Jacob
5f35c71c9d
Added "carried" checkbox to container edit screen
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Resolves #85
2017-09-04 15:50:57 +01:00
Jacob
85baf4e5d1
Added attacks to features ( resolves #84 )
2017-09-04 15:35:52 +01:00
Jacob
15d797131e
Fixes #127 . Also fixes it for other ammo as well as iron spikes
2017-09-04 15:22:45 +01:00
Stefan Zermatten
06ac9f70c8
Merge pull request #119 from Dumbgenius/srd-fixes
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SRD fixes,
Merging this pull request doesn't change the deployed version of DiceCloud, but indicates that the database has been updated using the affected JSON files
2017-09-04 10:50:42 +02:00
Jacob
471a3e274e
Refactored code which applies buffs
2017-08-10 02:49:29 +01:00
Jacob
d4031dc4a7
Removed an unnecessary console log
2017-08-09 16:11:09 +01:00
Jacob
18e5ab3f21
Can now set target of buffs
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...to "Self only", "Others only", or "Both".
2017-08-09 16:08:19 +01:00
Jacob
c9fe2f17a0
If buff's target is "self", dialog is no longer shown
2017-08-09 15:48:12 +01:00
Jacob
818cb3905f
Can now access the name of public characters for buffs
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the buffDialog can now access the name of a publicly-available character
so it can display their name as the caster
2017-08-09 15:30:33 +01:00
Jacob
64ef426035
Applying character no longer duplicated in buff apply list
2017-08-09 15:30:25 +01:00
Jacob
2b188f1a8d
Merge branch 'master' into feature-custom-buffs
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# Conflicts:
# rpg-docs/client/views/character/inventory/itemDialog/itemDialog.html
# rpg-docs/client/views/character/spells/spellDialog/spellDialog.html
2017-08-09 15:03:54 +01:00
Jacob
08735ea4f7
Added ability to add/edit buffs
2017-08-09 15:01:20 +01:00
Jacob
bce1b85600
Relocated the buff list to be inline in stats.html
2017-08-09 11:39:18 +01:00
Jacob
0d023e2ba3
Adding conditions now works again
2017-08-09 11:36:45 +01:00
Jacob
dad575de64
Buffs are now split into custom buffs and conditions
2017-08-09 11:20:49 +01:00
Jacob
cb648b4a28
Buffs now display who and what they were applied by.
2017-08-09 11:13:24 +01:00
Jacob
1279137362
Buffs now display attacks and proficiencies in buffDialog
2017-08-09 10:42:34 +01:00
Jacob
3c06529906
buffViewList is now split into "Conditions" and "Buffs"
2017-08-09 10:16:50 +01:00
Jacob
a3b0c6cafd
Added a schema/collection pair for CustomBuffs
2017-08-09 10:06:11 +01:00
Jacob
a1d9f7f5bb
Added ability to remove self from readers.
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Closes #125 .
2017-08-09 02:18:46 +01:00
Jacob
3b03e9c71c
Spell library now allows you to select multiple spells
2017-07-30 23:27:29 +01:00
Jacob
0eea6f2386
Cantrips now display as "<school> cantrip" rather than "Level 0 <school>"
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Also fixed spacing if "(ritual)" tag was not present
2017-07-30 21:20:27 +01:00
Jacob
8f8714d3e5
Altered spacing of headers within baseDialog
2017-07-30 21:14:02 +01:00
Jacob
7c38e8d70a
Added newline before At Higher Levels on Healing Word.
2017-07-30 20:22:59 +01:00
Jacob
826859ca3f
Added migration to add TempHP to all characters
2017-07-29 22:41:37 +01:00
Jacob
2ca13fbb56
Renamed tempHitPointSlider to extraHitPointSlider in the css
2017-07-29 21:45:02 +01:00
Jacob
6d801e0178
Renamed old "Temporary HP" to "Extra HP" (THP is now the actual attribute)
2017-07-29 21:42:48 +01:00
Jacob
9ddac7d5cd
Temporary HP (the attribute) now appears on Stats page
2017-07-29 21:25:05 +01:00
Jacob
7a6f751e30
THP added as a character attribute
2017-07-29 20:09:48 +01:00
Jacob
2389768234
statOrder is now set programatically from an array
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This makes it far easier to add new stats, as we don't have to update
every single number manually.
2017-07-29 19:20:26 +01:00
Jacob
c76fe99148
Can now move and copy spells between characters
2017-07-26 21:02:36 +01:00
Jacob
53afaa4f37
CTRL-dragging now copies spells
2017-07-26 19:54:18 +01:00
Jacob
3599b5fbc4
Added basic drag-and-drop functionality between spell lists
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Closes #105
2017-07-26 19:23:41 +01:00
Jacob
275fb1ca65
Scrying's tables are now actual Markdown tables
2017-07-21 15:46:33 +01:00
Jacob
d5d937b04a
Reincarnate's race table is now an actual Markdown table
2017-07-21 15:38:17 +01:00
Jacob
aa554adbce
Teleport's familiarity table is now a table
2017-07-21 15:30:39 +01:00
Jacob
cb739eb207
Removed indents after double-newlines in spells SRD.
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They don't actually render in Markdown, and if there was an indent of >=4
spaces it caused the entire next line to be rendered as code (for example
in the Animate Objects spell).
2017-07-21 14:58:29 +01:00
Jacob
66df2ea4aa
Animate Objects' stats are now in a table
2017-07-21 14:43:37 +01:00
Stefan Zermatten
73d1419ee9
Merge pull request #114 from Dumbgenius/misc-enhancements
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Miscellaneous enhancements
1.4.0
2017-07-21 13:12:22 +02:00
Stefan Zermatten
681ef614c7
Move earth now level 6
2017-07-21 13:03:31 +02:00
Stefan Zermatten
2bdbcb2e79
Fixed speak with animals
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#118
2017-07-21 13:02:50 +02:00
Stefan Zermatten
c119fcfbb8
Freezing sphere now level 6
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#118
2017-07-21 13:00:28 +02:00
Stefan Zermatten
deb5db8657
Daylight now level 3
2017-07-21 12:59:54 +02:00
Stefan Zermatten
49522580e3
Replaced line breaks with double line breaks in SRD spells
2017-07-21 12:50:50 +02:00
Stefan Zermatten
5b50f20128
Fixed spell attacks from library assignment of default attack bonus
2017-07-21 12:49:04 +02:00
Stefan Zermatten
52fa97c952
removed default values for library attacks where they aren't needed
2017-07-21 12:48:03 +02:00
Stefan Zermatten
e7a5ce8241
Replaced all mentions of saving throws with DC {DC} saving throw
2017-07-21 12:02:17 +02:00
Stefan Zermatten
d1b9043e1f
Added change procedure for updating from srd JSON
2017-07-21 11:53:42 +02:00
Stefan Zermatten
9ffc5649f7
Fixed tooltip suffix icons and moved textarea icons outside of textarea
2017-07-21 11:02:02 +02:00
Stefan Zermatten
15e6c12c03
Replaced shitty paper-tooltip with custom css tooltip
2017-07-21 11:01:18 +02:00