Thaum Rystra
08640f2bf2
Moved tabletop characters to left side of the screen
2024-04-12 17:05:20 +02:00
Thaum Rystra
55a6b16c31
Fixed failing action engine tests, moved more engine parts to ts
2024-02-19 15:39:16 +02:00
ThaumRystra
6e0364b636
Merge branch 'develop' into feature-nested-sets
2023-11-11 10:01:34 +02:00
Thaum Rystra
9e5b6b11e1
Settling on a data structure to balance compatibility
...
with not being wrong
2023-11-09 16:08:04 +02:00
ThaumRystra
6ce7542c4b
Changed aggregation schema of computed fields
2023-11-01 11:12:18 +02:00
Thaum Rystra
ff6edd398b
Added denormalized computation fields
2023-10-21 11:49:50 +02:00
ThaumRystra
ece4a9391a
Removed .js from all imports to smooth ts migration
2023-09-28 21:27:05 +02:00
Thaum Rystra
e6963ec865
Began the great TypeScript Migration
...
It's helping a lot to move to the new parenting system
2023-09-28 14:16:34 +02:00
Stefan Zermatten
fad59f8674
Added tag targeted toggles
...
May God have mercy on us all
2023-06-14 15:49:08 +02:00
Stefan Zermatten
aa8f2d230d
Hunted the last of the \t's to extinction
2022-10-09 16:56:28 +02:00
Stefan Zermatten
2fa913b09a
Applied style rules to genocide all \t characters
2022-10-09 16:01:36 +02:00
Stefan Zermatten
99e4e8d6bb
Fixed some issues with effect tag targeting
2022-08-15 10:53:38 +02:00
Stefan Zermatten
f1b4071c46
Inline calculation fields now reduce
2022-02-25 12:27:26 +02:00
Stefan Zermatten
378da71f5d
Effects targeting calculations by tag now work in the engine and actions
2022-02-15 15:59:41 +02:00
Stefan Zermatten
247353f0ed
Small progress on tabletop
2021-10-16 19:05:35 +02:00
Stefan Zermatten
51d3fbbcb7
Completed first pass at action system re-write. Untested
2021-10-10 19:44:02 +02:00
Stefan Zermatten
1a14393031
Parsed calculations are now cached between calculations
...
Parsing is one of the more expensive computations done to characters, so
the parser results are now stored on the DB and only updated if they are
dirty. A hash is used to determine if the calculation has changed since
the last computation
2021-10-03 20:59:04 +02:00
Stefan Zermatten
7dac0cf3f3
Removed color max length, using regex instead
2021-09-29 18:32:12 +02:00
Stefan Zermatten
cb1fd38df3
Optimized some slow parts of the engine.
...
Last low hanging fruit: parsing is slow, cache parsed calculations
2021-09-29 15:54:14 +02:00
Stefan Zermatten
b0ee5cd304
Continued iterating on calculations, added failing test for bugs found
2021-09-27 17:26:52 +02:00
Stefan Zermatten
fe83b5cbc5
Fixed migration errors when tested against a copy of the live dataset
2021-09-27 13:42:37 +02:00
Stefan Zermatten
a660ccc458
Lots of progress testing and fixing computation engine
2021-09-16 14:31:28 +02:00
Stefan Zermatten
dfd7ad4af5
Got tests running on single property character
2021-09-15 15:15:18 +02:00
Stefan Zermatten
5c84836238
More engine rewrite progress, starting to get messy again
2021-09-13 16:12:04 +02:00
Stefan Zermatten
06da15c44a
Began rebuilding computation engine to be dependency graph centric
2021-09-08 17:23:00 +02:00
Stefan Zermatten
b0980d26ac
Iterated on migration :(
2021-09-06 23:59:52 +02:00
Stefan Zermatten
e79b8fda3b
Improved migration code substantially, wrote migrations for more properties
2021-09-06 17:40:57 +02:00
Stefan Zermatten
235560eb44
Started on DBv1 migration
2021-09-06 11:36:42 +02:00
Stefan Zermatten
e21586e9ce
Added reasonable storage limits to most string and array schemas
2021-08-10 18:12:55 +02:00
Stefan Zermatten
bfb860605f
Creature properties now duplicate with up to 50 children
2021-04-11 14:47:41 +02:00
Stefan Zermatten
439eadf079
Condensed logs to a single card per action
2021-02-11 15:48:23 +02:00
Stefan Zermatten
1167538977
Denormalised inline calculations to property documents, needs to be referenced by UI still
2021-01-29 12:29:01 +02:00
Stefan Zermatten
dc18734d1f
Backend work to support actions consuming their resources on use
2020-06-13 23:11:49 +02:00
Stefan Zermatten
1535e00093
Denormalized some calculations into recomputation step
2020-06-07 21:08:53 +02:00
Thaum Rystra
7f2401da81
Referencing a missing variable in an effect now returns zero, not an error
2020-05-28 19:58:52 +02:00
Thaum Rystra
5c0a2a4d6c
Overhauled computations to allow for toggles :'( that sucked
2020-05-16 22:03:21 +02:00
Thaum Rystra
13cb9253c3
Added resource forms to actions
2020-04-26 10:28:40 +02:00
Thaum Rystra
b1328e4cf5
Action and attack components show up correctly on character sheet
2020-04-24 15:10:58 +02:00
Thaum Rystra
4e57bd4a73
Unified the add buttons for results as a single menu button
2020-04-23 15:37:05 +02:00
Thaum Rystra
1856e90d12
Changed data structure around attacks and their consumed resources
2020-04-04 18:18:38 +02:00
Stefan Zermatten
73f193460d
Fixed Roll form
2019-09-26 11:29:46 +02:00
Stefan Zermatten
21030d186a
Added saving throws, messed with data structure a bunch, and updated forms to suit
2019-09-25 14:38:20 +02:00
Stefan Zermatten
66d11d58f3
Data changes to make attacks top level objects
2019-09-19 16:03:46 +02:00
Stefan Zermatten
63a20b2bef
Moved subschema folder
2019-09-16 10:24:13 +02:00