operations: function(){
|
||||
var group = Template.instance().selectedStatGroup.get();
|
||||
var stat = statsDict[this.stat];
|
||||
var group = stat && stat.group;
|
||||
if (group === "Weakness/Resistance") return null;
|
||||
if (group === "Saving Throws" || group === "Skills"){
|
||||
return skillOperations;
|
||||
@@ -120,7 +113,8 @@ Template.effectEdit.helpers({
|
||||
},
|
||||
effectValueTemplate: function(){
|
||||
//resistance/vulnerability template
|
||||
var group = Template.instance().selectedStatGroup.get();
|
||||
var stat = statsDict[this.stat];
|
||||
var group = stat && stat.group;
|
||||
if (group === "Weakness/Resistance") return "multiplierEffectValue";
|
||||
|
||||
var op = this.operation;
|
||||
@@ -144,25 +138,6 @@ Template.effectEdit.events({
|
||||
Effects.softRemoveNode(this._id);
|
||||
GlobalUI.deletedToast(this._id, "Effects", "Effect");
|
||||
},
|
||||
"core-select .statGroupDropDown": function(event, instance){
|
||||
var detail = event.originalEvent.detail;
|
||||
if (!detail.isSelected) return;
|
||||
var groupName = detail.item.getAttribute("name");
|
||||
var oldName = Template.instance().selectedStatGroup.get();
|
||||
if (oldName != groupName){
|
||||
instance.selectedStatGroup.set(groupName);
|
||||
if (groupName === "Weakness/Resistance"){
|
||||
Effects.update(this._id, {$set: {
|
||||
value: 0.5,
|
||||
calculation: "",
|
||||
operation: "mul"}, $unset: {stat: ""}});
|
||||
} else {
|
||||
Effects.update(this._id,
|
||||
{$set: {operation: "add"},
|
||||
$unset: {stat: "", value: "", calculation: ""}});
|
||||
}
|
||||
}
|
||||
},
|
||||
"core-select .statDropDown": function(event){
|
||||
var detail = event.originalEvent.detail;
|
||||
if (!detail.isSelected) return;
|
||||
|
||||
@@ -57,40 +57,40 @@ var stats = {
|
||||
"d12HitDice":{"name":"d12 Hit Dice"},
|
||||
"acidMultiplier":{"name":"Acid damage", "group": "Weakness/Resistance"},
|
||||
"bludgeoningMultiplier":{
|
||||
"name":"Bludgeoning damage", "group": "Weakness/Resistance"
|
||||
"name":"Bludgeoning damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"coldMultiplier":{
|
||||
"name":"Cold damage", "group": "Weakness/Resistance"
|
||||
"name":"Cold damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"fireMultiplier":{
|
||||
"name":"Fire damage", "group": "Weakness/Resistance"
|
||||
"name":"Fire damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"forceMultiplier":{
|
||||
"name":"Force damage", "group": "Weakness/Resistance"
|
||||
"name":"Force damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"lightningMultiplier":{
|
||||
"name":"Lightning damage", "group": "Weakness/Resistance"
|
||||
"name":"Lightning damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"necroticMultiplier":{
|
||||
"name":"Necrotic damage", "group": "Weakness/Resistance"
|
||||
"name":"Necrotic damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"piercingMultiplier":{
|
||||
"name":"Piercing damage", "group": "Weakness/Resistance"
|
||||
"name":"Piercing damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"poisonMultiplier":{
|
||||
"name":"Poison damage", "group": "Weakness/Resistance"
|
||||
"name":"Poison damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"psychicMultiplier":{
|
||||
"name":"Psychic damage", "group": "Weakness/Resistance"
|
||||
"name":"Psychic damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"radiantMultiplier":{
|
||||
"name":"Radiant damage", "group": "Weakness/Resistance"
|
||||
"name":"Radiant damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"slashingMultiplier":{
|
||||
"name":"Slashing damage", "group": "Weakness/Resistance"
|
||||
"name":"Slashing damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
"thunderMultiplier":{
|
||||
"name":"Thunder damage", "group": "Weakness/Resistance"
|
||||
"name":"Thunder damage", "group": "Weakness/Resistance",
|
||||
},
|
||||
};
|
||||
|
||||
@@ -110,8 +110,8 @@ var operations = {
|
||||
Template.effectView.helpers({
|
||||
sourceName: function(){
|
||||
var id = this.parent.id;
|
||||
if(!id) return;
|
||||
switch(this.parent.collection){
|
||||
if (!id) return;
|
||||
switch (this.parent.collection){
|
||||
case "Features":
|
||||
return "Feature - " + Features.findOne(id, {fields: {name: 1}}).name;
|
||||
case "Classes":
|
||||
@@ -130,33 +130,39 @@ Template.effectView.helpers({
|
||||
return stats[this.stat] && stats[this.stat].name || "No Stat";
|
||||
},
|
||||
operationName: function(){
|
||||
if(this.operation === "proficiency" ||
|
||||
if (this.operation === "proficiency" ||
|
||||
this.operation === "conditional") return null;
|
||||
if(stats[this.stat].group === "Weakness/Resistance") return null;
|
||||
if(this.operation === "add" && evaluateEffect(this.charId, this) < 0) return null;
|
||||
return operations[this.operation] && operations[this.operation].name || "No Operation";
|
||||
if (stats[this.stat] && stats[this.stat].group === "Weakness/Resistance")
|
||||
return null;
|
||||
if (this.operation === "add" && evaluateEffect(this.charId, this) < 0)
|
||||
return null;
|
||||
return operations[this.operation] &&
|
||||
operations[this.operation].name || "No Operation";
|
||||
},
|
||||
statValue: function(){
|
||||
if(this.operation === "advantage" ||
|
||||
if (this.operation === "advantage" ||
|
||||
this.operation === "disadvantage" ||
|
||||
this.operation === "fail"){
|
||||
return null;
|
||||
}
|
||||
if(this.operation === "proficiency"){
|
||||
if(this.value == 0.5 || this.calculation == 0.5) return "Half Proficiency";
|
||||
if(this.value == 1 || this.calculation == 1) return "Proficiency";
|
||||
if(this.value == 2 || this.calculation == 2) return "Double Proficiency";
|
||||
if (this.operation === "proficiency"){
|
||||
if (this.value == 0.5 || this.calculation == 0.5)
|
||||
return "Half Proficiency";
|
||||
if (this.value == 1 || this.calculation == 1)
|
||||
return "Proficiency";
|
||||
if (this.value == 2 || this.calculation == 2)
|
||||
return "Double Proficiency";
|
||||
}
|
||||
if(this.operation === "conditional"){
|
||||
if (this.operation === "conditional"){
|
||||
return this.calculation || this.value;
|
||||
}
|
||||
if(stats[this.stat].group === "Weakness/Resistance"){
|
||||
if(this.value === 0.5) return "Resistance";
|
||||
if(this.value === 2) return "Vulnerability";
|
||||
if(this.value === 0) return "Immunity";
|
||||
if (stats[this.stat] && stats[this.stat].group === "Weakness/Resistance"){
|
||||
if (this.value === 0.5) return "Resistance";
|
||||
if (this.value === 2) return "Vulnerability";
|
||||
if (this.value === 0) return "Immunity";
|
||||
}
|
||||
var value = evaluateEffect(this.charId, this);
|
||||
if(_.isNumber(value)) return value;
|
||||
if (_.isNumber(value)) return value;
|
||||
return this.calculation || this.value;
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
{{/if}}
|
||||
|
||||
{{#if description}}
|
||||
<div class="prewrap">{{description}}</div>
|
||||
<div class="pre-wrap">{{evaluateString charId description}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{> effectsViewList charId=charId parentId=_id}}
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<template name="features">
|
||||
<div fit>
|
||||
<div class="scroll-y" fit>
|
||||
<div class="containers">
|
||||
<div class="column-container">
|
||||
<!--expertiseDice-->
|
||||
{{>resource name="expertiseDice" title="Expertise Dice" color="teal" char=this}}
|
||||
<!--ki-->
|
||||
@@ -14,27 +14,27 @@
|
||||
{{>resource name="superiorityDice" title="Superiority Dice" color="teal" char=this}}
|
||||
|
||||
<!--Attacks-->
|
||||
<paper-shadow class="card container" hero-id="main" {{detailHero}}>
|
||||
<div class="whiteTop" hero-id="toolbar" layout horizontal center {{detailHero}}>
|
||||
<div flex>
|
||||
<div class="containerName subhead">Attacks</div>
|
||||
</div>
|
||||
<!--<paper-icon-button class="black54" id="addAttackButton" icon="add"></paper-icon-button>-->
|
||||
<paper-shadow class="card">
|
||||
<div class="top white">
|
||||
Attacks
|
||||
</div>
|
||||
<div class="containerMain listPadded">
|
||||
<div class="bottom list">
|
||||
{{#each attacks}}
|
||||
<div class="itemSlot">
|
||||
<paper-item class="white attack" hero-id="main" {{detailHero}}>
|
||||
<div layout horizontal class="fullwidth">
|
||||
<div class="headline rightPadded" layout horizontal center>
|
||||
<div class="item-slot">
|
||||
<div class="flexible attack item"
|
||||
hero-id="main" {{detailHero}}>
|
||||
<div layout horizontal>
|
||||
<div class="headline"
|
||||
style="margin-right: 16px;"
|
||||
layout horizontal center>
|
||||
{{evaluateSigned ../_id attackBonus}}
|
||||
</div>
|
||||
<div layout vertical flex>
|
||||
<div flex layout vertical>
|
||||
<div class="body2">
|
||||
{{name}}
|
||||
</div>
|
||||
<div>
|
||||
{{damageDice}} {{{evaluateSignedSpaced ../_id damageBonus}}} {{damageType}}
|
||||
{{evaluateString ../_id damage}} {{damageType}}
|
||||
</div>
|
||||
{{#if details}}
|
||||
<div class="caption">
|
||||
@@ -43,34 +43,32 @@
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</paper-item>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</paper-shadow>
|
||||
|
||||
<!--Proficiencies-->
|
||||
<paper-shadow class="card container" hero-id="main" {{detailHero "proficiencies"}}>
|
||||
<div id="proficiencies"
|
||||
class="whiteTop"
|
||||
layout horizontal center>
|
||||
<div class="containerName subhead">Proficiencies</div>
|
||||
<paper-shadow class="card">
|
||||
<div class="white top">
|
||||
Proficiencies
|
||||
</div>
|
||||
<div flex class="containerMain listPadded">
|
||||
<div flex class="bottom list">
|
||||
{{#if weaponProfs.count}}
|
||||
<div class="list-subhead" layout horizontal center>Weapons</div>
|
||||
<div class="subhead">Weapons</div>
|
||||
{{/if}}
|
||||
{{#each weaponProfs}}
|
||||
{{> proficiencyListItem}}
|
||||
{{/each}}
|
||||
{{#if armorProfs.count}}
|
||||
<div class="list-subhead" layout horizontal center>Armor</div>
|
||||
<div class="subhead">Armor</div>
|
||||
{{/if}}
|
||||
{{#each armorProfs}}
|
||||
{{> proficiencyListItem}}
|
||||
{{/each}}
|
||||
{{#if toolProfs.count}}
|
||||
<div class="list-subhead" layout horizontal center>Tools</div>
|
||||
<div class="subhead">Tools</div>
|
||||
{{/if}}
|
||||
{{#each toolProfs}}
|
||||
{{> proficiencyListItem}}
|
||||
@@ -80,23 +78,42 @@
|
||||
|
||||
<!--features-->
|
||||
{{#each features}}
|
||||
<paper-shadow class="card container featureCard" hero-id="main" {{detailHero}}>
|
||||
<div class="containerTop {{colorClass}}" hero-id="toolbar" layout horizontal center {{detailHero}}>
|
||||
<paper-ripple fit></paper-ripple>
|
||||
<div class="containerName subhead" hero-id="title" flex {{detailHero}}>{{name}}</div>
|
||||
{{#if hasUses}}<div class="subhead" style="margin-right: 8px">{{usesLeft}}/{{usesValue}}</div>{{/if}}
|
||||
<paper-ripple fit></paper-ripple>
|
||||
<paper-shadow class="card featureCard"
|
||||
hero-id="main" {{detailHero}}>
|
||||
<div class="top {{colorClass}} subhead"
|
||||
layout horizontal
|
||||
hero-id="toolbar" {{detailHero}}>
|
||||
<div flex hero-id="title" {{detailHero}}>
|
||||
{{name}}
|
||||
</div>
|
||||
{{#if hasUses}}
|
||||
<div style="margin-right: 8px">
|
||||
{{usesLeft}}/{{usesValue}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if canEnable}}
|
||||
<core-tooltip label="Feature enabled" position="left">
|
||||
<paper-checkbox class="enabledCheckbox" checked={{enabled}}></paper-checkbox>
|
||||
<core-tooltip label="Feature enabled"
|
||||
position="left">
|
||||
<paper-checkbox class="enabledCheckbox"
|
||||
checked={{enabled}}>
|
||||
</paper-checkbox>
|
||||
</core-tooltip>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{#if description}}<div flex class="containerMain body1 featureDescription">{{description}}</div>{{/if}}
|
||||
{{#if description}}
|
||||
<div flex class="bottom text"
|
||||
>{{evaluateString charId description}}</div>
|
||||
{{/if}}
|
||||
{{#if hasUses}}
|
||||
<div class="containerFoot" layout horizontal center end-justified>
|
||||
<paper-button class="useFeature" disabled={{noUsesLeft}}>Use</paper-button>
|
||||
<paper-button class="resetFeature" disabled={{usesFull}}>Reset</paper-button>
|
||||
<div layout horizontal center end-justified>
|
||||
<paper-button class="useFeature"
|
||||
disabled={{noUsesLeft}}>
|
||||
Use
|
||||
</paper-button>
|
||||
<paper-button class="resetFeature"
|
||||
disabled={{usesFull}}>
|
||||
Reset
|
||||
</paper-button>
|
||||
</div>
|
||||
{{/if}}
|
||||
</paper-shadow>
|
||||
@@ -119,18 +136,28 @@
|
||||
|
||||
<template name="resource">
|
||||
{{#if char.attributeBase name}}
|
||||
<paper-shadow class="card container" hero-id="main" {{detailHero name char._id}} layout horizontal>
|
||||
<div class="containerLeft {{getColor}}" hero-id="toolbar" {{detailHero name char._id}} >
|
||||
<div class="resourceButtons">
|
||||
<paper-icon-button class="resourceUp" icon="arrow-drop-up" disabled={{cantIncrement}}></paper-icon-button>
|
||||
<paper-icon-button class="resourceDown" icon="arrow-drop-down" disabled={{cantDecrement}}></paper-icon-button>
|
||||
<paper-shadow class="card"
|
||||
hero-id="main" {{detailHero name char._id}}
|
||||
layout horizontal>
|
||||
<div class="left {{getColor}} display1 white-text"
|
||||
hero-id="toolbar" {{detailHero name char._id}}
|
||||
layout horizontal center>
|
||||
<div style="margin-right: 8px;">
|
||||
<paper-icon-button class="resourceUp"
|
||||
icon="arrow-drop-up"
|
||||
disabled={{cantIncrement}}>
|
||||
</paper-icon-button>
|
||||
<paper-icon-button class="resourceDown"
|
||||
icon="arrow-drop-down"
|
||||
disabled={{cantDecrement}}>
|
||||
</paper-icon-button>
|
||||
</div>
|
||||
<div class="resourceValue">{{char.attributeValue name}}</div>
|
||||
<!--<div class="resourceMax">{{char.attributeBase name}}</div>-->
|
||||
<div>{{char.attributeValue name}}</div>
|
||||
<!--<div>/{{char.attributeBase name}}</div>-->
|
||||
</div>
|
||||
<div class="containerRight clickable" flex relative horizontal layout center>
|
||||
<div class="right clickable"
|
||||
flex layout horizontal center>
|
||||
{{title}}
|
||||
<paper-ripple fit></paper-ripple>
|
||||
</div>
|
||||
</paper-shadow>
|
||||
{{/if}}
|
||||
|
||||
@@ -65,7 +65,7 @@ Template.features.events({
|
||||
}
|
||||
});
|
||||
},
|
||||
"tap .featureCard .containerTop": function(event){
|
||||
"tap .featureCard .top": function(event){
|
||||
var featureId = this._id;
|
||||
var charId = Template.parentData()._id;
|
||||
GlobalUI.setDetail({
|
||||
@@ -128,7 +128,7 @@ Template.resource.events({
|
||||
Characters.update(this.char._id, modifier, {validate: false});
|
||||
}
|
||||
},
|
||||
"tap .containerRight": function(event, instance) {
|
||||
"tap .right": function(event, instance) {
|
||||
GlobalUI.setDetail({
|
||||
template: "attributeDialog",
|
||||
data: {name: this.title, statName: this.name, charId: this.char._id},
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
<template name="carryCapacityBar">
|
||||
<div class="carryCapacityBar">
|
||||
<div class="carriedWeightBar"
|
||||
style="width: {{carriedPercent}}%;
|
||||
background-color: {{carriedColor}}">
|
||||
</div>
|
||||
<div class="tick"
|
||||
style="width: 33.333%;">
|
||||
</div>
|
||||
<div class="tick"
|
||||
style="width: 66.666%;">
|
||||
</div>
|
||||
</div>
|
||||
{{#if overCarriedPercent}}
|
||||
<div class="carryCapacityBar">
|
||||
<div class="carriedWeightBar"
|
||||
style="width: {{overCarriedPercent}}%;
|
||||
background-color: {{overCarriedColor}}">
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</template>
|
||||
@@ -0,0 +1,65 @@
|
||||
var getFractionCarried = function(char) {
|
||||
//find out the weight
|
||||
var weight = 0;
|
||||
Containers.find(
|
||||
{charId: char._id, isCarried: true}
|
||||
).forEach(function(container){
|
||||
weight += container.totalWeight();
|
||||
});
|
||||
Items.find(
|
||||
{charId: char._id, "parent.id": char._id},
|
||||
{fields: {weight : 1, quantity: 1}}
|
||||
).forEach(function(item){
|
||||
weight += item.totalWeight();
|
||||
});
|
||||
//get strength
|
||||
var strength = char.attributeValue("strength");
|
||||
var capacity = strength * 15;
|
||||
return weight / capacity;
|
||||
};
|
||||
|
||||
Template.carryCapacityBar.onCreated(function() {
|
||||
var self = this;
|
||||
self.carriedFraction = new ReactiveVar(0);
|
||||
self.autorun(function() {
|
||||
self.carriedFraction.set(getFractionCarried(self.data));
|
||||
});
|
||||
});
|
||||
|
||||
Template.carryCapacityBar.helpers({
|
||||
carriedPercent: function() {
|
||||
var percent = 100 * Template.instance().carriedFraction.get();
|
||||
return percent > 100 ? 100 : percent;
|
||||
},
|
||||
overCarriedPercent: function() {
|
||||
var percent = 100 * Template.instance().carriedFraction.get();
|
||||
var overPercent = percent - 100;
|
||||
if (overPercent < 0) return 0;
