Commit Graph

72 Commits

Author SHA1 Message Date
Stefan Zermatten
c1544213e7 Ammo used by an action now applies its children 2023-06-21 15:27:40 +02:00
Stefan Zermatten
9ae8d63fc4 Fixed, saving throw changing target of later props
the target will only be changed for the children of
the save
2023-06-07 15:20:04 +02:00
Stefan Zermatten
26affda339 Fixed rest triggered buffs not recalculating sheet 2023-06-07 14:51:53 +02:00
Stefan Zermatten
ea02416353 Fixed critical hit target changing 2023-06-07 14:43:01 +02:00
Stefan Zermatten
90235a5bc6 Merge branch 'develop' of https://github.com/ThaumRystra/DiceCloud into develop 2023-04-14 13:04:49 +02:00
Stefan Zermatten
775e1fa842 Merge pull request #316 from Jonpot/patch-7
Fix triggerMatchTags function to correctly handle 'NOT' operation
2023-04-14 13:03:53 +02:00
Stefan Zermatten
288a086ffe Fixed typo in trigger test 2023-04-14 13:02:27 +02:00
Stefan Zermatten
e961fd2b98 Added failing test case for #316 trigger match bug 2023-04-14 12:55:30 +02:00
Jonpot
9992da711a Fix triggerMatchTags function to correctly handle 'NOT' operation
This pull request addresses an issue in the triggerMatchTags function where it returned an incorrect result when the targetTags property was empty and the 'NOT' operation was evaluated in the extraTags. The function would return true instead of false when it should have.

Changes:

- Replaced the forEach loop with a for...of loop to iterate through trigger.extraTags to properly set the matched variable and break the loop when necessary.
- Updated the condition for the 'NOT' operation to set matched to false and break the loop when the condition is met.
2023-04-06 14:49:07 -07:00
Jonpot
c3c05a0727 Fix health bar filtering in dealDamage function
This pull request addresses an issue with the dealDamage function where health bars with the healthBarNoHealing flag set to True were still being healed. The problem was related to the logic used to filter out health bars that should not be affected by the current damage type.

Changes:

