Compare commits

..

43 Commits
0.2.1 ... 0.4.0

Author SHA1 Message Date
Stefan Zermatten
e4083bc744 Updated the change log 2015-05-18 14:16:24 +02:00
Stefan Zermatten
baffafb62a Added table of calculated values to strength detail 2015-05-18 14:13:28 +02:00
Stefan Zermatten
4143929667 Resolve merge conflicts 2015-05-18 13:21:28 +02:00
Stefan Zermatten
18286d1b9c Merge remote-tracking branch 'origin/master'
Conflicts:
	rpg-docs/client/style/main.scss
2015-05-18 13:20:24 +02:00
Stefan Zermatten
9f51567162 Added migrations for new data structure 2015-05-18 13:18:37 +02:00
Stefan Zermatten
66d8a3bfbf Moved dice.js and renamed it 2015-05-18 13:18:27 +02:00
Stefan Zermatten
a9648c10cc Fixed line break formatting in dialogs 2015-05-18 13:18:11 +02:00
Stefan Zermatten
679292373c Added item increment buttons 2015-05-18 13:17:40 +02:00
Stefan Zermatten
ae416458b5 Made attacks less rigid, now using inline computations 2015-05-18 13:16:33 +02:00
Stefan Zermatten
0ff4a887ea Updated the change log with v0.3.1 2015-05-16 00:26:00 +02:00
Stefan Zermatten
955794b5c0 Re-implemented paper-fab menu 2015-05-16 00:20:49 +02:00
Stefan Zermatten
b0ac1dcc29 Split cards into their own scss 2015-05-16 00:20:31 +02:00
Stefan Zermatten
83150bc527 Updated the change log 2015-05-15 16:59:54 +02:00
Stefan Zermatten
061f1fd0a5 Rewrite all css to scss and refactor html 2015-05-15 16:55:05 +02:00
Stefan Zermatten
e40dd196e6 Migrated stats page to scss 2015-05-13 15:25:22 +02:00
Stefan Zermatten
5dbb59ef80 skill-row now scss 2015-05-13 13:53:53 +02:00
Stefan Zermatten
49e25d7304 Started implementing core styles 2015-05-13 13:23:44 +02:00
Stefan Zermatten
85df0257e2 Added scss 2015-05-13 13:23:18 +02:00
Stefan Zermatten
b88bb95928 Stopped the sidebar from appearing except on displays> 900px 2015-05-13 12:51:35 +02:00
Stefan Zermatten
2122e543d5 Ensured disabled effects don't show up in skill and attribute detail boxes 2015-05-13 08:46:28 +02:00
Stefan Zermatten
a71519aaa7 Updated Polymer 2015-05-13 08:46:04 +02:00
Stefan Zermatten
2404845d51 Styling and rounding fixes for detail boxes 2015-05-12 11:34:56 +02:00
Stefan Zermatten
bf032bcdf3 Now only show edit and add buttons to writers, not readers 2015-05-12 11:34:37 +02:00
Stefan Zermatten
ff8ae89722 Improved feedback form style 2015-05-12 10:36:15 +02:00
Stefan Zermatten
80ca7307ce Added change log 2015-05-12 10:10:15 +02:00
Stefan Zermatten
a539b0bc6c limited how much info gets published to users about themselves 2015-05-12 09:33:32 +02:00
Stefan Zermatten
c6b3cad9c8 Improved character side list style 2015-05-12 09:32:40 +02:00
Stefan Zermatten
95b7b66390 Added quick feedback form 2015-05-12 09:32:28 +02:00
Stefan Zermatten
43c4122fe3 Fixed stack dragging within the same container 2015-05-11 17:10:58 +02:00
Stefan Zermatten
3f4dcc146a fixed charId's being out of date after re-parenting 2015-05-11 17:10:28 +02:00
Stefan Zermatten
e4600decd0 Added more things to except list for need sign in 2015-05-11 16:51:17 +02:00
Stefan Zermatten
f6df716870 Rewrote how item drag and drop works. Need to update charId's to keep up. 2015-05-11 16:51:02 +02:00
Stefan Zermatten
b99da301cd Updated meteor 2015-05-11 12:16:38 +02:00
Stefan Zermatten
0a01885300 Finished implementing useraccounts 2015-05-11 12:15:00 +02:00
Stefan Zermatten
5cb1515235 Began implementing useraccounts and permissions properly 2015-05-08 12:59:38 +02:00
Stefan Zermatten
7430c2c795 Prevented evaluate crashing when given duff abilityMod strings 2015-05-06 12:12:18 +02:00
Stefan Zermatten
39f7548b8d Fixed singlecharacter publication returning undefined rather than an empty array 2015-05-06 12:11:37 +02:00
Stefan Zermatten
c4a8c4b7ba Fixed typos in the guide, floating action buttons are on the bottom RIGHT not left 2015-05-04 10:01:47 +02:00
Stefan Zermatten
263aba596c Changed Guide styling to be more spacious 2015-05-04 09:53:29 +02:00
Stefan Zermatten
f98ed0b659 Fixed old proficiency dialog showing up after it has been depreciated 2015-04-30 07:42:59 +02:00
Stefan Zermatten
6159ce0e88 Characters menu item now shows up when no characters yet exist 2015-04-30 07:42:30 +02:00
Stefan Zermatten
e9509a3a24 Fixed containers not responding to rename or delete 2015-04-30 07:30:37 +02:00
Stefan Zermatten
aa069fd885 Removed single character subscription vulnerability 2015-04-30 07:18:42 +02:00
103 changed files with 2111 additions and 1399 deletions

View File

@@ -16,7 +16,12 @@ differential:vulcanize
matb33:collection-hooks
zimme:collection-softremovable
momentjs:moment
mike:mocha
dburles:mongo-collection-instances
percolate:migrations
ecwyne:mathjs
useraccounts:polymer
accounts-google
splendido:accounts-meld
email
fourseven:scss@2.1.1
wolves:bourbon

View File

@@ -1,10 +1,11 @@
accounts-base@1.2.0
accounts-google@1.0.4
accounts-oauth@1.1.5
accounts-password@1.1.1
accounts-ui@1.1.5
accounts-ui-unstyled@1.1.7
aldeed:collection2@2.3.3
aldeed:simple-schema@1.3.2
amplify@1.0.0
aldeed:simple-schema@1.3.3
autoupdate@1.2.1
base64@1.0.3
binary-heap@1.0.3
@@ -23,7 +24,9 @@ ecwyne:mathjs@0.25.0
ejson@1.0.6
email@1.0.6
fastclick@1.0.3
fourseven:scss@2.1.1
geojson-utils@1.0.3
google@1.1.5
html-tools@1.0.4
htmljs@1.0.4
http@1.1.0
@@ -44,48 +47,44 @@ less@1.0.14
livedata@1.0.13
localstorage@1.0.3
logging@1.0.7
matb33:collection-hooks@0.7.11
matb33:collection-hooks@0.7.13
meteor@1.1.6
meteor-platform@1.2.2
mike:mocha@0.5.3
minifiers@1.1.5
minimongo@1.0.8
mobile-status-bar@1.0.3
momentjs:moment@2.10.3
mongo@1.1.0
npm-bcrypt@0.7.8_2
oauth@1.1.4
oauth2@1.1.3
observe-sequence@1.0.6
ordered-dict@1.0.3
package-version-parser@3.0.3
percolate:migrations@0.7.3
practicalmeteor:chai@1.9.2_3
practicalmeteor:loglevel@1.1.0_3
percolate:migrations@0.7.5
random@1.0.3
reactive-dict@1.1.0
reactive-var@1.0.5
reload@1.1.3
retry@1.0.3
routepolicy@1.0.5
sanjo:long-running-child-process@1.0.3
sanjo:meteor-files-helpers@1.1.0_4
sanjo:meteor-version@1.0.0
service-configuration@1.0.4
session@1.1.0
sha@1.0.3
softwarerero:accounts-t9n@1.0.9
spacebars@1.0.6
spacebars-compiler@1.0.6
splendido:accounts-emails-field@1.2.0
splendido:accounts-meld@1.3.0
srp@1.0.3
templating@1.1.1
tracker@1.0.7
ui@1.0.6
underscore@1.0.3
url@1.0.4
velocity:chokidar@0.12.6_1
velocity:core@0.6.0
velocity:html-reporter@0.5.3
velocity:meteor-internals@1.1.0_7
velocity:shim@0.1.0
useraccounts:core@1.9.1
useraccounts:polymer@1.9.1
webapp@1.2.0
webapp-hashing@1.0.3
wolves:bourbon@1.0.0
zimme:collection-behaviours@1.0.4
zimme:collection-softremovable@1.0.4

View File

@@ -24,18 +24,12 @@ Schemas.Attack = new SimpleSchema({
optional: true,
trim: false,
},
damageBonus: {
damage: {
type: String,
defaultValue: "strengthMod",
defaultValue: "1d8 + {strengthMod}",
optional: true,
trim: false,
},
damageDice: {
type: String,
optional: true,
defaultValue: "1d8",
allowedValues: DAMAGE_DICE,
},
damageType: {
type: String,
allowedValues: [

View File

@@ -61,7 +61,6 @@ Effects.attachSchema(Schemas.Effect);
if (Meteor.isServer) Characters.after.insert(function(userId, char) {
Effects.insert({
charId: char._id,
type: "inate",
name: "Constitution modifier for each level",
stat: "hitPoints",
operation: "add",
@@ -69,11 +68,11 @@ if (Meteor.isServer) Characters.after.insert(function(userId, char) {
parent: {
id: char._id,
collection: "Characters",
group: "Inate",
},
});
Effects.insert({
charId: char._id,
type: "inate",
name: "Proficiency bonus by level",
stat: "proficiencyBonus",
operation: "add",
@@ -81,11 +80,11 @@ if (Meteor.isServer) Characters.after.insert(function(userId, char) {
parent: {
id: char._id,
collection: "Characters",
group: "Inate",
},
});
Effects.insert({
charId: char._id,
type: "inate",
name: "Dexterity Armor Bonus",
stat: "armor",
operation: "add",
@@ -93,11 +92,11 @@ if (Meteor.isServer) Characters.after.insert(function(userId, char) {
parent: {
id: char._id,
collection: "Characters",
group: "Inate",
},
});
Effects.insert({
charId: char._id,
type: "inate",
name: "Natural Armor",
stat: "armor",
operation: "base",
@@ -105,6 +104,7 @@ if (Meteor.isServer) Characters.after.insert(function(userId, char) {
parent: {
id: char._id,
collection: "Characters",
group: "Inate",
},
});
});

View File

@@ -10,6 +10,7 @@ Schemas.Item = new SimpleSchema({
value: {type: Number, min: 0, defaultValue: 0, decimal: true},
enabled: {type: Boolean, defaultValue: false},
requiresAttunement: {type: Boolean, defaultValue: false},
"settings.showIncrement": {type: Boolean, defaultValue: false},
color: {
type: String,
allowedValues: _.pluck(colorOptions, "key"),
@@ -19,6 +20,156 @@ Schemas.Item = new SimpleSchema({
Items.attachSchema(Schemas.Item);
var checkMovePermission = function(itemId, parent) {
var item = Items.findOne(itemId);
if (!item)
throw new Meteor.Error("No such item",
"An item could not be found to move");
//handle permissions
var permission = Meteor.call("canWriteCharacter", item.charId);
if (!permission){
throw new Meteor.Error("Access denied",
"Not permitted to move items from this character");
}
if (parent.collection === "Characters"){
permission = Meteor.call("canWriteCharacter", parent.id);
if (!permission){
throw new Meteor.Error("Access denied",
"Not permitted to move items to this character");
}
} else {
var parentCollectionObject = global[parent.collection];
var parentObject = null;
if (parentCollectionObject)
parentObject = parentCollectionObject.findOne(
parent.id, {fields: {_id: 1, charId: 1}}
);
if (!parentObject) throw new Meteor.Error(
"Invalid parent",
"The destination parent " + parent.id +
" does not exist in the collection " + parent.collection
);
if (parentObject.charId){
permission = Meteor.call("canWriteCharacter", parentObject.charId);
if (!permission){
throw new Meteor.Error("Access denied",
"Not permitted to move items to this character");
}
}
}
};
var moveItem = function(itemId, enable, parentCollection, parentId) {
var item = Items.findOne(itemId);
if (!item) return;
parentCollection = parentCollection || item.parent.collection;
parentId = parentId || item.parent.id;
if (Meteor.isServer) {
checkMovePermission(itemId, {collection: parentCollection, id: parentId});
}
//update the item provided the update will actually change something
if (
item.parent.collection !== parentCollection ||
item.parent.id !== parentId ||
item.enabled !== enable
){
Items.update(
itemId,
{$set: {
"parent.collection": parentCollection,
"parent.id": parentId,
enabled: enable,
}}
);
}
};
Meteor.methods({
moveItemToParent: function(itemId, parent) {
check(itemId, String);
check(parent, {collection: String, id: String});
moveItem(itemId, false, parent.collection, parent.id);
},
moveItemToCharacter: function(itemId, charId) {
check(itemId, String);
check(charId, String);
moveItem(itemId, false, "Characters", charId);
},
moveItemToContainer: function(itemId, containerId) {
check(itemId, String);
check(containerId, String);
moveItem(itemId, false, "Containers", containerId);
},
equipItem: function(itemId, charId){
check(itemId, String);
check(charId, String);
moveItem(itemId, true, "Characters", charId);
},
unequipItem: function(itemId, charId){
check(itemId, String);
check(charId, String);
moveItem(itemId, false, "Characters", charId);
},
splitItemToParent: function(itemId, moveQuantity, parent){
check(itemId, String);
check(moveQuantity, Number);
check(parent, {id: String, collection: String});
//get the item
var item = Items.findOne(itemId);
if (!item) return;
//don't bother moving nothing
if (moveQuantity <= 0 || item.quantity <= 0){
return;
}
//ensure we are only moving up to the current stack size
if (item.quantity < moveQuantity){
moveQuantity = this.quantity;
}
if (Meteor.isServer) {
checkMovePermission(itemId, parent);
}
//create a new item stack
var newStack = _.omit(EJSON.clone(item), "_id");
newStack.parent = parent;
newStack.quantity = moveQuantity;
//find out if we have an exact replica in the destination
var query = _.omit(newStack, ["parent", "quantity"]);
query["parent.collection"] = newStack.parent.collection;
query["parent.id"] = newStack.parent.id;
query._id = {$ne: itemId}; //make sure we don't join it to itself
var existingStack = Items.findOne(query);
if (existingStack){
//increase the existing stack's size
Items.update(
existingStack._id,
{$inc: {quantity: moveQuantity}}
);
} else {
//insert the new stack
Items.insert(newStack, function(err, id){
if (err) throw err;
//copy the children also
Meteor.call("cloneChildren", item._id, {collection: "Items", id: id});
});
}
//reduce the old stack's size
var oldQuantity = item.quantity - moveQuantity;
if (oldQuantity === 0){
Items.remove(itemId);
} else {
Items.update(itemId, {$set: {quantity: oldQuantity}});
}
},
});
Items.helpers({
totalValue: function(){
return this.value * this.quantity;
@@ -33,103 +184,6 @@ Items.helpers({
return this.name;
}
},
equip: function(characterId){
var charId = characterId || this.charId;
if (!charId || !Characters.findOne(charId)) throw "Invalid character";
if (this.parent.collection === "Characters" &&
this.parent.id === charId &&
this.enabled) {
return;
}
Items.update(
this._id,
{$set: {
"parent.collection": "Characters",
"parent.id": charId,
enabled: true,
}}
);
},
unequip: function(){
if (!this.enabled) return;
Items.update(this._id, {$set: {enabled: false}});
},
moveToContainer: function(containerId){
if (!containerId || !Containers.findOne(containerId)){
throw "Invalid container";
}
if (this.parent.collection === "Containers" &&
this.parent.id === containerId &&
!this.enabled) return;
Items.update(
this._id,
{$set: {
"parent.collection": "Containers",
"parent.id": containerId,
enabled: false,
}}
);
},
moveToCharacter: function(characterId){
if (!characterId || !Characters.findOne(characterId)) {
throw "Invalid character";
}
if (this.parent.collection === "Characters" &&
this.parent.id === characterId &&
!this.enabled) return;
Items.update(
this._id,
{$set: {
"parent.collection": "Characters",
"parent.id": characterId,
charId: characterId,
enabled: false,
}}
);
},
splitToParent: function(parent, moveQuantity){
check(parent, {id: String, collection: String});
check(moveQuantity, Number);
var parentCollection = Meteor.isClient ?
window[parent.collection] : global[parent.collection];
if (!parent.id || !parentCollection.findOne(parent.id)){
throw "Invalid parent";
}
var oldStack = this;
//we can only move as much as we have, leaving 0 behind at worst
if (oldStack.quantity < moveQuantity) moveQuantity = oldStack.quantity;
var oldQuantity = oldStack.quantity - moveQuantity;
var newStack = _.pick(oldStack, Schemas.Item.objectKeys());
newStack.parent = parent;
newStack.quantity = moveQuantity;
var existingStack = Items.findOne(_.omit(newStack, "quantity"));
var updateStackSize = function(){
if (oldQuantity > 0){
Items.update(oldStack._id, {$set: {quantity: oldQuantity}});
} else {
Items.remove(oldStack._id);
}
};
if (existingStack){
Items.update(
existingStack._id,
{$inc: {quantity: moveQuantity}},
{},
function(){
updateStackSize();
}
);
} else {
Items.insert(newStack, function(err, id){
if (err) throw err;
updateStackSize();
//copy the children also
Meteor.call("cloneChildren", oldStack._id, {collection: "Items", id: id});
});
}
},
});
Items.before.update(function(userId, doc, fieldNames, modifier, options){

View File

@@ -0,0 +1,27 @@
ChangeLogs = new Mongo.Collection("changeLogs");
Schemas.ChangeLog = new SimpleSchema({
version: {
type: String,
},
changes: {
type: [String],
},
});
ChangeLogs.attachSchema(Schemas.ChangeLog);
ChangeLogs.allow({
insert: function(userId, doc) {
var user = Meteor.users.findOne(userId);
if (user) return _.contains(user.roles, "admin");
},
update: function(userId, doc, fields, modifier) {
var user = Meteor.users.findOne(userId);
if (user) return _.contains(user.roles, "admin");
},
remove: function(userId, doc) {
var user = Meteor.users.findOne(userId);
if (user) return _.contains(user.roles, "admin");
},
});