|
||||
if (overPercent > 100) return 100;
|
||||
return overPercent;
|
||||
},
|
||||
carriedColor: function() {
|
||||
var frac = Template.instance().carriedFraction.get();
|
||||
if (frac < 1 / 3){
|
||||
return "#2196F3";
|
||||
} else if (frac < 2 / 3){
|
||||
return "#CDDC39";
|
||||
} else if (frac < 1) {
|
||||
return "#FFC107";
|
||||
} else {
|
||||
return "#F44336";
|
||||
}
|
||||
},
|
||||
overCarriedColor: function() {
|
||||
var frac = Template.instance().carriedFraction.get();
|
||||
if (frac < 1 / 3){
|
||||
return "#2196F3";
|
||||
} else if (frac < 2 / 3){
|
||||
return "#CDDC39";
|
||||
} else if (frac < 1) {
|
||||
return "#FFC107";
|
||||
} else {
|
||||
return "#F44336";
|
||||
}
|
||||
},
|
||||
});
|
||||
@@ -0,0 +1,14 @@
|
||||
.carryCapacityBar {
|
||||
background-color: #7DC580;
|
||||
background-color: rgba(255,255,255,0.27);
|
||||
position: relative;
|
||||
height: 4px;
|
||||
div{
|
||||
height: 100%;
|
||||
position: absolute;
|
||||
}
|
||||
.tick {
|
||||
border-right: solid 2px #E5E5E5;
|
||||
border-right-color: rgba(255,255,255,0.54);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
<template name="carryDialog">
|
||||
{{#baseDialog title="Weight Carried" class=color hideEdit=true}}
|
||||
<div layout horizontal center-justified end>
|
||||
<div class="display2">
|
||||
{{round carriedWeight 1}}
|
||||
</div>
|
||||
<div class="display1">
|
||||
lbs
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<hr class="vertMargin">
|
||||
|
||||
{{> carryCapacityTable}}
|
||||
|
||||
{{/baseDialog}}
|
||||
</template>
|
||||
@@ -0,0 +1,20 @@
|
||||
Template.carryDialog.helpers({
|
||||
carriedWeight: function() {
|
||||
var weight = 0;
|
||||
Containers.find(
|
||||
{charId: this.charId, isCarried: true}
|
||||
).forEach(function(container){
|
||||
weight += container.totalWeight();
|
||||
});
|
||||
Items.find(
|
||||
{charId: this.charId, "parent.id": this.charId},
|
||||
{fields: {weight : 1, quantity: 1}}
|
||||
).forEach(function(item){
|
||||
weight += item.totalWeight();
|
||||
});
|
||||
return weight;
|
||||
},
|
||||
color: function() {
|
||||
if (this.color) return this.color + " white-text";
|
||||
},
|
||||
});
|
||||
@@ -41,6 +41,6 @@
|
||||
</div>
|
||||
{{#if description}}
|
||||
<hr class="vertMargin">
|
||||
<div class="prewrap">{{description}}</div>
|
||||
<div class="pre-wrap">{{evaluateString charId description}}</div>
|
||||
{{/if}}
|
||||
</template>
|
||||
|
||||
@@ -1,152 +0,0 @@
|
||||
div#stats {
|
||||
-webkit-column-width: 200px;
|
||||
-moz-column-width: 200px;
|
||||
column-width: 200px;
|
||||
-webkit-column-count: 4;
|
||||
-moz-column-count: 4;
|
||||
column-count: 4;
|
||||
}
|
||||
|
||||
.containers {
|
||||
-webkit-column-width: 300px;
|
||||
-moz-column-width: 300px;
|
||||
column-width: 300px;
|
||||
-webkit-column-gap: 8px;
|
||||
-moz-column-gap: 8px;
|
||||
column-gap: 8px;
|
||||
-moz-column-fill: balance;
|
||||
column-fill: balance;
|
||||
padding: 8px;
|
||||
}
|
||||
|
||||
.containerLeft {
|
||||
padding: 16px 16px 16px 24px;
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
flex-direction: row;
|
||||
border-radius: 2px 0 0 2px;
|
||||
|
||||
/* same style as display-1 */
|
||||
font-size: 34px;
|
||||
font-weight: 400;
|
||||
color: #ffffff;
|
||||
color: rgba(255,255,255,0.54);
|
||||
letter-spacing: 0;
|
||||
}
|
||||
|
||||
.statCard .containerLeft {
|
||||
padding: 16px;
|
||||
}
|
||||
|
||||
.containerRight {
|
||||
padding: 16px;
|
||||
|
||||
/* same style as subhead */
|
||||
font-size: 16px;
|
||||
font-weight: 400;
|
||||
margin: 0;
|
||||
color: #000;
|
||||
color: rgba(0,0,0,0.87);
|
||||
letter-spacing: 0.010em;
|
||||
}
|
||||
|
||||
.resourceValue {
|
||||
display: inline-block;
|
||||
}
|
||||
|
||||
.resourceMax {
|
||||
display: inline-block;
|
||||
align-self: flex-end;
|
||||
|
||||
/* same style as subhead */
|
||||
font-size: 16px;
|
||||
font-weight: 400;
|
||||
margin: 0;
|
||||
color: #fff;
|
||||
color: rgba(255,255,255,0.54);
|
||||
letter-spacing: 0.010em;
|
||||
}
|
||||
|
||||
.resourceMax:before {
|
||||
content: "/";
|
||||
}
|
||||
|
||||
.resourceButtons {
|
||||
margin: -16px 8px -16px -16px;
|
||||
align-self: center;
|
||||
}
|
||||
|
||||
.resourceButtons paper-icon-button{
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
padding: 0;
|
||||
display: block;
|
||||
}
|
||||
|
||||
.resourceButtons paper-icon-button[disabled]{
|
||||
color: rgba(255, 255, 255, 0.26);
|
||||
}
|
||||
|
||||
.resourceButtons /deep/ core-icon {
|
||||
width: 32px;
|
||||
height: 32px;
|
||||
}
|
||||
|
||||
.containerTop {
|
||||
cursor: pointer;
|
||||
padding: 16px;
|
||||
position: relative;
|
||||
border-radius: 2px 2px 0 0;
|
||||
}
|
||||
|
||||
.equipmentTop {
|
||||
padding: 16px;
|
||||
border-bottom: rgba(0,0,0,0.12) solid 1px;
|
||||
}
|
||||
|
||||
.containerMain {
|
||||
padding: 16px;
|
||||
}
|
||||
|
||||
.equipmentMain {
|
||||
padding-bottom: 16px;
|
||||
}
|
||||
|
||||
.inventoryItem {
|
||||
background: white;
|
||||
transition: box-shadow 0.3s ease,
|
||||
opacity 0.5s ease-in-out;
|
||||
height: 40px;
|
||||
margin: 1px 0 1px 0;
|
||||
font-size: 16px;
|
||||
color: rgba(0,0,0,0.87);
|
||||
letter-spacing: 0.010em;
|
||||
}
|
||||
|
||||
.inventoryItem core-icon, .inventoryItem paper-icon-button {
|
||||
color: rgba(0,0,0,0.54);
|
||||
}
|
||||
|
||||
.inventoryItem core-icon {
|
||||
margin-right: 16px;
|
||||
}
|
||||
|
||||
.inventoryItem /deep/ .button-content {
|
||||
-webkit-flex: 1;
|
||||
flex: 1;
|
||||
-webkit-flex-basis: 0.000000001px;
|
||||
flex-basis: 0.000000001px;
|
||||
}
|
||||
|
||||
.inventoryItem[hero] {
|
||||
box-shadow: 0 0 2px 0 rgba(0, 0, 0, 0.37);
|
||||
}
|
||||
|
||||
.itemSlot {
|
||||
background-color: rgb(232, 232, 232);
|
||||
background-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
#inventory .containerMain {
|
||||
padding: 0 0 16px 0;
|
||||
}
|
||||
@@ -1,73 +1,124 @@
|
||||
<template name="inventory">
|
||||
<div fit>
|
||||
<div id="inventory" class="scroll-y" fit>
|
||||
<div class="containers">
|
||||
<div class="column-container">
|
||||
<!--Net Worth-->
|
||||
<paper-shadow class="card container" hero-id="main" {{detailHero}} layout horizontal>
|
||||
<div class="indigo white-text subhead padded leftRound" layout horizontal center>
|
||||
Net Worth
|
||||
</div>
|
||||
<div class="padded" layout horizontal center>
|
||||
{{valueString netWorth}}
|
||||
<paper-shadow class="card">
|
||||
<div class="white top" layout horizontal center>
|
||||
<div class="subhead" flex>
|
||||
Net Worth
|
||||
</div>
|
||||
<div>
|
||||
{{valueString netWorth}}
|
||||
</div>
|
||||
</div>
|
||||
</paper-shadow>
|
||||
<!--Weight Carried-->
|
||||
<paper-shadow class="card container" hero-id="main" {{detailHero}} layout horizontal>
|
||||
<div class="green white-text subhead padded leftRound" layout horizontal center>
|
||||
Weight Carried
|
||||
<paper-shadow class="card"
|
||||
hero-id="main" {{detailHero "weightCarried" _id}}>
|
||||
<div class="top green white-text weightCarried"
|
||||
hero-id="toolbar" {{detailHero "weightCarried" _id}}
|
||||
layout horizontal center>
|
||||
<div class="subhead" flex>
|
||||
Weight Carried
|
||||
</div>
|
||||
<div>
|
||||
{{round weightCarried}}lbs
|
||||
</div>
|
||||
</div>
|
||||
<div class="padded" layout horizontal center>
|
||||
{{round weightCarried}}lbs
|
||||
<div class="bottom green" style="padding: 0;">
|
||||
{{> carryCapacityBar}}
|
||||
</div>
|
||||
{{#if encumberedBuffs.count}}
|
||||
<div class="bottom list">
|
||||
{{#each encumberedBuffs}}
|
||||
<div class="item-slot">
|
||||
<div class="item buff"
|
||||
hero-id="main" {{detailHero}}
|
||||
layout horizontal center
|
||||
draggable="true">
|
||||
<div flex>
|
||||
<core-icon icon="work"
|
||||
style="margin-right: 16px">
|
||||
</core-icon>
|
||||
{{name}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</paper-shadow>
|
||||
<!--Equipment-->
|
||||
<paper-shadow class="card container equipmentContainer">
|
||||
<div class="equipmentTop" layout horizontal center>
|
||||
<div class="containerName subhead" flex>
|
||||
<paper-shadow class="card equipmentContainer">
|
||||
<div class="white top" layout horizontal center>
|
||||
<div class="subhead" flex>
|
||||
Equipment
|
||||
</div>
|
||||
<div class="caption" style="margin-right: 8px">{{valueString equipmentValue}}</div>
|
||||
<div class="caption">{{round equipmentWeight}}lbs</div>
|
||||
<div class="caption" style="margin-right: 8px">
|
||||
{{valueString equipmentValue}}
|
||||
</div>
|
||||
<div class="caption">
|
||||
{{round equipmentWeight}}lbs
|
||||
</div>
|
||||
</div>
|
||||
<div flex class="equipmentMain">
|
||||
<div flex class="bottom list">
|
||||
{{#if attuned.count}}
|
||||
<div class="list-subhead" layout horizontal center>Attuned</div>
|
||||
<div class="subhead">Attuned</div>
|
||||
{{/if}}
|
||||
{{#each attuned}}
|
||||
{{>inventoryItem}}
|
||||
{{/each}}
|
||||
{{#if attuned.count}}<div class="list-subhead" layout horizontal center>Equipment</div>{{/if}}
|
||||
{{#if attuned.count}}
|
||||
<div class="subhead">Equipment</div>
|
||||
{{/if}}
|
||||
{{#each equipment}}
|
||||
{{>inventoryItem}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</paper-shadow>
|
||||
<!--Carried Items-->
|
||||
<paper-shadow class="card container carriedContainer">
|
||||
<div class="equipmentTop" layout horizontal center>
|
||||
<div class="containerName subhead" flex>
|
||||
<paper-shadow class="card carriedContainer">
|
||||
<div class="white top" layout horizontal center>
|
||||
<div class="subhead" flex>
|
||||
Carried
|
||||
</div>
|
||||
<div class="caption" style="margin-right: 8px">{{valueString carriedValue}}</div>
|
||||
<div class="caption">{{round carriedWeight}}lbs</div>
|
||||
<div class="caption" style="margin-right: 8px">
|
||||
{{valueString carriedValue}}
|
||||
</div>
|
||||
<div class="caption">
|
||||
{{round carriedWeight}}lbs
|
||||
</div>
|
||||
</div>
|
||||
<div flex class="containerMain">
|
||||
<div flex class="bottom list">
|
||||
{{#each carriedItems}}
|
||||
{{>inventoryItem}}
|
||||
{{/each}}
|
||||
</div>
|
||||
</paper-shadow>
|
||||
{{#each containers}}
|
||||
<paper-shadow class="card container itemContainer" hero-id="main" {{detailHero}} style="order: {{containerOrder}};">
|
||||
<div class="containerTop {{colorClass}}" hero-id="toolbar" layout horizontal center {{detailHero}}>
|
||||
<div class="containerName subhead" hero-id="title" flex {{detailHero}}>{{name}}</div>
|
||||
<div class="caption" style="margin-right: 8px">{{valueString totalValue}}</div>
|
||||
<div class="caption" style="margin-right: 8px">{{round totalWeight}}lbs</div>
|
||||
<paper-shadow class="card itemContainer"
|
||||
hero-id="main" {{detailHero}}>
|
||||
<div class="top {{colorClass}}"
|
||||
hero-id="toolbar" {{detailHero}}
|
||||
layout horizontal center>
|
||||
<div class="subhead" flex
|
||||
hero-id="title" {{detailHero}}>
|
||||
{{name}}
|
||||
</div>
|
||||
<div class="caption" style="margin-right: 8px">
|
||||
{{valueString totalValue}}
|
||||
</div>
|
||||
<div class="caption" style="margin-right: 8px">
|
||||
{{round totalWeight}}lbs
|
||||
</div>
|
||||
<core-tooltip label="Container carried" position="left">
|
||||
<paper-checkbox class="carriedCheckbox" checked={{isCarried}}></paper-checkbox>
|
||||
<paper-checkbox class="carriedCheckbox"
|
||||
checked={{isCarried}}>
|
||||
</paper-checkbox>
|
||||
</core-tooltip>
|
||||
</div>
|
||||
<div flex class="containerMain">
|
||||
<div class="bottom list">
|
||||
{{#each items ../_id _id}}
|
||||
{{>inventoryItem}}
|
||||
{{/each}}
|
||||
@@ -78,18 +129,44 @@
|
||||
<div class="fab-buffer"></div>
|
||||
</div>
|
||||
{{#if canEditCharacter _id}}
|
||||
<paper-fab-menu id="inventoryAddMenu" icon="add" closeIcon="close" duration="0.3">
|
||||
<paper-fab-menu-item id="addItem" icon="note-add" color="#d23f31" tooltip="Item"></paper-fab-menu-item>
|
||||
<paper-fab-menu-item id="addContainer" icon="work" color="#d23f31" tooltip="Container"></paper-fab-menu-item>
|
||||
</paper-fab-menu>
|
||||
{{#fabMenu}}
|
||||
<core-tooltip label="New container" position="left">
|
||||
<paper-fab icon="work"
|
||||
class="addContainer"
|
||||
mini>
|
||||
</paper-fab>
|
||||
</core-tooltip>
|
||||
<core-tooltip label="New item" position="left">
|
||||
<paper-fab icon="note-add"
|
||||
class="addItem"
|
||||
mini>
|
||||
</paper-fab>
|
||||
</core-tooltip>
|
||||
{{/fabMenu}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</template>
|
||||
|
||||
<template name="inventoryItem">
|
||||
<div class="itemSlot">
|
||||
<paper-item class="inventoryItem {{hidden}}" hero-id="main" noink {{detailHero}} layout horizontal draggable="true">
|
||||
{{#if ne1 quantity}}{{quantity}} {{/if}}{{pluralName}}
|
||||
</paper-item>
|
||||
<div class="item-slot">
|
||||
<div class="item {{hidden}} inventoryItem"
|
||||
hero-id="main" {{detailHero}}
|
||||
layout horizontal center
|
||||
draggable="true">
|
||||
<div flex class="itemName">
|
||||
{{#if ne1 quantity}}{{quantity}} {{/if}}{{pluralName}}
|
||||
</div>
|
||||
{{#if settings.showIncrement}}
|
||||
<div class="incrementButtons">
|
||||
<paper-icon-button class="addItemQuantity"
|
||||
icon="add"
|
||||
style="margin-right: -8px"></paper-icon-button>
|
||||
<paper-icon-button class="subItemQuantity"
|
||||
disabled={{lt1 quantity}}
|
||||
icon="remove"
|
||||
style="margin-right: -8px"></paper-icon-button>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
|
||||
@@ -61,6 +61,18 @@ Template.inventory.helpers({
|
||||
});
|
||||
return weight;
|
||||
},
|
||||
encumberedBuffs: function(){
|
||||
return Buffs.find({
|
||||
charId: this._id,
|
||||
type: "inate",
|
||||
name: {$in: [
|
||||
"Encumbered",
|
||||
"Heavily encumbered",
|
||||
"Over encumbered",
|
||||
"Can't move load",
|
||||
]},
|
||||
});
|
||||
},
|
||||
equipmentValue: function(){
|
||||
var value = 0;
|
||||
Items.find(
|
||||
@@ -103,7 +115,7 @@ Template.inventory.helpers({
|
||||
});
|
||||
|
||||
Template.inventory.events({
|
||||
"tap #addItem": function(event){
|
||||
"tap .addItem": function(event){
|
||||
var charId = this._id;
|
||||
Items.insert({
|
||||
charId: charId,
|
||||
@@ -120,7 +132,7 @@ Template.inventory.events({
|
||||
});
|
||||
});
|
||||
},
|
||||
"tap #addContainer": function(event){
|
||||
"tap .addContainer": function(event){
|
||||
var containerId = Containers.insert({
|
||||
name: "New Container",
|
||||
isCarried: true,
|
||||
@@ -136,6 +148,23 @@ Template.inventory.events({
|
||||
heroId: containerId,
|
||||
});
|
||||
},
|
||||
"tap .weightCarried": function(event) {
|
||||
var charId = this._id;
|
||||
GlobalUI.setDetail({
|
||||
template: "carryDialog",
|
||||
data: {charId: charId, color: "green"},
|
||||
heroId: charId + "weightCarried",
|
||||
});
|
||||
},
|
||||
"tap .buff": function(event){
|
||||
var buffId = this._id;
|
||||
var charId = Template.parentData()._id;
|
||||
GlobalUI.setDetail({
|
||||
template: "buffDialog",
|
||||
data: {buffId: buffId, charId: charId},
|
||||
heroId: buffId,
|
||||
});
|
||||
},
|
||||
"tap .inventoryItem": function(event){
|
||||
var itemId = this._id;
|
||||
var charId = Template.parentData()._id;
|
||||
@@ -145,7 +174,18 @@ Template.inventory.events({
|
||||
heroId: itemId,
|
||||
});
|
||||
},
|
||||
"tap .containerTop": function(event){
|
||||
"tap .incrementButtons": function(event) {
|
||||
event.stopPropagation();
|
||||
},
|
||||
"tap .addItemQuantity": function(event) {
|
||||
var itemId = this._id;
|
||||
Items.update(itemId, {$set: {quantity: this.quantity + 1}});
|
||||
},
|
||||
"tap .subItemQuantity": function(event) {
|
||||
var itemId = this._id;
|
||||
Items.update(itemId, {$set: {quantity: this.quantity - 1}});
|
||||
},
|
||||
"tap .itemContainer .top": function(event){
|
||||
GlobalUI.setDetail({
|
||||
template: "containerDialog",
|
||||
data: {containerId: this._id, charId: this.charId},
|
||||
@@ -167,6 +207,9 @@ Template.inventoryItem.helpers({
|
||||
ne1: function(num){
|
||||
return num !== 1;
|
||||
},
|
||||
lt1: function(num) {
|
||||
return num < 1;
|
||||
},
|
||||
hidden: function(){
|
||||
return Session.equals("inventory.dragItemId", this._id) ? "hidden" : null;
|
||||
},
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
</div>
|
||||
{{#if description}}
|
||||
<hr class="vertMargin">
|
||||
<div class="prewrap">{{description}}</div>
|
||||
<div class="pre-wrap">{{evaluateString charId description}}</div>
|
||||
{{/if}}
|
||||
{{> effectsViewList charId=charId parentId=_id}}
|
||||
{{> attacksViewList charId=charId parentId=_id}}
|
||||
@@ -28,10 +28,25 @@
|
||||
<template name="itemEdit">
|
||||
<paper-input class="fullwidth" id="itemNameInput" label="Name" floatinglabel value={{name}}></paper-input>
|
||||
<div layout horizontal wrap>
|
||||