- Replaced the remove function with the native JavaScript filter function.
- Updated the filter condition to correctly filter health bars based on the damage type (healing or damage).
2023-04-06 12:20:44 -07:00
Stefan Zermatten
67da641244 Migrated internal variables to ~ prefix 2023-01-31 20:36:26 +02:00
Stefan Zermatten
16f5fe91ea Normalized all scope['$...'] to be unwrapped values 2023-01-31 15:55:02 +02:00
Stefan Zermatten
72d932538b Fixed bug where rolls could not set strings 2023-01-31 14:51:22 +02:00
Stefan Zermatten
e19e91f7e0 Fixed broken $attackRoll always returning 0 2022-11-24 14:51:05 +02:00
Stefan Zermatten
55f8dac0db Merge pull request #302 from Jonpot/patch-3
Fix Action scope variables
2022-11-22 02:32:17 +02:00
Jonpot
9f8c3f0f3d Update applyAction.js
As per the docs, $attackDiceRoll should be the value of the d20 before modifiers, and $attackRoll should the the total value, after modifiers. Pre-patch, the former variable is never defined, and the latter variable has the wrong value.
2022-11-21 16:20:48 -08:00
Stefan Zermatten
e619734ee1 Fixed checks not having access to #skill 2022-11-21 13:16:54 +02:00
Stefan Zermatten
e06d2befc4 Fixed damage multipliers not using implicit tags 2022-11-19 23:24:11 +02:00
Stefan Zermatten
f3deadb3f1 Fixed buff descriptions not calced before logged 2022-11-19 19:25:51 +02:00
Stefan Zermatten
dcfb380e57 Fixed saving throw tag targeted effects
They will now roll dice effects before saving
2022-11-19 19:15:53 +02:00
Stefan Zermatten
e3644eb9e8 Moved UI to client folder to fix HMR 2022-11-19 17:51:50 +02:00
Stefan Zermatten
1ec29365cb Added custom sheet events
Made rest buttons optional
2022-11-08 23:01:09 +02:00
Stefan Zermatten
c0ccafa787 Added overflow stops to health bars 2022-11-03 20:50:10 +02:00
Stefan Zermatten
58c3875dc7 Hotifix: Casting cantrips without a spell slot 2022-10-12 07:36:42 +02:00
Stefan Zermatten
84f506f1fe Added $checkDiceRoll $checkRoll $checkModifier variables 2022-10-12 07:32:39 +02:00
Stefan Zermatten
60b6b283b1 Folders now get their children applied by actions 2022-10-10 16:45:53 +02:00
Stefan Zermatten
1c9b390551 Added ritual casting 2022-10-09 23:11:06 +02:00
Stefan Zermatten
2fa913b09a Applied style rules to genocide all \t characters 2022-10-09 16:01:36 +02:00
Stefan Zermatten
de598c70a7 Fixed rolled effects not applying to checks 2022-10-09 11:10:50 +02:00
Stefan Zermatten
adaa31d76c damage tags to ignore multipliers 2022-09-13 17:34:30 +02:00
Stefan Zermatten
43f8df09f0 Fixed client crash when effects target calcs 2022-08-26 09:42:34 +02:00
Stefan Zermatten
a84da7d8a5 Buffs can skip var freezing, freeze inline calcs 2022-08-25 15:10:56 +02:00
Stefan Zermatten
249aebea0f Allowed some properties to return damaged action values
When a prop is damaged during an action, it now tries
to show its new value during the rest of that action
2022-08-25 15:10:36 +02:00
Stefan Zermatten
987aacbb67 Silence for triggers also 2022-08-25 12:12:07 +02:00
Stefan Zermatten
2714d0b9d5 Added the ability to silence most action props 2022-08-25 12:10:51 +02:00
Stefan Zermatten
1d98c41168 Fixed slotLevel not having the right value in spell scope 2022-08-25 11:40:30 +02:00
Stefan Zermatten
59a488256b Added buff removers 2022-08-17 11:38:30 +02:00
Stefan Zermatten
e7f73d0e54 Stopped crystalizing variables in nested buffs 2022-08-17 09:39:45 +02:00
Stefan Zermatten
45f05d0d34 Fixed bug where actions targeting self
weren't applying props to self
2022-08-16 09:26:40 +02:00
Stefan Zermatten
360df79004 Fixed after save trigger not firing when no targets 2022-08-15 12:31:56 +02:00
Stefan Zermatten
a8f163ff33 Removed trigger.summary 2022-08-15 12:29:58 +02:00
Stefan Zermatten
36b3b80850 Moved triggers in action props to run before children 2022-08-15 12:07:57 +02:00
Stefan Zermatten
263f2d8424 Fixed failing tests 2022-08-15 09:38:34 +02:00
Stefan Zermatten
ee0e764294 Refactored entire action engine
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
2022-08-13 00:22:32 +02:00
Stefan Zermatten
13fc0c0b12 Triggers can fire on character sheet checks 2022-08-12 19:52:58 +02:00
Stefan Zermatten
b324fb1f03 Stopped triggers from firing if they are inactive 2022-08-12 19:19:58 +02:00
Stefan Zermatten
6ea882a053 Fixed trigger conditions not working on rest 2022-07-25 15:13:47 +02:00
Stefan Zermatten
a0c2822dac Added "extra" damage type
Takes on the same damage type as the last damage applied during the
same action, otherwise deals "extra" damage
2022-07-24 20:38:42 +02:00
Stefan Zermatten
566d6a4fef Triggers 🤫 2022-07-20 15:57:38 +02:00
Stefan Zermatten
f07f05ca2c Moved creature variables to their own collection
Another big change to the engine, expect bugs
2022-06-29 14:54:25 +02:00