Stefan Zermatten
e956bacf07
Added actionType to effective tags
2022-10-10 16:49:10 +02:00
Stefan Zermatten
8d729216b5
Properties now have their variable name as a default tag
2022-08-25 12:15:12 +02:00
Stefan Zermatten
a0c2822dac
Added "extra" damage type
...
Takes on the same damage type as the last damage applied during the
same action, otherwise deals "extra" damage
2022-07-24 20:38:42 +02:00
Stefan Zermatten
9dd84a83d2
Started removing scope from creature doc
2022-06-24 10:50:35 +02:00
Stefan Zermatten
23fa6fe634
Progress on dependency updates
2022-05-09 16:32:15 +02:00
Stefan Zermatten
2e3f0320f3
Added dependency grouping, but commented out for now until it's needed
2022-05-02 23:31:10 +02:00
Stefan Zermatten
abb8890070
Build card being converted into build tree
...
Still need to be able to delete fillers
2022-05-02 12:32:14 +02:00
Stefan Zermatten
51d3fbbcb7
Completed first pass at action system re-write. Untested
2021-10-10 19:44:02 +02:00
Stefan Zermatten
0cdec4a429
Start of action system re-write
2021-10-09 12:36:06 +02:00
Stefan Zermatten
1a14393031
Parsed calculations are now cached between calculations
...
Parsing is one of the more expensive computations done to characters, so
the parser results are now stored on the DB and only updated if they are
dirty. A hash is used to determine if the calculation has changed since
the last computation
2021-10-03 20:59:04 +02:00
Stefan Zermatten
feffa45cf7
Began work on rewriting parser without object orientation
...
Parsing is expensive, if the parse tree can be stored on the DB it can
save a lot of compute time, but mongo can't store Classes, so we
re-write without classes
2021-10-01 13:41:22 +02:00
Stefan Zermatten
fdea748441
Tore out the old engine, left some wounds
2021-09-27 14:28:32 +02:00