Commit Graph

116 Commits

Author SHA1 Message Date
ThaumRystra
3ba603407e Merge feature-nested-sets into develop 2023-12-18 18:27:17 +02:00
ThaumRystra
1e90b345e2 Continued implementing action props in new engine 2023-12-16 10:29:10 +02:00
ThaumRystra
862c2ceb99 Finished move to 3 tier action methods 2023-12-15 12:25:32 +02:00
ThaumRystra
99bf5fd832 Began attempting 3-tier method of action engine 2023-12-14 22:27:22 +02:00
Thaum Rystra
8fe040a12a Iterated on action dialog 2023-12-06 19:58:01 +02:00
ThaumRystra
64a1bfeda5 Began work on new action UI dialog 2023-12-06 07:36:02 +02:00
ThaumRystra
24438d5a92 Changed how before and after triggers are handled 2023-11-25 11:59:32 +02:00
Thaum Rystra
f676dfd928 Began working on applying actions
(consuming resources)
2023-11-21 15:54:30 +02:00
Thaum Rystra
d44537076c removed unnecessary task/subtask type field 2023-11-21 15:38:24 +02:00
Thaum Rystra
3a67752b1f Refactored damage props into a subtask 2023-11-21 15:36:37 +02:00
Thaum Rystra
97e3552dc3 Fixed roll test 2023-11-21 13:23:59 +02:00
Thaum Rystra
936ca862db Added Rolls to action system rewrite 2023-11-21 11:35:07 +02:00
ThaumRystra
fa9f64dd51 Iterated on how tasks are pushed to queue 2023-11-20 21:31:55 +02:00
ThaumRystra
b5e59c7147 Improved action attribute damage handling 2023-11-18 16:03:48 +02:00
ThaumRystra
59a9433dc7 Tested and fixed adjustments 2023-11-17 17:34:48 +02:00
Thaum Rystra
95c3e882d7 Added Adjustments 2023-11-17 12:00:19 +02:00
ThaumRystra
581f99d467 Tested and fixed branches and notes
in new action interrupt system
2023-11-16 22:21:48 +02:00
Thaum Rystra
375a84226d Added action tests 2023-11-16 14:00:26 +02:00
ThaumRystra
6d8dfc2255 Added function to start an action 2023-11-15 23:42:56 +02:00
ThaumRystra
40a5b72755 Biting the bullet, started rewriting Action engine 2023-11-15 23:19:58 +02:00
Thaum Rystra
6162f2fe90 Failed attempt at using method calls to manage awaited method 2023-11-14 13:55:17 +02:00
ThaumRystra
5a2df36e8b Began migrating action engine to async
To suspending actions to await user input
2023-11-13 00:24:51 +02:00
ThaumRystra
800ef3328c Fixed checks not applying rolled effects 2023-11-12 21:11:04 +02:00
ThaumRystra
6e0364b636 Merge branch 'develop' into feature-nested-sets 2023-11-11 10:01:34 +02:00
ThaumRystra
6af9246ad1 Added roll and reduce calculation utility 2023-11-09 23:25:18 +02:00
ThaumRystra
7eada9effe Replaced most properties in creature variables with links
instead of storing the entire property twice
2023-11-09 23:05:05 +02:00
Thaum Rystra
9e5b6b11e1 Settling on a data structure to balance compatibility
with not being wrong
2023-11-09 16:08:04 +02:00
ThaumRystra
6ce7542c4b Changed aggregation schema of computed fields 2023-11-01 11:12:18 +02:00
Thaum Rystra
f63d2ad254 Began migration of queries to nested sets 2023-10-03 16:28:20 +02:00
ThaumRystra
60f542e64e Migrated loadCreatures to nested sets 2023-09-28 23:00:36 +02:00
ThaumRystra
ece4a9391a Removed .js from all imports to smooth ts migration 2023-09-28 21:27:05 +02:00
Thaum Rystra
3bd2806bc6 Moved action system to new tree format 2023-09-28 14:49:32 +02:00
Thaum Rystra
e6963ec865 Began the great TypeScript Migration
It's helping a lot to move to the new parenting system
2023-09-28 14:16:34 +02:00
Thaum Rystra
d3c533dfa1 Moved ammo to its own pseudo property
Triggers now work on ammo
#amo now works as well
2023-09-20 14:03:37 +02:00
Thaum Rystra
9d833a1fe3 Removed ammo as ~ammo, items should be applied
#ammo will be the way to referenced last used ammo
2023-09-19 16:48:48 +02:00
Thaum Rystra
98ac2e7122 Made ammo consumed available in scope as ~ammo 2023-09-19 15:10:32 +02:00
Thaum Rystra
f62a8bead4 Added damage saving throws to engine 2023-09-19 15:01:36 +02:00
Stefan Zermatten
d973463126 Prevented props deactivated by toggles from firing 2023-08-24 12:35:54 +02:00
Stefan Zermatten
0ee77d705a Fixed actions erroring with undefined resources 2023-08-24 12:19:55 +02:00
Stefan Zermatten
f794dbf45a Slots act as folder when used in actions 2023-08-24 11:21:39 +02:00
Stefan Zermatten
b8387c5ab1 Added "after children" trigger timing 2023-08-24 10:56:13 +02:00
Stefan Zermatten
4133a0f78c Fixed proficiency bonus not applying in actions 2023-07-19 19:40:59 +02:00
Stefan Zermatten
c50c512587 Fixed buff $target.var -> ~target.var
to skip crystallization
2023-06-23 23:31:54 +02:00
Stefan Zermatten
2c89323764 Fixed errors with empty quantity ammo resources 2023-06-23 12:21:51 +02:00
Stefan Zermatten
c1544213e7 Ammo used by an action now applies its children 2023-06-21 15:27:40 +02:00
Stefan Zermatten
9ae8d63fc4 Fixed, saving throw changing target of later props
the target will only be changed for the children of
the save
2023-06-07 15:20:04 +02:00
Stefan Zermatten
26affda339 Fixed rest triggered buffs not recalculating sheet 2023-06-07 14:51:53 +02:00
Stefan Zermatten
ea02416353 Fixed critical hit target changing 2023-06-07 14:43:01 +02:00
Stefan Zermatten
90235a5bc6 Merge branch 'develop' of https://github.com/ThaumRystra/DiceCloud into develop 2023-04-14 13:04:49 +02:00
Stefan Zermatten
775e1fa842 Merge pull request #316 from Jonpot/patch-7
Fix triggerMatchTags function to correctly handle 'NOT' operation
2023-04-14 13:03:53 +02:00