<paper-input-decorator label="Quantity" floatinglabel>
|
||||
<input id="quantityInput" type="number" value={{quantity}}>
|
||||
<paper-input-decorator label="Quantity"
|
||||
floatinglabel
|
||||
style="width: 80px">
|
||||
<input id="quantityInput"
|
||||
type="number"
|
||||
value={{quantity}}>
|
||||
</paper-input-decorator>
|
||||
{{# if ne1 quantity}}<paper-input flex id="itemPluralInput" label="Plural Name" floatinglabel value={{plural}}></paper-input>{{/if}}
|
||||
{{# if ne1 quantity}}
|
||||
<paper-input flex id="itemPluralInput"
|
||||
label="Plural Name"
|
||||
floatinglabel
|
||||
value={{plural}}></paper-input>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div center horizontal layout>
|
||||
<div class="padded">Show increment buttons</div>
|
||||
<paper-checkbox id="incrementCheckbox"
|
||||
checked={{settings.showIncrement}}>
|
||||
</paper-checkbox>
|
||||
</div>
|
||||
|
||||
<hr class="vertMargin">
|
||||
@@ -53,7 +68,9 @@
|
||||
</div>
|
||||
<div center horizontal layout>
|
||||
<div class="padded">Requires Attunement</div>
|
||||
<paper-checkbox id="attunementCheckbox" checked={{requiresAttunement}}></paper-checkbox>
|
||||
<paper-checkbox id="attunementCheckbox"
|
||||
checked={{requiresAttunement}}>
|
||||
</paper-checkbox>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -50,7 +50,7 @@ Template.itemEdit.onRendered(function(){
|
||||
Template.itemEdit.helpers({
|
||||
ne1: function(num){
|
||||
return num != 1;
|
||||
}
|
||||
},
|
||||
});
|
||||
|
||||
Template.itemEdit.events({
|
||||
@@ -87,6 +87,10 @@ Template.itemEdit.events({
|
||||
Meteor.call("unequipItem", this._id, this.charId);
|
||||
}
|
||||
},
|
||||
"change #incrementCheckbox": function(event){
|
||||
var value = event.currentTarget.checked;
|
||||
Items.update(this._id, {$set: {"settings.showIncrement": value}});
|
||||
},
|
||||
"change #attunementCheckbox": function(event){
|
||||
var value = event.currentTarget.checked;
|
||||
Items.update(this._id, {$set: {requiresAttunement: value}});
|
||||
|
||||
@@ -3,6 +3,9 @@ Template.classDialog.onRendered(function(){
|
||||
});
|
||||
|
||||
Template.classDialog.events({
|
||||
"color-change": function(event, instance){
|
||||
Classes.update(instance.data.classId, {$set: {color: event.color}});
|
||||
},
|
||||
"tap #deleteButton": function(event, instance){
|
||||
Classes.softRemoveNode(instance.data.classId);
|
||||
GlobalUI.deletedToast(instance.data.classId, "Classes", "Class");
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
<template name="experienceDialog">
|
||||
{{#with experience}}
|
||||
{{#baseDialog title=name class=colorClass hideColor="true" startEditing=../startEditing}}
|
||||
{{#baseDialog title=name class=color hideColor="true" startEditing=../startEditing}}
|
||||
<div horizontal layout center-justified class= "display2">
|
||||
{{value}}
|
||||
</div>
|
||||
{{#if description}}
|
||||
<hr class="vertMargin">
|
||||
<div class="prewrap">{{description}}</div>
|
||||
<div class="pre-wrap">{{description}}</div>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div horizontal layout>
|
||||
|
||||
@@ -1,6 +1,11 @@
|
||||
Template.experienceDialog.helpers({
|
||||
feature: function(){
|
||||
return Features.findOne(this.featureId);
|
||||
experience: function(){
|
||||
Experiences.findOne(this.experienceId);
|
||||
return Experiences.findOne(this.experienceId);
|
||||
},
|
||||
color: function() {
|
||||
var char = Characters.findOne(this.charId, {fields: {color: 1}});
|
||||
if (char) return getColorClass(char.color);
|
||||
},
|
||||
});
|
||||
|
||||
@@ -27,10 +32,3 @@ Template.experienceDialog.events({
|
||||
Experiences.update(this._id, {$set: {description: value}});
|
||||
},
|
||||
});
|
||||
|
||||
Template.experienceDialog.helpers({
|
||||
experience: function(){
|
||||
Experiences.findOne(this.experienceId);
|
||||
return Experiences.findOne(this.experienceId);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1,67 +1,91 @@
|
||||
<template name="journal">
|
||||
<div fit>
|
||||
<div id="journal" class="scroll-y" fit>
|
||||
<div class="containers">
|
||||
<div class="column-container">
|
||||
<!--Experience Table-->
|
||||
<paper-shadow class="card container experiencesCard" hero-id="main" {{detailHero}}>
|
||||
<div class="whiteTop" hero-id="toolbar" layout horizontal center {{detailHero}}>
|
||||
<div class="containerName subhead" flex>Experience</div>
|
||||
<div class="subhead">{{experience}} XP</div>
|
||||
<paper-shadow class="card experiencesCard"
|
||||
hero-id="main" {{detailHero}}>
|
||||
<div class="top white subhead"
|
||||
hero-id="toolbar" {{detailHero}}
|
||||
layout horizontal center>
|
||||
<div flex>Experience</div>
|
||||
<div >{{experience}} XP</div>
|
||||
<paper-icon-button class="black54" id="addXP" icon="add"></paper-icon-button>
|
||||
</div>
|
||||
<div class="containerMain experiences">
|
||||
<div class="bottom list">
|
||||
{{#each experiences}}
|
||||
<div class="itemSlot">
|
||||
<paper-item class="inventoryItem experience" hero-id="main" {{detailHero}} layout horizontal>
|
||||
<div flex>{{name}}</div><div class="xpValue">{{value}}</div>
|
||||
</paper-item>
|
||||
<div class="item-slot">
|
||||
<div class="item experience"
|
||||
hero-id="main" {{detailHero}}
|
||||
layout horizontal center>
|
||||
<div flex>{{name}}</div>
|
||||
<div class="xpValue">{{value}}</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{#if moreExperiencesOrCollapse}}
|
||||
<div class="containerFoot" layout="" horizontal="" center="" end-justified="">
|
||||
<paper-button id="moreExperiences" disabled={{notMoreExperiences}}>Load More</paper-button>
|
||||
<paper-button id="lessExperiences" disabled={{cantCollapse}}>Collapse</paper-button>
|
||||
<div layout horizontal center end-justified>
|
||||
<paper-button id="moreExperiences"
|
||||
disabled={{notMoreExperiences}}>
|
||||
Load More
|
||||
</paper-button>
|
||||
<paper-button id="lessExperiences"
|
||||
disabled={{cantCollapse}}>
|
||||
Collapse
|
||||
</paper-button>
|
||||
</div>
|
||||
{{/if}}
|
||||
</paper-shadow>
|
||||
<!--Class Table-->
|
||||
<paper-shadow class="card container" hero-id="main" {{detailHero}}>
|
||||
<div class="whiteTop" hero-id="toolbar" layout horizontal center {{detailHero}}>
|
||||
<paper-shadow class="card"
|
||||
hero-id="main" {{detailHero}}>
|
||||
<div class="white top"
|
||||
hero-id="toolbar" {{detailHero}}
|
||||
layout horizontal center>
|
||||
<div flex>
|
||||
<div class="containerName subhead">Level {{level}}</div>
|
||||
<div class="containerName subhead">
|
||||
Level {{level}}
|
||||
</div>
|
||||
{{#if nextLevelXP}}
|
||||
<div class="caption">
|
||||
Next Level: {{nextLevelXP}}XP
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
<paper-icon-button class="black54" id="addClassButton" icon="add"></paper-icon-button>
|
||||
<paper-icon-button class="black54"
|
||||
id="addClassButton"
|
||||
icon="add">
|
||||
</paper-icon-button>
|
||||
</div>
|
||||
<div class="containerMain experiences">
|
||||
<div class="itemSlot">
|
||||
<paper-item class="inventoryItem race" hero-id="main" {{detailHero "race" _id}} layout horizontal>
|
||||
<div class="bottom list">
|
||||
<div class="item-slot">
|
||||
<div class="item race"
|
||||
hero-id="main" {{detailHero "race" _id}}
|
||||
layout horizontal center>
|
||||
{{race}}
|
||||
</paper-item>
|
||||
</div>
|
||||
</div>
|
||||
{{#each classes}}
|
||||
<div class="itemSlot">
|
||||
<paper-item class="inventoryItem class" hero-id="main" {{detailHero}} layout horizontal>
|
||||
<div class="item-slot">
|
||||
<div class="item class"
|
||||
hero-id="main" {{detailHero}}
|
||||
layout horizontal center>
|
||||
{{name}} {{level}}
|
||||
</paper-item>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</paper-shadow>
|
||||
<!--Notes-->
|
||||
{{#each notes}}
|
||||
<paper-shadow class="card container" hero-id="main" {{detailHero}}>
|
||||
<div class="containerTop {{colorClass}} noteTop" hero-id="toolbar" layout horizontal center {{detailHero}}>
|
||||
<div flex>
|
||||
<div class="containerName subhead">{{name}}</div>
|
||||
</div>
|
||||
<paper-shadow class="card" hero-id="main" {{detailHero}}>
|
||||
<div class="top {{colorClass}} noteTop subhead"
|
||||
hero-id="toolbar" {{detailHero}}
|
||||
layout horizontal center>
|
||||
{{name}}
|
||||
</div>
|
||||
<div class="containerMain preline">{{description}}</div>
|
||||
<div class="bottom text">{{description}}</div>
|
||||
</paper-shadow>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
||||
@@ -1,18 +1,30 @@
|
||||
<template name="noteDialog">
|
||||
{{#with note}}
|
||||
{{#baseDialog title=name class=colorClass startEditing=../startEditing}}
|
||||
<div class="prewrap">{{description}}</div>
|
||||
<div class="pre-wrap">{{description}}</div>
|
||||
{{else}}
|
||||
<!--Name-->
|
||||
<div horizontal layout>
|
||||
<paper-input id="noteNameInput" label="Name" floatinglabel value={{name}} flex></paper-input>
|
||||
</div>
|
||||
<!--Description-->
|
||||
<paper-input-decorator label="Description" floatinglabel layout vertical>
|
||||
<paper-autogrow-textarea>
|
||||
<textarea id="noteDescriptionInput" value={{description}}></textarea>
|
||||
</paper-autogrow-textarea>
|
||||
</paper-input-decorator>
|
||||
{{> noteDialogEdit}}
|
||||
{{/baseDialog}}
|
||||
{{/with}}
|
||||
</template>
|
||||
|
||||
<template name="noteDialogEdit">
|
||||
<!--Name-->
|
||||
<div horizontal layout>
|
||||
<paper-input id="noteNameInput"
|
||||
label="Name"
|
||||
floatinglabel
|
||||
value={{name}}
|
||||
flex>
|
||||
</paper-input>
|
||||
</div>
|
||||
<!--Description, formatting this nicely breaks it, leave it as is-->
|
||||
<paper-input-decorator label="Description"
|
||||
floatinglabel
|
||||
layout vertical>
|
||||
<paper-autogrow-textarea>
|
||||
<textarea id="noteDescriptionInput"
|
||||
value={{description}}></textarea>
|
||||
</paper-autogrow-textarea>
|
||||
</paper-input-decorator>
|
||||
</template>
|
||||
@@ -1,5 +1,7 @@
|
||||
Template.noteDialog.onRendered(function(){
|
||||
updatePolymerInputs(this);
|
||||
Template.noteDialog.helpers({
|
||||
note: function(){
|
||||
return Notes.findOne(this.noteId);
|
||||
}
|
||||
});
|
||||
|
||||
Template.noteDialog.events({
|
||||
@@ -11,6 +13,13 @@ Template.noteDialog.events({
|
||||
GlobalUI.deletedToast(instance.data.noteId, "Notes", "Note");
|
||||
GlobalUI.closeDetail();
|
||||
},
|
||||
});
|
||||
|
||||
Template.noteDialogEdit.onRendered(function(){
|
||||
updatePolymerInputs(this);
|
||||
});
|
||||
|
||||
Template.noteDialogEdit.events({
|
||||
"change #noteNameInput, input #noteNameInput": function(event){
|
||||
var value = event.currentTarget.value;
|
||||
Notes.update(this._id, {$set: {name: value}});
|
||||
@@ -20,9 +29,3 @@ Template.noteDialog.events({
|
||||
Notes.update(this._id, {$set: {description: value}});
|
||||
},
|
||||
});
|
||||
|
||||
Template.noteDialog.helpers({
|
||||
note: function(){
|
||||
return Notes.findOne(this.noteId);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
<template name="raceDialog">
|
||||
{{#baseDialog title="Race" class=colorClass hideColor="true" hideDelete="true" startEditing=startEditing}}
|
||||
{{#baseDialog title="Race" class=color hideColor="true" hideDelete="true" startEditing=startEditing}}
|
||||
<div horizontal layout center-justified class= "display2">
|
||||
{{race}}
|
||||
</div>
|
||||
|
||||
@@ -13,5 +13,9 @@ Template.raceDialog.helpers({
|
||||
race: function(){
|
||||
var char = Characters.findOne(this.charId, {fields: {race: 1}});
|
||||
return char && char.race;
|
||||
}
|
||||
},
|
||||
color: function() {
|
||||
var char = Characters.findOne(this.charId, {fields: {color: 1}});
|
||||
if (char) return getColorClass(char.color);
|
||||
},
|
||||
});
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<template name="persona">
|
||||
<div fit>
|
||||
<div id="persona" class="scroll-y" fit>
|
||||
<div class="containers">
|
||||
<div class="column-container">
|
||||
{{#with characterDetails}}
|
||||
{{#containerCardHelper this}}{{alignment}} {{gender}} {{race}}{{/containerCardHelper}}
|
||||
{{/with}}
|
||||
@@ -11,11 +11,11 @@
|
||||
{{> containerCard characterField "bonds" "Bonds"}}
|
||||
{{> containerCard characterField "flaws" "Flaws"}}
|
||||
{{> containerCard characterField "backstory" "Background"}}
|
||||
<paper-shadow class="card container">
|
||||
<div class="containerTop whiteTop" layout horizontal center>
|
||||
<div class="containerName subhead" flex>Languages</div>
|
||||
<paper-shadow class="card">
|
||||
<div class="white top subhead">
|
||||
Languages
|
||||
</div>
|
||||
<div flex class="containerMain listPadded">
|
||||
<div class="bottom list">
|
||||
{{#each languages}}
|
||||
{{> proficiencyListItem}}
|
||||
{{/each}}
|
||||
@@ -27,14 +27,19 @@
|
||||
</template>
|
||||
|
||||
<template name="containerCard">
|
||||
{{#containerCardHelper this}}{{body}}{{/containerCardHelper}}
|
||||
{{#containerCardHelper this}}{{evaluateString _id body}}{{/containerCardHelper}}
|
||||
</template>
|
||||
|
||||
<template name="containerCardHelper">
|
||||
<paper-shadow class="card container {{class}}" hero-id="main" {{detailHero field ../_id}}>
|
||||
<div class="containerTop {{colorClass}} {{topClass}}" hero-id="toolbar" layout horizontal center {{detailHero field ../_id}}>
|
||||
<div class="containerName subhead" hero-id="title" flex {{detailHero field ../_id}}>{{title}}</div>
|
||||
<paper-shadow class="card {{class}}"
|
||||
hero-id="main" {{detailHero field ../_id}}>
|
||||
<div class="top subhead {{colorClass}} {{topClass}}"
|
||||
hero-id="toolbar" {{detailHero field ../_id}}>
|
||||
<div class="subhead" flex
|
||||
hero-id="title" {{detailHero field ../_id}}>
|
||||
{{title}}
|
||||
</div>
|
||||
</div>
|
||||
<div flex class="containerMain prewrap">{{> UI.contentBlock}}</div>
|
||||
<div class="bottom text">{{> UI.contentBlock}}</div>
|
||||
</paper-shadow>
|
||||
</template>
|
||||
@@ -1,6 +1,6 @@
|
||||
<template name="textDialog">
|
||||
{{#baseDialog title=title class=colorClass hideColor="true" hideDelete="true" startEditing=startEditing}}
|
||||
<div class="prewrap">{{value}}</div>
|
||||
<div class="pre-wrap">{{evaluateString charId value}}</div>
|
||||
{{else}}
|
||||
{{> textDialogEdit}}
|
||||
{{/baseDialog}}
|
||||
|
||||
@@ -1,8 +1,11 @@
|
||||
<template name="proficiencyListItem">
|
||||
<div class="itemSlot">
|
||||
<paper-item noink class="white proficiencyItem" hero-id="main" {{detailHero}}>
|
||||
<core-icon icon="{{profIcon}}" class="black54"></core-icon>
|
||||
<div class="sideMargin">{{getName}}</div>
|
||||
</paper-item>
|
||||
<div class="item-slot">
|
||||
<div class="proficiency item small"
|
||||
hero-id="main" {{detailHero}}
|
||||
layout horizontal center>
|
||||
<core-icon icon="{{profIcon}}"
|
||||
style="margin-right: 16px;"></core-icon>
|
||||
<div flex>{{getName}}</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
@@ -14,7 +14,7 @@ Template.proficiencyListItem.helpers({
|
||||
});
|
||||
|
||||
Template.proficiencyListItem.events({
|
||||
"tap .proficiencyItem": function(event, instance){
|
||||
"tap .proficiency": function(event, instance){
|
||||
openParentDialog(this.parent, this.charId, this._id);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
<span class="body2">Duration: </span><span>{{duration}}</span>
|
||||
</div>
|
||||
</div>
|
||||
<div class="prewrap">{{description}}</div>
|
||||
<div class="pre-wrap">{{evaluateString charId description}}</div>
|
||||
</template>
|
||||
|
||||
<template name="spellEdit">
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
{{/if}}
|
||||
</div>
|
||||
<hr class="vertMargin">
|
||||
<div class="prewrap">{{description}}</div>
|
||||
<div class="pre-wrap">{{evaluateString charId description}}</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<!--Name-->
|
||||
|
||||
@@ -1,84 +1,120 @@
|
||||
<template name="spells">
|
||||
<div fit>
|
||||
<div id="spells" class="scroll-y" fit>
|
||||
<div class="spellsContainer" layout horizontal start wrap>
|
||||
<div style="padding: 4px;"
|
||||
layout horizontal start wrap>
|
||||
{{#if hasSlots}}
|
||||
<paper-shadow class="card container spellSlotContainer" hero-id="main" {{detailHero}}>
|
||||
<div class="containerTop whiteTop" layout horizontal center>
|
||||
<div class="containerName subhead" hero-id="title" flex>Spell Slots</div>
|
||||
<paper-shadow class="card"
|
||||
style="margin: 4px;"
|
||||
hero-id="main" {{detailHero}}>
|
||||
<div class="white top subhead"
|
||||
layout horizontal center>
|
||||
Spell Slots
|
||||
</div>
|
||||
<div flex class="containerMain">
|
||||
<div class="bottom list">
|
||||
{{#each levels}}{{#if showSlots ..}}
|
||||
<div class="itemSlot">
|
||||
<paper-item class="inventoryItem spellSlot" hero-id="main" {{detailHero slotStatName ../_id}} layout horizontal>
|
||||
<div class="slotName">
|
||||