View File

@@ -0,0 +1,60 @@
Reports = new Mongo.Collection("reports");
Schemas.Report = new SimpleSchema({
owner: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
title: {
type: String,
trim: false,
optional: true,
},
description: {
type: String,
trim: false,
optional: true,
},
type: {
type: String,
allowedValues: ["bug", "change", "feature", "general"],
defaultValue: "bug",
},
//the immediate impact of doing this action (eg. -1 rages)
severity: {
type: Number,
defaultValue: 5,
min: 1,
max: 10,
},
metaData: {
type: Object,
blackbox: true,
},
});
Reports.attachSchema(Schemas.Report);
Meteor.methods({
insertReport: function(report) {
check(report, {
title: String,
description: String,
type: String,
severity: Number,
metaData: Object,
});
report.owner = this.userId;
Reports.insert(report);
},
deleteReport: function(id) {
var user = Meteor.users.findOne(this.userId);
if (!_.contains(user.roles, "admin")){
throw new Meteor.Error(
"not admin",
"The user must be an administrator to delete feedback"
);
}
Reports.remove(id);
},
});

View File

@@ -1,44 +1,23 @@
Schema = {};
Schema.User = new SimpleSchema({
username: {
type: String,
regEx: /^[a-z0-9A-Z_]{3,15}$/,
optional: true,
},
emails: {
type: [Object],
// this must be optional if you also use other login services like facebook,
// but if you use only accounts-password, then it can be required
optional: true,
},
"emails.$.address": {
type: String,
regEx: SimpleSchema.RegEx.Email,
},
"emails.$.verified": {
type: Boolean
},
createdAt: {
type: Date
},
services: {
type: Object,
optional: true,
blackbox: true,
},
roles: {
type: [String],
optional: true,
},
});
Meteor.users.attachSchema(Schema.User);
Meteor.users.allow({
update: function(userId, doc, fields, modifier) {
return userId === doc._id &&
fields.length === 1 &&
fields[0] === "username";
if (
doc._id === userId &&
_.contains(fields, "username") &&
_.contains(fields, "profile") &&
fields.length === 2 &&
_.keys(modifier).length === 1 &&
modifier.$set &&
modifier.$set["profile.username"] &&
modifier.$set.username &&
_.keys(modifier.$set).length === 2
){
var expectedUsername = modifier.$set["profile.username"];
expectedUsername = expectedUsername.toLowerCase().replace(/\s+/gm, "");
if (modifier.$set.username !== expectedUsername){
return false;
}
var foundUser = Meteor.call("getUserId", expectedUsername);
return !foundUser || foundUser === userId;
}
}
});

View File

@@ -3,9 +3,29 @@ Router.configure({
layoutTemplate: "layout",
});
Router.plugin("ensureSignedIn", {
except: [
"home",
"atSignIn",
"atSignUp",
"atForgotPassword",
"atResetPwd",
"atEnrollAccount",
"atVerifyEmail",
"atResendVerificationEmail",
"loginButtons",
"notFound",
]
});
Router.plugin("dataNotFound", {notFoundTemplate: "notFound"});
Router.map(function() {
this.route("/", {
name: "home",
onAfterAction: function() {
document.title = appName;
},
});
this.route("characterList", {
@@ -33,7 +53,7 @@ Router.map(function() {
data: function() {
var data = Characters.findOne(
{_id: this.params._id},
{fields: {_id: 1, name: 1, color: 1}}
{fields: {_id: 1, name: 1, color: 1, writers: 1, readers: 1}}
);
return data;
},
@@ -56,4 +76,21 @@ Router.map(function() {
document.title = appName + " Account";
},
});
this.route("/changelog", {
name: "changeLog",
waitOn: function() {
return [
Meteor.subscribe("changeLog"),
]
},
data: {
changeLogs: function() {
return ChangeLogs.find({}, {sort: {version: -1}});
}
},
onAfterAction: function() {
document.title = appName;
},
});
});

View File

@@ -13,10 +13,9 @@
"tests"
],
"dependencies": {
"polymer": "Polymer/polymer#~0.5.4",
"core-elements": "Polymer/core-elements#~0.5.4",
"paper-elements": "Polymer/paper-elements#~0.5.4",
"paper-fab-menu": "cwdoh/paper-fab-menu"
"polymer": "Polymer/polymer#~0.5.5",
"core-elements": "Polymer/core-elements#~0.5.5",
"paper-elements": "Polymer/paper-elements#~0.5.5"
},
"resolutions": {
"core-component-page": "^0.5.0",

View File

@@ -0,0 +1,6 @@
Template.registerHelper("canEditCharacter", function(charId) {
var char = Characters.findOne(charId)
var userId = Meteor.userId();
return char.owner === userId ||
_.contains(char.writers, userId);
});

View File

@@ -0,0 +1,91 @@
@import "bourbon/bourbon";
$thickColumnWidth: 304px;
$thinColumnWidth: 240px;
//Column layouts of cards
.column-container {
@include column-fill(balance);
@include column-gap(8px);
@include column-width($thickColumnWidth);
padding: 8px;
&.thin-columns {
@include column-count(4);
@include column-width($thinColumnWidth);
}
}
//Cards
.card {
background: white;
border-radius: 2px;
.column-container & {
margin-bottom: 8px;
width: 100%;
//hack to stop flickering
-webkit-backface-visibility: hidden;
-webkit-transform: translateX(0);
//stop breaking over column divide
-webkit-column-break-inside: avoid;
page-break-inside: avoid;
break-inside: avoid;
//Fixes extra margin at top of columns
display: inline-block;
}
.top {
cursor: pointer;
padding: 16px;
border-radius: 2px 2px 0 0;
&.white {
cursor: auto;
padding: 16px;
border-bottom: rgba(0,0,0,0.12) solid 1px;
}
paper-checkbox::shadow #ink[checked] {
color: #ffffff;
}
paper-checkbox::shadow #ink {
color: #ffffff;
}
paper-checkbox::shadow #checkbox.checked {
background-color: #ffffff;
background-color: rgba(255,255,255,0.27);
border-color: #ffffff;
border-color: rgba(255,255,255,0.27);
}
paper-checkbox::shadow #checkbox {
border-color: #ffffff;
border-color: rgba(255,255,255,0.54);
}
}
.bottom {
padding: 16px;
border-radius: 0 0 2px 2px;
&.list {
padding: 0 0 16px 0;
.subhead {
color: rgba(0,0,0,0.54);
font-size: 14px;
font-weight: 500;
letter-spacing: 0.010em;
padding: 12px 16px 12px 16px;
}
}
&.text {
white-space: pre-wrap;
}
}
.left {
padding: 16px;
border-radius: 2px 0 0 2px;
text-align: center;
min-width: 72px;
}
.right {
padding: 16px;
border-radius: 0 2px 2px 0;
}
}

View File

@@ -0,0 +1,37 @@
/*
List items
*/
.item-slot {
background-color: rgb(232, 232, 232);
background-color: rgba(0, 0, 0, 0.1);
}
.item {
background: white;
cursor: pointer;
font-size: 16px;
height: 40px;
margin: 1px 0 1px 0;
padding: 0 16px 0 16px;
position: relative;
transition: box-shadow 0.3s ease, opacity 0.5s ease-in-out;
&.small {
height: 32px;
}
&.tall {
height: 56px;
}
&.flexible {
height: auto;
padding-top: 16px;
padding-bottom: 16px;
}
&[hero], &:active{
box-shadow: 0 0 2px 0 rgba(0, 0, 0, 0.37);
z-index: 10;
}
core-icon, paper-icon-button {
color: #747474;
color: rgba(0,0,0,0.54);
}
}

View File

@@ -0,0 +1,74 @@
@import "bourbon/bourbon";
@import "colors";
//apply a natural box layout model to all elements
*, *:before, *:after {
-moz-box-sizing: border-box;
-webkit-box-sizing: border-box;
box-sizing: border-box;
}
root {
display: block;
}
body {
font-family: 'Roboto', 'Helvetica Neue', Helvetica, Arial;
margin: 0;
overflow-x: hidden;
background-color: #E0E0E0;
}
//Horizontal rule
hr {
background-color: #444;
opacity: 0.12;
border-width: 0;
color: #444;
height: 1px;
line-height: 0;
margin: 16px -16px;
text-align: center;
}
//FABs
.floatyButton {
position: absolute;
bottom: 24px;
right: 24px;
}
//Buttons
paper-button {
color: #000;
color: rgba(0,0,0,0.87);
font-size: 14px;
font-weight: 400;
letter-spacing: 0.010;
text-transform: uppercase;
}
//Style shortcuts
.scroll-y {
overflow-y: auto;
}
.clickable, core-item, paper-tab {
cursor: pointer;
}
.pre-wrap, .prewrap{
white-space: pre-wrap;
}
.padded {
padding: 8px;
}
.fullwidth {
width: 100%;
}
.fab-buffer {
height: 100px;
}

View File

@@ -0,0 +1,20 @@
.card .left paper-icon-button {
display: block;
height: 32px;
padding: 0;
width: 32px;
}
.card .left paper-icon-button[disabled] {
color: rgba(255, 255, 255, 0.2);
}
.card .left paper-icon-button /deep/ core-icon {
height: 32px;
width: 32px;
}
/*fix paper-dropdowns*/
body /deep/ core-menu {
overflow-x: hidden !important;
}

View File

@@ -0,0 +1,18 @@
td {
padding: 8px;
&:nth-child(1) {
min-width: 100px;
}
}
.strengthTable{
width: 100%;
td{
&:nth-child(2) {
text-align: right;
}
&:nth-child(3) {
width: 250px;
}
}
}

View File

@@ -1,268 +0,0 @@
root {
display: block;
}
body {
font-family: 'Roboto', 'Helvetica Neue', Helvetica, Arial;
margin: 0;
overflow-x: hidden;
}
body.core-narrow {
padding: 8px;
}
body /deep/ core-menu {
overflow-x: hidden !important;
}
.calculatedValue {
color: #021C33;
font-weight: bold;
}
* {
box-sizing: border-box;
}
td {
padding: 0;
}
table {
border-spacing: 0;
}
.summaryTable td{
text-align: right;
padding: 4px;
min-width: 80px;
}
.summaryTable td:first-child {
text-align: left;
}
hr {
background-color: #444;
opacity: 0.12;
border-width: 0;
color: #444;
height: 1px;
line-height: 0;
margin: 0 -16px;
text-align: center;
}
paper-button {
font-size: 14px;
font-weight: 400;
text-transform: uppercase;
color: #000;
color: rgba(0,0,0,0.87);
letter-spacing: 0.010;
}
core-item {
cursor: pointer;
}
.listRow {
height: 32px;
}
.card {
margin-bottom: 8px;
/*hack to stop flickering*/
-webkit-backface-visibility: hidden;
-webkit-transform: translateX(0);
/*stop divs breaking over divide*/
-webkit-column-break-inside: avoid;
page-break-inside: avoid;
break-inside: avoid;
/*Fixes extra margin at top of columns*/
display: inline-block;
width: 100%;
font-size: 14px;
border-radius: 2px;
background-color: white;
}
.card.double {
padding: 0;
}
.card paper-button {
font-size: 14px;
letter-spacing: 0.01em;
}
.cardHeader {
height: 48px;
padding: 0 16px 0 16px;
align-content: center;
font-size: 14px;
font-weight: 400;
color: rgba(0, 0, 0, 0.54);
}
.clickable, .statCard, .abilityMiniCard {
cursor: pointer;
}
.skillRow {
cursor: pointer;
}
.resourceCards {
padding: 4px 4px 0 4px;
margin-bottom: -4px;
}
.resourceCards .card {
width: 180px;
margin: 4px;
flex-grow: 1;
flex-shrink: 1;
}
.grey-background, body {
background-color: #E0E0E0;
}
.center {
text-align: center;
}
.screen-center {
position: fixed;
top: 50%;
left: 50%;
-webkit-transform: translate(-50%, -50%);
transform: translate(-50%, -50%);
}
.scroll-y {
overflow-y: auto;
}
.fab-buffer {
height: 88px;
width: 100%;
order: 999;
}
*[hidden] {
visibility: hidden;
}
.hidden{
opacity: 0;
}
@media (max-width: 640px) {
html /deep/ paper-action-dialog[global-dialog] {
top: 0 !important;
left: 0 !important;
width: 100%;
height: 100%;
margin: 0;
border-radius: 0;
}
}
.floatyButton {
position: absolute;
bottom: 24px;
right: 24px;
}
.wideTable td {
padding: 4px 8px 4px 8px;
}
.wideTable table {
padding: 8px;
}
paper-fab-menu /deep/ .container {
padding: 24px !important;
}
paper-slider {
margin-left: -8px;
}
.list-subhead {
color: rgba(0,0,0,0.54);
font-size: 14px;
height: 40px;
padding-left: 16px;
font-weight: 500;
}
.whiteTop {
cursor: initial;
border-bottom: black solid 0.5px;
border-bottom: rgba(0,0,0,0.12) solid 1px;
background: white;
padding: 16px;
position: relative;
border-radius: 2px 2px 0 0;
}
.whiteTop paper-icon-button {
margin: -8px;
}
.fullwidth {
width: 100%;
}
.padded {
padding: 16px;
}
.listPadded {
padding: 0 0 16px 0;
}
.rightPadded {
padding-right: 16px;
}
.bottomPadded {
padding-bottom: 16px;
}
.sideMargin {
margin-left: 16px;
margin-right: 16px;
}
.vertMargin {
margin-top: 16px;
margin-bottom: 16px;
}
.spaceAfter {
margin-bottom: 8px;
}
.s {
padding: 0 0 16px 0;
}
.leftRound{
border-radius: 2px 0 0 2px;
}
.preline {
white-space: pre-line;
}
.prewrap{
white-space: pre-wrap;
}

View File

@@ -18,7 +18,7 @@
letter-spacing: 0;
}
.white-text .display1{
.white-text .display1, .white-text.display1{
color: rgba(255,255,255,0.54);
}

View File

@@ -15,21 +15,11 @@
value={{details}}></paper-input>
</div>
<div layout horizontal>
<!--DamageType-->
<paper-dropdown-menu id="damageDiceDropdown" label="Damage Dice">
<paper-dropdown layered class="dropdown">
<core-menu class="menu" selected={{damageDice}}>
{{#each DAMAGE_DICE}}
<paper-item name={{this}} class="containerMenuItem">{{this}}</paper-item>
{{/each}}
</core-menu>
</paper-dropdown>
</paper-dropdown-menu>
<!--damageBonus-->
<paper-input id="damageInput"
label="Damage Bonus"
label="Damage"
floatinglabel
value={{damageBonus}}
value={{damage}}
flex></paper-input>
<!--DamageType-->
<paper-dropdown-menu id="damageTypeDropdown" label="Damage Type">

View File

@@ -1,6 +1,18 @@
var damageTypes = ["bludgeoning", "piercing", "slashing",
"acid", "cold", "fire", "force", "lightning", "necrotic",
"poison", "psychic", "radiant", "thunder"];
var damageTypes = [
"bludgeoning",
"piercing",
"slashing",
"acid",
"cold",
"fire",
"force",
"lightning",
"necrotic",
"poison",
"psychic",
"radiant",
"thunder",
];
Template.attackEdit.events({
"tap #deleteAttack": function(event, instance) {
@@ -13,7 +25,7 @@ Template.attackEdit.events({
},
"change #damageInput": function(event) {
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {damageBonus: value}});
Attacks.update(this._id, {$set: {damage: value}});
},
"change #detailInput": function(event) {
var value = event.currentTarget.value;
@@ -26,13 +38,6 @@ Template.attackEdit.events({
if (value == this.damageType) return;
Attacks.update(this._id, {$set: {damageType: value}});
},
"core-select #damageDiceDropdown": function(event) {
var detail = event.originalEvent.detail;
if (!detail.isSelected) return;
var value = detail.item.getAttribute("name");
if (value == this.damageDice) return;
Attacks.update(this._id, {$set: {damageDice: value}});
}
});
Template.attackEdit.helpers({
@@ -41,5 +46,5 @@ Template.attackEdit.helpers({
},
DAMAGE_DICE: function() {
return DAMAGE_DICE;
}
},
});

View File

@@ -1,11 +1,11 @@
<template name="attackView">
<div class="attackView" layout horizontal>
<div class="headline rightPadded" layout horizontal center>
<div class="headline" style="margin-right: 16px;" layout horizontal center>
{{evaluateSigned charId attackBonus}}
</div>
<div layout vertical>
<div>
{{damageDice}}&nbsp;{{{evaluateSignedSpaced charId damageBonus}}}&nbsp;{{damageType}}
{{evaluateString charId damage}}&nbsp;{{damageType}}
</div>
{{#if details}}
<div class="caption">

View File

@@ -5,18 +5,24 @@
<div flex>
{{name}}
</div>
<div>
{{> colorDropdown}}
</div>
<paper-menu-button>
<paper-icon-button icon="more-vert" noink></paper-icon-button>
<paper-dropdown class="dropdown" halign="right">
<core-menu class="menu" style="color: black; color: rgba(0,0,0,0.87);">
<paper-item id="deleteCharacter"><core-icon icon="delete"></core-icon>Delete</paper-item>
<paper-item id="shareCharacter"><core-icon icon="social:share"></core-icon>Share</paper-item>
</core-menu>
</paper-dropdown>
</paper-menu-button>
{{#if canEditCharacter _id}}
<div>
{{> colorDropdown}}
</div>
<paper-menu-button>
<paper-icon-button icon="more-vert" noink></paper-icon-button>
<paper-dropdown class="dropdown" halign="right">
<core-menu class="menu" style="color: black; color: rgba(0,0,0,0.87);">
<paper-item id="deleteCharacter">
<core-icon icon="delete"></core-icon>Delete
</paper-item>
<paper-item id="shareCharacter">
<core-icon icon="social:share"></core-icon>Share
</paper-item>
</core-menu>
</paper-dropdown>
</paper-menu-button>
{{/if}}
<div class="bottom fit" horizontal layout>
<paper-tabs flex horizontal center layout id="characterSheetTabs" selected={{selectedTab}} class="{{colorClass}}">
<paper-tab name="stats">Stats</paper-tab>

View File

@@ -13,7 +13,7 @@ var getTab = function(charId){
Template.characterSheet.helpers({
selectedTab: function(){
return getTab(this._id);
}
},
});
Template.characterSheet.events({

View File

@@ -32,7 +32,7 @@
{{/if}}
{{#if description}}
<div class="prewrap">{{description}}</div>
<div class="pre-wrap">{{evaluateString charId description}}</div>
{{/if}}
{{> effectsViewList charId=charId parentId=_id}}

