Stefan Zermatten
fd79bc2bb3
Removed empty dependency loop errors
2022-07-26 14:09:51 +02:00
Stefan Zermatten
1050442606
Children of triggers are now inactive on the sheet
2022-07-26 13:43:55 +02:00
Stefan Zermatten
0483a7effc
Tag targeting attributes and skills with effects
...
now works like normal effects would
2022-07-24 22:32:40 +02:00
Stefan Zermatten
a0c2822dac
Added "extra" damage type
...
Takes on the same damage type as the last damage applied during the
same action, otherwise deals "extra" damage
2022-07-24 20:38:42 +02:00
Stefan Zermatten
1da2d319fb
Improved handling of tag targeting
2022-07-24 15:22:07 +02:00
Stefan Zermatten
566d6a4fef
Triggers 🤫
2022-07-20 15:57:38 +02:00
Stefan Zermatten
f8e9131bdd
Vastly improved new character UX
...
Characters now can limit which libraries they allow
2022-07-18 13:45:14 +02:00
Stefan Zermatten
59ef7527b7
Fixed some errors with character insertion/deletion
2022-07-09 12:53:44 +02:00
Stefan Zermatten
f07f05ca2c
Moved creature variables to their own collection
...
Another big change to the engine, expect bugs
2022-06-29 14:54:25 +02:00
Stefan Zermatten
9dd84a83d2
Started removing scope from creature doc
2022-06-24 10:50:35 +02:00
Stefan Zermatten
b2f89eceee
Fixed some bugs with characters not recomputing
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TODO: remove .variables cache from creature document, it's not viable
2022-06-23 08:39:48 +02:00
Stefan Zermatten
a8ffa2f786
Fixed denormalized creature variables not removed
2022-06-20 13:05:38 +02:00
Stefan Zermatten
28934baac9
Implemented archive upload handling
2022-06-07 23:01:06 +02:00
Stefan Zermatten
1b3efae81a
Replaced manual recompute calls with dirty flag settings
2022-05-11 15:42:29 +02:00
Stefan Zermatten
7a35c66904
Removed performance logging from loading creatures
2022-05-11 13:33:56 +02:00
Stefan Zermatten
78cd8ffc8d
Creatures are now cached in memory for computation
...
Also removed dependency group calculation because the optimisation isn't
as useful to reduce DB calls if the creature is in memory anyway
2022-05-11 13:30:33 +02:00
Stefan Zermatten
23fa6fe634
Progress on dependency updates
2022-05-09 16:32:15 +02:00
Stefan Zermatten
caf50d1578
Merge branch 'version-2' into version-2-dev
2022-05-09 12:46:09 +02:00
Stefan Zermatten
33fa22c187
Removed stray log
2022-05-02 23:31:52 +02:00
Stefan Zermatten
2e3f0320f3
Added dependency grouping, but commented out for now until it's needed
2022-05-02 23:31:10 +02:00
Stefan Zermatten
abb8890070
Build card being converted into build tree
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Still need to be able to delete fillers
2022-05-02 12:32:14 +02:00
Stefan Zermatten
ea32c54f57
Fixed massive writes to creature.variables on calc
...
Now only writes changed variables, preventing oplog from being
polluted with massive updates
2022-04-25 13:57:39 +02:00
Stefan Zermatten
ac8f19bcfb
Hotfix for skills without effects breaking calculations
2022-03-09 08:09:16 +02:00
Stefan Zermatten
788cbb182d
Action system improvements
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- Actions/spells now display their summary, not their description
- All save branches and attack branches run when there are no targets
- Improved action logging
- Index branch lets you customise a choice of children to run
2022-03-09 01:31:09 +02:00
Stefan Zermatten
10242b596f
Updated test cases to account for new damage multipliers
2022-03-05 17:59:50 +02:00
Stefan Zermatten
782f2cdc73
Added default tags to properties
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#type, damageType, skillType, attributeType, reset
2022-03-05 17:52:15 +02:00
Stefan Zermatten
2442ae4fa0
Overhauled damage multipliers UX
...