<div class="item-slot">
|
||||
<div class="item spellSlot"
|
||||
hero-id="main" {{detailHero slotStatName ../_id}}
|
||||
layout horizontal center>
|
||||
<div style="margin-right: 16px">
|
||||
{{name}}
|
||||
</div>
|
||||
<div flex layout horizontal center>
|
||||
{{#each slotBubbles ..}}
|
||||
<paper-icon-button class="slotBubble" icon={{icon}} disabled={{disabled}}></paper-icon-button>
|
||||
<paper-icon-button class="slotBubble"
|
||||
icon={{icon}}
|
||||
disabled={{disabled}}>
|
||||
</paper-icon-button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</paper-item>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}{{/each}}
|
||||
</div>
|
||||
</paper-shadow>
|
||||
{{/if}}
|
||||
{{#each spellLists}}
|
||||
<paper-shadow class="card container spellList" hero-id="main" {{detailHero}} flex>
|
||||
<div class="containerTop {{colorClass}}" hero-id="toolbar" layout horizontal center {{detailHero}}>
|
||||
<paper-shadow class="card spellList" flex
|
||||
hero-id="main" {{detailHero}}
|
||||
style="margin: 4px;">
|
||||
<div class="top {{colorClass}}"
|
||||
hero-id="toolbar" {{detailHero}}
|
||||
layout horizontal center>
|
||||
<div flex>
|
||||
<div class="containerName subhead">{{name}}</div>
|
||||
<div class="subhead">{{name}}</div>
|
||||
<div class="caption">
|
||||
{{#if saveDC}}
|
||||
Save DC: {{evaluate charId saveDC}}
|
||||
<div style="width: 16px; display: inline-block;"></div>
|
||||
<span style="margin-right: 16px;">
|
||||
Save DC: {{evaluate charId saveDC}}
|
||||
</span>
|
||||
{{/if}}
|
||||
{{#if attackBonus}}
|
||||
Attack Bonus: {{evaluateSigned charId attackBonus}}
|
||||
<span>
|
||||
Attack Bonus: {{evaluateSigned charId attackBonus}}
|
||||
</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{#if settings.showUnprepared}}
|
||||
{{#if maxPrepared}}<div class="subhead">{{numPrepared}} / {{evaluate charId maxPrepared}}</div>{{/if}}
|
||||
<core-tooltip label="Done" position="left">
|
||||
<paper-icon-button class="finishPrep" icon="done"></paper-icon-button>
|
||||
</core-tooltip>
|
||||
{{#if maxPrepared}}
|
||||
<div class="subhead">
|
||||
{{numPrepared}} / {{evaluate charId maxPrepared}}
|
||||
</div>
|
||||
{{/if}}
|
||||
<core-tooltip label="Done"
|
||||
position="left">
|
||||
<paper-icon-button class="finishPrep"
|
||||
icon="done">
|
||||
</paper-icon-button>
|
||||
</core-tooltip>
|
||||
{{else}}
|
||||
<core-tooltip label="Change prepared spells" position="left">
|
||||
<paper-icon-button class="prepSpells" icon="book"></paper-icon-button>
|
||||
<core-tooltip label="Change prepared spells"
|
||||
position="left">
|
||||
<paper-icon-button class="prepSpells"
|
||||
icon="book">
|
||||
</paper-icon-button>
|
||||
</core-tooltip>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="containerMain">
|
||||
<div class="bottom list column-container">
|
||||
{{#each levels}}
|
||||
<div class="spellLevel">
|
||||
{{#if spellCount .. ../../_id}}
|
||||
<div class="list-subhead" layout horizontal center>
|
||||
<div class="subhead">
|
||||
{{name}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#each spells ../_id ../../_id}}
|
||||
{{#if showSpell ../../settings.showUnprepared}}
|
||||
<div class="itemSlot">
|
||||
<paper-item class="inventoryItem spell" hero-id="main" {{detailHero}}
|
||||
layout horizontal center>
|
||||
<!--disabled={{cantCast ../level ../../..}} to grey out spells above highest usable slot-->
|
||||
<div class="item-slot">
|
||||
<div class="tall spell item"
|
||||
hero-id="main" {{detailHero}}
|
||||
layout horizontal center>
|
||||
<core-icon icon="social:whatshot"
|
||||
style="color: {{hexColor color}};"
|
||||
style="color: {{hexColor color}};
|
||||
margin-right: 16px;"
|
||||
></core-icon>
|
||||
<div flex layout vertical>
|
||||
<div>{{name}}</div>
|
||||
<div class="caption">
|
||||
{{school}} {{castingTime}}
|
||||
{{#if ritual}}(ritual){{/if}}{{#if spellComponents}} - {{spellComponents}}{{/if}}
|
||||
{{school}}
|
||||
{{castingTime}}
|
||||
{{#if ritual}}
|
||||
(ritual)
|
||||
{{/if}}
|
||||
{{#if spellComponents}}
|
||||
- {{spellComponents}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{#if ../../settings.showUnprepared}}
|
||||
<paper-checkbox class="preparedCheckbox" checked={{isPrepared}} disabled={{cantUnprepare}}></paper-checkbox>
|
||||
<paper-checkbox class="preparedCheckbox"
|
||||
checked={{isPrepared}}
|
||||
disabled={{cantUnprepare}}>
|
||||
</paper-checkbox>
|
||||
{{/if}}
|
||||
</paper-item>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
@@ -92,9 +128,19 @@
|
||||
</div>
|
||||
</div>
|
||||
{{#if canEditCharacter _id}}
|
||||
<paper-fab-menu id="inventoryAddMenu" icon="add" closeIcon="close" duration="0.3">
|
||||
<paper-fab-menu-item id="addSpell" icon="note-add" color="#d23f31" tooltip="Spell"></paper-fab-menu-item>
|
||||
<paper-fab-menu-item id="addSpellList" icon="work" color="#d23f31" tooltip="Spell List"></paper-fab-menu-item>
|
||||
</paper-fab-menu>
|
||||
{{#fabMenu}}
|
||||
<core-tooltip label="New spell list" position="left">
|
||||
<paper-fab icon="work"
|
||||
class="addSpellList"
|
||||
mini>
|
||||
</paper-fab>
|
||||
</core-tooltip>
|
||||
<core-tooltip label="New spell" position="left">
|
||||
<paper-fab icon="note-add"
|
||||
class="addSpell"
|
||||
mini>
|
||||
</paper-fab>
|
||||
</core-tooltip>
|
||||
{{/fabMenu}}
|
||||
{{/if}}
|
||||
</template>
|
||||
@@ -170,7 +170,7 @@ Template.spells.events({
|
||||
heroId: charId + stat,
|
||||
});
|
||||
},
|
||||
"tap .containerTop": function(event){
|
||||
"tap .spellList .top": function(event){
|
||||
GlobalUI.setDetail({
|
||||
template: "spellListDialog",
|
||||
data: {spellListId: this._id, charId: this.charId},
|
||||
@@ -184,7 +184,7 @@ Template.spells.events({
|
||||
heroId: this._id,
|
||||
});
|
||||
},
|
||||
"tap #addSpellList": function(event){
|
||||
"tap .addSpellList": function(event){
|
||||
var charId = this.charId;
|
||||
SpellLists.insert({
|
||||
name: "New SpellList",
|
||||
@@ -201,7 +201,7 @@ Template.spells.events({
|
||||
}
|
||||
});
|
||||
},
|
||||
"tap #addSpell": function(event){
|
||||
"tap .addSpell": function(event){
|
||||
var charId = this.charId;
|
||||
var listId = SpellLists.findOne({charId: this._id})._id;
|
||||
Spells.insert({
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
.card.double {
|
||||
display: flex;
|
||||
}
|
||||
|
||||
.card.double > div{
|
||||
vertical-align: top;
|
||||
padding: 16px;
|
||||
}
|
||||
|
||||
.abilityScore {
|
||||
width: 70px;
|
||||
text-align: center;
|
||||
background-color: #D50000;
|
||||
padding: 16px;
|
||||
position: relative;
|
||||
border-radius: 2px 0 0 2px;
|
||||
}
|
||||
|
||||
#stats .card {
|
||||
padding: 0;
|
||||
}
|
||||
|
||||
.abilityCardRight {
|
||||
flex-grow: 1;
|
||||
padding-right: 0;
|
||||
}
|
||||
|
||||
.abilityCardRight hr{
|
||||
margin: 8px 0 8px -16px;
|
||||
}
|
||||
|
||||
.abilityCardRight h1{
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
@@ -1,122 +1,14 @@
|
||||
<template name="abilityMiniCard">
|
||||
<paper-shadow class="card double abilityMiniCard"
|
||||
hero-id="main" {{detailHero ability ../_id}}>
|
||||
<div class="abilityScore white-text {{color}}"
|
||||
<paper-shadow class="card abilityMiniCard clickable"
|
||||
hero-id="main" {{detailHero ability ../_id}}
|
||||
layout horizontal>
|
||||
<div class="left white-text {{color}}"
|
||||
hero-id="toolbar" {{detailHero ability ../_id}}>
|
||||
<h1 class="display1">{{../attributeValue ability}}</h1>
|
||||
<h2>{{../abilityMod ability}}</h2>
|
||||
<div class="display1">{{../attributeValue ability}}</div>
|
||||
<div class="title">{{../abilityMod ability}}</div>
|
||||
</div>
|
||||
<div class="abilityCardRight subhead" layout horizontal center>
|
||||
<div class="right subhead" layout horizontal center>
|
||||
{{title}}
|
||||
</div>
|
||||
<paper-ripple fit></paper-ripple>
|
||||
</paper-shadow>
|
||||
</template>
|
||||
|
||||
<template name="strengthCard">
|
||||
<paper-shadow class="card double">
|
||||
<div class="abilityScore red white-text">
|
||||
{{> ripple color="#eee"}}
|
||||
<h1 class="display1">{{attributeValue "strength"}}</h1>
|
||||
<h2>{{abilityMod "strength"}}</h2>
|
||||
</div>
|
||||
<div class="abilityCardRight">
|
||||
<h1>Strength</h1>
|
||||
{{> skillRow name="Save" skill="strengthSave"}}
|
||||
<hr>
|
||||
{{> skillRow name="Athletics" skill="athletics"}}
|
||||
</div>
|
||||
</paper-shadow>
|
||||
</template>
|
||||
|
||||
<template name="dexterityCard">
|
||||
<paper-shadow class="card double">
|
||||
<div class="abilityScore green white-text">
|
||||
{{> ripple color="#eee"}}
|
||||
<h1 class="display1">{{attributeValue "dexterity"}}</h1>
|
||||
<h2>{{abilityMod "dexterity"}}</h2>
|
||||
</div>
|
||||
<div class="abilityCardRight">
|
||||
<h1>Dexterity</h1>
|
||||
{{> skillRow name="Save" skill="dexteritySave"}}
|
||||
<hr>
|
||||
{{> skillRow name="Acrobatics" skill="acrobatics"}}
|
||||
{{> skillRow name="Sleight of Hand" skill="sleightOfHand"}}
|
||||
{{> skillRow name="Stealth" skill="stealth"}}
|
||||
</div>
|
||||
</paper-shadow>
|
||||
</template>
|
||||
|
||||
<template name="constitutionCard">
|
||||
<paper-shadow class="card double">
|
||||
<div class="abilityScore deep-orange white-text">
|
||||
{{> ripple color="#eee"}}
|
||||
<h1 class="display1">{{attributeValue "constitution"}}</h1>
|
||||
<h2>{{abilityMod "constitution"}}</h2>
|
||||
</div>
|
||||
<div class="abilityCardRight">
|
||||
<h1>Constitution</h1>
|
||||
{{> skillRow name="Save" skill="constitutionSave"}}
|
||||
<hr>
|
||||
</div>
|
||||
</paper-shadow>
|
||||
</template>
|
||||
|
||||
<template name="intelligenceCard">
|
||||
<paper-shadow class="card double">
|
||||
<div class="abilityScore indigo white-text">
|
||||
{{> ripple color="#eee"}}
|
||||
<h1 class="display1">{{attributeValue "intelligence"}}</h1>
|
||||
<h2>{{abilityMod "intelligence"}}</h2>
|
||||
</div>
|
||||
<div class="abilityCardRight">
|
||||
<h1>Intelligence</h1>
|
||||
{{> skillRow name="Save" skill="intelligenceSave"}}
|
||||
<hr>
|
||||
{{> skillRow name="Arcana" skill="arcana"}}
|
||||
{{> skillRow name="History" skill="history"}}
|
||||
{{> skillRow name="Investigation" skill="investigation"}}
|
||||
{{> skillRow name="Nature" skill="nature"}}
|
||||
{{> skillRow name="Religion" skill="religion"}}
|
||||
</div>
|
||||
</paper-shadow>
|
||||
</template>
|
||||
|
||||
<template name="wisdomCard">
|
||||
<paper-shadow class="card double">
|
||||
<div class="abilityScore purple white-text">
|
||||
{{> ripple color="#eee"}}
|
||||
<h1 class="display1">{{attributeValue "wisdom"}}</h1>
|
||||
<h2>{{abilityMod "wisdom"}}</h2>
|
||||
</div>
|
||||
<div class="abilityCardRight">
|
||||
<h1>Wisdom</h1>
|
||||
{{> skillRow name="Save" skill="wisdomSave"}}
|
||||
<hr>
|
||||
{{> skillRow name="Animal Handling" skill="animalHandling"}}
|
||||
{{> skillRow name="Insight" skill="insight"}}
|
||||
{{> skillRow name="Medicine" skill="medicine"}}
|
||||
{{> skillRow name="Perception" skill="perception" showPassive="true"}}
|
||||
{{> skillRow name="Survival" skill="survival"}}
|
||||
</div>
|
||||
</paper-shadow>
|
||||
</template>
|
||||
|
||||
<template name="charismaCard">
|
||||
<paper-shadow class="card double">
|
||||
<div class="abilityScore pink white-text">
|
||||
{{> ripple color="#eee"}}
|
||||
<h1 class="display1">{{attributeValue "charisma"}}</h1>
|
||||
<h2>{{abilityMod "charisma"}}</h2>
|
||||
</div>
|
||||
<div class="abilityCardRight">
|
||||
<h1>Charisma</h1>
|
||||
{{> skillRow name="Save" skill="charismaSave"}}
|
||||
<hr>
|
||||
{{> skillRow name="Deception" skill="deception"}}
|
||||
{{> skillRow name="Intimidation" skill="intimidation"}}
|
||||
{{> skillRow name="Performance" skill="performance"}}
|
||||
{{> skillRow name="Persuasion" skill="persuasion"}}
|
||||
</div>
|
||||
</paper-shadow>
|
||||
</template>
|
||||
@@ -1,6 +1,6 @@
|
||||
<!-- needs name, char, and statName -->
|
||||
<template name="attributeDialog">
|
||||
{{#baseDialog title=name class=colorClass hideEdit=true}}
|
||||
{{#baseDialog title=name class=color hideEdit=true}}
|
||||
{{> attributeDialogView}}
|
||||
{{/baseDialog}}
|
||||
</template>
|
||||
@@ -23,7 +23,7 @@
|
||||
{{#each baseEffects}}
|
||||
<tr>
|
||||
<td>{{sourceName}}</td>
|
||||
<td>{{signedString statValue}}</td>
|
||||
<td>Base: {{statValue}}</td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
{{#each addEffects}}
|
||||
@@ -35,7 +35,7 @@
|
||||
{{#each mulEffects}}
|
||||
<tr>
|
||||
<td>{{sourceName}}</td>
|
||||
<td>×{{statValue}}</td>
|
||||
<td>× {{statValue}}</td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
{{#each minEffects}}
|
||||
|
||||
@@ -93,6 +93,14 @@ var abilities = {
|
||||
charisma: {name: "Charisma"},
|
||||
};
|
||||
|
||||
Template.attributeDialog.helpers({
|
||||
color: function(){
|
||||
if (this.color) return this.color + " white-text";
|
||||
var char = Characters.findOne(this.charId, {fields: {color: 1}});
|
||||
if (char) return getColorClass(char.color);
|
||||
},
|
||||
});
|
||||
|
||||
Template.attributeDialogView.helpers({
|
||||
or: function(a, b, c){
|
||||
return a || b || c;
|
||||
@@ -106,27 +114,27 @@ Template.attributeDialogView.helpers({
|
||||
},
|
||||
baseEffects: function(){
|
||||
return Effects.find(
|
||||
{charId: this.charId, stat: this.statName, operation: "base"}
|
||||
{charId: this.charId, stat: this.statName, operation: "base", enabled: true}
|
||||
);
|
||||
},
|
||||
addEffects: function(){
|
||||
return Effects.find(
|
||||
{charId: this.charId, stat: this.statName, operation: "add"}
|
||||
{charId: this.charId, stat: this.statName, operation: "add", enabled: true}
|
||||
);
|
||||
},
|
||||
mulEffects: function(){
|
||||
return Effects.find(
|
||||
{charId: this.charId, stat: this.statName, operation: "mul"}
|
||||
{charId: this.charId, stat: this.statName, operation: "mul", enabled: true}
|
||||
);
|
||||
},
|
||||
minEffects: function(){
|
||||
return Effects.find(
|
||||
{charId: this.charId, stat: this.statName, operation: "min"}
|
||||
{charId: this.charId, stat: this.statName, operation: "min", enabled: true}
|
||||
);
|
||||
},
|
||||
maxEffects: function(){
|
||||
return Effects.find(
|
||||
{charId: this.charId, stat: this.statName, operation: "max"}
|
||||
{charId: this.charId, stat: this.statName, operation: "max", enabled: true}
|
||||
);
|
||||
},
|
||||
attributeBase: function(){
|
||||
|
||||
@@ -0,0 +1,39 @@
|
||||
<template name="strengthDialog">
|
||||
{{#baseDialog title=name class=color hideEdit=true}}
|
||||
{{> attributeDialogView}}
|
||||
<hr class="vertMargin">
|
||||
<div>
|
||||
<div class="title padded">Carrying</div>
|
||||
{{> carryCapacityTable}}
|
||||
<div class="title padded">Jumping</div>
|
||||
<table class="strengthTable">
|
||||
<tr>
|
||||
<td>Running long jump</td>
|
||||
<td>{{evaluate charId "strength"}} feet</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Standing long jump</td>
|
||||
<td>{{evaluate charId "floor(strength/2)"}} feet</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Running high jump</td>
|
||||
<td>{{evaluate charId "3 + strengthMod"}} feet</td>
|
||||
<td class="caption">
|
||||
Can reach a ledge as high as
|
||||
{{evaluate charId "3 + strengthMod"}} feet
|
||||
+ 1.5× your height
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Standing high jump</td>
|
||||
<td>{{evaluate charId "floor((3 + strengthMod)/2)"}} feet</td>
|
||||
<td class="caption">
|
||||
Can reach a ledge as high as
|
||||
{{evaluate charId "floor((3 + strengthMod)/2)"}} feet
|
||||
+ 1.5× your height
|
||||
</td>
|
||||
</tr>
|
||||
</table>
|
||||
</div>
|
||||
{{/baseDialog}}
|
||||
</template>
|
||||
@@ -0,0 +1,7 @@
|
||||
Template.strengthDialog.helpers({
|
||||
color: function(){
|
||||
if (this.color) return this.color + " white-text";
|
||||
var char = Characters.findOne(this.charId, {fields: {color: 1}});
|
||||
if (char) return getColorClass(char.color);
|
||||
},
|
||||
});
|
||||
@@ -0,0 +1,28 @@
|
||||
<template name="carryCapacityTable">
|
||||
<table class="carryCapacityTable strengthTable">
|
||||
<tr>
|
||||
<td>Encumbered</td>
|
||||
<td>>{{evaluate charId "strength * 5"}}lbs</td>
|
||||
<td class="caption">Variant rule, encumbered characters move 10 feet slower</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Heavily encumbered</td>
|
||||
<td>>{{evaluate charId "strength * 10"}}lbs</td>
|
||||
<td class="caption">
|
||||
Variant rule, heavily encumbered characters move 20 feet slower and have disadvantage on ability checks, attack rolls, and saving thows that use Strength, Dexterity, or Constitution
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Over Encumbered</td>
|
||||
<td>>{{evaluate charId "strength * 15"}}lbs</td>
|
||||
<td class="caption">
|
||||
Characters that can only just lift, push or drag their current load can only move at 5 feet.