View File

@@ -1,7 +1,7 @@
<template name="features">
<div fit>
<div class="scroll-y" fit>
<div class="containers">
<div class="column-container">
<!--expertiseDice-->
{{>resource name="expertiseDice" title="Expertise Dice" color="teal" char=this}}
<!--ki-->
@@ -14,27 +14,27 @@
{{>resource name="superiorityDice" title="Superiority Dice" color="teal" char=this}}
<!--Attacks-->
<paper-shadow class="card container" hero-id="main" {{detailHero}}>
<div class="whiteTop" hero-id="toolbar" layout horizontal center {{detailHero}}>
<div flex>
<div class="containerName subhead">Attacks</div>
</div>
<!--<paper-icon-button class="black54" id="addAttackButton" icon="add"></paper-icon-button>-->
<paper-shadow class="card">
<div class="top white">
Attacks
</div>
<div class="containerMain listPadded">
<div class="bottom list">
{{#each attacks}}
<div class="itemSlot">
<paper-item class="white attack" hero-id="main" {{detailHero}}>
<div layout horizontal class="fullwidth">
<div class="headline rightPadded" layout horizontal center>
<div class="item-slot">
<div class="flexible attack item"
hero-id="main" {{detailHero}}>
<div layout horizontal>
<div class="headline"
style="margin-right: 16px;"
layout horizontal center>
{{evaluateSigned ../_id attackBonus}}
</div>
<div layout vertical flex>
<div flex layout vertical>
<div class="body2">
{{name}}
</div>
<div>
{{damageDice}}&nbsp;{{{evaluateSignedSpaced ../_id damageBonus}}}&nbsp;{{damageType}}
{{evaluateString ../_id damage}}&nbsp;{{damageType}}
</div>
{{#if details}}
<div class="caption">
@@ -43,34 +43,32 @@
{{/if}}
</div>
</div>
</paper-item>
</div>
</div>
{{/each}}
</div>
</paper-shadow>
<!--Proficiencies-->
<paper-shadow class="card container" hero-id="main" {{detailHero "proficiencies"}}>
<div id="proficiencies"
class="whiteTop"
layout horizontal center>
<div class="containerName subhead">Proficiencies</div>
<paper-shadow class="card">
<div class="white top">
Proficiencies
</div>
<div flex class="containerMain listPadded">
<div flex class="bottom list">
{{#if weaponProfs.count}}
<div class="list-subhead" layout horizontal center>Weapons</div>
<div class="subhead">Weapons</div>
{{/if}}
{{#each weaponProfs}}
{{> proficiencyListItem}}
{{/each}}
{{#if armorProfs.count}}
<div class="list-subhead" layout horizontal center>Armor</div>
<div class="subhead">Armor</div>
{{/if}}
{{#each armorProfs}}
{{> proficiencyListItem}}
{{/each}}
{{#if toolProfs.count}}
<div class="list-subhead" layout horizontal center>Tools</div>
<div class="subhead">Tools</div>
{{/if}}
{{#each toolProfs}}
{{> proficiencyListItem}}
@@ -80,23 +78,42 @@
<!--features-->
{{#each features}}
<paper-shadow class="card container featureCard" hero-id="main" {{detailHero}}>
<div class="containerTop {{colorClass}}" hero-id="toolbar" layout horizontal center {{detailHero}}>
<paper-ripple fit></paper-ripple>
<div class="containerName subhead" hero-id="title" flex {{detailHero}}>{{name}}</div>
{{#if hasUses}}<div class="subhead" style="margin-right: 8px">{{usesLeft}}/{{usesValue}}</div>{{/if}}
<paper-ripple fit></paper-ripple>
<paper-shadow class="card featureCard"
hero-id="main" {{detailHero}}>
<div class="top {{colorClass}} subhead"
layout horizontal
hero-id="toolbar" {{detailHero}}>
<div flex hero-id="title" {{detailHero}}>
{{name}}
</div>
{{#if hasUses}}
<div style="margin-right: 8px">
{{usesLeft}}/{{usesValue}}
</div>
{{/if}}
{{#if canEnable}}
<core-tooltip label="Feature enabled" position="left">
<paper-checkbox class="enabledCheckbox" checked={{enabled}}></paper-checkbox>
<core-tooltip label="Feature enabled"
position="left">
<paper-checkbox class="enabledCheckbox"
checked={{enabled}}>
</paper-checkbox>
</core-tooltip>
{{/if}}
</div>
{{#if description}}<div flex class="containerMain body1 featureDescription">{{description}}</div>{{/if}}
{{#if description}}
<div flex class="bottom text"
>{{evaluateString charId description}}</div>
{{/if}}
{{#if hasUses}}
<div class="containerFoot" layout horizontal center end-justified>
<paper-button class="useFeature" disabled={{noUsesLeft}}>Use</paper-button>
<paper-button class="resetFeature" disabled={{usesFull}}>Reset</paper-button>
<div layout horizontal center end-justified>
<paper-button class="useFeature"
disabled={{noUsesLeft}}>
Use
</paper-button>
<paper-button class="resetFeature"
disabled={{usesFull}}>
Reset
</paper-button>
</div>
{{/if}}
</paper-shadow>
@@ -104,31 +121,43 @@
</div>
<div class="fab-buffer"></div>
</div>
<paper-fab id="addFeature"
class="floatyButton"
icon="add"
title="Add"
role="button"
tabindex="0"
aria-label="Add"
hero-id="main"></paper-fab>
{{#if canEditCharacter _id}}
<paper-fab id="addFeature"
class="floatyButton"
icon="add"
title="Add"
role="button"
tabindex="0"
aria-label="Add"
hero-id="main"></paper-fab>
{{/if}}
</div>
</template>
<template name="resource">
{{#if char.attributeBase name}}
<paper-shadow class="card container" hero-id="main" {{detailHero name char._id}} layout horizontal>
<div class="containerLeft {{getColor}}" hero-id="toolbar" {{detailHero name char._id}} >
<div class="resourceButtons">
<paper-icon-button class="resourceUp" icon="arrow-drop-up" disabled={{cantIncrement}}></paper-icon-button>
<paper-icon-button class="resourceDown" icon="arrow-drop-down" disabled={{cantDecrement}}></paper-icon-button>
<paper-shadow class="card"
hero-id="main" {{detailHero name char._id}}
layout horizontal>
<div class="left {{getColor}} display1 white-text"
hero-id="toolbar" {{detailHero name char._id}}
layout horizontal center>
<div style="margin-right: 8px;">
<paper-icon-button class="resourceUp"
icon="arrow-drop-up"
disabled={{cantIncrement}}>
</paper-icon-button>
<paper-icon-button class="resourceDown"
icon="arrow-drop-down"
disabled={{cantDecrement}}>
</paper-icon-button>
</div>
<div class="resourceValue">{{char.attributeValue name}}</div>
<!--<div class="resourceMax">{{char.attributeBase name}}</div>-->
<div>{{char.attributeValue name}}</div>
<!--<div>/{{char.attributeBase name}}</div>-->
</div>
<div class="containerRight clickable" flex relative horizontal layout center>
<div class="right clickable"
flex layout horizontal center>
{{title}}
<paper-ripple fit></paper-ripple>
</div>
</paper-shadow>
{{/if}}

View File

@@ -65,7 +65,7 @@ Template.features.events({
}
});
},
"tap .featureCard .containerTop": function(event){
"tap .featureCard .top": function(event){
var featureId = this._id;
var charId = Template.parentData()._id;
GlobalUI.setDetail({
@@ -85,19 +85,6 @@ Template.features.events({
var featureId = this._id;
Features.update(featureId, {$set: {used: 0}});
},
"tap #proficiencies": function(event){
var charId = this._id;
GlobalUI.setDetail({
template: "textDialog",
data: {
charId: charId,
field: "proficiencies",
title: "Proficiencies",
color: "q",
},
heroId: this._id + "proficiencies",
});
},
"tap .enabledCheckbox": function(event){
event.stopPropagation();
},
@@ -141,7 +128,7 @@ Template.resource.events({
Characters.update(this.char._id, modifier, {validate: false});
}
},
"tap .containerRight": function(event, instance) {
"tap .right": function(event, instance) {
GlobalUI.setDetail({
template: "attributeDialog",
data: {name: this.title, statName: this.name, charId: this.char._id},

View File

@@ -9,7 +9,7 @@
</template>
<template name="containerEdit">
<paper-input id="containerNameInput fullwidth"
<paper-input id="containerNameInput"
label="Name"
floatinglabel
value={{name}}></paper-input>
@@ -41,6 +41,6 @@
</div>
{{#if description}}
<hr class="vertMargin">
<div class="prewrap">{{description}}</div>
<div class="pre-wrap">{{evaluateString charId description}}</div>
{{/if}}
</template>

View File

@@ -4,11 +4,7 @@ Template.containerDialog.helpers({
}
});
Template.containerEdit.onRendered(function(){
updatePolymerInputs(this);
});
Template.containerEdit.events({
Template.containerDialog.events({
"color-change": function(event, instance){
Containers.update(instance.data.containerId, {$set: {color: event.color}});
},
@@ -20,8 +16,15 @@ Template.containerEdit.events({
);
GlobalUI.closeDetail();
},
});
Template.containerEdit.onRendered(function(){
updatePolymerInputs(this);
});
Template.containerEdit.events({
//TODO validate input (integer, non-negative, etc) for these inputs and give validation errors
"change #containerNameInput, input #containerNameInput": function(event){
"change #containerNameInput": function(event){
var name = Template.instance().find("#containerNameInput").value;
Containers.update(this._id, {$set: {name: name}});
},

View File

@@ -1,152 +0,0 @@
div#stats {
-webkit-column-width: 200px;
-moz-column-width: 200px;
column-width: 200px;
-webkit-column-count: 4;
-moz-column-count: 4;
column-count: 4;
}
.containers {
-webkit-column-width: 300px;
-moz-column-width: 300px;
column-width: 300px;
-webkit-column-gap: 8px;
-moz-column-gap: 8px;
column-gap: 8px;
-moz-column-fill: balance;
column-fill: balance;
padding: 8px;
}
.containerLeft {
padding: 16px 16px 16px 24px;
display: flex;
justify-content: center;
flex-direction: row;
border-radius: 2px 0 0 2px;
/* same style as display-1 */
font-size: 34px;
font-weight: 400;
color: #ffffff;
color: rgba(255,255,255,0.54);
letter-spacing: 0;
}
.statCard .containerLeft {
padding: 16px;
}
.containerRight {
padding: 16px;
/* same style as subhead */
font-size: 16px;
font-weight: 400;
margin: 0;
color: #000;
color: rgba(0,0,0,0.87);
letter-spacing: 0.010em;
}
.resourceValue {
display: inline-block;
}
.resourceMax {
display: inline-block;
align-self: flex-end;
/* same style as subhead */
font-size: 16px;
font-weight: 400;
margin: 0;
color: #fff;
color: rgba(255,255,255,0.54);
letter-spacing: 0.010em;
}
.resourceMax:before {
content: "/";
}
.resourceButtons {
margin: -16px 8px -16px -16px;
align-self: center;
}
.resourceButtons paper-icon-button{
width: 32px;
height: 32px;
padding: 0;
display: block;
}
.resourceButtons paper-icon-button[disabled]{
color: rgba(255, 255, 255, 0.26);
}
.resourceButtons /deep/ core-icon {
width: 32px;
height: 32px;
}
.containerTop {
cursor: pointer;
padding: 16px;
position: relative;
border-radius: 2px 2px 0 0;
}
.equipmentTop {
padding: 16px;
border-bottom: rgba(0,0,0,0.12) solid 1px;
}
.containerMain {
padding: 16px;
}
.equipmentMain {
padding-bottom: 16px;
}
.inventoryItem {
background: white;
transition: box-shadow 0.3s ease,
opacity 0.5s ease-in-out;
height: 40px;
margin: 1px 0 1px 0;
font-size: 16px;
color: rgba(0,0,0,0.87);
letter-spacing: 0.010em;
}
.inventoryItem core-icon, .inventoryItem paper-icon-button {
color: rgba(0,0,0,0.54);
}
.inventoryItem core-icon {
margin-right: 16px;
}
.inventoryItem /deep/ .button-content {
-webkit-flex: 1;
flex: 1;
-webkit-flex-basis: 0.000000001px;
flex-basis: 0.000000001px;
}
.inventoryItem[hero] {
box-shadow: 0 0 2px 0 rgba(0, 0, 0, 0.37);
}
.itemSlot {
background-color: rgb(232, 232, 232);
background-color: rgba(0, 0, 0, 0.1);
}
#inventory .containerMain {
padding: 0 0 16px 0;
}

View File

@@ -1,73 +1,95 @@
<template name="inventory">
<div fit>
<div id="inventory" class="scroll-y" fit>
<div class="containers">
<div class="column-container">
<!--Net Worth-->
<paper-shadow class="card container" hero-id="main" {{detailHero}} layout horizontal>
<div class="indigo white-text subhead padded leftRound" layout horizontal center>
<paper-shadow class="card" layout horizontal>
<div class="indigo white-text subhead left">
Net Worth
</div>
<div class="padded" layout horizontal center>
<div class="right" flex>
{{valueString netWorth}}
</div>
</paper-shadow>
<!--Weight Carried-->
<paper-shadow class="card container" hero-id="main" {{detailHero}} layout horizontal>
<div class="green white-text subhead padded leftRound" layout horizontal center>
<paper-shadow class="card" layout horizontal>
<div class="green white-text subhead left">
Weight Carried
</div>
<div class="padded" layout horizontal center>
<div class="right" flex>
{{round weightCarried}}lbs
</div>
</paper-shadow>
<!--Equipment-->
<paper-shadow class="card container equipmentContainer">
<div class="equipmentTop" layout horizontal center>
<div class="containerName subhead" flex>
<paper-shadow class="card equipmentContainer">
<div class="white top" layout horizontal center>
<div class="subhead" flex>
Equipment
</div>
<div class="caption" style="margin-right: 8px">{{valueString equipmentValue}}</div>
<div class="caption">{{round equipmentWeight}}lbs</div>
<div class="caption" style="margin-right: 8px">
{{valueString equipmentValue}}
</div>
<div class="caption">
{{round equipmentWeight}}lbs
</div>
</div>
<div flex class="equipmentMain">
<div flex class="bottom list">
{{#if attuned.count}}
<div class="list-subhead" layout horizontal center>Attuned</div>
<div class="subhead">Attuned</div>
{{/if}}
{{#each attuned}}
{{>inventoryItem}}
{{/each}}
{{#if attuned.count}}<div class="list-subhead" layout horizontal center>Equipment</div>{{/if}}
{{#if attuned.count}}
<div class="subhead">Equipment</div>
{{/if}}
{{#each equipment}}
{{>inventoryItem}}
{{/each}}
</div>
</paper-shadow>
<!--Carried Items-->
<paper-shadow class="card container carriedContainer">
<div class="equipmentTop" layout horizontal center>
<div class="containerName subhead" flex>
<paper-shadow class="card carriedContainer">
<div class="white top" layout horizontal center>
<div class="subhead">
Carried
</div>
<div class="caption" style="margin-right: 8px">{{valueString carriedValue}}</div>
<div class="caption">{{round carriedWeight}}lbs</div>
<div class="caption" style="margin-right: 8px">
{{valueString carriedValue}}
</div>
<div class="caption">
{{round carriedWeight}}lbs
</div>
</div>
<div flex class="containerMain">
<div flex class="bottom list">
{{#each carriedItems}}
{{>inventoryItem}}
{{/each}}
</div>
</paper-shadow>
{{#each containers}}
<paper-shadow class="card container itemContainer" hero-id="main" {{detailHero}} style="order: {{containerOrder}};">
<div class="containerTop {{colorClass}}" hero-id="toolbar" layout horizontal center {{detailHero}}>
<div class="containerName subhead" hero-id="title" flex {{detailHero}}>{{name}}</div>
<div class="caption" style="margin-right: 8px">{{valueString totalValue}}</div>
<div class="caption" style="margin-right: 8px">{{round totalWeight}}lbs</div>
<paper-shadow class="card itemContainer"
hero-id="main" {{detailHero}}>
<div class="top {{colorClass}}"
hero-id="toolbar" {{detailHero}}
layout horizontal center>
<div class="subhead" flex
hero-id="title" {{detailHero}}>
{{name}}
</div>
<div class="caption" style="margin-right: 8px">
{{valueString totalValue}}
</div>
<div class="caption" style="margin-right: 8px">
{{round totalWeight}}lbs
</div>
<core-tooltip label="Container carried" position="left">
<paper-checkbox class="carriedCheckbox" checked={{isCarried}}></paper-checkbox>
<paper-checkbox class="carriedCheckbox"
checked={{isCarried}}>
</paper-checkbox>
</core-tooltip>
</div>
<div flex class="containerMain">
<div class="bottom list">
{{#each items ../_id _id}}
{{>inventoryItem}}
{{/each}}
@@ -77,17 +99,45 @@
</div>
<div class="fab-buffer"></div>
</div>
<paper-fab-menu id="inventoryAddMenu" icon="add" closeIcon="close" duration="0.3">
<paper-fab-menu-item id="addItem" icon="note-add" color="#d23f31" tooltip="Item"></paper-fab-menu-item>
<paper-fab-menu-item id="addContainer" icon="work" color="#d23f31" tooltip="Container"></paper-fab-menu-item>
</paper-fab-menu>
{{#if canEditCharacter _id}}
{{#fabMenu}}
<core-tooltip label="New container" position="left">
<paper-fab icon="work"
class="addContainer"
mini>
</paper-fab>
</core-tooltip>
<core-tooltip label="New item" position="left">
<paper-fab icon="note-add"
class="addItem"
mini>
</paper-fab>
</core-tooltip>
{{/fabMenu}}
{{/if}}
</div>
</template>
<template name="inventoryItem">
<div class="itemSlot">
<paper-item class="inventoryItem {{hidden}}" hero-id="main" noink {{detailHero}} layout horizontal draggable="true">
{{#if ne1 quantity}}{{quantity}}&nbsp;{{/if}}{{pluralName}}
</paper-item>
<div class="item-slot">
<div class="item {{hidden}} inventoryItem"
hero-id="main" {{detailHero}}
layout horizontal center
draggable="true">
<div flex class="itemName">
{{#if ne1 quantity}}{{quantity}}&nbsp;{{/if}}{{pluralName}}
</div>
{{#if settings.showIncrement}}
<div class="incrementButtons">
<paper-icon-button class="addItemQuantity"
icon="add"
style="margin-right: -8px"></paper-icon-button>
<paper-icon-button class="subItemQuantity"
disabled={{lt1 quantity}}
icon="remove"
style="margin-right: -8px"></paper-icon-button>
</div>
{{/if}}
</div>
</div>
</template>