Form and viewer revamp
custom damage types
Variables: `bludgeoning.resistance`
2022-03-05 16:23:21 +02:00
Stefan Zermatten
43e956eb6a
Fixed skills not obeying baseValue correctly
2022-03-03 15:55:07 +02:00
Stefan Zermatten
4edfe1bcb9
Fixed inventory calculation to include item quantities
2022-03-03 15:53:58 +02:00
Stefan Zermatten
afe6c044cd
Fixed dependency graph not building correctly for resources consumed
2022-02-28 00:02:55 +02:00
Stefan Zermatten
653f05012a
Reversed the order of the creature compute dependency graph traversal
...
By doing this the traversal happens mostly in tree order, which is a
better assumption of starting point in cases where there are dependency
loops
2022-02-26 14:58:38 +02:00
Stefan Zermatten
7ee4a22d77
Fixed error where dependency loops including classLevels break the sheet
2022-02-26 13:06:00 +02:00
Stefan Zermatten
52453b46e9
Fixed experience not appearing as a variable after computation
2022-02-23 11:44:59 +02:00
Stefan Zermatten
12a0dff43f
Hacked over ddp error that was not updating removed field correctly
2022-02-22 18:31:06 +02:00
Stefan Zermatten
8f30c1419c
Fixed slots and slot fillers not calculating their conditions correctly
...
Also fixes slot fullness calculation
2022-02-22 17:59:12 +02:00
Stefan Zermatten
4c6d70b084
Fixed . in effect stat targets breaking entire sheet
2022-02-22 17:30:45 +02:00
Stefan Zermatten
378da71f5d
Effects targeting calculations by tag now work in the engine and actions
2022-02-15 15:59:41 +02:00
Stefan Zermatten
e0f621cc44
Added data and UI for effects targeting calculations by tag
...
Still need to:
- update engine to compute calculations with effects.
- Add UI for effects applied to each calculation
2022-02-14 16:26:49 +02:00
Stefan Zermatten
359f18988c
Account functionality extended, API authentication implemented
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- Can now add a second email address to your account and delete one of
your email addresses
- Reset password now works
- Resetting the password of an account without a password set will set
one
- Email templates overhauled
- Login tokens limited to close previously devastating ($800 database
bill) security hole
- Login with REST API now works
- Once logged in, authentication of API calls with token works
- Creatures can now be fetched using the API
2022-02-10 19:02:18 +02:00
Stefan Zermatten
6e22e4286f
Fixed referencing variable.description in a calculation
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Whether the description's inline calculations are calculated or not is
not defined.
2021-12-08 09:23:29 +02:00
Stefan Zermatten
e34f29f952
Computations now occupy their own nodes on the dependency graph
...
This mitigates most issues with properties having self-loops,
particularly in cases like Strength where the value `strength` is used
in the description of Strength
2021-12-07 21:05:24 +02:00
Stefan Zermatten
e3a1eff751
Progress all over the place with viewer, forms, small engine tweaks
2021-10-21 22:18:01 +02:00
Stefan Zermatten
417ff6e210
Buffs no longer have the "applied" field, it was redundant
...
Because children of actions are always inactive in the new engine, buffs
that are children of actions are inactive while buffs elsewhere on the
character sheet are active, making it redundant to keep the extra field
2021-10-18 13:46:38 +02:00
Stefan Zermatten
f2369277f1
Fixed bug from misspelling .overridden as .overriden
2021-10-18 11:27:43 +02:00
Stefan Zermatten
bc6c857b6b
UI work to improve look and feel of Viewers
2021-10-17 23:28:39 +02:00
Stefan Zermatten
247353f0ed
Small progress on tabletop
2021-10-16 19:05:35 +02:00
Stefan Zermatten
ea68cdf86f
Migrating UI for new data structures
2021-10-15 11:12:40 +02:00
Stefan Zermatten
51d3fbbcb7
Completed first pass at action system re-write. Untested
2021-10-10 19:44:02 +02:00
Stefan Zermatten
0cdec4a429
Start of action system re-write
2021-10-09 12:36:06 +02:00
Stefan Zermatten
0097696cc8
Began merging attacks into actions
2021-10-06 14:57:13 +02:00