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td>Push, drag or lift maximum</td>
|
||||
<td>{{evaluate charId "strength * 30"}}lbs</td>
|
||||
<td class="caption"></td>
|
||||
</tr>
|
||||
</table>
|
||||
</template>
|
||||
@@ -2,19 +2,21 @@
|
||||
<paper-shadow class="card container healthCard"
|
||||
hero-id="main" {{detailHero "hitPoints" _id}}
|
||||
layout horizontal wrap>
|
||||
<div class="green white-text subhead padded leftRound"
|
||||
<div class="green white-text subhead left"
|
||||
hero-id="toolbar" {{detailHero "hitPoints" _id}}
|
||||
layout vertical center>
|
||||
layout vertical center center-justified>
|
||||
<div class="hitPointTitle clickable">Hit Points</div>
|
||||
<paper-icon-button class="white54" id="addTempHP" icon="add"></paper-icon-button>
|
||||
</div>
|
||||
<div class="padded" flex layout vertical center-justified style="min-width: 180px;">
|
||||
<paper-slider id="hitPointSlider"
|
||||
value={{attributeValue "hitPoints"}}
|
||||
max={{attributeBase "hitPoints"}}
|
||||
editable pin
|
||||
role="slider"
|
||||
></paper-slider>
|
||||
<div class="right" flex layout vertical center-justified style="min-width: 180px;">
|
||||
<div layout horizontal>
|
||||
<paper-slider id="hitPointSlider"
|
||||
value={{attributeValue "hitPoints"}}
|
||||
max={{attributeBase "hitPoints"}}
|
||||
editable pin
|
||||
role="slider"
|
||||
></paper-slider>
|
||||
</div>
|
||||
{{#each tempHitPoints}}
|
||||
<div>
|
||||
{{name}}
|
||||
|
||||
@@ -1,10 +1,20 @@
|
||||
<template name="hitDice">
|
||||
{{#if ../attributeBase name}}
|
||||
<paper-shadow class="card container" hero-id="main" {{detailHero name ../_id}} layout horizontal>
|
||||
<div class="containerLeft green" layout horizontal hero-id="toolbar" {{detailHero name ../_id}}>
|
||||
<div class="resourceButtons">
|
||||
<paper-icon-button class="resourceUp" icon="arrow-drop-up" disabled={{cantIncrement}}></paper-icon-button>
|
||||
<paper-icon-button class="resourceDown" icon="arrow-drop-down" disabled={{cantDecrement}}></paper-icon-button>
|
||||
<paper-shadow class="card hit-dice" hero-id="main"
|
||||
{{detailHero name ../_id}}
|
||||
layout horizontal>
|
||||
<div class="left green display1 white-text"
|
||||
hero-id="toolbar" {{detailHero name ../_id}}
|
||||
layout horizontal>
|
||||
<div>
|
||||
<paper-icon-button class="resourceUp"
|
||||
icon="arrow-drop-up"
|
||||
disabled={{cantIncrement}}>
|
||||
</paper-icon-button>
|
||||
<paper-icon-button class="resourceDown"
|
||||
icon="arrow-drop-down"
|
||||
disabled={{cantDecrement}}>
|
||||
</paper-icon-button>
|
||||
</div>
|
||||
<div class="resourceValue" layout vertical center>
|
||||
<div>
|
||||
@@ -15,9 +25,8 @@
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="containerRight clickable" flex relative horizontal layout center>
|
||||
<div class="right clickable" flex relative horizontal layout center>
|
||||
Hit Dice
|
||||
<paper-ripple fit></paper-ripple>
|
||||
</div>
|
||||
</paper-shadow>
|
||||
{{/if}}
|
||||
|
||||
@@ -25,12 +25,17 @@ Template.hitDice.events({
|
||||
Characters.update(this.char._id, modifier, {validate: false});
|
||||
}
|
||||
},
|
||||
"tap .containerRight": function() {
|
||||
"tap .right": function() {
|
||||
var charId = Template.parentData()._id;
|
||||
var title = "d" + this.diceNum + " Hit Dice";
|
||||
GlobalUI.setDetail({
|
||||
template: "attributeDialog",
|
||||
data: {name: title, statName: this.name, charId: charId},
|
||||
data: {
|
||||
name: title,
|
||||
statName: this.name,
|
||||
charId: charId,
|
||||
color: "green",
|
||||
},
|
||||
heroId: charId + this.name,
|
||||
});
|
||||
},
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<!-- needs name, char, and skillName -->
|
||||
<template name="skillDialog">
|
||||
{{#baseDialog title=name class=colorClass hideEdit=true}}
|
||||
{{#baseDialog title=name class=color hideEdit=true}}
|
||||
{{> skillDialogView}}
|
||||
{{/baseDialog}}
|
||||
</template>
|
||||
|
||||
@@ -93,6 +93,14 @@ var abilities = {
|
||||
charisma: {name: "Charisma"},
|
||||
};
|
||||
|
||||
Template.skillDialog.helpers({
|
||||
color: function(){
|
||||
if (this.color) return this.color + " white-text";
|
||||
var char = Characters.findOne(this.charId, {fields: {color: 1}});
|
||||
if (char) return getColorClass(char.color);
|
||||
},
|
||||
});
|
||||
|
||||
Template.skillDialogView.helpers({
|
||||
or: function(a, b, c){
|
||||
return a || b || c;
|
||||
@@ -132,6 +140,7 @@ Template.skillDialogView.helpers({
|
||||
charId: this.charId,
|
||||
stat: this.skillName,
|
||||
operation: "add",
|
||||
enabled: true,
|
||||
});
|
||||
},
|
||||
mulEffects: function(){
|
||||
@@ -139,6 +148,7 @@ Template.skillDialogView.helpers({
|
||||
charId: this.charId,
|
||||
stat: this.skillName,
|
||||
operation: "mul",
|
||||
enabled: true,
|
||||
});
|
||||
},
|
||||
minEffects: function(){
|
||||
@@ -146,6 +156,7 @@ Template.skillDialogView.helpers({
|
||||
charId: this.charId,
|
||||
stat: this.skillName,
|
||||
operation: "min",
|
||||
enabled: true,
|
||||
});
|
||||
},
|
||||
maxEffects: function(){
|
||||
@@ -153,6 +164,7 @@ Template.skillDialogView.helpers({
|
||||
charId: this.charId,
|
||||
stat: this.skillName,
|
||||
operation: "max",
|
||||
enabled: true,
|
||||
});
|
||||
},
|
||||
advEffects: function(){
|
||||
@@ -160,6 +172,7 @@ Template.skillDialogView.helpers({
|
||||
charId: this.charId,
|
||||
stat: this.skillName,
|
||||
operation: "advantage",
|
||||
enabled: true,
|
||||
});
|
||||
},
|
||||
dadvEffects: function(){
|
||||
@@ -167,6 +180,7 @@ Template.skillDialogView.helpers({
|
||||
charId: this.charId,
|
||||
stat: this.skillName,
|
||||
operation: "disadvantage",
|
||||
enabled: true,
|
||||
});
|
||||
},
|
||||
conditionalEffects: function(){
|
||||
@@ -174,6 +188,7 @@ Template.skillDialogView.helpers({
|
||||
charId: this.charId,
|
||||
stat: this.skillName,
|
||||
operation: "conditional",
|
||||
enabled: true,
|
||||
});
|
||||
},
|
||||
ability: function(){
|
||||
|
||||
@@ -1,40 +0,0 @@
|
||||
.skillRow {
|
||||
height: 32px;
|
||||
margin: 0 -16px 0 -16px;
|
||||
background: white;
|
||||
}
|
||||
|
||||
.skillRow core-icon {
|
||||
color: rgba(0,0,0,0.54);
|
||||
}
|
||||
|
||||
.skillMod {
|
||||
width: 42px;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
.skillName, .skillMod{
|
||||
|
||||
}
|
||||
|
||||
.fail.skillMod {
|
||||
color: #D50000;
|
||||
}
|
||||
|
||||
.advantage{
|
||||
background-image: url(/png/advantage/greenUp.png);
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
}
|
||||
|
||||
.disadvantage{
|
||||
background-image: url(/png/advantage/redDown.png);
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
}
|
||||
|
||||
.hasConditionals::after{
|
||||
content: "*";
|
||||
}
|
||||
@@ -1,16 +1,24 @@
|
||||
<template name="skillRow">
|
||||
<paper-item class="skillRow" layout horizontal hero-id="main" {{detailHero skill ../_id}}>
|
||||
<core-icon icon="{{profIcon}}"></core-icon>
|
||||
{{#if failSkill}}
|
||||
<div class="fail skillMod">fail</div>
|
||||
{{else}}
|
||||
<div class="{{advantage}} skillMod">{{../skillMod skill}}</div>
|
||||
{{/if}}
|
||||
<div class="{{#if conditionalCount}}hasConditionals{{/if}} skillName">
|
||||
{{name}}
|
||||
{{#if showPassive}}
|
||||
({{../passiveSkill skill}})
|
||||
<div class="item-slot">
|
||||
<div class="skill-row item small"
|
||||
hero-id="main"
|
||||
{{detailHero skill ../_id}}
|
||||
layout horizontal center>
|
||||
<core-icon icon="{{profIcon}}"></core-icon>
|
||||
{{#if failSkill}}
|
||||
<div class="fail skill-mod">fail</div>
|
||||
{{else}}
|
||||
<div class="{{advantage}} skill-mod">{{../skillMod skill}}</div>
|
||||
{{/if}}
|
||||
<div flex>
|
||||
{{name}}
|
||||
{{#if conditionalCount}}
|
||||
*
|
||||
{{/if}}
|
||||
{{#if showPassive}}
|
||||
({{../passiveSkill skill}})
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</paper-item>
|
||||
</div>
|
||||
</template>
|
||||
21
rpg-docs/client/views/character/stats/skillRow/skillRow.scss
Normal file
21
rpg-docs/client/views/character/stats/skillRow/skillRow.scss
Normal file
@@ -0,0 +1,21 @@
|
||||
.skill-row {
|
||||
.skill-mod{
|
||||
width: 45px;
|
||||
text-align: center;
|
||||
&.fail {
|
||||
color: #D50000;
|
||||
}
|
||||
&.advantage{
|
||||
background-image: url(/png/advantage/greenUp.png);
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
}
|
||||
&.disadvantage{
|
||||
background-image: url(/png/advantage/redDown.png);
|
||||
background-size: contain;
|
||||
background-repeat: no-repeat;
|
||||
background-position: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,9 +1,9 @@
|
||||
<template name="stats">
|
||||
<div class="scroll-y" fit>
|
||||
<div class="resourceCards" layout horizontal wrap>
|
||||
<div style="padding: 8px 8px 0 8px">
|
||||
{{> healthCard}}
|
||||
</div>
|
||||
<div id="stats" class="containers" >
|
||||
<div class="column-container thin-columns" >
|
||||
<!--Ability Scores-->
|
||||
{{> abilityMiniCard ability="strength" title="Strength" color="red"}}
|
||||
{{> abilityMiniCard ability="dexterity" title="Dexterity" color="indigo"}}
|
||||
@@ -27,11 +27,11 @@
|
||||
{{>hitDice name="d10HitDice" diceNum="10" char=this}}
|
||||
{{>hitDice name="d12HitDice" diceNum="12" char=this}}
|
||||
<!--Saving Throws-->
|
||||
<paper-shadow class="card container" hero-id="main" {{detailHero}}>
|
||||
<div class="containerTop whiteTop" layout horizontal center>
|
||||
<div class="containerName subhead" hero-id="title" flex>Saving Throws</div>
|
||||
<paper-shadow class="card">
|
||||
<div class="top white subhead">
|
||||
Saving Throws
|
||||
</div>
|
||||
<div flex class="containerMain">
|
||||
<div flex class="bottom list">
|
||||
{{> skillRow name="Strength" skill="strengthSave"}}
|
||||
{{> skillRow name="Dexterity" skill="dexteritySave"}}
|
||||
{{> skillRow name="Constitution" skill="constitutionSave"}}
|
||||
@@ -41,11 +41,11 @@
|
||||
</div>
|
||||
</paper-shadow>
|
||||
<!--Skills-->
|
||||
<paper-shadow class="card container" hero-id="main" {{detailHero}}>
|
||||
<div class="containerTop whiteTop" layout horizontal center>
|
||||
<div class="containerName subhead" hero-id="title" flex>Skills</div>
|
||||
<paper-shadow class="card">
|
||||
<div class="top white subhead">
|
||||
Skills
|
||||
</div>
|
||||
<div flex class="containerMain">
|
||||
<div flex class="bottom list">
|
||||
{{> skillRow name="Acrobatics" skill="acrobatics"}}
|
||||
{{> skillRow name="Animal Handling" skill="animalHandling"}}
|
||||
{{> skillRow name="Arcana" skill="arcana"}}
|
||||
@@ -71,8 +71,8 @@
|
||||
</template>
|
||||
|
||||
<template name="statCard">
|
||||
<paper-shadow class="card container statCard" hero-id="main" {{detailHero stat ../_id}} layout horizontal>
|
||||
<div class="containerLeft {{color}}"
|
||||
<paper-shadow class="card statCard clickable" hero-id="main" {{detailHero stat ../_id}} layout horizontal>
|
||||
<div class="left display1 white-text {{color}}"
|
||||
hero-id="toolbar" {{detailHero stat ../_id}}>
|
||||
{{#if isSkill}}
|
||||
{{../skillMod stat}}
|
||||
@@ -80,9 +80,8 @@
|
||||
{{prefix}}{{../attributeValue stat}}
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="containerRight" flex horizontal layout center>
|
||||
<div class="right subhead" flex horizontal layout center>
|
||||
{{name}}
|
||||
</div>
|
||||
<paper-ripple fit></paper-ripple>
|
||||
</paper-shadow>
|
||||
</template>
|
||||
|
||||
@@ -4,38 +4,64 @@ Template.stats.events({
|
||||
if (this.isSkill){
|
||||
GlobalUI.setDetail({
|
||||
template: "skillDialog",
|
||||
data: {name: this.name, skillName: this.stat, charId: charId},
|
||||
data: {
|
||||
name: this.name,
|
||||
skillName: this.stat,
|
||||
charId: charId,
|
||||
color: this.color,
|
||||
},
|
||||
heroId: charId + this.stat,
|
||||
});
|
||||
} else {
|
||||
GlobalUI.setDetail({
|
||||
template: "attributeDialog",
|
||||
data: {name: this.name, statName: this.stat, charId: charId},
|
||||
data: {
|
||||
name: this.name,
|
||||
statName: this.stat,
|
||||
charId: charId,
|
||||
color: this.color,
|
||||
},
|
||||
heroId: charId + this.stat,
|
||||
});
|
||||
}
|
||||
},
|
||||
"tap .abilityMiniCard": function(event, instance){
|
||||
var charId = Template.parentData()._id;
|
||||
var template = "attributeDialog";
|
||||
if (this.ability === "strength") template = "strengthDialog";
|
||||
GlobalUI.setDetail({
|
||||
template: "attributeDialog",
|
||||
data: {name: this.title, statName: this.ability, charId: charId},
|
||||
template: template,
|
||||
data: {
|
||||
name: this.title,
|
||||
statName: this.ability,
|
||||
charId: charId,
|
||||
color: this.color,
|
||||
},
|
||||
heroId: charId + this.ability,
|
||||
});
|
||||
},
|
||||
"tap .skillRow": function(event, instance){
|
||||
"tap .skill-row": function(event, instance){
|
||||
var skill = this.skill;
|
||||
var charId = instance.data._id;
|
||||
GlobalUI.setDetail({
|
||||
template: "skillDialog",
|
||||
data: {name: this.name, skillName: skill, charId: charId},
|
||||
heroId: charId + skill,
|
||||
});
|
||||
template: "skillDialog",
|
||||
data: {
|
||||
name: this.name,
|
||||
skillName: skill,
|
||||
charId: charId,
|
||||
},
|
||||
heroId: charId + skill,
|
||||
});
|
||||
},
|
||||
"tap .hitPointTitle": function(event, instance) {
|
||||
GlobalUI.setDetail({
|
||||
template: "attributeDialog",
|
||||
data: {name: "Hit Points", statName: "hitPoints", charId: this._id},
|
||||
data: {
|
||||
name: "Hit Points",
|
||||
statName: "hitPoints",
|
||||
charId: this._id,
|
||||
color: "green",
|
||||
},
|
||||
heroId: this._id + "hitPoints",
|
||||
});
|
||||
},
|
||||
|
||||
@@ -12,4 +12,11 @@
|
||||
height: 8px;
|
||||
margin-right: 8px;
|
||||
width: 8px;
|
||||
}
|
||||
|
||||
.singleLineItem div {
|
||||
text-overflow: ellipsis;
|
||||
/* Required for text-overflow to do anything */
|
||||
white-space: nowrap;
|
||||
overflow: hidden;
|
||||
}
|
||||
@@ -21,8 +21,10 @@ Template.characterSideList.helpers({
|
||||
Template.characterSideList.events({
|
||||
"tap .singleLineItem": function(event, instance) {
|
||||
Router.go("characterSheet", {_id: this._id});
|
||||
$("core-drawer-panel").get(0).closeDrawer();
|
||||
},
|
||||
"tap core-item": function() {
|
||||
Router.go("characterList");
|
||||
$("core-drawer-panel").get(0).closeDrawer();
|
||||
},
|
||||
});
|
||||
|
||||
@@ -25,6 +25,13 @@
|
||||
</paper-autogrow-textarea>
|
||||
</paper-input-decorator>
|
||||
</div>
|
||||
<paper-button id="cancelButton" affirmative>Cancel</paper-button>
|
||||
<paper-button id="sendButton" affirmative>Send </paper-button>
|
||||
<paper-button id="cancelButton"
|
||||
affirmative>
|
||||
Cancel
|
||||
</paper-button>
|
||||
<paper-button id="sendButton"
|
||||
affirmative
|
||||
disabled={{invalid}}>
|
||||
Send
|
||||
</paper-button>
|
||||
</template>
|
||||
@@ -1,4 +1,23 @@
|
||||
Template.feedback.onCreated(function() {
|
||||
this.title = new ReactiveVar("");
|
||||
this.description = new ReactiveVar("");
|
||||
});
|
||||
|
||||
Template.feedback.helpers({
|
||||
invalid: function() {
|
||||
var inst = Template.instance();
|
||||
return !inst.title.get() ||
|
||||
!inst.description.get();
|
||||
}
|
||||
});
|
||||
|
||||
Template.feedback.events({
|
||||
"input #feedbackTitle": function(event, instance) {
|
||||
instance.title.set(instance.find("#feedbackTitle").value);
|
||||
},
|
||||
"input #feedbackDescription": function(event, instance) {
|
||||
instance.description.set(instance.find("#feedbackDescription").value);
|
||||
},
|
||||
"tap #sendButton": function(event, instance) {
|
||||
var report = {};
|
||||
report.title = instance.find("#feedbackTitle").value;
|
||||
|
||||
@@ -1,92 +1,95 @@
|
||||
<template name="guide">
|
||||
<div class="wallOfText">
|
||||
<h1>Dicecloud Beta</h1>
|
||||
<p>Welcome to the Dicecloud beta. Please don't share the link with people you don't actively play with, since the beta is intended to be small, and your experience will probably get laggy if it gets more traffic than I'm expecting.</p>
|
||||
<p>The beta is going to start with just the character sheet. You can play D&D without minis and maps, without a pre-written adventure, you can play without a lot of things, but the character sheet is necessary. So I'm starting here and working my way outwards.</p>