View File

@@ -103,7 +103,7 @@ Template.inventory.helpers({
});
Template.inventory.events({
"tap #addItem": function(event){
"tap .addItem": function(event){
var charId = this._id;
Items.insert({
charId: charId,
@@ -120,7 +120,7 @@ Template.inventory.events({
});
});
},
"tap #addContainer": function(event){
"tap .addContainer": function(event){
var containerId = Containers.insert({
name: "New Container",
isCarried: true,
@@ -145,7 +145,18 @@ Template.inventory.events({
heroId: itemId,
});
},
"tap .containerTop": function(event){
"tap .incrementButtons": function(event) {
event.stopPropagation();
},
"tap .addItemQuantity": function(event) {
var itemId = this._id;
Items.update(itemId, {$set: {quantity: this.quantity + 1}});
},
"tap .subItemQuantity": function(event) {
var itemId = this._id;
Items.update(itemId, {$set: {quantity: this.quantity - 1}});
},
"tap .itemContainer .top": function(event){
GlobalUI.setDetail({
template: "containerDialog",
data: {containerId: this._id, charId: this.charId},
@@ -167,6 +178,9 @@ Template.inventoryItem.helpers({
ne1: function(num){
return num !== 1;
},
lt1: function(num) {
return num < 1;
},
hidden: function(){
return Session.equals("inventory.dragItemId", this._id) ? "hidden" : null;
},
@@ -174,71 +188,93 @@ Template.inventoryItem.helpers({
Template.layout.events({
"dragstart .inventoryItem": function(event, instance){
event.originalEvent.dataTransfer.setData("dicecloud-id/items", this._id);
Session.set("inventory.dragItemId", this._id);
Session.set("inventory.dragItemOriginalContainer", this.container);
Session.set("inventory.dragItemOriginalCharacter", this.charId);
},
"dragover .itemContainer, dragenter .itemContainer":
function(event, instance){
if (_.contains(event.originalEvent.dataTransfer.types, "dicecloud-id/items")){
event.preventDefault();
}
},
"dragover .equipmentContainer, dragenter .equipmentContainer":
function(event, instance){
if (_.contains(event.originalEvent.dataTransfer.types, "dicecloud-id/items")){
event.preventDefault();
}
},
"dragover .carriedContainer, dragenter .carriedContainer":
function(event, instance){
if (_.contains(event.originalEvent.dataTransfer.types, "dicecloud-id/items")){
event.preventDefault();
}
},
"dragover .characterRepresentative, dragenter .characterRepresentative":
function(event, instance){
if (_.contains(event.originalEvent.dataTransfer.types, "dicecloud-id/items")){
event.preventDefault();
}
},
"dragend .inventoryItem": function(event, instance){
resetInvetorySession(); //this is a valid drop zone
Session.set("inventory.dragItemId", null);
},
"dragover .itemContainer": function(event, instance){
event.preventDefault();
},
"dragover .equipmentContainer": function(event, instance){
event.preventDefault();
},
"dragover .carriedContainer": function(event, instance){
event.preventDefault();
},
"drop .itemContainer": function(event, instacne){
var item = Items.findOne(Session.get("inventory.dragItemId"));
"drop .itemContainer": function(event, instance){
var itemId = event.originalEvent.dataTransfer.getData("dicecloud-id/items");
if (event.ctrlKey){
//split the stack to the container
GlobalUI.showDialog({
template: "splitStackDialog",
data: {
id: item._id,
id: itemId,
parentCollection: "Containers",
parentId: this._id,
},
});
} else {
//move item to the container
item.moveToContainer(this._id);
Meteor.call("moveItemToContainer", itemId, this._id);
}
resetInvetorySession();
Session.set("inventory.dragItemId", null);
},
"drop .equipmentContainer": function(event, instance){
var charId = Session.get("inventory.dragItemOriginalCharacter");
var item = Items.findOne(Session.get("inventory.dragItemId"));
item.equip(charId);
resetInvetorySession();
var itemId = event.originalEvent.dataTransfer.getData("dicecloud-id/items");
Meteor.call("equipItem", itemId, this._id);
Session.set("inventory.dragItemId", null);
},
"drop .carriedContainer": function(event, instance){
var charId = Session.get("inventory.dragItemOriginalCharacter");
var item = Items.findOne(Session.get("inventory.dragItemId"));
var itemId = event.originalEvent.dataTransfer.getData("dicecloud-id/items");
if (event.ctrlKey){
//split the stack to the container
GlobalUI.showDialog({
template: "splitStackDialog",
data: {
id: item._id,
id: itemId,
parentCollection: "Characters",
parentId: this._id,
},
});
} else {
//move item to the character
item.moveToCharacter(this._id);
Meteor.call("moveItemToCharacter", itemId, this._id);
}
resetInvetorySession();
Session.set("inventory.dragItemId", null);
},
"drop .characterRepresentative": function(event, instance) {
var itemId = event.originalEvent.dataTransfer.getData("dicecloud-id/items");
if (event.ctrlKey){
//split the stack to the container
GlobalUI.showDialog({
template: "splitStackDialog",
data: {
id: itemId,
parentCollection: "Characters",
parentId: this._id,
},
});
} else {
//move item to the character
Meteor.call("moveItemToCharacter", itemId, this._id);
}
Session.set("inventory.dragItemId", null);
},
});
var resetInvetorySession = function(){
_.defer(function(){
Session.set("inventory.dragItemId", null);
Session.set("inventory.dragItemOriginalContainer", null);
Session.set("inventory.dragItemOriginalCharacter", null);
});
};

View File

@@ -10,7 +10,7 @@
<template name="itemDetails">
<div layout horizontal wrap center justified class="headline">
{{#if weight}}<div class="sideMargin">{{totalWeight}}lbs</div>{{/if}}
{{#if weight}}<div class="sideMargin">{{round totalWeight}}lbs</div>{{/if}}
{{#if value}}<div>{{valueString totalValue}}</div>{{/if}}
</div>
<div layout horizontal wrap class="caption">
@@ -19,7 +19,7 @@
</div>
{{#if description}}
<hr class="vertMargin">
<div class="prewrap">{{description}}</div>
<div class="pre-wrap">{{evaluateString charId description}}</div>
{{/if}}
{{> effectsViewList charId=charId parentId=_id}}
{{> attacksViewList charId=charId parentId=_id}}
@@ -28,10 +28,25 @@
<template name="itemEdit">
<paper-input class="fullwidth" id="itemNameInput" label="Name" floatinglabel value={{name}}></paper-input>
<div layout horizontal wrap>
<paper-input-decorator label="Quantity" floatinglabel>
<input id="quantityInput" type="number" value={{quantity}}>
<paper-input-decorator label="Quantity"
floatinglabel
style="width: 80px">
<input id="quantityInput"
type="number"
value={{quantity}}>
</paper-input-decorator>
{{# if ne1 quantity}}<paper-input flex id="itemPluralInput" label="Plural Name" floatinglabel value={{plural}}></paper-input>{{/if}}
{{# if ne1 quantity}}
<paper-input flex id="itemPluralInput"
label="Plural Name"
floatinglabel
value={{plural}}></paper-input>
{{/if}}
</div>
<div center horizontal layout>
<div class="padded">Show increment buttons</div>
<paper-checkbox id="incrementCheckbox"
checked={{settings.showIncrement}}>
</paper-checkbox>
</div>
<hr class="vertMargin">
@@ -53,7 +68,9 @@
</div>
<div center horizontal layout>
<div class="padded">Requires Attunement</div>
<paper-checkbox id="attunementCheckbox" checked={{requiresAttunement}}></paper-checkbox>
<paper-checkbox id="attunementCheckbox"
checked={{requiresAttunement}}>
</paper-checkbox>
</div>
</div>

View File

@@ -50,7 +50,7 @@ Template.itemEdit.onRendered(function(){
Template.itemEdit.helpers({
ne1: function(num){
return num != 1;
}
},
});
Template.itemEdit.events({
@@ -81,15 +81,16 @@ Template.itemEdit.events({
},
"change #equippedInput": function(event){
var equipped = Template.instance().find("#equippedInput").checked;
var item = Items.findOne(this._id);
if (item){
if (equipped){
item.equip();
} else {
item.unequip();
}
if (equipped){
Meteor.call("equipItem", this._id, this.charId);
} else {
Meteor.call("unequipItem", this._id, this.charId);
}
},
"change #incrementCheckbox": function(event){
var value = event.currentTarget.checked;
Items.update(this._id, {$set: {"settings.showIncrement": value}});
},
"change #attunementCheckbox": function(event){
var value = event.currentTarget.checked;
Items.update(this._id, {$set: {requiresAttunement: value}});
@@ -107,7 +108,6 @@ Template.containerDropdown.events({
var detail = event.originalEvent.detail;
if (!detail.isSelected) return;
var containerId = detail.item.getAttribute("name");
var item = Items.findOne(Template.currentData()._id);
item.moveToContainer(containerId);
Meteor.call("moveItemToContainer", Template.currentData()._id, containerId);
}
});

View File

@@ -7,13 +7,12 @@ Template.splitStackDialog.helpers({
Template.splitStackDialog.events({
"tap #moveButton": function(event, instance){
var item = Items.findOne(this.id);
if (item){
item.splitToParent(
{collection: this.parentCollection , id: this.parentId},
+instance.find("#quantityInput").value
);
}
Meteor.call(
"splitItemToParent",
this.id,
+instance.find("#quantityInput").value,
{collection: this.parentCollection , id: this.parentId}
);
},
"tap #oneButton":function(event, instance){
instance.find("#quantityInput").value = 1;

View File

@@ -3,6 +3,9 @@ Template.classDialog.onRendered(function(){
});
Template.classDialog.events({
"color-change": function(event, instance){
Classes.update(instance.data.classId, {$set: {color: event.color}});
},
"tap #deleteButton": function(event, instance){
Classes.softRemoveNode(instance.data.classId);
GlobalUI.deletedToast(instance.data.classId, "Classes", "Class");

View File

@@ -1,12 +1,12 @@
<template name="experienceDialog">
{{#with experience}}
{{#baseDialog title=name class=colorClass hideColor="true" startEditing=../startEditing}}
<div horizontal layout center-justified>
{{#baseDialog title=name class=color hideColor="true" startEditing=../startEditing}}
<div horizontal layout center-justified class= "display2">
{{value}}
</div>
{{#if description}}
<hr class="vertMargin">
<div class="prewrap">{{description}}</div>
<div class="pre-wrap">{{description}}</div>
{{/if}}
{{else}}
<div horizontal layout>

View File

@@ -1,6 +1,11 @@
Template.experienceDialog.helpers({
feature: function(){
return Features.findOne(this.featureId);
experience: function(){
Experiences.findOne(this.experienceId);
return Experiences.findOne(this.experienceId);
},
color: function() {
var char = Characters.findOne(this.charId, {fields: {color: 1}});
if (char) return getColorClass(char.color);
},
});
@@ -27,10 +32,3 @@ Template.experienceDialog.events({
Experiences.update(this._id, {$set: {description: value}});
},
});
Template.experienceDialog.helpers({
experience: function(){
Experiences.findOne(this.experienceId);
return Experiences.findOne(this.experienceId);
}
});

View File

@@ -1,73 +1,98 @@
<template name="journal">
<div fit>
<div id="journal" class="scroll-y" fit>
<div class="containers">
<div class="column-container">
<!--Experience Table-->
<paper-shadow class="card container experiencesCard" hero-id="main" {{detailHero}}>
<div class="whiteTop" hero-id="toolbar" layout horizontal center {{detailHero}}>
<div class="containerName subhead" flex>Experience</div>
<div class="subhead">{{experience}} XP</div>
<paper-shadow class="card experiencesCard"
hero-id="main" {{detailHero}}>
<div class="top white subhead"
hero-id="toolbar" {{detailHero}}
layout horizontal center>
<div flex>Experience</div>
<div >{{experience}} XP</div>
<paper-icon-button class="black54" id="addXP" icon="add"></paper-icon-button>
</div>
<div class="containerMain experiences">
<div class="bottom list">
{{#each experiences}}
<div class="itemSlot">
<paper-item class="inventoryItem experience" hero-id="main" {{detailHero}} layout horizontal>
<div flex>{{name}}</div><div class="xpValue">{{value}}</div>
</paper-item>
<div class="item-slot">
<div class="item experience"
hero-id="main" {{detailHero}}
layout horizontal center>
<div flex>{{name}}</div>
<div class="xpValue">{{value}}</div>
</div>
</div>
{{/each}}
</div>
{{#if moreExperiencesOrCollapse}}
<div class="containerFoot" layout="" horizontal="" center="" end-justified="">
<paper-button id="moreExperiences" disabled={{notMoreExperiences}}>Load More</paper-button>
<paper-button id="lessExperiences" disabled={{cantCollapse}}>Collapse</paper-button>
<div layout horizontal center end-justified>
<paper-button id="moreExperiences"
disabled={{notMoreExperiences}}>
Load More
</paper-button>
<paper-button id="lessExperiences"
disabled={{cantCollapse}}>
Collapse
</paper-button>
</div>
{{/if}}
</paper-shadow>
<!--Class Table-->
<paper-shadow class="card container" hero-id="main" {{detailHero}}>
<div class="whiteTop" hero-id="toolbar" layout horizontal center {{detailHero}}>
<paper-shadow class="card"
hero-id="main" {{detailHero}}>
<div class="white top"
hero-id="toolbar" {{detailHero}}
layout horizontal center>
<div flex>
<div class="containerName subhead">Level {{level}}</div>
<div class="containerName subhead">
Level {{level}}
</div>
{{#if nextLevelXP}}
<div class="caption">
Next Level: {{nextLevelXP}}XP
</div>
{{/if}}
</div>
<paper-icon-button class="black54" id="addClassButton" icon="add"></paper-icon-button>
<paper-icon-button class="black54"
id="addClassButton"
icon="add">
</paper-icon-button>
</div>
<div class="containerMain experiences">
<div class="itemSlot">
<paper-item class="inventoryItem race" hero-id="main" {{detailHero "race" _id}} layout horizontal>
<div class="bottom list">
<div class="item-slot">
<div class="item race"
hero-id="main" {{detailHero "race" _id}}
layout horizontal center>
{{race}}
</paper-item>
</div>
</div>
{{#each classes}}
<div class="itemSlot">
<paper-item class="inventoryItem class" hero-id="main" {{detailHero}} layout horizontal>
<div class="item-slot">
<div class="item class"
hero-id="main" {{detailHero}}
layout horizontal center>
{{name}}&nbsp;{{level}}
</paper-item>
</div>
</div>
{{/each}}
</div>
</paper-shadow>
<!--Notes-->
{{#each notes}}
<paper-shadow class="card container" hero-id="main" {{detailHero}}>
<div class="containerTop {{colorClass}} noteTop" hero-id="toolbar" layout horizontal center {{detailHero}}>
<div flex>
<div class="containerName subhead">{{name}}</div>
</div>
<paper-shadow class="card" hero-id="main" {{detailHero}}>
<div class="top {{colorClass}} noteTop subhead"
hero-id="toolbar" {{detailHero}}
layout horizontal center>
{{name}}
</div>
<div class="containerMain preline">{{description}}</div>
<div class="bottom text">{{description}}</div>
</paper-shadow>
{{/each}}
</div>
<div class="fab-buffer"></div>
</div>
</div>
{{#if canEditCharacter _id}}
<paper-fab id="addNote"
class="floatyButton"
icon="add"
@@ -75,4 +100,5 @@
role="button"
tabindex="0"
hero-id="main"></paper-fab>
{{/if}}
</template>

View File

@@ -1,18 +1,30 @@
<template name="noteDialog">
{{#with note}}
{{#baseDialog title=name class=colorClass startEditing=../startEditing}}
<div class="prewrap">{{description}}</div>
<div class="pre-wrap">{{description}}</div>
{{else}}
<!--Name-->
<div horizontal layout>
<paper-input id="noteNameInput" label="Name" floatinglabel value={{name}} flex></paper-input>
</div>
<!--Description-->
<paper-input-decorator label="Description" floatinglabel layout vertical>
<paper-autogrow-textarea>
<textarea id="noteDescriptionInput" value={{description}}></textarea>
</paper-autogrow-textarea>
</paper-input-decorator>
{{> noteDialogEdit}}
{{/baseDialog}}
{{/with}}
</template>
<template name="noteDialogEdit">
<!--Name-->
<div horizontal layout>
<paper-input id="noteNameInput"
label="Name"
floatinglabel
value={{name}}
flex>
</paper-input>
</div>
<!--Description, formatting this nicely breaks it, leave it as is-->
<paper-input-decorator label="Description"
floatinglabel
layout vertical>
<paper-autogrow-textarea>
<textarea id="noteDescriptionInput"
value={{description}}></textarea>
</paper-autogrow-textarea>
</paper-input-decorator>
</template>

View File

@@ -1,5 +1,7 @@
Template.noteDialog.onRendered(function(){
updatePolymerInputs(this);
Template.noteDialog.helpers({
note: function(){
return Notes.findOne(this.noteId);
}
});
Template.noteDialog.events({
@@ -11,6 +13,13 @@ Template.noteDialog.events({
GlobalUI.deletedToast(instance.data.noteId, "Notes", "Note");
GlobalUI.closeDetail();
},
});
Template.noteDialogEdit.onRendered(function(){
updatePolymerInputs(this);
});
Template.noteDialogEdit.events({
"change #noteNameInput, input #noteNameInput": function(event){
var value = event.currentTarget.value;
Notes.update(this._id, {$set: {name: value}});
@@ -20,9 +29,3 @@ Template.noteDialog.events({
Notes.update(this._id, {$set: {description: value}});
},
});
Template.noteDialog.helpers({
note: function(){
return Notes.findOne(this.noteId);
}
});

View File

@@ -1,5 +1,8 @@
<template name="raceDialog">
{{#baseDialog title="Race" class=colorClass hideColor="true" hideDelete="true" startEditing=startEditing}}
{{#baseDialog title="Race" class=color hideColor="true" hideDelete="true" startEditing=startEditing}}
<div horizontal layout center-justified class= "display2">
{{race}}
</div>
{{> effectsViewList charId=charId parentId=charId parentGroup="racial"}}
{{> proficiencyViewList charId=charId parentId=charId parentGroup="racial"}}
{{else}}

View File

@@ -13,5 +13,9 @@ Template.raceDialog.helpers({
race: function(){
var char = Characters.findOne(this.charId, {fields: {race: 1}});
return char && char.race;
}
},
color: function() {
var char = Characters.findOne(this.charId, {fields: {color: 1}});
if (char) return getColorClass(char.color);
},
});