|
||||
<p>I will eventually have public bug tracking and feature requests going, but for now I'm going to track comments, feedback and suggestions on <a href="http://reddit.com/r/dicecloud">this subreddit</a>. If you've never used reddit before, all you need is a username and password to sign up. So it should be pretty accessible.</p>
|
||||
<h2>Character Sheet Philosophy</h2>
|
||||
<p>Setting up your character on Dicecloud is going to take you a little longer than just filling it in on a paper character sheet would have. The goal of using an online sheet is to make actually playing the game more streamlined, and ultimately more fun. So putting a little extra effort into setting up your character now will pay off over and over again once you're playing.</p>
|
||||
<p>The idea is to track where each number comes from, and allow you to easily make changes on the fly.</p>
|
||||
<p>Lets look at a hypothetical example.</p>
|
||||
<p>You need to swim through a sunken section of dungeon to fetch the quest's Thing.<br>You'll need to take off your magical Plate Armor of +1 Constitution to swim without sinking, of course. Taking it off will change your armor class, your speed and your constitution, which in turn changes your hitpoints and your constitution saving throw. Working out all those changes in the middle of a game will drag the game to a hault. <br> Fortunately you have a digital character sheet, so it's a matter of dragging your Plate Armor +1 Con from your "equipment" box to your "backpack" box and you're done. Your hitpoints change correctly, your saving throws are up to date, your armor class goes back to reflecting the fact that you have natural armor from being a dragonborn. Your character sheet keeps up and you ultimately get more time to play the game. Huzzah!</p>
|
||||
<h2>Creating a Character</h2>
|
||||
<ul>
|
||||
<li>In the <a href={{pathFor route="characterList"}}>character list</a>, click the plus button, floating in the bottom right corner.</li>
|
||||
<li>Give your character a name, gender and race, these can be changed later if you change your mind. Then click the Add button</li>
|
||||
<li>Your new character should open, with most of its attributes and abilities at zero.</li>
|
||||
</ul>
|
||||
<div layout vertical center>
|
||||
<paper-shadow class="wallOfText card" style="padding: 32px; max-width: 800px;">
|
||||
<h1>Dicecloud Beta</h1>
|
||||
<p>Welcome to the Dicecloud beta.</p>
|
||||
<p>The beta is going to start with just the character sheet. You can play D&D without minis and maps, without a pre-written adventure, you can play without a lot of things, but the character sheet is necessary. So I'm starting here and working my way outwards.</p>
|
||||
<p>Leave any comments, feedback and suggestions on <a href="http://reddit.com/r/dicecloud">this subreddit</a>. If you've never used reddit before, all you need is a username and password to sign up. So it should be pretty accessible.</p>
|
||||
<p>If you'd like to see a list of known issues and upcoming features, check out the <a href="https://trello.com/b/94M0SCnq/dicecloud-roadmap">DiceCloud Roadmap</a>.</p>
|
||||
<h2>Character Sheet Philosophy</h2>
|
||||
<p>Setting up your character on Dicecloud is going to take you a little longer than just filling it in on a paper character sheet would have. The goal of using an online sheet is to make actually playing the game more streamlined, and ultimately more fun. So putting a little extra effort into setting up your character now will pay off over and over again once you're playing.</p>
|
||||
<p>The idea is to track where each number comes from, and allow you to easily make changes on the fly.</p>
|
||||
<p>Lets look at a hypothetical example.</p>
|
||||
<p>You need to swim through a sunken section of dungeon to fetch the quest's Thing.<br>You'll need to take off your magical Plate Armor of +1 Constitution to swim without sinking, of course. Taking it off will change your armor class, your speed and your constitution, which in turn changes your hitpoints and your constitution saving throw. Working out all those changes in the middle of a game will drag the game to a hault. <br> Fortunately you have a digital character sheet, so it's a matter of dragging your Plate Armor +1 Con from your "equipment" box to your "backpack" box and you're done. Your hitpoints change correctly, your saving throws are up to date, your armor class goes back to reflecting the fact that you have natural armor from being a dragonborn. Your character sheet keeps up and you ultimately get more time to play the game. Huzzah!</p>
|
||||
<h2>Creating a Character</h2>
|
||||
<ul>
|
||||
<li>In the <a href={{pathFor route="characterList"}}>character list</a>, click the plus button, floating in the bottom right corner.</li>
|
||||
<li>Give your character a name, gender and race, these can be changed later if you change your mind. Then click the Add button</li>
|
||||
<li>Your new character should open, with most of its attributes and abilities at zero.</li>
|
||||
</ul>
|
||||
|
||||
<h2>Adding Racial Effects</h2>
|
||||
<p>You have already given your character a race, but you haven't yet specified what that race does for your character, so lets do that.</p>
|
||||
<ul>
|
||||
<li>Click the Journal tab</li>
|
||||
<li>In the card that displays your level, click on your race to open the racial dialog box</li>
|
||||
<li>Click the edit button in the top corner of the racial dialog</li>
|
||||
</ul>
|
||||
<p>In the edit mode of the racial dialog you can change your race's name and add effects and proficiencies your race gives you. We will only be adding the base traits our race gives us, specific features can go in the features tab so we can more easily reference them later.</p>
|
||||
<p>Lets add some of the effects all races will give.</p>
|
||||
<ul>
|
||||
<li>Click the Add Effect button, a new effect should appear</li>
|
||||
<li>In the Stat Group dropdown box, choose "Stats"</li>
|
||||
<li>The second dropdown lets us choose which stat to effect, choose "Speed"</li>
|
||||
<li>The third dropdown lets us choose how to effect that stat, choose "Base Value", since our character's base speed comes from their race</li>
|
||||
<li>Finally, input the value for our characters speed, it'll probably be 30 unless you chose a slower race, such as a dwarf</li>
|
||||
<li>Close the Race dialog and navigate to the Stats tab</li>
|
||||
<li>The speed card should now correctly display the character's speed</li>
|
||||
<li>Click the speed card to see how that value was calculated</li>
|
||||
<li>Currently there is only one number effecting the total, the speed from our race, but as more effects from different sources start impacting our character's speed, they will show up here.</li>
|
||||
</ul>
|
||||
<h2>Adding Racial Effects</h2>
|
||||
<p>You have already given your character a race, but you haven't yet specified what that race does for your character, so lets do that.</p>
|
||||
<ul>
|
||||
<li>Click the Journal tab</li>
|
||||
<li>In the card that displays your level, click on your race to open the racial dialog box</li>
|
||||
<li>Click the edit button in the top corner of the racial dialog</li>
|
||||
</ul>
|
||||
<p>In the edit mode of the racial dialog you can change your race's name and add effects and proficiencies your race gives you. We will only be adding the base traits our race gives us, specific features can go in the features tab so we can more easily reference them later.</p>
|
||||
<p>Lets add some of the effects all races will give.</p>
|
||||
<ul>
|
||||
<li>Click the Add Effect button, a new effect should appear</li>
|
||||
<li>In the Stat Group dropdown box, choose "Stats"</li>
|
||||
<li>The second dropdown lets us choose which stat to effect, choose "Speed"</li>
|
||||
<li>The third dropdown lets us choose how to effect that stat, choose "Base Value", since our character's base speed comes from their race</li>
|
||||
<li>Finally, input the value for our characters speed, it'll probably be 30 unless you chose a slower race, such as a dwarf</li>
|
||||
<li>Close the Race dialog and navigate to the Stats tab</li>
|
||||
<li>The speed card should now correctly display the character's speed</li>
|
||||
<li>Click the speed card to see how that value was calculated</li>
|
||||
<li>Currently there is only one number effecting the total, the speed from our race, but as more effects from different sources start impacting our character's speed, they will show up here.</li>
|
||||
</ul>
|
||||
|
||||
<h2>Adding your ability scores</h2>
|
||||
<p>Your character currently doesn't have any ability scores, so lets fix that. Whether you roll your abilities or point-buy them, lets add a feature to represent where they came from</p>
|
||||
<ul>
|
||||
<li>Navigate to the <emd>Features</emd> tab</li>
|
||||
<li>Click the plus button in the bottom right to add a new feature</li>
|
||||
<li>Give the Feature a name, like <em>Point Buy</em></li>
|
||||
<li>Leave the feature as always enabled, don't limit its uses, and leave the description blank</li>
|
||||
<li>Click the <em>Add Effect</em> button</li>
|
||||
<li>For <em>Stat Group</em> choose <em>Ability Scores</em></li>
|
||||
<li>For <em>Stat</em> choose <em>Strength</em></li>
|
||||
<li>For the operation choose <em>Base Value</em></li>
|
||||
<li>Input your character's rolled or point-bought strength, without the racial modfier</li>
|
||||
<li>Repeat for the rest of your ability scores</li>
|
||||
</ul>
|
||||
<p>You can now check that your ability scores appear on your <em>Stats</em> page and that your skills that use them have their values calculated accordingly.</p>
|
||||
<p>We didn't include your character's racial ability modifiers in the feature, so you should go back to your character's racial dialog and add them in there as effects. Remember to use the add operation, rather than base value, since your race adds to your ability scores.</p>
|
||||
<p>By separating the source of your character's stats you can easily check how your character got their ability scores and stats, even after 20 levels, without getting confused or making mistakes.</p>
|
||||
<h2>Adding your ability scores</h2>
|
||||
<p>Your character currently doesn't have any ability scores, so lets fix that. Whether you roll your abilities or point-buy them, lets add a feature to represent where they came from</p>
|
||||
<ul>
|
||||
<li>Navigate to the <emd>Features</emd> tab</li>
|
||||
<li>Click the plus button in the bottom right to add a new feature</li>
|
||||
<li>Give the Feature a name, like <em>Point Buy</em></li>
|
||||
<li>Leave the feature as always enabled, don't limit its uses, and leave the description blank</li>
|
||||
<li>Click the <em>Add Effect</em> button</li>
|
||||
<li>For <em>Stat Group</em> choose <em>Ability Scores</em></li>
|
||||
<li>For <em>Stat</em> choose <em>Strength</em></li>
|
||||
<li>For the operation choose <em>Base Value</em></li>
|
||||
<li>Input your character's rolled or point-bought strength, without the racial modfier</li>
|
||||
<li>Repeat for the rest of your ability scores</li>
|
||||
</ul>
|
||||
<p>You can now check that your ability scores appear on your <em>Stats</em> page and that your skills that use them have their values calculated accordingly.</p>
|
||||
<p>We didn't include your character's racial ability modifiers in the feature, so you should go back to your character's racial dialog and add them in there as effects. Remember to use the add operation, rather than base value, since your race adds to your ability scores.</p>
|
||||
<p>By separating the source of your character's stats you can easily check how your character got their ability scores and stats, even after 20 levels, without getting confused or making mistakes.</p>
|
||||
|
||||
<h2>Adding a Class</h2>
|
||||
<p>Currently your character is at level 0, because they don't have any class levels. Let's fix that.</p>
|
||||
<ul>
|
||||
<li>Click the plus button in the card that currently says "Level 0"</li>
|
||||
<li>A new class has now been added, name the class in the Class Name input and leave the level as 1</li>
|
||||
</ul>
|
||||
<p>We now have a class, lets add the saving throw proficiencies it gives us.</p>
|
||||
<ul>
|
||||
<li>Click the Add Proficiency button</li>
|
||||
<li>Click the dropdown box that currently has "Skill" selected, and choose "Saving Throw" instead</li>
|
||||
<li>In the second dropdown choose the first saving throw your class gives you</li>
|
||||
<li>The third dropdown lets us specify if we have half or double our proficiency bonus for this proficiency, leave it at the default "proficient" for now</li>
|
||||
</ul>
|
||||
<p>If you navigate back to the stat page, you will see that you now have a proficiency bonus, based on your class level, and the saving throw you are proficienct in will take your proficiency bonus into account.</p>
|
||||
<p>One of the most important things your class gives you is your hitpoints, so lets go add those now.</p>
|
||||
<ul>
|
||||
<li>Navigate to the class dialog box by clicking on your class name in the journal tab and hitting the edit button</li>
|
||||
<li>Click the Add Effect button</li>
|
||||
<li>Choose the <em>Stats</em> stat group, and choose the <em>Hitpoints</em> stat</li>
|
||||
<li>Choose the <em>Base Value</em> operation</li>
|
||||
</ul>
|
||||
<p>Now we need to decide how many hitpoints our class gives us. We will assume that we take the constant hitpoints per level, since it's both the rule used for league play and it's statistically advantageous over rolling for hitpoints every level.</p>
|
||||
<p>We could work out our hit points every level and change the effect each time, but we can do one better, we can input the calculation directly into the value field and have the character sheet figure it out for us</p>
|
||||
<p>Let's assume we are rolling a fighter, so in the class name you typed in "Fighter" (with the capital F, but without the quote marks). A fighter gets 10 hp at first level and 6 hitpoints every level after that.</p>
|
||||
<p>Lets rather split that into 4 bonus hitpoints at first level, and 6 hitpoints for every fighter level your character has. We can the write this as <em>4 + 6*FighterLevel</em> where the * represents multiplication.</p>
|
||||
<p><em>Note, we don't add the constitution modifier here, that's already taken care of by default, since all characters add their constitution modifier to their hit points</em></p>
|
||||
<ul>
|
||||
<li>In the value field input <em>4 + 6 * FighterLevel</em>, the spaces aren't needed, but you must spell your class name exactly as it is spelt in the class name input box, capital letters and all, in our case "Fighter"</li>
|
||||
<li>Create a new effect that effects the base value of <em>d10 Hit Dice</em> with the value of <em>FighterLevel</em>, since we also get our fighters level worth of hit dice</li>
|
||||
<li>Check how your changes are reflected in the <em>Stats</em> tab</li>
|
||||
<li>Change your level and check that the <em>Stats</em> tab gets updated accordingly</li>
|
||||
</ul>
|
||||
<p>You can try all sorts of calculations in your effects and in certain other places too. For example if you had some feature that is used a number of times equal to your wisdom modifier or 1, whichever is lower, you could limit its uses to <em>min(1, wisdomMod)</em> and the character sheet will figure it out for you, and update itself if you wisdom modifier happens to change later.</p>
|
||||
<h2>Adding a Class</h2>
|
||||
<p>Currently your character is at level 0, because they don't have any class levels. Let's fix that.</p>
|
||||
<ul>
|
||||
<li>Click the plus button in the card that currently says "Level 0"</li>
|
||||
<li>A new class has now been added, name the class in the Class Name input and leave the level as 1</li>
|
||||
</ul>
|
||||
<p>We now have a class, lets add the saving throw proficiencies it gives us.</p>
|
||||
<ul>
|
||||
<li>Click the Add Proficiency button</li>
|
||||
<li>Click the dropdown box that currently has "Skill" selected, and choose "Saving Throw" instead</li>
|
||||
<li>In the second dropdown choose the first saving throw your class gives you</li>
|
||||
<li>The third dropdown lets us specify if we have half or double our proficiency bonus for this proficiency, leave it at the default "proficient" for now</li>
|
||||
</ul>
|
||||
<p>If you navigate back to the stat page, you will see that you now have a proficiency bonus, based on your class level, and the saving throw you are proficienct in will take your proficiency bonus into account.</p>
|
||||
<p>One of the most important things your class gives you is your hitpoints, so lets go add those now.</p>
|
||||
<ul>
|
||||
<li>Navigate to the class dialog box by clicking on your class name in the journal tab and hitting the edit button</li>
|
||||
<li>Click the Add Effect button</li>
|
||||
<li>Choose the <em>Stats</em> stat group, and choose the <em>Hitpoints</em> stat</li>
|
||||
<li>Choose the <em>Base Value</em> operation</li>
|
||||
</ul>
|
||||
<p>Now we need to decide how many hitpoints our class gives us. We will assume that we take the constant hitpoints per level, since it's both the rule used for league play and it's statistically advantageous over rolling for hitpoints every level.</p>
|
||||
<p>We could work out our hit points every level and change the effect each time, but we can do one better, we can input the calculation directly into the value field and have the character sheet figure it out for us</p>
|
||||
<p>Let's assume we are rolling a fighter, so in the class name you typed in "Fighter" (with the capital F, but without the quote marks). A fighter gets 10 hp at first level and 6 hitpoints every level after that.</p>
|
||||
<p>Lets rather split that into 4 bonus hitpoints at first level, and 6 hitpoints for every fighter level your character has. We can the write this as <em>4 + 6*FighterLevel</em> where the * represents multiplication.</p>
|
||||
<p><em>Note, we don't add the constitution modifier here, that's already taken care of by default, since all characters add their constitution modifier to their hit points</em></p>
|
||||
<ul>
|
||||
<li>In the value field input <em>4 + 6 * FighterLevel</em>, the spaces aren't needed, but you must spell your class name exactly as it is spelt in the class name input box, capital letters and all, in our case "Fighter"</li>
|
||||
<li>Create a new effect that effects the base value of <em>d10 Hit Dice</em> with the value of <em>FighterLevel</em>, since we also get our fighters level worth of hit dice</li>
|
||||
<li>Check how your changes are reflected in the <em>Stats</em> tab</li>
|
||||
<li>Change your level and check that the <em>Stats</em> tab gets updated accordingly</li>
|
||||
</ul>
|
||||
<p>You can try all sorts of calculations in your effects and in certain other places too. For example if you had some feature that is used a number of times equal to your wisdom modifier or 1, whichever is lower, you could limit its uses to <em>min(1, wisdomMod)</em> and the character sheet will figure it out for you, and update itself if you wisdom modifier happens to change later.</p>
|
||||
</paper-shadow>
|
||||
</div>
|
||||
</template>
|
||||
@@ -5,7 +5,7 @@
|
||||
DiceCloud
|
||||
</div>
|
||||
</core-toolbar>
|
||||
<div class="padded scroll-y white" fit>
|
||||
<div class="scroll-y" style="padding: 16px" fit>
|
||||
{{> guide}}
|
||||
</div>
|
||||
</template>
|
||||
@@ -1,5 +1,5 @@
|
||||
<template name="layout">
|
||||
<core-drawer-panel>
|
||||
<core-drawer-panel responsiveWidth="905px">
|
||||
<core-header-panel drawer navigation flex mode="seamed" class="white">
|
||||
<div id="accountSummary">
|
||||
{{#if currentUser}}
|
||||
@@ -33,7 +33,9 @@
|
||||
<section id="detailSection">
|
||||
<div id="detailScreenFiller">
|
||||
<div id="screenDim" cross-fade></div>
|
||||
<paper-shadow id="globalDetail" z="5" animated hero hero-id="main">
|
||||
<paper-shadow id="globalDetail" class="card" z="5"
|
||||
animated hero hero-id="main"
|
||||
layout vertical>
|
||||
{{#if globalDetailTemplate}}
|
||||
{{> UI.dynamic template=globalDetailTemplate data=globalDetailData}}
|
||||
{{/if}}
|
||||
|
||||
@@ -23,9 +23,11 @@ Template.layout.helpers({
|
||||
Template.layout.events({
|
||||
"tap #homeNav": function(event, instance){
|
||||
Router.go("/");
|
||||
instance.find("core-drawer-panel").closeDrawer();
|
||||
},
|
||||
"tap #profileLink": function(event, instance){
|
||||
Router.go("profile");
|
||||
instance.find("core-drawer-panel").closeDrawer();
|
||||
},
|
||||
"tap #feedback": function(event, instance) {
|
||||
GlobalUI.showDialog({
|
||||
@@ -33,8 +35,10 @@ Template.layout.events({
|
||||
template: "feedback",
|
||||
fullOnMobile: true,
|
||||
});
|
||||
instance.find("core-drawer-panel").closeDrawer();
|
||||
},
|
||||
"tap #changeLog": function(event, instance) {
|
||||
Router.go("changeLog");
|
||||
instance.find("core-drawer-panel").closeDrawer();
|
||||
},
|
||||
});
|
||||
|
||||
@@ -6,15 +6,22 @@
|
||||
</div>
|
||||
</core-toolbar>
|
||||
<div class="changeLog scroll-y" fit>
|
||||
{{#each changeLogs}}
|
||||
<paper-shadow class="white padded" style="margin: 8px;">
|
||||
<h2>{{version}}</h2>
|
||||
<ul>
|
||||
{{#each changes}}
|
||||
<li>{{this}}</li>
|
||||
<div layout vertical center>
|
||||
<div layout vertical style="max-width: 800px; padding: 4px;">
|
||||
{{#each changeLogs}}
|
||||
<paper-shadow class="card"
|
||||
style="margin: 4px;
|
||||
padding: 16px;"
|
||||
layout vertical>
|
||||
<h2>{{version}}</h2>
|
||||
<ul>
|
||||
{{#each changes}}
|
||||
<li>{{this}}</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</paper-shadow>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</paper-shadow>
|
||||
{{/each}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
@@ -1,39 +1,44 @@
|
||||
<template name="baseDialog">
|
||||
<core-header-panel fit>
|
||||
<core-toolbar class={{class}} hero-id="toolbar" hero>
|
||||
<paper-icon-button id="backButton" role="button" tabindex="0" icon="arrow-back" aria-label="close"></paper-icon-button>
|
||||
<div flex>{{title}}</div>
|
||||
{{#if editing}}
|
||||
{{#unless hideDelete}}
|
||||
<paper-icon-button id="deleteButton"
|
||||
role="button"
|
||||
tabindex="0"
|
||||
icon="delete"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
{{/unless}}
|
||||
{{#unless hideColor}}
|
||||
{{> colorDropdown}}
|
||||
{{/unless}}
|
||||
<paper-icon-button id="doneEditingButton"
|
||||
icon="done"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
{{else}}
|
||||
{{#if showEdit}}
|
||||
<paper-icon-button id="editButton"
|
||||
icon="create"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</core-toolbar>
|
||||
<div class="detailContent">
|
||||
{{#unless editing}}
|
||||
{{> UI.contentBlock}}
|
||||
{{else}}
|
||||
{{> UI.elseBlock}}
|
||||
<div class="{{class}} top subhead"
|
||||
style="height: 72px;"
|
||||
hero-id="toolbar" hero
|
||||
layout horizontal center>
|
||||
<paper-icon-button id="backButton"
|
||||
icon="arrow-back">
|
||||
</paper-icon-button>
|
||||
<div flex>{{title}}</div>
|
||||
{{#if editing}}
|
||||
{{#unless hideDelete}}
|
||||
<paper-icon-button id="deleteButton"
|
||||
role="button"
|
||||
tabindex="0"
|
||||
icon="delete"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
{{/unless}}
|
||||
</div>
|
||||
</core-header-panel>
|
||||
{{#unless hideColor}}
|
||||
{{> colorDropdown}}
|
||||
{{/unless}}
|
||||
<paper-icon-button id="doneEditingButton"
|
||||
icon="done"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
{{else}}
|
||||
{{#if showEdit}}
|
||||
<paper-icon-button id="editButton"
|
||||
icon="create"
|
||||
aria-label="Delete Feature"
|
||||
noink></paper-icon-button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="bottom scroll-y"
|
||||
style="padding: 24px"
|
||||
flex>
|
||||
{{#unless editing}}
|
||||
{{> UI.contentBlock}}
|
||||
{{else}}
|
||||
{{> UI.elseBlock}}
|
||||
{{/unless}}
|
||||
</div>
|
||||
</template>
|
||||
@@ -0,0 +1,8 @@
|
||||
<template name="fabMenu">
|
||||
<paper-fab class="floatyButton expand-menu {{#if active}}active{{/if}}"
|
||||
icon="add"></paper-fab>
|
||||
<div class="{{#if active}}active{{/if}} mini-holder"
|
||||
layout vertical center>
|
||||
{{> UI.contentBlock}}
|
||||
</div>
|
||||
</template>
|
||||
18
rpg-docs/client/views/paperTemplates/fabMenu/fabMenu.js
Normal file
18
rpg-docs/client/views/paperTemplates/fabMenu/fabMenu.js
Normal file
@@ -0,0 +1,18 @@
|
||||
Template.fabMenu.onCreated(function() {
|
||||
this.active = new ReactiveVar(false);
|
||||
});
|
||||
|
||||
Template.fabMenu.helpers({
|
||||
active: function() {
|
||||
return Template.instance().active.get();
|
||||
},
|
||||
});
|
||||
|
||||
Template.fabMenu.events({
|
||||
"tap .expand-menu": function(event, instance) {
|
||||
instance.active.set(!instance.active.get());
|
||||
},
|
||||
"tap .mini-holder paper-fab": function(event, instance) {
|
||||
instance.active.set(false);
|
||||
},
|
||||
});
|
||||
46
rpg-docs/client/views/paperTemplates/fabMenu/fabMenu.scss
Normal file
46
rpg-docs/client/views/paperTemplates/fabMenu/fabMenu.scss
Normal file
@@ -0,0 +1,46 @@
|
||||
@import "bourbon/bourbon";
|
||||
|
||||
.mini-holder {
|
||||
position: absolute;
|
||||
padding: 4px;
|
||||
bottom: 80px;
|
||||
right: 24px;
|
||||
width: 56px;
|
||||
pointer-events: none;
|
||||
flex-direction: column-reverse !important;
|
||||
core-tooltip{
|
||||
@include transform(scale(0));
|
||||
@include transition-property(transform);
|
||||
@include transition-duration(0.3s);
|
||||
@include transition-timing-function(ease-in-out);
|
||||
margin: 4px;
|
||||
}
|
||||
&.active {
|
||||
pointer-events: auto;
|
||||
core-tooltip{
|
||||
@include transform(scale(1));
|
||||
}
|
||||
core-tooltip:nth-child(2){
|
||||
@include transition-delay(0.1s);
|
||||
}
|
||||
core-tooltip:nth-child(3){
|
||||
@include transition-delay(0.2s);
|
||||
}
|
||||
core-tooltip:nth-child(4){
|
||||
@include transition-delay(0.3s);
|
||||
}
|
||||
core-tooltip:nth-child(5){
|
||||
@include transition-delay(0.4s);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.expand-menu {
|
||||
&::shadow core-icon {
|
||||
@include transition(transform 0.3s ease-in-out);
|
||||
}
|
||||
&.active::shadow core-icon{
|
||||
@include transform(rotate(405deg));
|
||||
}
|
||||
}
|
||||
|
||||
@@ -9,6 +9,10 @@ Template.undoToast.events({
|
||||
);
|
||||
return;
|
||||
}
|
||||
collection.restoreNode(this.id);
|
||||
if (collection.restoreNode){
|
||||
collection.restoreNode(this.id);
|
||||
} else {
|
||||
collection.restore(this.id);
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
1
rpg-docs/lib/constants/subsManager.js
Normal file
1
rpg-docs/lib/constants/subsManager.js
Normal file
@@ -0,0 +1 @@
|
||||
subsManager = new SubsManager();
|
||||
21
rpg-docs/lib/dice/roll.js
Normal file
21
rpg-docs/lib/dice/roll.js
Normal file
@@ -0,0 +1,21 @@
|
||||
roll = function(n, d){
|
||||
var result = [];
|
||||
if (!isNaN(n)){
|
||||
//if only provided 1 argument, it is the dice to roll
|
||||
if (d === undefined){
|
||||
d = n;
|
||||
n = 1;
|
||||
}
|
||||
//hard limit the number of dice rolled
|
||||
if (n > 500){
|
||||
console.warn(n + " > 500, cannot lift that many dice to roll them");
|
||||
return;
|
||||
}
|
||||
for (var i = 0; i < n; i++){
|
||||
var roll = Math.floor(Random.fraction() * d + 1);
|
||||
result.push(roll);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
return result;
|
||||
};
|
||||
@@ -1,44 +0,0 @@
|
||||
roll = function(n, d){
|
||||
if (!isNaN(n)){
|
||||
//first digit is a number
|
||||
if (d === undefined){
|
||||
d = n;
|
||||
n = 1;
|
||||
}
|
||||
if (n > 500){
|
||||
console.log(n + " > 500, cannot lift that many dice to roll them");
|
||||
return;
|
||||
}
|
||||
var result = {sum: 0, rolls: []};
|
||||
for (var i = 0; i < n; i++){
|
||||
var roll = Math.floor(Random.fraction() * d + 1);
|
||||
result.sum += roll;
|
||||
result.rolls.push(roll);
|
||||
}
|
||||
return result;
|
||||
}
|
||||
console.log("rolling dice failed for inputs: ", n, d);
|
||||
return {sum: 0, rolls: []};
|
||||
};
|
||||
|
||||
rollDropLow = function(n, d, drop){
|
||||
var r = roll(n, d);
|
||||
r.rolls.sort(function(a, b){return a - b;}); //sort ascending
|
||||
r.rolls.splice(0, drop); //remove the lowest elements
|
||||
r.sum = 0;
|
||||
for (var i = 0, l = r.rolls.length; i , l ; i++){
|
||||
sum += r.rolls[i];
|
||||
}
|
||||
return r;
|
||||
};
|
||||
|
||||
rollDropHigh = function(n, d, drop){
|
||||
var r = roll(n, d);
|
||||
r.rolls.sort(function(a, b){return b - a;}); //sort descending
|
||||
r.rolls.splice(0, drop); //remove the highest elements
|
||||
r.sum = 0;
|
||||
for (var i = 0, l = r.rolls.length; i , l ; i++){
|
||||
sum += r.rolls[i];
|
||||
}
|
||||
return r;
|
||||
};
|
||||
@@ -85,7 +85,6 @@ makeChild = function(collection, inheritedKeys){
|
||||
collection.after.update(function(userId, doc, fieldNames, modifier, options) {
|
||||
if (modifier && modifier.$set && modifier.$set["parent.id"]){
|
||||
//when we change parents, inherit its properties
|
||||
console.log("re-inheriting")
|
||||
inheritParentProperties(doc, collection);
|
||||
}
|
||||
});
|
||||
|
||||
445
rpg-docs/lib/methods/conditions.js
Normal file
445
rpg-docs/lib/methods/conditions.js
Normal file
@@ -0,0 +1,445 @@
|
||||
var checkWritePermission = function(charId) {
|
||||
if (!Meteor.call("canWriteCharacter", charId)){
|
||||
throw new Meteor.Error(
|
||||
"Access denied",
|
||||
"You do not have permission to edit the assets of this character"
|
||||
);
|
||||
}
|
||||
};
|
||||
|
||||
var getCondition = function(conditionName) {
|
||||
//get condition from constant
|
||||
var condition = CONDITIONS[conditionName];
|
||||
//check that condition exists
|
||||
if (!condition) {
|
||||
throw new Meteor.Error(
|
||||
"Invalid condition",
|
||||
conditionName + " is not a known condition"
|
||||
);
|
||||
}
|
||||
return condition;
|
||||
};
|
||||
|
||||
Meteor.methods({
|
||||
giveCondition: function(charId, conditionName) {
|
||||
checkWritePermission(charId);
|
||||
var condition = getCondition(conditionName);
|
||||
//create the buff
|
||||
var buff = _.extend(
|
||||
{charId: charId, type: "inate"}, condition.buff
|
||||
);
|
||||
|
||||
//make sure the character doesn't already have the buff
|
||||
var existingBuffs = Buffs.find(_.clone(buff)).count();
|
||||
if (existingBuffs) return;
|
||||
//remove exclusive conditions
|
||||
_.each(condition.exclusiveConditions, function(exCond) {
|
||||
Meteor.call("removeCondition", charId, exCond);
|
||||
});
|
||||
//insert the buff
|
||||
var buffId = Buffs.insert(buff);
|
||||
//extend and insert each effect
|
||||
_.each(condition.effects, function(effect) {
|
||||
var newEffect = {
|
||||
stat: effect.stat,
|
||||
operation: effect.operation,
|
||||
value: effect.value,
|
||||
charId: charId,
|
||||
parent: {
|
||||
id: buffId,
|
||||
collection: "Buffs",
|
||||
},
|
||||
enabled: true,
|
||||
};
|
||||
//we know these effects are right,
|
||||
//skip after hooks, skip validation
|
||||
Effects.direct.insert(
|
||||
newEffect,
|
||||
{
|
||||
validate: false,
|
||||
filter: false,
|
||||
autoConvert: false,
|
||||
removeEmptyStrings: false,
|
||||
}
|
||||
);
|
||||
});
|
||||
//recurse for subConditions
|
||||
_.each(condition.subConditions, function(subCondition) {
|
||||
Meteor.call("giveCondition", charId, subCondition);
|
||||
});
|
||||
},
|
||||
removeCondition: function(charId, conditionName) {
|
||||
checkWritePermission(charId);
|
||||
var condition = getCondition(conditionName);
|
||||
//remove the buff
|
||||
var buff = _.extend(
|
||||
{charId: charId, type: "inate"}, condition.buff
|
||||
);
|
||||
Buffs.remove(buff);
|
||||
//dont remove the effects, they get removed automatically through parenting
|
||||
},
|
||||
});
|
||||
|
||||
trackEncumbranceConditions = function(charId, templateInstance) {
|
||||
templateInstance.autorun(function() {
|
||||
//get weight
|
||||
var weight = 0;
|
||||
Containers.find(
|
||||
{charId: charId, isCarried: true},
|
||||
{fields: {weight: 1}}
|
||||
).forEach(function(container){
|
||||
weight += container.totalWeight();
|
||||
});
|
||||
Items.find(
|
||||
{charId: charId, "parent.id": charId},
|
||||
{fields: {weight : 1, quantity: 1}}