View File

@@ -1,7 +1,7 @@
<template name="persona">
<div fit>
<div id="persona" class="scroll-y" fit>
<div class="containers">
<div class="column-container">
{{#with characterDetails}}
{{#containerCardHelper this}}{{alignment}} {{gender}} {{race}}{{/containerCardHelper}}
{{/with}}
@@ -11,11 +11,11 @@
{{> containerCard characterField "bonds" "Bonds"}}
{{> containerCard characterField "flaws" "Flaws"}}
{{> containerCard characterField "backstory" "Background"}}
<paper-shadow class="card container">
<div class="containerTop whiteTop" layout horizontal center>
<div class="containerName subhead" flex>Languages</div>
<paper-shadow class="card">
<div class="white top subhead">
Languages
</div>
<div flex class="containerMain listPadded">
<div class="bottom list">
{{#each languages}}
{{> proficiencyListItem}}
{{/each}}
@@ -27,14 +27,19 @@
</template>
<template name="containerCard">
{{#containerCardHelper this}}{{body}}{{/containerCardHelper}}
{{#containerCardHelper this}}{{evaluateString _id body}}{{/containerCardHelper}}
</template>
<template name="containerCardHelper">
<paper-shadow class="card container {{class}}" hero-id="main" {{detailHero field ../_id}}>
<div class="containerTop {{colorClass}} {{topClass}}" hero-id="toolbar" layout horizontal center {{detailHero field ../_id}}>
<div class="containerName subhead" hero-id="title" flex {{detailHero field ../_id}}>{{title}}</div>
<paper-shadow class="card {{class}}"
hero-id="main" {{detailHero field ../_id}}>
<div class="top subhead {{colorClass}} {{topClass}}"
hero-id="toolbar" {{detailHero field ../_id}}>
<div class="subhead" flex
hero-id="title" {{detailHero field ../_id}}>
{{title}}
</div>
</div>
<div flex class="containerMain prewrap">{{> UI.contentBlock}}</div>
<div class="bottom text">{{> UI.contentBlock}}</div>
</paper-shadow>
</template>

View File

@@ -1,6 +1,6 @@
<template name="textDialog">
{{#baseDialog title=title class=colorClass hideColor="true" hideDelete="true" startEditing=startEditing}}
<div class="prewrap">{{value}}</div>
<div class="pre-wrap">{{evaluateString charId value}}</div>
{{else}}
{{> textDialogEdit}}
{{/baseDialog}}

View File

@@ -1,8 +1,11 @@
<template name="proficiencyListItem">
<div class="itemSlot">
<paper-item noink class="white proficiencyItem" hero-id="main" {{detailHero}}>
<core-icon icon="{{profIcon}}" class="black54"></core-icon>
<div class="sideMargin">{{getName}}</div>
</paper-item>
<div class="item-slot">
<div class="proficiency item small"
hero-id="main" {{detailHero}}
layout horizontal center>
<core-icon icon="{{profIcon}}"
style="margin-right: 16px;"></core-icon>
<div flex>{{getName}}</div>
</div>
</div>
</template>

View File

@@ -14,7 +14,7 @@ Template.proficiencyListItem.helpers({
});
Template.proficiencyListItem.events({
"tap .proficiencyItem": function(event, instance){
"tap .proficiency": function(event, instance){
openParentDialog(this.parent, this.charId, this._id);
}
});

View File

@@ -26,7 +26,7 @@
<span class="body2">Duration: </span><span>{{duration}}</span>
</div>
</div>
<div class="prewrap">{{description}}</div>
<div class="pre-wrap">{{evaluateString charId description}}</div>
</template>
<template name="spellEdit">

View File

@@ -20,7 +20,7 @@
{{/if}}
</div>
<hr class="vertMargin">
<div class="prewrap">{{description}}</div>
<div class="pre-wrap">{{evaluateString charId description}}</div>
</div>
{{else}}
<!--Name-->

View File

@@ -1,84 +1,120 @@
<template name="spells">
<div fit>
<div id="spells" class="scroll-y" fit>
<div class="spellsContainer" layout horizontal start wrap>
<div style="padding: 4px;"
layout horizontal start wrap>
{{#if hasSlots}}
<paper-shadow class="card container spellSlotContainer" hero-id="main" {{detailHero}}>
<div class="containerTop whiteTop" layout horizontal center>
<div class="containerName subhead" hero-id="title" flex>Spell Slots</div>
<paper-shadow class="card"
style="margin: 4px;"
hero-id="main" {{detailHero}}>
<div class="white top subhead"
layout horizontal center>
Spell Slots
</div>
<div flex class="containerMain">
<div class="bottom list">
{{#each levels}}{{#if showSlots ..}}
<div class="itemSlot">
<paper-item class="inventoryItem spellSlot" hero-id="main" {{detailHero slotStatName ../_id}} layout horizontal>
<div class="slotName">
<div class="item-slot">
<div class="item spellSlot"
hero-id="main" {{detailHero slotStatName ../_id}}
layout horizontal center>
<div style="margin-right: 16px">
{{name}}
</div>
<div flex layout horizontal center>
{{#each slotBubbles ..}}
<paper-icon-button class="slotBubble" icon={{icon}} disabled={{disabled}}></paper-icon-button>
<paper-icon-button class="slotBubble"
icon={{icon}}
disabled={{disabled}}>
</paper-icon-button>
{{/each}}
</div>
</paper-item>
</div>
</div>
{{/if}}{{/each}}
</div>
</paper-shadow>
{{/if}}
{{#each spellLists}}
<paper-shadow class="card container spellList" hero-id="main" {{detailHero}} flex>
<div class="containerTop {{colorClass}}" hero-id="toolbar" layout horizontal center {{detailHero}}>
<paper-shadow class="card spellList" flex
hero-id="main" {{detailHero}}
style="margin: 4px;">
<div class="top {{colorClass}}"
hero-id="toolbar" {{detailHero}}
layout horizontal center>
<div flex>
<div class="containerName subhead">{{name}}</div>
<div class="subhead">{{name}}</div>
<div class="caption">
{{#if saveDC}}
Save DC: {{evaluate charId saveDC}}
<div style="width: 16px; display: inline-block;"></div>
<span style="margin-right: 16px;">
Save DC: {{evaluate charId saveDC}}
</span>
{{/if}}
{{#if attackBonus}}
Attack Bonus: {{evaluateSigned charId attackBonus}}
<span>
Attack Bonus: {{evaluateSigned charId attackBonus}}
</span>
{{/if}}
</div>
</div>
{{#if settings.showUnprepared}}
{{#if maxPrepared}}<div class="subhead">{{numPrepared}} / {{evaluate charId maxPrepared}}</div>{{/if}}
<core-tooltip label="Done" position="left">
<paper-icon-button class="finishPrep" icon="done"></paper-icon-button>
</core-tooltip>
{{#if maxPrepared}}
<div class="subhead">
{{numPrepared}} / {{evaluate charId maxPrepared}}
</div>
{{/if}}
<core-tooltip label="Done"
position="left">
<paper-icon-button class="finishPrep"
icon="done">
</paper-icon-button>
</core-tooltip>
{{else}}
<core-tooltip label="Change prepared spells" position="left">
<paper-icon-button class="prepSpells" icon="book"></paper-icon-button>
<core-tooltip label="Change prepared spells"
position="left">
<paper-icon-button class="prepSpells"
icon="book">
</paper-icon-button>
</core-tooltip>
{{/if}}
</div>
<div class="containerMain">
<div class="bottom list column-container">
{{#each levels}}
<div class="spellLevel">
{{#if spellCount .. ../../_id}}
<div class="list-subhead" layout horizontal center>
<div class="subhead">
{{name}}
</div>
{{/if}}
{{#each spells ../_id ../../_id}}
{{#if showSpell ../../settings.showUnprepared}}
<div class="itemSlot">
<paper-item class="inventoryItem spell" hero-id="main" {{detailHero}}
layout horizontal center>
<!--disabled={{cantCast ../level ../../..}} to grey out spells above highest usable slot-->
<div class="item-slot">
<div class="tall spell item"
hero-id="main" {{detailHero}}
layout horizontal center>
<core-icon icon="social:whatshot"
style="color: {{hexColor color}};"
style="color: {{hexColor color}};
margin-right: 16px;"
></core-icon>
<div flex layout vertical>
<div>{{name}}</div>
<div class="caption">
{{school}} {{castingTime}}
{{#if ritual}}(ritual){{/if}}{{#if spellComponents}} - {{spellComponents}}{{/if}}
{{school}}
{{castingTime}}
{{#if ritual}}
(ritual)
{{/if}}
{{#if spellComponents}}
- {{spellComponents}}
{{/if}}
</div>
</div>
{{#if ../../settings.showUnprepared}}
<paper-checkbox class="preparedCheckbox" checked={{isPrepared}} disabled={{cantUnprepare}}></paper-checkbox>
<paper-checkbox class="preparedCheckbox"
checked={{isPrepared}}
disabled={{cantUnprepare}}>
</paper-checkbox>
{{/if}}
</paper-item>
</div>
</div>
{{/if}}
{{/each}}
@@ -91,8 +127,20 @@
<div class="fab-buffer"></div>
</div>
</div>
<paper-fab-menu id="inventoryAddMenu" icon="add" closeIcon="close" duration="0.3">
<paper-fab-menu-item id="addSpell" icon="note-add" color="#d23f31" tooltip="Spell"></paper-fab-menu-item>
<paper-fab-menu-item id="addSpellList" icon="work" color="#d23f31" tooltip="Spell List"></paper-fab-menu-item>
</paper-fab-menu>
{{#if canEditCharacter _id}}
{{#fabMenu}}
<core-tooltip label="New spell list" position="left">
<paper-fab icon="work"
class="addSpellList"
mini>
</paper-fab>
</core-tooltip>
<core-tooltip label="New spell" position="left">
<paper-fab icon="note-add"
class="addSpell"
mini>
</paper-fab>
</core-tooltip>
{{/fabMenu}}
{{/if}}
</template>

View File

@@ -170,7 +170,7 @@ Template.spells.events({
heroId: charId + stat,
});
},
"tap .containerTop": function(event){
"tap .spellList .top": function(event){
GlobalUI.setDetail({
template: "spellListDialog",
data: {spellListId: this._id, charId: this.charId},
@@ -184,7 +184,7 @@ Template.spells.events({
heroId: this._id,
});
},
"tap #addSpellList": function(event){
"tap .addSpellList": function(event){
var charId = this.charId;
SpellLists.insert({
name: "New SpellList",
@@ -201,7 +201,7 @@ Template.spells.events({
}
});
},
"tap #addSpell": function(event){
"tap .addSpell": function(event){
var charId = this.charId;
var listId = SpellLists.findOne({charId: this._id})._id;
Spells.insert({

View File

@@ -1,34 +0,0 @@
.card.double {
display: flex;
}
.card.double > div{
vertical-align: top;
padding: 16px;
}
.abilityScore {
width: 70px;
text-align: center;
background-color: #D50000;
padding: 16px;
position: relative;
border-radius: 2px 0 0 2px;
}
#stats .card {
padding: 0;
}
.abilityCardRight {
flex-grow: 1;
padding-right: 0;
}
.abilityCardRight hr{
margin: 8px 0 8px -16px;
}
.abilityCardRight h1{
margin-bottom: 8px;
}

View File

@@ -1,122 +1,14 @@
<template name="abilityMiniCard">
<paper-shadow class="card double abilityMiniCard"
hero-id="main" {{detailHero ability ../_id}}>
<div class="abilityScore white-text {{color}}"
<paper-shadow class="card abilityMiniCard clickable"
hero-id="main" {{detailHero ability ../_id}}
layout horizontal>
<div class="left white-text {{color}}"
hero-id="toolbar" {{detailHero ability ../_id}}>
<h1 class="display1">{{../attributeValue ability}}</h1>
<h2>{{../abilityMod ability}}</h2>
<div class="display1">{{../attributeValue ability}}</div>
<div class="title">{{../abilityMod ability}}</div>
</div>
<div class="abilityCardRight subhead" layout horizontal center>
<div class="right subhead" layout horizontal center>
{{title}}
</div>
<paper-ripple fit></paper-ripple>
</paper-shadow>
</template>
<template name="strengthCard">
<paper-shadow class="card double">
<div class="abilityScore red white-text">
{{> ripple color="#eee"}}
<h1 class="display1">{{attributeValue "strength"}}</h1>
<h2>{{abilityMod "strength"}}</h2>
</div>
<div class="abilityCardRight">
<h1>Strength</h1>
{{> skillRow name="Save" skill="strengthSave"}}
<hr>
{{> skillRow name="Athletics" skill="athletics"}}
</div>
</paper-shadow>
</template>
<template name="dexterityCard">
<paper-shadow class="card double">
<div class="abilityScore green white-text">
{{> ripple color="#eee"}}
<h1 class="display1">{{attributeValue "dexterity"}}</h1>
<h2>{{abilityMod "dexterity"}}</h2>
</div>
<div class="abilityCardRight">
<h1>Dexterity</h1>
{{> skillRow name="Save" skill="dexteritySave"}}
<hr>
{{> skillRow name="Acrobatics" skill="acrobatics"}}
{{> skillRow name="Sleight of Hand" skill="sleightOfHand"}}
{{> skillRow name="Stealth" skill="stealth"}}
</div>
</paper-shadow>
</template>
<template name="constitutionCard">
<paper-shadow class="card double">
<div class="abilityScore deep-orange white-text">
{{> ripple color="#eee"}}
<h1 class="display1">{{attributeValue "constitution"}}</h1>
<h2>{{abilityMod "constitution"}}</h2>
</div>
<div class="abilityCardRight">
<h1>Constitution</h1>
{{> skillRow name="Save" skill="constitutionSave"}}
<hr>
</div>
</paper-shadow>
</template>
<template name="intelligenceCard">
<paper-shadow class="card double">
<div class="abilityScore indigo white-text">
{{> ripple color="#eee"}}
<h1 class="display1">{{attributeValue "intelligence"}}</h1>
<h2>{{abilityMod "intelligence"}}</h2>
</div>
<div class="abilityCardRight">
<h1>Intelligence</h1>
{{> skillRow name="Save" skill="intelligenceSave"}}
<hr>
{{> skillRow name="Arcana" skill="arcana"}}
{{> skillRow name="History" skill="history"}}
{{> skillRow name="Investigation" skill="investigation"}}
{{> skillRow name="Nature" skill="nature"}}
{{> skillRow name="Religion" skill="religion"}}
</div>
</paper-shadow>
</template>
<template name="wisdomCard">
<paper-shadow class="card double">
<div class="abilityScore purple white-text">
{{> ripple color="#eee"}}
<h1 class="display1">{{attributeValue "wisdom"}}</h1>
<h2>{{abilityMod "wisdom"}}</h2>
</div>
<div class="abilityCardRight">
<h1>Wisdom</h1>
{{> skillRow name="Save" skill="wisdomSave"}}
<hr>
{{> skillRow name="Animal Handling" skill="animalHandling"}}
{{> skillRow name="Insight" skill="insight"}}
{{> skillRow name="Medicine" skill="medicine"}}
{{> skillRow name="Perception" skill="perception" showPassive="true"}}
{{> skillRow name="Survival" skill="survival"}}
</div>
</paper-shadow>
</template>
<template name="charismaCard">
<paper-shadow class="card double">
<div class="abilityScore pink white-text">
{{> ripple color="#eee"}}
<h1 class="display1">{{attributeValue "charisma"}}</h1>
<h2>{{abilityMod "charisma"}}</h2>
</div>
<div class="abilityCardRight">
<h1>Charisma</h1>
{{> skillRow name="Save" skill="charismaSave"}}
<hr>
{{> skillRow name="Deception" skill="deception"}}
{{> skillRow name="Intimidation" skill="intimidation"}}
{{> skillRow name="Performance" skill="performance"}}
{{> skillRow name="Persuasion" skill="persuasion"}}
</div>
</paper-shadow>
</template>

View File

@@ -1,6 +1,6 @@
<!-- needs name, char, and statName -->
<template name="attributeDialog">
{{#baseDialog title=name class=colorClass hideEdit=true}}
{{#baseDialog title=name class=color hideEdit=true}}
{{> attributeDialogView}}
{{/baseDialog}}
</template>

View File

@@ -93,6 +93,14 @@ var abilities = {
charisma: {name: "Charisma"},
};
Template.attributeDialog.helpers({
color: function(){
if (this.color) return this.color + " white-text";
var char = Characters.findOne(this.charId, {fields: {color: 1}});
if (char) return getColorClass(char.color);
},
});
Template.attributeDialogView.helpers({
or: function(a, b, c){
return a || b || c;
@@ -106,27 +114,27 @@ Template.attributeDialogView.helpers({
},
baseEffects: function(){
return Effects.find(
{charId: this.charId, stat: this.statName, operation: "base"}
{charId: this.charId, stat: this.statName, operation: "base", enabled: true}
);
},
addEffects: function(){
return Effects.find(
{charId: this.charId, stat: this.statName, operation: "add"}
{charId: this.charId, stat: this.statName, operation: "add", enabled: true}
);
},
mulEffects: function(){
return Effects.find(
{charId: this.charId, stat: this.statName, operation: "mul"}
{charId: this.charId, stat: this.statName, operation: "mul", enabled: true}
);
},
minEffects: function(){
return Effects.find(
{charId: this.charId, stat: this.statName, operation: "min"}
{charId: this.charId, stat: this.statName, operation: "min", enabled: true}
);
},
maxEffects: function(){
return Effects.find(
{charId: this.charId, stat: this.statName, operation: "max"}
{charId: this.charId, stat: this.statName, operation: "max", enabled: true}
);
},
attributeBase: function(){
@@ -140,7 +148,12 @@ Template.attributeDialogView.helpers({
return char.attributeValue(this.statName);
},
sourceName: function(){
if (this.parent.collection === "Characters") return this.name;
if (this.parent.group === "racial"){
return this.getParent().race;
}
if (this.parent.collection === "Characters"){
return this.name;
}
return this.getParent().name;
},
operationName: function(){