|
||||
).forEach(function(item){
|
||||
weight += item.totalWeight();
|
||||
});
|
||||
var character = Characters.findOne(
|
||||
charId,
|
||||
{fields: {strength: 1, "settings": 1}}
|
||||
);
|
||||
var strength = character.attributeValue("strength");
|
||||
var give = function(condition) {
|
||||
Meteor.call("giveCondition", charId, condition);
|
||||
};
|
||||
var remove = function(condition) {
|
||||
Meteor.call("removeCondition", charId, condition);
|
||||
};
|
||||
//variant encumbrance rules
|
||||
if (weight > strength * 10 &&
|
||||
character.settings.useVariantEncumbrance) {
|
||||
give("encumbered2");
|
||||
remove("encumbered");
|
||||
} else if (weight > strength * 5 &&
|
||||
character.settings.useVariantEncumbrance){
|
||||
give("encumbered");
|
||||
remove("encumbered2");
|
||||
} else {
|
||||
remove("encumbered");
|
||||
remove("encumbered2");
|
||||
}
|
||||
//normal encumbrance rules
|
||||
if (weight > strength * 30 &&
|
||||
character.settings.useStandardEncumbrance){
|
||||
give("encumbered4");
|
||||
remove("encumbered3");
|
||||
} else if (weight > strength * 15 &&
|
||||
character.settings.useStandardEncumbrance) {
|
||||
give("encumbered3");
|
||||
remove("encumbered4");
|
||||
} else {
|
||||
remove("encumbered3");
|
||||
remove("encumbered4");
|
||||
}
|
||||
});
|
||||
};
|
||||
|
||||
CONDITIONS = {
|
||||
//Conditions
|
||||
blind: {
|
||||
buff: {
|
||||
name: "Blind",
|
||||
description: "A blinded creature can’t see and automatically fails any ability check that requires sight.\n\nAttack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "perception",
|
||||
operation: "conditional",
|
||||
calculation: "You fail your perception check if it requires sight",
|
||||
}
|
||||
],
|
||||
},
|
||||
|
||||
deaf: {
|
||||
buff: {
|
||||
name: "Deaf",
|
||||
description: "A deafened creature can’t hear and automatically fails any ability check that requires hearing.",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "perception",
|
||||
operation: "conditional",
|
||||
calculation: "You fail your perception check if it requires hearing",
|
||||
}
|
||||
],
|
||||
},
|
||||
|
||||
frightened: {
|
||||
buff: {
|
||||
name: "Frightened",
|
||||
description: "A frightened creature has disadvantage on ability checks and attack rolls while the source of its fear is within line of sight.\n\nThe creature can’t willingly move closer to the source of its fear.",
|
||||
}
|
||||
},
|
||||
|
||||
grappled: {
|
||||
buff:{
|
||||
name: "Grappled",
|
||||
description: "A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.\n\nThe condition ends if the grappler is incapacitated.\n\nThe condition also ends if an effect removes the grappled creature from the reach of the grappler or grappling effect, such as when a creature is hurled away by the thunder wave spell.",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "speed",
|
||||
operation: "max",
|
||||
value: 0,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
incapacitated: {
|
||||
buff: {
|
||||
name: "Incapacitated",
|
||||
description: "An incapacitated creature can’t take actions or reactions.",
|
||||
}
|
||||
},
|
||||
|
||||
invisible: {
|
||||
buff: {
|
||||
name: "Invisible",
|
||||
description: "An invisible creature is impossible to see without the aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves.\n\nAttack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.",
|
||||
}
|
||||
},
|
||||
|
||||
paralyzed: {
|
||||
buff: {
|
||||
name: "Paralyzed",
|
||||
description: "A paralyzed creature is incapacitated and can’t move or speak.\n\nAttack rolls against the creature have advantage.\n\nAny attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "speed",
|
||||
operation: "mul",
|
||||
value: 0,
|
||||
},
|
||||
{
|
||||
stat: "strengthSave",
|
||||
operation: "fail",
|
||||
},
|
||||
{
|
||||
stat: "dexteritySave",
|
||||
operation: "fail",
|
||||
},
|
||||
],
|
||||
subConditions: [
|
||||
"incapacitated",
|
||||
],
|
||||
},
|
||||
|
||||
petrified: {
|
||||
buff: {
|
||||
name: "Petrified",
|
||||
description: "A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.\n\nA petrified creature is incapacitated and can’t move or speak, and is unaware of its surroundings.\n\nAttack rolls against the creature have advantage.\n\nThe creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.",
|
||||
},
|
||||
effects: (function() {
|
||||
var effects = [
|
||||
{stat: "speed", operation: "max", value: 0},
|
||||
{stat: "strengthSave", operation: "fail"},
|
||||
{stat: "dexteritySave", operation: "fail"},
|
||||
];
|
||||
_.each(
|
||||
_.without(DAMAGE_MULTIPLIERS, "poisonMultiplier"),
|
||||
function(multiplier){
|
||||
effects.push({stat: multiplier, operation: "mul", value: 0.5});
|
||||
}
|
||||
);
|
||||
effects.push({stat: "poisonMultiplier", operation: "mul", value: 0});
|
||||
})(),
|
||||
subConditions: [
|
||||
"incapacitated",
|
||||
],
|
||||
},
|
||||
|
||||
poisoned: {
|
||||
buff: {
|
||||
name: "Poisoned",
|
||||
description: "A poisoned creature has disadvantage on attack rolls and ability checks.",
|
||||
},
|
||||
effects: (function() {
|
||||
return _.map(SKILLS, function(skill) {
|
||||
return {stat: skill, operation: "disadvantage", value: 1};
|
||||
});
|
||||
})(),
|
||||
},
|
||||
|
||||
prone: {
|
||||
buff: {
|
||||
name: "Prone",
|
||||
description: "A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.\n\nThe creature has disadvantage on attack rolls.\n\nAn attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.",
|
||||
}
|
||||
},
|
||||
|
||||
restrained: {
|
||||
buff: {
|
||||
name: "Restrained",
|
||||
description: "A restrained creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.\n\nAttack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.\n\nThe creature has disadvantage on Dexterity saving throws.",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "speed",
|
||||
operation: "max",
|
||||
value: 0,
|
||||
},
|
||||
{
|
||||
stat: "dexteritySave",
|
||||
operation: "disadvantage",
|
||||
value: 1,
|
||||
},
|
||||
],
|
||||
},
|
||||
|
||||
stunned: {
|
||||
buff: {
|
||||
name: "Stunned",
|
||||
description: "A stunned creature is incapacitated, can’t move, and can speak only falteringly\n\nThe creature automatically fails Strength and Dexterity saving throws.\n\nAttack rolls against the creature have advantage.",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "speed",
|
||||
operation: "max",
|
||||
value: 0,
|
||||
},
|
||||
{
|
||||
stat: "strengthSave",
|
||||
operation: "fail",
|
||||
},
|
||||
{
|
||||
stat: "dexteritySave",
|
||||
operation: "fail",
|
||||
},
|
||||
],
|
||||
subConditions: ["incapacitated"],
|
||||
},
|
||||
|
||||
unconscious: {
|
||||
buff: {
|
||||
name: "Unconscious",
|
||||
description: "An unconscious creature is incapacitated, can’t move or speak, and is unaware of its surroundings.\n\nThe creature drops whatever it’s holding and falls prone.\n\nThe creature automatically fails Strength and Dexterity saving throws.\n\nAttack rolls against the creature have advantage.\n\nAny attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature.",
|
||||
},
|
||||
subConditions: ["incapacitated", "prone"],
|
||||
},
|
||||
|
||||
exhaustion1: {
|
||||
buff: {
|
||||
name: "Exhaustion - 1",
|
||||
description: "Disadvantage on ability checks\n\nFinishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.",
|
||||
},
|
||||
effects: (function() {
|
||||
return _.map(SKILLS, function(skill) {
|
||||
return {stat: skill, operation: "disadvantage", value: 1};
|
||||
});
|
||||
})(),
|
||||
},
|
||||
exhaustion2: {
|
||||
buff: {
|
||||
name: "Exhaustion - 2",
|
||||
description: "Speed halved",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "speed",
|
||||
operation: "mul",
|
||||
value: 0.5,
|
||||
}
|
||||
],
|
||||
subConditions: ["exhaustion1"],
|
||||
},
|
||||
exhaustion3: {
|
||||
buff: {
|
||||
name: "Exhaustion - 3",
|
||||
description: "Disadvantage on attack rolls and saving throws",
|
||||
},
|
||||
effects: (function() {
|
||||
return _.map(SAVES, function(skill) {
|
||||
return {stat: skill, operation: "disadvantage", value: 1};
|
||||
});
|
||||
})(),
|
||||
subConditions: ["exhaustion2"],
|
||||
},
|
||||
exhaustion4: {
|
||||
buff: {
|
||||
name: "Exhaustion - 4",
|
||||
description: "Hit point maximum halved",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "hitPoints",
|
||||
operation: "mul",
|
||||
value: 0.5,
|
||||
}
|
||||
],
|
||||
subConditions: ["exhaustion3"],
|
||||
},
|
||||
exhaustion5: {
|
||||
buff: {
|
||||
name: "Exhaustion - 5",
|
||||
description: "Speed reduced to 0",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "speed",
|
||||
operation: "max",
|
||||
value: 0,
|
||||
}
|
||||
],
|
||||
subConditions: ["exhaustion4"],
|
||||
},
|
||||
exhaustion6: {
|
||||
buff: {
|
||||
name: "Exhaustion - 6",
|
||||
description: "You have died of exhaustion",
|
||||
},
|
||||
effects: [
|
||||
{
|
||||
stat: "hitPoints",
|
||||
operation: "max",
|
||||
value: 0,
|
||||
}
|
||||
],
|
||||
subConditions: ["exhaustion5"],
|
||||
},
|
||||
encumbered: {
|
||||
buff: {
|
||||
name: "Encumbered",
|
||||
description: "Encumbered characters move 10 feet slower.",
|
||||
},
|
||||
effects: [
|
||||
{stat: "speed", operation: "add", value: -10}
|
||||
],
|
||||
},
|
||||
encumbered2: {
|
||||
buff: {
|
||||
name: "Heavily encumbered",
|
||||
description: "Heavily encumbered characters move 20 feet slower and have disadvantage on ability checks, attack rolls, and saving thows that use Strength, Dexterity, or Constitution.",
|
||||
},
|
||||
effects: [
|
||||
{stat: "speed", operation: "add", value: -20},
|
||||
{stat: "strengthSave", operation: "disadvantage", value: 1},
|
||||
{stat: "dexteritySave", operation: "disadvantage", value: 1},
|
||||
{stat: "constitutionSave", operation: "disadvantage", value: 1},
|
||||
{stat: "athletics", operation: "disadvantage", value: 1},
|
||||
{stat: "acrobatics", operation: "disadvantage", value: 1},
|
||||
{stat: "sleightOfHand", operation: "disadvantage", value: 1},
|
||||
{stat: "stealth", operation: "disadvantage", value: 1},
|
||||
{stat: "initiative", operation: "disadvantage", value: 1},
|
||||
],
|
||||
},
|
||||
encumbered3: {
|
||||
buff: {
|
||||
name: "Over encumbered",
|
||||
description: "Characters that can only just lift, push or drag their current load move at 5 feet.",
|
||||
},
|
||||
effects: [
|
||||
{stat: "speed", operation: "max", value: 5},
|
||||
],
|
||||
},
|
||||
encumbered4: {
|
||||
buff: {
|
||||
name: "Can't move load",
|
||||
description: "Characters attempting to carry more than what they can lift, push, or drag can't move.",
|
||||
},
|
||||
effects: [
|
||||
{stat: "speed", operation: "max", value: 0},
|
||||
],
|
||||
},
|
||||
};
|
||||
146
rpg-docs/private/changeLogs/changeLogs.js
Normal file
146
rpg-docs/private/changeLogs/changeLogs.js
Normal file
@@ -0,0 +1,146 @@
|
||||
ChangeLogs.insert({
|
||||
version: "0.2.0 - First public release",
|
||||
changes: [
|
||||
"Implemented basic sharing",
|
||||
"Detail boxes separated into view and edit modes",
|
||||
"Spell lists now expand horizontally to make better use of wide screens",
|
||||
"Proficiencies separated from effects and text boxes to be their own assets",
|
||||
"Added favicons and icons for Android/iOS shortcuts",
|
||||
"Changed menu icon from hamburger to dots",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.2.1",
|
||||
changes: [
|
||||
"Improved sharing functionality",
|
||||
"Sliders no longer jump to a point, they need to be dragged",
|
||||
"Added a list of characters to the side bar",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.2.2",
|
||||
changes: [
|
||||
"Removed a security vulnerability that allowed users to pretend to be other users",
|
||||
"The character list menu item in the side bar now shows up whether you have characters yet or not",
|
||||
"Stopped the old proficiency text dialog showing up long after it got depreciated",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.2.3",
|
||||
changes: [
|
||||
"Changed spacing and formatting of the intro text on the front page",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.2.4",
|
||||
changes: [
|
||||
"Fixed typos in the front page",
|
||||
"Fixed character sheet loading indefinitely if the character does not exist",
|
||||
"Prevented character sheet crashing and loading forever when a incorectly typed ability modifier variable was used in calculations",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.2.5",
|
||||
changes: [
|
||||
"Moved log-in to its own page and added functionality for forgot passwords, verifying email addresses and general user accounts improvements",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.2.6",
|
||||
changes: [
|
||||
"Re-wrote how item dragging and dropping works to allow items to be dragged to characters in the side bar, and to containers on characters in other tabs and even other windows.",
|
||||
"Fixed how splitting stacks works. Stacks should now split and merge properly when ctrl-dragged around",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.2.7",
|
||||
changes: [
|
||||
"Added a quick feedback form",
|
||||
"Improved the formatting of the side-bar's list of characters",
|
||||
"Added a change log",
|
||||
"Fixed the styling and rounding of some of the detail boxes",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.3.0",
|
||||
changes: [
|
||||
"Refactored character sheet user interface.",
|
||||
"Removed a lot of unneeded effects and webcomponents, should result in significantly improved performance on low-powered devices.",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.3.1",
|
||||
changes: [
|
||||
"Re-implemented floating action button menu component to move away from the broken third party implementation.",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.4.0",
|
||||
changes: [
|
||||
"Changed attacks to use arbitrary strings with inline calculations",
|
||||
"Added item increment and decrement buttons",
|
||||
"fixed incorrect line breaks and formatting in dialogs",
|
||||
"Added calculated values for jumping and carrying to the strength detail box",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.4.1",
|
||||
changes: [
|
||||
"Fixed strength jumping calculations not rounding down correctly",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.4.2",
|
||||
changes: [
|
||||
"Fixed attack migrations from 0.3 -> 0.4",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.5",
|
||||
changes: [
|
||||
"Fixed a bug that caused multiple resistances or vulnerabilities to combine incorrectly",
|
||||
"Added encumbrance effects that automatically apply when carrying too much load",
|
||||
"Added a bunch of UI elements to make your character's current load clear",
|
||||
"Floating button menus now close as expected when you click a sub-button",
|
||||
"Base values in attribute summaries no longer look like added values"
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.5.1",
|
||||
changes: [
|
||||
"Characters are now cached and should take much faster to load when swapping between them",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.5.2",
|
||||
changes: [
|
||||
"Opened the beta up to the general public",
|
||||
"Added performance monitoring",
|
||||
],
|
||||
});
|
||||
|
||||
ChangeLogs.insert({
|
||||
version: "0.5.2",
|
||||
changes: [
|
||||
"Prevented a harmless error caused by effects which have no stat set",
|
||||
"Added the ability to hide the spells tab",
|
||||
"Feedback forms now give me push notifications",
|
||||
"Feedback forms now won't send unless properly filled out",
|
||||
"Overhauled how effects' stats are chosen",
|
||||
],
|
||||
});
|
||||
5
rpg-docs/scss.json
Normal file
5
rpg-docs/scss.json
Normal file
@@ -0,0 +1,5 @@
|
||||
{
|
||||
"includePaths": [
|
||||
".meteor/local/build/programs/server/assets/packages/wolves_bourbon"
|
||||
]
|
||||
}
|
||||
1
rpg-docs/server/kadira.js
Normal file
1
rpg-docs/server/kadira.js
Normal file
@@ -0,0 +1 @@
|
||||
Kadira.connect("erzTBaxBGjsd28SDt", "1c100582-dfce-4378-884f-e133e347b7b3");
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user