View File

@@ -0,0 +1,64 @@
<template name="strengthDialog">
{{#baseDialog title=name class=color hideEdit=true}}
{{> attributeDialogView}}
<hr class="vertMargin">
<div>
<div class="title padded">Carrying</div>
<table class="strengthTable">
<tr>
<td>Encumbered</td>
<td>{{evaluate charId "strength * 5"}}lbs</td>
<td class="caption">Speed drops by 10 feet</td>
</tr>
<tr>
<td>Heavily encumbered</td>
<td>{{evaluate charId "strength * 10"}}lbs</td>
<td class="caption">
Speed drops by 20 feet, disadvantage on strength,
dexterity and constitution ability checks, attack
rolls and saving throws
</td>
</tr>
<tr>
<td>Maximum carrying capacity</td>
<td>{{evaluate charId "strength * 15"}}lbs</td>
<td class="caption">Speed drops to 5 feet</td>
</tr>
<tr>
<td>Push, drag or lift maximum</td>
<td>{{evaluate charId "strength * 30"}}lbs</td>
<td class="caption">You can't move more than this weight</td>
</tr>
</table>
<div class="title padded">Jumping</div>
<table class="strengthTable">
<tr>
<td>Running long jump</td>
<td>{{evaluate charId "strength"}} feet</td>
</tr>
<tr>
<td>Standing long jump</td>
<td>{{evaluate charId "round(strength/2)"}} feet</td>
</tr>
<tr>
<td>Running high jump</td>
<td>{{evaluate charId "3 + strengthMod"}} feet</td>
<td class="caption">
Can reach a ledge as high as
{{evaluate charId "3 + strengthMod"}} feet
+ 1.5&times; your height
</td>
</tr>
<tr>
<td>Standing high jump</td>
<td>{{evaluate charId "round((3 + strengthMod)/2)"}} feet</td>
<td class="caption">
Can reach a ledge as high as
{{evaluate charId "round((3 + strengthMod)/2)"}} feet
+ 1.5&times; your height
</td>
</tr>
</table>
</div>
{{/baseDialog}}
</template>

View File

@@ -0,0 +1,7 @@
Template.strengthDialog.helpers({
color: function(){
if (this.color) return this.color + " white-text";
var char = Characters.findOne(this.charId, {fields: {color: 1}});
if (char) return getColorClass(char.color);
},
});

View File

@@ -2,19 +2,21 @@
<paper-shadow class="card container healthCard"
hero-id="main" {{detailHero "hitPoints" _id}}
layout horizontal wrap>
<div class="green white-text subhead padded leftRound"
<div class="green white-text subhead left"
hero-id="toolbar" {{detailHero "hitPoints" _id}}
layout vertical center>
layout vertical center center-justified>
<div class="hitPointTitle clickable">Hit Points</div>
<paper-icon-button class="white54" id="addTempHP" icon="add"></paper-icon-button>
</div>
<div class="padded" flex layout vertical center-justified style="min-width: 180px;">
<paper-slider id="hitPointSlider"
value={{attributeValue "hitPoints"}}
max={{attributeBase "hitPoints"}}
editable pin
role="slider"
></paper-slider>
<div class="right" flex layout vertical center-justified style="min-width: 180px;">
<div layout horizontal>
<paper-slider id="hitPointSlider"
value={{attributeValue "hitPoints"}}
max={{attributeBase "hitPoints"}}
editable pin
role="slider"
></paper-slider>
</div>
{{#each tempHitPoints}}
<div>
{{name}}

View File

@@ -1,10 +1,20 @@
<template name="hitDice">
{{#if ../attributeBase name}}
<paper-shadow class="card container" hero-id="main" {{detailHero name ../_id}} layout horizontal>
<div class="containerLeft green" layout horizontal hero-id="toolbar" {{detailHero name ../_id}}>
<div class="resourceButtons">
<paper-icon-button class="resourceUp" icon="arrow-drop-up" disabled={{cantIncrement}}></paper-icon-button>
<paper-icon-button class="resourceDown" icon="arrow-drop-down" disabled={{cantDecrement}}></paper-icon-button>
<paper-shadow class="card hit-dice" hero-id="main"
{{detailHero name ../_id}}
layout horizontal>
<div class="left green display1 white-text"
hero-id="toolbar" {{detailHero name ../_id}}
layout horizontal>
<div>
<paper-icon-button class="resourceUp"
icon="arrow-drop-up"
disabled={{cantIncrement}}>
</paper-icon-button>
<paper-icon-button class="resourceDown"
icon="arrow-drop-down"
disabled={{cantDecrement}}>
</paper-icon-button>
</div>
<div class="resourceValue" layout vertical center>
<div>
@@ -15,9 +25,8 @@
</div>
</div>
</div>
<div class="containerRight clickable" flex relative horizontal layout center>
<div class="right clickable" flex relative horizontal layout center>
Hit Dice
<paper-ripple fit></paper-ripple>
</div>
</paper-shadow>
{{/if}}

View File

@@ -25,12 +25,17 @@ Template.hitDice.events({
Characters.update(this.char._id, modifier, {validate: false});
}
},
"tap .containerRight": function() {
"tap .right": function() {
var charId = Template.parentData()._id;
var title = "d" + this.diceNum + " Hit Dice";
GlobalUI.setDetail({
template: "attributeDialog",
data: {name: title, statName: this.name, charId: charId},
data: {
name: title,
statName: this.name,
charId: charId,
color: "green",
},
heroId: charId + this.name,
});
},

View File

@@ -1,6 +1,6 @@
<!-- needs name, char, and skillName -->
<template name="skillDialog">
{{#baseDialog title=name class=colorClass hideEdit=true}}
{{#baseDialog title=name class=color hideEdit=true}}
{{> skillDialogView}}
{{/baseDialog}}
</template>

View File

@@ -93,6 +93,14 @@ var abilities = {
charisma: {name: "Charisma"},
};
Template.skillDialog.helpers({
color: function(){
if (this.color) return this.color + " white-text";
var char = Characters.findOne(this.charId, {fields: {color: 1}});
if (char) return getColorClass(char.color);
},
});
Template.skillDialogView.helpers({
or: function(a, b, c){
return a || b || c;
@@ -132,6 +140,7 @@ Template.skillDialogView.helpers({
charId: this.charId,
stat: this.skillName,
operation: "add",
enabled: true,
});
},
mulEffects: function(){
@@ -139,6 +148,7 @@ Template.skillDialogView.helpers({
charId: this.charId,
stat: this.skillName,
operation: "mul",
enabled: true,
});
},
minEffects: function(){
@@ -146,6 +156,7 @@ Template.skillDialogView.helpers({
charId: this.charId,
stat: this.skillName,
operation: "min",
enabled: true,
});
},
maxEffects: function(){
@@ -153,6 +164,7 @@ Template.skillDialogView.helpers({
charId: this.charId,
stat: this.skillName,
operation: "max",
enabled: true,
});
},
advEffects: function(){
@@ -160,6 +172,7 @@ Template.skillDialogView.helpers({
charId: this.charId,
stat: this.skillName,
operation: "advantage",
enabled: true,
});
},
dadvEffects: function(){
@@ -167,6 +180,7 @@ Template.skillDialogView.helpers({
charId: this.charId,
stat: this.skillName,
operation: "disadvantage",
enabled: true,
});
},
conditionalEffects: function(){
@@ -174,6 +188,7 @@ Template.skillDialogView.helpers({
charId: this.charId,
stat: this.skillName,
operation: "conditional",
enabled: true,
});
},
ability: function(){

View File

@@ -1,40 +0,0 @@
.skillRow {
height: 32px;
margin: 0 -16px 0 -16px;
background: white;
}
.skillRow core-icon {
color: rgba(0,0,0,0.54);
}
.skillMod {
width: 42px;
text-align: center;
}
.skillName, .skillMod{
}
.fail.skillMod {
color: #D50000;
}
.advantage{
background-image: url(/png/advantage/greenUp.png);
background-size: contain;
background-repeat: no-repeat;
background-position: center;
}
.disadvantage{
background-image: url(/png/advantage/redDown.png);
background-size: contain;
background-repeat: no-repeat;
background-position: center;
}
.hasConditionals::after{
content: "*";
}

View File

@@ -1,16 +1,24 @@
<template name="skillRow">
<paper-item class="skillRow" layout horizontal hero-id="main" {{detailHero skill ../_id}}>
<core-icon icon="{{profIcon}}"></core-icon>
{{#if failSkill}}
<div class="fail skillMod">fail</div>
{{else}}
<div class="{{advantage}} skillMod">{{../skillMod skill}}</div>
{{/if}}
<div class="{{#if conditionalCount}}hasConditionals{{/if}} skillName">
{{name}}
{{#if showPassive}}
({{../passiveSkill skill}})
<div class="item-slot">
<div class="skill-row item small"
hero-id="main"
{{detailHero skill ../_id}}
layout horizontal center>
<core-icon icon="{{profIcon}}"></core-icon>
{{#if failSkill}}
<div class="fail skill-mod">fail</div>
{{else}}
<div class="{{advantage}} skill-mod">{{../skillMod skill}}</div>
{{/if}}
<div flex>
{{name}}
{{#if conditionalCount}}
*
{{/if}}
{{#if showPassive}}
({{../passiveSkill skill}})
{{/if}}
</div>
</div>
</paper-item>
</div>
</template>

View File

@@ -0,0 +1,21 @@
.skill-row {
.skill-mod{
width: 45px;
text-align: center;
&.fail {
color: #D50000;
}
&.advantage{
background-image: url(/png/advantage/greenUp.png);
background-size: contain;
background-repeat: no-repeat;
background-position: center;
}
&.disadvantage{
background-image: url(/png/advantage/redDown.png);
background-size: contain;
background-repeat: no-repeat;
background-position: center;
}
}
}

View File

@@ -1,9 +1,9 @@
<template name="stats">
<div class="scroll-y" fit>
<div class="resourceCards" layout horizontal wrap>
<div style="padding: 8px 8px 0 8px">
{{> healthCard}}
</div>
<div id="stats" class="containers" >
<div class="column-container thin-columns" >
<!--Ability Scores-->
{{> abilityMiniCard ability="strength" title="Strength" color="red"}}
{{> abilityMiniCard ability="dexterity" title="Dexterity" color="indigo"}}
@@ -27,11 +27,11 @@
{{>hitDice name="d10HitDice" diceNum="10" char=this}}
{{>hitDice name="d12HitDice" diceNum="12" char=this}}
<!--Saving Throws-->
<paper-shadow class="card container" hero-id="main" {{detailHero}}>
<div class="containerTop whiteTop" layout horizontal center>
<div class="containerName subhead" hero-id="title" flex>Saving Throws</div>
<paper-shadow class="card">
<div class="top white subhead">
Saving Throws
</div>
<div flex class="containerMain">
<div flex class="bottom list">
{{> skillRow name="Strength" skill="strengthSave"}}
{{> skillRow name="Dexterity" skill="dexteritySave"}}
{{> skillRow name="Constitution" skill="constitutionSave"}}
@@ -41,11 +41,11 @@
</div>
</paper-shadow>
<!--Skills-->
<paper-shadow class="card container" hero-id="main" {{detailHero}}>
<div class="containerTop whiteTop" layout horizontal center>
<div class="containerName subhead" hero-id="title" flex>Skills</div>
<paper-shadow class="card">
<div class="top white subhead">
Skills
</div>
<div flex class="containerMain">
<div flex class="bottom list">
{{> skillRow name="Acrobatics" skill="acrobatics"}}
{{> skillRow name="Animal Handling" skill="animalHandling"}}
{{> skillRow name="Arcana" skill="arcana"}}
@@ -71,8 +71,8 @@
</template>
<template name="statCard">
<paper-shadow class="card container statCard" hero-id="main" {{detailHero stat ../_id}} layout horizontal>
<div class="containerLeft {{color}}"
<paper-shadow class="card statCard clickable" hero-id="main" {{detailHero stat ../_id}} layout horizontal>
<div class="left display1 white-text {{color}}"
hero-id="toolbar" {{detailHero stat ../_id}}>
{{#if isSkill}}
{{../skillMod stat}}
@@ -80,9 +80,8 @@
{{prefix}}{{../attributeValue stat}}
{{/if}}
</div>
<div class="containerRight" flex horizontal layout center>
<div class="right subhead" flex horizontal layout center>
{{name}}
</div>
<paper-ripple fit></paper-ripple>
</paper-shadow>
</template>

View File

@@ -4,38 +4,64 @@ Template.stats.events({
if (this.isSkill){
GlobalUI.setDetail({
template: "skillDialog",
data: {name: this.name, skillName: this.stat, charId: charId},
data: {
name: this.name,
skillName: this.stat,
charId: charId,
color: this.color,
},
heroId: charId + this.stat,
});
} else {
GlobalUI.setDetail({
template: "attributeDialog",
data: {name: this.name, statName: this.stat, charId: charId},
data: {
name: this.name,
statName: this.stat,
charId: charId,
color: this.color,
},
heroId: charId + this.stat,
});
}
},
"tap .abilityMiniCard": function(event, instance){
var charId = Template.parentData()._id;
var template = "attributeDialog";
if (this.ability === "strength") template = "strengthDialog";
GlobalUI.setDetail({
template: "attributeDialog",
data: {name: this.title, statName: this.ability, charId: charId},
template: template,
data: {
name: this.title,
statName: this.ability,
charId: charId,
color: this.color,
},
heroId: charId + this.ability,
});
},
"tap .skillRow": function(event, instance){
"tap .skill-row": function(event, instance){
var skill = this.skill;
var charId = instance.data._id;
GlobalUI.setDetail({
template: "skillDialog",
data: {name: this.name, skillName: skill, charId: charId},
heroId: charId + skill,
});
template: "skillDialog",
data: {
name: this.name,
skillName: skill,
charId: charId,
},
heroId: charId + skill,
});
},
"tap .hitPointTitle": function(event, instance) {
GlobalUI.setDetail({
template: "attributeDialog",
data: {name: "Hit Points", statName: "hitPoints", charId: this._id},
data: {
name: "Hit Points",
statName: "hitPoints",
charId: this._id,
color: "green",
},
heroId: this._id + "hitPoints",
});
},

View File

@@ -2,10 +2,21 @@
color: black;
color: rgba(0, 0, 0, 0.870588);
cursor: pointer;
font-size: 16px;
height: 40px;
overflow: hidden;
padding: 12px 0 12px 16px;
padding: 8px 0 8px 16px;
text-overflow: ellipsis;
white-space: nowrap;
}
.singleLineItem core-icon {
height: 8px;
margin-right: 8px;
width: 8px;
}
.singleLineItem div {
text-overflow: ellipsis;
/* Required for text-overflow to do anything */
white-space: nowrap;
overflow: hidden;
}

View File

@@ -1,9 +1,13 @@
<template name="characterSideList">
<core-item icon="social:people" label="Characters"></core-item>
{{#if characters.count}}
<core-item icon="social:people" label="Characters"></core-item>
<div>
{{#each characters}}
<div class="singleLineItem">{{name}}</div>
<div class="singleLineItem characterRepresentative"
layout horizontal center>
<core-icon icon="image:brightness-1"></core-icon>
<div>{{name}}</div>
</div>
{{/each}}
</div>
{{/if}}

View File

@@ -21,8 +21,10 @@ Template.characterSideList.helpers({
Template.characterSideList.events({
"tap .singleLineItem": function(event, instance) {
Router.go("characterSheet", {_id: this._id});
$("core-drawer-panel").get(0).closeDrawer();
},
"tap core-item": function() {
Router.go("characterList");
$("core-drawer-panel").get(0).closeDrawer();
},
});

View File

@@ -0,0 +1,30 @@
<template name="feedback">
<div class="feedback" style="min-width: 300px; min-height: 370px">
<div>
<paper-input id="feedbackTitle" label="Title" floatinglabel></paper-input>
</div>
<div>
<paper-dropdown-menu class="typeDropdown" label="Operation" flex>
<paper-dropdown layered class="dropdown">
<core-menu class="menu typeMenu" selected="general">
<paper-item name="general">General Feedback</paper-item>
<paper-item name="bug">Bug</paper-item>
<paper-item name="change">Suggested Change</paper-item>
<paper-item name="feature">Feature Request</paper-item>
</core-menu>
</paper-dropdown>
</paper-dropdown-menu>
</div>
<div layout horizontal center>
<div>Importance</div>
<paper-slider id="severity" max=10 min=1 value=5 snap></paper-slider>
</div>
<paper-input-decorator label="Description" floatinglabel layout vertical>
<paper-autogrow-textarea rows=10 maxRows=10>
<textarea id="feedbackDescription"></textarea>
</paper-autogrow-textarea>
</paper-input-decorator>
</div>
<paper-button id="cancelButton" affirmative>Cancel</paper-button>
<paper-button id="sendButton" affirmative>Send </paper-button>
</template>

View File

@@ -0,0 +1,14 @@
Template.feedback.events({
"tap #sendButton": function(event, instance) {
var report = {};
report.title = instance.find("#feedbackTitle").value;
report.severity = instance.find("#severity").value;
report.type = instance.find(".typeMenu").selected;
report.description = instance.find("#feedbackDescription").value;
report.metaData = {
url: window.location.href,
session: _.pairs(Session.keys),
};
Meteor.call("insertReport", report);
}
});

View File

@@ -0,0 +1,7 @@
.wallOfText h2{
margin-top: 24px
}
.wallOfText p{
margin-top: 8px;
}

View File

@@ -1,90 +1,94 @@
<template name="guide">
<h1>Dicecloud Beta</h1>
<p>Welcome to the Dicecloud beta. Please don't share the link with people you don't actively play with, since the beta is intended to be small, and your experience will probably get laggy if it gets more traffic than I'm expecting.</p>
<p>The beta is going to start with just the character sheet. You can play D&amp;D without minis and maps, without a pre-written adventure, you can play without a lot of things, but the character sheet is necessary. So I'm starting here and working my way outwards.</p>
<p>I will eventually have public bug tracking and feature requests going, but for now I'm going to track comments, feedback and suggestions on <a href="http://reddit.com/r/dicecloud">this subreddit</a>. If you've never used reddit before, all you need is a username and password to sign up. So it should be pretty accessible.</p>
<h2>Character Sheet Philosophy</h2>
<p>Setting up your character on Dicecloud is going to take you a little longer than just filling it in on a paper character sheet would have. The goal of using an online sheet is to make actually playing the game more streamlined, and ultimately more fun. So putting a little extra effort into setting up your character now will pay off over and over again once you're playing.</p>
<p>The idea is to track where each number comes from, and allow you to easily make changes on the fly.</p>
<p>Lets look at a hypothetical example.</p>
<p>You need to swim through a sunken section of dungeon to fetch the quest's Thing.<br>You'll need to take off your magical Plate Armor of +1 Constitution to swim without sinking, of course. Taking it off will change your armor class, your speed and your constitution, which in turn changes your hitpoints and your constitution saving throw. Working out all those changes in the middle of a game will drag the game to a hault. <br> Fortunately you have a digital character sheet, so it's a matter of dragging your Plate Armor +1 Con from your "equipment" box to your "backpack" box and you're done. Your hitpoints change correctly, your saving throws are up to date, your armor class goes back to reflecting the fact that you have natural armor from being a dragonborn. Your character sheet keeps up and you ultimately get more time to play the game. Huzzah!</p>
<h2>Creating a Character</h2>
<ul>
<li>In the <a href={{pathFor route="characterList"}}>character list</a>, click the plus button, floating in the bottom left corner.</li>
<li>Give your character a name, gender and race, these can be changed later if you change your mind. Then click the Add button</li>
<li>Your new character should open, with most of its attributes and abilities at zero.</li>
</ul>
<h2>Adding Racial Effects</h2>
<p>You have already given your character a race, but you haven't yet specified what that race does for your character, so lets do that.</p>
<ul>
<li>Click the Journal tab</li>
<li>In the card that displays your level, click on your race to open the racial dialog box</li>
<li>Click the edit button in the top corner of the racial dialog</li>
</ul>
<p>In the edit mode of the racial dialog you can change your race's name and add effects and proficiencies your race gives you. We will only be adding the base traits our race gives us, specific features can go in the features tab so we can more easily reference them later.</p>
<p>Lets add some of the effects all races will give.</p>
<ul>
<li>Click the Add Effect button, a new effect should appear</li>
<li>In the Stat Group dropdown box, choose "Stats"</li>
<li>The second dropdown lets us choose which stat to effect, choose "Speed"</li>
<li>The third dropdown lets us choose how to effect that stat, choose "Base Value", since our character's base speed comes from their race</li>
<li>Finally, input the value for our characters speed, it'll probably be 30 unless you chose a slower race, such as a dwarf</li>
<li>Close the Race dialog and navigate to the Stats tab</li>
<li>The speed card should now correctly display the character's speed</li>
<li>Click the speed card to see how that value was calculated</li>
<li>Currently there is only one number effecting the total, the speed from our race, but as more effects from different sources start impacting our character's speed, they will show up here.</li>
</ul>
<h2>Adding your ability scores</h2>
<p>Your character currently doesn't have any ability scores, so lets fix that. Whether you roll your abilities or point-buy them, lets add a feature to represent where they came from</p>
<ul>
<li>Navigate to the <emd>Features</emd> tab</li>
<li>Click the plus button in the bottom left to add a new feature</li>
<li>Give the Feature a name, like <em>Point Buy</em></li>
<li>Leave the feature as always enabled, don't limit its uses, and leave the description blank</li>
<li>Click the <em>Add Effect</em> button</li>
<li>For <em>Stat Group</em> choose <em>Ability Scores</em></li>
<li>For <em>Stat</em> choose <em>Strength</em></li>
<li>For the operation choose <em>Base Value</em></li>
<li>Input your character's rolled or point-bought strength, without the racial modfier</li>
<li>Repeat for the rest of your ability scores</li>
</ul>
<p>You can now check that your ability scores appear on your <em>Stats</em> page and that your skills that use them have their values calculated accordingly.</p>
<p>We didn't include your character's racial ability modifiers in the feature, so you should go back to your character's racial dialog and add them in there as effects. Remember to use the add operation, rather than base value, since your race adds to your ability scores.</p>
<p>By separating the source of your character's stats you can easily check how your character got their ability scores and stats, even after 20 levels, without getting confused or making mistakes.</p>
<h2>Adding a Class</h2>
<p>Currently your character is at level 0, because they don't have any class levels. Let's fix that.</p>
<ul>
<li>Click the plus button in the card that currently says "Level 0"</li>
<li>A new class has now been added, name the class in the Class Name input and leave the level as 1</li>
</ul>
<p>We now have a class, lets add the saving throw proficiencies it gives us.</p>
<ul>
<li>Click the Add Proficiency button</li>
<li>Click the dropdown box that currently has "Skill" selected, and choose "Saving Throw" instead</li>
<li>In the second dropdown choose the first saving throw your class gives you</li>
<li>The third dropdown lets us specify if we have half or double our proficiency bonus for this proficiency, leave it at the default "proficient" for now</li>
</ul>
<p>If you navigate back to the stat page, you will see that you now have a proficiency bonus, based on your class level, and the saving throw you are proficienct in will take your proficiency bonus into account.</p>
<p>One of the most important things your class gives you is your hitpoints, so lets go add those now.</p>
<ul>
<li>Navigate to the class dialog box by clicking on your class name in the journal tab and hitting the edit button</li>
<li>Click the Add Effect button</li>
<li>Choose the <em>Stats</em> stat group, and choose the <em>Hitpoints</em> stat</li>
<li>Choose the <em>Base Value</em> operation</li>
</ul>
<p>Now we need to decide how many hitpoints our class gives us. We will assume that we take the constant hitpoints per level, since it's both the rule used for league play and it's statistically advantageous over rolling for hitpoints every level.</p>
<p>We could work out our hit points every level and change the effect each time, but we can do one better, we can input the calculation directly into the value field and have the character sheet figure it out for us</p>
<p>Let's assume we are rolling a fighter, so in the class name you typed in "Fighter" (with the capital F, but without the quote marks). A fighter gets 10 hp at first level and 6 hitpoints every level after that.</p>
<p>Lets rather split that into 4 bonus hitpoints at first level, and 6 hitpoints for every fighter level your character has. We can the write this as <em>4 + 6*FighterLevel</em> where the * represents multiplication.</p>
<p><em>Note, we don't add the constitution modifier here, that's already taken care of by default, since all characters add their constitution modifier to their hit points</em></p>
<ul>
<li>In the value field input <em>4 + 6 * FighterLevel</em>, the spaces aren't needed, but you must spell your class name exactly as it is spelt in the class name input box, capital letters and all, in our case "Fighter"</li>
<li>Create a new effect that effects the base value of <em>d10 Hit Dice</em> with the value of <em>FighterLevel</em>, since we also get our fighters level worth of hit dice</li>
<li>Check how your changes are reflected in the <em>Stats</em> tab</li>
<li>Change your level and check that the <em>Stats</em> tab gets updated accordingly</li>
</ul>
<p>You can try all sorts of calculations in your effects and in certain other places too. For example if you had some feature that is used a number of times equal to your wisdom modifier or 1, whichever is lower, you could limit its uses to <em>min(1, wisdomMod)</em> and the character sheet will figure it out for you, and update itself if you wisdom modifier happens to change later.</p>
<div layout vertical center>
<paper-shadow class="wallOfText card" style="padding: 32px; max-width: 800px;">
<h1>Dicecloud Beta</h1>
<p>Welcome to the Dicecloud beta. Please don't share the link with people you don't actively play with, since the beta is intended to be small, and your experience will probably get laggy if it gets more traffic than I'm expecting.</p>
<p>The beta is going to start with just the character sheet. You can play D&amp;D without minis and maps, without a pre-written adventure, you can play without a lot of things, but the character sheet is necessary. So I'm starting here and working my way outwards.</p>
<p>I will eventually have public bug tracking and feature requests going, but for now I'm going to track comments, feedback and suggestions on <a href="http://reddit.com/r/dicecloud">this subreddit</a>. If you've never used reddit before, all you need is a username and password to sign up. So it should be pretty accessible.</p>
<h2>Character Sheet Philosophy</h2>
<p>Setting up your character on Dicecloud is going to take you a little longer than just filling it in on a paper character sheet would have. The goal of using an online sheet is to make actually playing the game more streamlined, and ultimately more fun. So putting a little extra effort into setting up your character now will pay off over and over again once you're playing.</p>
<p>The idea is to track where each number comes from, and allow you to easily make changes on the fly.</p>
<p>Lets look at a hypothetical example.</p>
<p>You need to swim through a sunken section of dungeon to fetch the quest's Thing.<br>You'll need to take off your magical Plate Armor of +1 Constitution to swim without sinking, of course. Taking it off will change your armor class, your speed and your constitution, which in turn changes your hitpoints and your constitution saving throw. Working out all those changes in the middle of a game will drag the game to a hault. <br> Fortunately you have a digital character sheet, so it's a matter of dragging your Plate Armor +1 Con from your "equipment" box to your "backpack" box and you're done. Your hitpoints change correctly, your saving throws are up to date, your armor class goes back to reflecting the fact that you have natural armor from being a dragonborn. Your character sheet keeps up and you ultimately get more time to play the game. Huzzah!</p>
<h2>Creating a Character</h2>
<ul>
<li>In the <a href={{pathFor route="characterList"}}>character list</a>, click the plus button, floating in the bottom right corner.</li>
<li>Give your character a name, gender and race, these can be changed later if you change your mind. Then click the Add button</li>
<li>Your new character should open, with most of its attributes and abilities at zero.</li>
</ul>
<h2>Adding Racial Effects</h2>
<p>You have already given your character a race, but you haven't yet specified what that race does for your character, so lets do that.</p>
<ul>
<li>Click the Journal tab</li>
<li>In the card that displays your level, click on your race to open the racial dialog box</li>
<li>Click the edit button in the top corner of the racial dialog</li>
</ul>
<p>In the edit mode of the racial dialog you can change your race's name and add effects and proficiencies your race gives you. We will only be adding the base traits our race gives us, specific features can go in the features tab so we can more easily reference them later.</p>
<p>Lets add some of the effects all races will give.</p>
<ul>
<li>Click the Add Effect button, a new effect should appear</li>
<li>In the Stat Group dropdown box, choose "Stats"</li>
<li>The second dropdown lets us choose which stat to effect, choose "Speed"</li>
<li>The third dropdown lets us choose how to effect that stat, choose "Base Value", since our character's base speed comes from their race</li>
<li>Finally, input the value for our characters speed, it'll probably be 30 unless you chose a slower race, such as a dwarf</li>
<li>Close the Race dialog and navigate to the Stats tab</li>
<li>The speed card should now correctly display the character's speed</li>
<li>Click the speed card to see how that value was calculated</li>
<li>Currently there is only one number effecting the total, the speed from our race, but as more effects from different sources start impacting our character's speed, they will show up here.</li>
</ul>
<h2>Adding your ability scores</h2>
<p>Your character currently doesn't have any ability scores, so lets fix that. Whether you roll your abilities or point-buy them, lets add a feature to represent where they came from</p>
<ul>
<li>Navigate to the <emd>Features</emd> tab</li>
<li>Click the plus button in the bottom right to add a new feature</li>
<li>Give the Feature a name, like <em>Point Buy</em></li>
<li>Leave the feature as always enabled, don't limit its uses, and leave the description blank</li>
<li>Click the <em>Add Effect</em> button</li>
<li>For <em>Stat Group</em> choose <em>Ability Scores</em></li>
<li>For <em>Stat</em> choose <em>Strength</em></li>
<li>For the operation choose <em>Base Value</em></li>
<li>Input your character's rolled or point-bought strength, without the racial modfier</li>
<li>Repeat for the rest of your ability scores</li>
</ul>
<p>You can now check that your ability scores appear on your <em>Stats</em> page and that your skills that use them have their values calculated accordingly.</p>
<p>We didn't include your character's racial ability modifiers in the feature, so you should go back to your character's racial dialog and add them in there as effects. Remember to use the add operation, rather than base value, since your race adds to your ability scores.</p>
<p>By separating the source of your character's stats you can easily check how your character got their ability scores and stats, even after 20 levels, without getting confused or making mistakes.</p>
<h2>Adding a Class</h2>
<p>Currently your character is at level 0, because they don't have any class levels. Let's fix that.</p>
<ul>
<li>Click the plus button in the card that currently says "Level 0"</li>
<li>A new class has now been added, name the class in the Class Name input and leave the level as 1</li>
</ul>
<p>We now have a class, lets add the saving throw proficiencies it gives us.</p>
<ul>
<li>Click the Add Proficiency button</li>
<li>Click the dropdown box that currently has "Skill" selected, and choose "Saving Throw" instead</li>
<li>In the second dropdown choose the first saving throw your class gives you</li>
<li>The third dropdown lets us specify if we have half or double our proficiency bonus for this proficiency, leave it at the default "proficient" for now</li>
</ul>
<p>If you navigate back to the stat page, you will see that you now have a proficiency bonus, based on your class level, and the saving throw you are proficienct in will take your proficiency bonus into account.</p>
<p>One of the most important things your class gives you is your hitpoints, so lets go add those now.</p>
<ul>
<li>Navigate to the class dialog box by clicking on your class name in the journal tab and hitting the edit button</li>
<li>Click the Add Effect button</li>
<li>Choose the <em>Stats</em> stat group, and choose the <em>Hitpoints</em> stat</li>
<li>Choose the <em>Base Value</em> operation</li>
</ul>
<p>Now we need to decide how many hitpoints our class gives us. We will assume that we take the constant hitpoints per level, since it's both the rule used for league play and it's statistically advantageous over rolling for hitpoints every level.</p>
<p>We could work out our hit points every level and change the effect each time, but we can do one better, we can input the calculation directly into the value field and have the character sheet figure it out for us</p>
<p>Let's assume we are rolling a fighter, so in the class name you typed in "Fighter" (with the capital F, but without the quote marks). A fighter gets 10 hp at first level and 6 hitpoints every level after that.</p>
<p>Lets rather split that into 4 bonus hitpoints at first level, and 6 hitpoints for every fighter level your character has. We can the write this as <em>4 + 6*FighterLevel</em> where the * represents multiplication.</p>
<p><em>Note, we don't add the constitution modifier here, that's already taken care of by default, since all characters add their constitution modifier to their hit points</em></p>
<ul>
<li>In the value field input <em>4 + 6 * FighterLevel</em>, the spaces aren't needed, but you must spell your class name exactly as it is spelt in the class name input box, capital letters and all, in our case "Fighter"</li>
<li>Create a new effect that effects the base value of <em>d10 Hit Dice</em> with the value of <em>FighterLevel</em>, since we also get our fighters level worth of hit dice</li>
<li>Check how your changes are reflected in the <em>Stats</em> tab</li>
<li>Change your level and check that the <em>Stats</em> tab gets updated accordingly</li>
</ul>
<p>You can try all sorts of calculations in your effects and in certain other places too. For example if you had some feature that is used a number of times equal to your wisdom modifier or 1, whichever is lower, you could limit its uses to <em>min(1, wisdomMod)</em> and the character sheet will figure it out for you, and update itself if you wisdom modifier happens to change later.</p>
</paper-shadow>
</div>
</template>

View File

@@ -5,7 +5,7 @@
DiceCloud
</div>
</core-toolbar>
<div class="padded scroll-y white" fit>
<div class="scroll-y" style="padding: 16px" fit>
{{> guide}}
</div>
</template>

View File

@@ -1,18 +1,20 @@
<template name="layout">
<core-drawer-panel>
<core-drawer-panel responsiveWidth="905px">
<core-header-panel drawer navigation flex mode="seamed" class="white">
<div id="accountSummary">
{{> loginButtons}}
{{#if currentUser}}
<div id="profileLink" style="text-decoration: underline; cursor: pointer;">
My account
{{profileLink}}
</div>
{{else}}
<a href="/sign-in" style="color: white;">Sign in</a>
{{/if}}
</div>
<div id="navPanel">
<core-item id="homeNav" icon="home" label="Home"></core-item>
{{> characterSideList}}
<core-item id="feedback" icon="bug-report" label="Send Feedback"></core-item>
<core-item id="changeLog" icon="list" label="Change Log"></core-item>
</div>
</core-header-panel>
<core-animated-pages main
@@ -31,7 +33,9 @@
<section id="detailSection">
<div id="detailScreenFiller">
<div id="screenDim" cross-fade></div>
<paper-shadow id="globalDetail" z="5" animated hero hero-id="main">
<paper-shadow id="globalDetail" class="card" z="5"
animated hero hero-id="main"
layout vertical>
{{#if globalDetailTemplate}}
{{> UI.dynamic template=globalDetailTemplate data=globalDetailData}}
{{/if}}

View File

@@ -1,3 +1,7 @@
Template.layout.onCreated(function() {
this.subscribe("user");
});
Template.layout.rendered = function() {
$(window).on("popstate", GlobalUI.popStateHandler);
};
@@ -9,14 +13,32 @@ Template.layout.destroyed = function() {
Template.layout.helpers({
notSelected: function(){
return Session.get("global.ui.detailShow") ? "not-selected" : null;
}
},
profileLink: function() {
var user = Meteor.user();
return user.profile && user.profile.username || user.username || "My Account";
},
});
Template.layout.events({
"tap #homeNav": function(event, instance){
Router.go("/");
instance.find("core-drawer-panel").closeDrawer();
},
"tap #profileLink": function(event, instance){
Router.go("profile");
instance.find("core-drawer-panel").closeDrawer();
},
"tap #feedback": function(event, instance) {
GlobalUI.showDialog({
heading: "Feedback",
template: "feedback",
fullOnMobile: true,
});
instance.find("core-drawer-panel").closeDrawer();
},
"tap #changeLog": function(event, instance) {
Router.go("changeLog");
instance.find("core-drawer-panel").closeDrawer();
},
});

View File

@@ -0,0 +1,27 @@
<template name="changeLog">
<core-toolbar class="blue-grey white-text">
<core-icon-button icon="menu" core-drawer-toggle></core-icon-button>
<div flex>
Change Log
</div>
</core-toolbar>
<div class="changeLog scroll-y" fit>
<div layout vertical center>
<div layout vertical style="max-width: 800px; padding: 4px;">
{{#each changeLogs}}
<paper-shadow class="card"
style="margin: 4px;
padding: 16px;"
layout vertical>
<h2>{{version}}</h2>
<ul>
{{#each changes}}
<li>{{this}}</li>
{{/each}}
</ul>
</paper-shadow>
{{/each}}
</div>
</div>
</div>
</template>

View File

@@ -0,0 +1,11 @@
<template name="notFound">
<div layout vertical center center-justified fit>
<h2>The data for the page you requested could not be found.</h2>
{{#if currentUser}}
<h2>It might not exist, or you might not have permission to view it.</h2>
{{else}}
<h2>Perhaps you need to sign in first:</h2>
{{atForm}}
{{/if}}
</div>
</template>

View File

@@ -1,39 +1,44 @@
<template name="baseDialog">
<core-header-panel fit>
<core-toolbar class={{class}} hero-id="toolbar" hero>
<paper-icon-button id="backButton" role="button" tabindex="0" icon="arrow-back" aria-label="close"></paper-icon-button>
<div flex>{{title}}</div>
{{#if editing}}
{{#unless hideDelete}}
<paper-icon-button id="deleteButton"
role="button"
tabindex="0"
icon="delete"
aria-label="Delete Feature"
noink></paper-icon-button>
{{/unless}}
{{#unless hideColor}}
{{> colorDropdown}}
{{/unless}}
<paper-icon-button id="doneEditingButton"
icon="done"
aria-label="Delete Feature"
noink></paper-icon-button>
{{else}}
{{#unless hideEdit}}
<paper-icon-button id="editButton"
icon="create"
aria-label="Delete Feature"
noink></paper-icon-button>
{{/unless}}
{{/if}}
</core-toolbar>
<div class="detailContent">
{{#unless editing}}
{{> UI.contentBlock}}
{{else}}
{{> UI.elseBlock}}
<div class="{{class}} top subhead"
style="height: 72px;"
hero-id="toolbar" hero
layout horizontal center>
<paper-icon-button id="backButton"
icon="arrow-back">
</paper-icon-button>
<div flex>{{title}}</div>
{{#if editing}}
{{#unless hideDelete}}
<paper-icon-button id="deleteButton"
role="button"
tabindex="0"
icon="delete"
aria-label="Delete Feature"
noink></paper-icon-button>
{{/unless}}
</div>
</core-header-panel>
{{#unless hideColor}}
{{> colorDropdown}}
{{/unless}}
<paper-icon-button id="doneEditingButton"
icon="done"
aria-label="Delete Feature"
noink></paper-icon-button>
{{else}}
{{#if showEdit}}
<paper-icon-button id="editButton"
icon="create"
aria-label="Delete Feature"
noink></paper-icon-button>
{{/if}}
{{/if}}
</div>
<div class="bottom scroll-y"
style="padding: 24px"
flex>
{{#unless editing}}
{{> UI.contentBlock}}
{{else}}
{{> UI.elseBlock}}
{{/unless}}
</div>
</template>

View File

@@ -11,6 +11,18 @@ Template.baseDialog.helpers({
editing: function(){
return Template.instance().editing.get();
},
showEdit: function() {
if (this.hideEdit) return false;
var charId = Template.parentData().charId;
if (charId){
var char = Characters.findOne(charId);
var userId = Meteor.userId();
if (char && userId)
return char.owner === userId ||
_.contains(char.writers, userId);
}
return true;
},
});
Template.baseDialog.events({

View File

@@ -0,0 +1,8 @@
<template name="fabMenu">
<paper-fab class="floatyButton expand-menu {{#if active}}active{{/if}}"
icon="add"></paper-fab>
<div class="{{#if active}}active{{/if}} mini-holder"
layout vertical center>
{{> UI.contentBlock}}
</div>
</template>

View File

@@ -0,0 +1,15 @@
Template.fabMenu.onCreated(function() {
this.active = new ReactiveVar(false);
});
Template.fabMenu.helpers({
active: function() {
return Template.instance().active.get();
},
});
Template.fabMenu.events({
"tap .expand-menu": function(event, instance) {
instance.active.set(!instance.active.get());
},
});

View File

@@ -0,0 +1,46 @@
@import "bourbon/bourbon";
.mini-holder {
position: absolute;
padding: 4px;
bottom: 80px;
right: 24px;
width: 56px;
pointer-events: none;
flex-direction: column-reverse !important;
core-tooltip{
@include transform(scale(0));
@include transition-property(transform);
@include transition-duration(0.3s);
@include transition-timing-function(ease-in-out);
margin: 4px;
}
&.active {
pointer-events: auto;
core-tooltip{
@include transform(scale(1));
}
core-tooltip:nth-child(2){
@include transition-delay(0.1s);
}
core-tooltip:nth-child(3){
@include transition-delay(0.2s);
}
core-tooltip:nth-child(4){
@include transition-delay(0.3s);
}
core-tooltip:nth-child(5){
@include transition-delay(0.4s);
}
}
}
.expand-menu {
&::shadow core-icon {
@include transition(transform 0.3s ease-in-out);
}
&.active::shadow core-icon{
@include transform(rotate(405deg));
}
}

View File

@@ -9,6 +9,10 @@ Template.undoToast.events({
);
return;
}
collection.restoreNode(this.id);
if (collection.restoreNode){
collection.restoreNode(this.id);
} else {
collection.restore(this.id);
}
}
});

View File

@@ -3,11 +3,7 @@
<core-toolbar class="blue-grey white-text">
<core-icon-button icon="menu" core-drawer-toggle></core-icon-button>
<div id="username" class="clickable" flex>
{{#if username}}
{{username}}
{{else}}
Tap to set username
{{/if}}
{{profileName}}
</div>
</core-toolbar>
<div id="userProfile" class="padded">
@@ -20,5 +16,7 @@
{{/each}}
</div>
</div>
{{> atForm}}
{{> atNavButton }}
{{/with}}
</template>

View File

@@ -1,3 +1,12 @@
Template.profile.helpers({
profileName: function() {
var user = Meteor.user();
return user.profile && user.profile.username ||
user.username ||
"Tap to set username";
}
});
Template.profile.events({
"tap #username": function(){
if (this._id === Meteor.userId()){

View File

@@ -1,9 +1,8 @@
<template name="usernameDialog">
{{#with currentUser}}
<div>
<paper-input id="usernameInput" label="Username" value={{username}}></paper-input>
</div>
{{/with}}
<div>
<paper-input id="usernameInput" label="Username" value={{profileName}}></paper-input>
</div>
<div style="color: red;" class="vertMargin">{{errorMessage}}</div>
<paper-button id="cancelButton" affirmative> Cancel </paper-button>
<paper-button id="changeButton" affirmative> Change Username </paper-button>
<paper-button id="changeButton" disabled={{invalid}} affirmative> Change Username </paper-button>
</template>

View File

@@ -1,8 +1,49 @@
var getUsername = function() {
var user = Meteor.user();
return user.profile && user.profile.username || user.username;
};
Template.usernameDialog.onCreated(function() {
this.errorMessage = new ReactiveVar("");
this.username = new ReactiveVar(getUsername());
});
Template.usernameDialog.helpers({
profileName: function() {
return getUsername();
},
invalid: function() {
return !!Template.instance().errorMessage.get();
},
errorMessage: function() {
return Template.instance().errorMessage.get();
},
});
Template.usernameDialog.events({
"change #usernameInput, input #usernameInput": function(event, instance) {
var username = instance.find("#usernameInput").value;
username = username.trim().toLowerCase().replace(/\s+/gm, "");
if (username.length < 3){
instance.errorMessage.set("Username too short");
} else {
instance.errorMessage.set("Validating...");
Meteor.call("getUserId", username, function(err, userId){
if (userId && userId !== Meteor.userId())
instance.errorMessage.set("This username is taken");
else
instance.errorMessage.set("");
});
}
},
"tap #changeButton": function(event, instance){
var username = instance.find("#usernameInput").value;
username = username.trim().replace(/\s+/gm, " ");
var profileName = username;
username = username.toLowerCase().replace(/\s+/gm, "");
Meteor.users.update(
Meteor.userId(),
{$set: {username: instance.find("#usernameInput").value}}
{$set: {username: username, "profile.username": profileName}}
);
}
},
});

View File

@@ -0,0 +1,13 @@
<template name="titledAtForm">
<core-toolbar class="blue-grey white-text">
<core-icon-button icon="menu" core-drawer-toggle></core-icon-button>
<div flex>
</div>
</core-toolbar>
<div class="scroll-y padded" fit layout vertical center center-justified>
<paper-shadow class="white" style="max-width: 400px;">
{{> atForm}}
</paper-shadow>
</div>
</template>

View File

@@ -1,3 +1,14 @@
Meteor.methods({
canWriteCharacter: function(charId) {
var userId = this.userId;
var char = Characters.findOne(
charId,
{fields: {owner: 1, writers: 1}}
);
return (userId && char.owner === userId || _.contains(char.writers, userId));
},
});
CHARACTER_SUBSCHEMA_ALLOW = {
// the user must be logged in, and the user must be a writer of the character
insert: function(userId, doc) {

View File

@@ -0,0 +1,71 @@
AccountsTemplates.configure({
//behaviour
confirmPassword: true,
enablePasswordChange: true,
enforceEmailVerification: true,
overrideLoginErrors: false,
sendVerificationEmail: true,
lowercaseUsername: true,
//appearance
continuousValidation: true,
negativeValidation: true,
negativeFeedback: true,
showValidating: true,
showAddRemoveServices: true,
showForgotPasswordLink: true,
showResendVerificationEmailLink: true,
});
AccountsTemplates.configureRoute("changePwd", {
template: "titledAtForm",
});
AccountsTemplates.configureRoute("enrollAccount", {
template: "titledAtForm",
});
AccountsTemplates.configureRoute("forgotPwd", {
template: "titledAtForm",
});
AccountsTemplates.configureRoute("resetPwd", {
template: "titledAtForm",
});
AccountsTemplates.configureRoute("signIn", {
template: "titledAtForm",
});
AccountsTemplates.configureRoute("signUp", {
template: "titledAtForm",
});
AccountsTemplates.configureRoute("verifyEmail", {
template: "titledAtForm",
});
AccountsTemplates.configureRoute("resendVerificationEmail", {
template: "titledAtForm",
});
if (Meteor.isServer){
Meteor.methods({
"userExists": function(username){
return !!Meteor.users.findOne({username: username});
},
});
}
AccountsTemplates.addField({
_id: "username",
type: "text",
required: true,
func: function(value){
if (Meteor.isClient) {
var self = this;
Meteor.call("userExists", value, function(err, userExists){
if (!userExists)
self.setSuccess();
else
self.setError("This username is taken");
self.setValidating(false);
});
return;
}
// Server
return Meteor.call("userExists", value);
},
});

21
rpg-docs/lib/dice/roll.js Normal file
View File

@@ -0,0 +1,21 @@
roll = function(n, d){
var result = [];
if (!isNaN(n)){
//if only provided 1 argument, it is the dice to roll
if (d === undefined){
d = n;
n = 1;
}
//hard limit the number of dice rolled
if (n > 500){
console.warn(n + " > 500, cannot lift that many dice to roll them");
return;
}
for (var i = 0; i < n; i++){
var roll = Math.floor(Random.fraction() * d + 1);
result.push(roll);
}
return result;
}
return result;
};

View File

@@ -1,44 +0,0 @@
roll = function(n, d){
if (!isNaN(n)){
//first digit is a number
if (d === undefined){
d = n;
n = 1;
}
if (n > 500){
console.log(n + " > 500, cannot lift that many dice to roll them");
return;
}
var result = {sum: 0, rolls: []};
for (var i = 0; i < n; i++){
var roll = Math.floor(Random.fraction() * d + 1);
result.sum += roll;
result.rolls.push(roll);
}
return result;
}
console.log("rolling dice failed for inputs: ", n, d);
return {sum: 0, rolls: []};
};
rollDropLow = function(n, d, drop){
var r = roll(n, d);
r.rolls.sort(function(a, b){return a - b;}); //sort ascending
r.rolls.splice(0, drop); //remove the lowest elements
r.sum = 0;
for (var i = 0, l = r.rolls.length; i , l ; i++){
sum += r.rolls[i];
}
return r;
};
rollDropHigh = function(n, d, drop){
var r = roll(n, d);
r.rolls.sort(function(a, b){return b - a;}); //sort descending
r.rolls.splice(0, drop); //remove the highest elements
r.sum = 0;
for (var i = 0, l = r.rolls.length; i , l ; i++){
sum += r.rolls[i];
}
return r;
};

View File

@@ -9,23 +9,27 @@ evaluate = function(charId, string){
}
//ability modifiers
var abilityMods = [
"STRENGTHMOD",
"DEXTERITYMOD",
"CONSTITUTIONMOD",
"INTELLIGENCEMOD",
"WISDOMMOD",
"CHARISMAMOD",
"strengthMod",
"dexterityMod",
"constitutionMod",
"intelligenceMod",
"wisdomMod",
"charismaMod",
];
if (_.contains(abilityMods, sub.toUpperCase())){
if (_.contains(abilityMods, sub)){
var slice = sub.slice(0, -3);
return char.abilityMod(slice);
try {
return char.abilityMod(slice);
} catch (e){
return sub;
}
}
//class levels
if (/\w+levels?\b/gi.test(sub)){
//strip out "level"
var className = sub.replace(/levels?\b/gi, "");
var cls = Classes.findOne({charId: charId, name: className});
return cls && cls.level;
return cls && cls.level || sub;
}
//character level
if (sub.toUpperCase() === "LEVEL"){

View File

@@ -42,6 +42,12 @@ var inheritParentProperties = function(doc, collection){
"Document's parent does not exist"
);
var handMeDowns = _.pick(parent, collection.inheritedKeys);
if (
_.contains(collection.inheritedKeys, "charId") &&
doc.parent.collection === "Characters"
){
handMeDowns.charId = doc.parent.id;
}
if (_.isEmpty(handMeDowns)) return;
collection.update(doc._id, {$set: handMeDowns});
};
@@ -76,14 +82,12 @@ makeChild = function(collection, inheritedKeys){
}
});
if (Meteor.isClient) {
collection.after.update(function(userId, doc, fieldNames, modifier, options) {
if (modifier && modifier.$set && modifier.$set.parent){
//when we change parents, inherit its properties
inheritParentProperties(doc, collection);
}
});
}
collection.after.update(function(userId, doc, fieldNames, modifier, options) {
if (modifier && modifier.$set && modifier.$set["parent.id"]){
//when we change parents, inherit its properties
inheritParentProperties(doc, collection);
}
});
collection.softRemoveNode = collection.softRemoveNode || function(id){
collection.softRemove(id);
@@ -102,14 +106,12 @@ makeParent = function(collection, donatedKeys){
donatedKeys = joinWithDefaultKeys(donatedKeys);
var collectionName = collection._collection.name;
//after changing, push the changes to all children
if (Meteor.isClient) {
collection.after.update(function(userId, doc, fieldNames, modifier, options) {
modifier = limitModifierToKeys(modifier, donatedKeys);
doc = _.pick(doc, ["_id", "charId"]);
if (!modifier) return;
Meteor.call("updateChildren", doc, modifier, true);
});
}
collection.after.update(function(userId, doc, fieldNames, modifier, options) {
modifier = limitModifierToKeys(modifier, donatedKeys);
doc = _.pick(doc, ["_id", "charId"]);
if (!modifier) return;
Meteor.call("updateChildren", doc, modifier, true);
});
collection.softRemoveNode = function(id){
Meteor.call("softRemoveNode", collectionName, id);
};

View File

@@ -0,0 +1,95 @@
ChangeLogs.insert({
version: "0.2.0 - First public release",
changes: [
"Implemented basic sharing",
"Detail boxes separated into view and edit modes",
"Spell lists now expand horizontally to make better use of wide screens",
"Proficiencies separated from effects and text boxes to be their own assets",
"Added favicons and icons for Android/iOS shortcuts",
"Changed menu icon from hamburger to dots",
],
});
ChangeLogs.insert({
version: "0.2.1",
changes: [
"Improved sharing functionality",
"Sliders no longer jump to a point, they need to be dragged",
"Added a list of characters to the side bar",
],
});
ChangeLogs.insert({
version: "0.2.2",
changes: [
"Removed a security vulnerability that allowed users to pretend to be other users",
"The character list menu item in the side bar now shows up whether you have characters yet or not",
"Stopped the old proficiency text dialog showing up long after it got depreciated",
],
});
ChangeLogs.insert({
version: "0.2.3",
changes: [
"Changed spacing and formatting of the intro text on the front page",
],
});
ChangeLogs.insert({
version: "0.2.4",
changes: [
"Fixed typos in the front page",
"Fixed character sheet loading indefinitely if the character does not exist",
"Prevented character sheet crashing and loading forever when a incorectly typed ability modifier variable was used in calculations",
],
});
ChangeLogs.insert({
version: "0.2.5",
changes: [
"Moved log-in to its own page and added functionality for forgot passwords, verifying email addresses and general user accounts improvements",
],
});
ChangeLogs.insert({
version: "0.2.6",
changes: [
"Re-wrote how item dragging and dropping works to allow items to be dragged to characters in the side bar, and to containers on characters in other tabs and even other windows.",
"Fixed how splitting stacks works. Stacks should now split and merge properly when ctrl-dragged around",
],
});
ChangeLogs.insert({
version: "0.2.7",
changes: [
"Added a quick feedback form",
"Improved the formatting of the side-bar's list of characters",
"Added a change log",
"Fixed the styling and rounding of some of the detail boxes",
],
});
ChangeLogs.insert({
version: "0.3.0",
changes: [
"Refactored character sheet user interface.",
"Removed a lot of unneeded effects and webcomponents, should result in significantly improved performance on low-powered devices.",
],
});
ChangeLogs.insert({
version: "0.3.1",
changes: [
"Re-implemented floating action button menu component to move away from the broken third party implementation.",
],
});
ChangeLogs.insert({
version: "0.4.0",
changes: [
"Changed attacks to use arbitrary strings with inline calculations",
"Added item increment and decrement buttons",
"fixed incorrect line breaks and formatting in dialogs",
"Added calculated values for jumping and carrying to the strength detail box",
],
});

5
rpg-docs/scss.json Normal file
View File

@@ -0,0 +1,5 @@
{
"includePaths": [
".meteor/local/build/programs/server/assets/packages/wolves_bourbon"
]
}

View File

@@ -0,0 +1,27 @@
AccountsMeld.configure({
meldDBCallback: function(sourceUserId, destinationUserId){
// Here you can modify every collection you need for the document referencing
// to sourceUserId to be modified in order to point to destinationUserId
Characters.update(
{owner: sourceUserId},
{$set: {owner: destinationUserId}},
{multi: true}
);
Characters.update(
{writers: sourceUserId},
{
$pull: {writers: sourceUserId},
$addToSet: {writers: destinationUserId},
},
{multi: true}
);
Characters.update(
{readers: sourceUserId},
{
$pull: {readers: sourceUserId},
$addToSet: {readers: destinationUserId},
},
{multi: true}
);
},
});

View File

@@ -6,7 +6,7 @@ Meteor.methods({
var user = Meteor.users.findOne(this.userId);
if (!user){
throw new Meteor.Error(
"logged-out",
"logged-out",
"The user must be logged in to migrate the database"
);
}
@@ -18,7 +18,7 @@ Meteor.methods({
"The user must be an administrator to migrate the database"
);
}
}
},
});
Migrations.add({
@@ -58,3 +58,33 @@ Migrations.add({
);
},
});
Migrations.add({
version: 2,
name: "Converts attacks from damage dice and damage bonus to a string with curly bracket calculations, adds settings.showIncrement to items",
up: function() {
//update attacks
Attacks.find({}).forEach(function(attack) {
var newDamage = attack.damageDice +
" + {" + attack.damageBonus + "}";
Attacks.update(
attack._id,
{
$unset: {
damageBonus: "",
damageDice: "",
},
$set: {
damage: newDamage
},
},
{validate: false});
});
//update Items
Items.update(
{settings: undefined},
{$set: {"settings.showIncrement" : false}},
{validate: false, multi: true}
);
},
});

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