Stefan Zermatten
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80ba44a28f
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Added ancestor references to action context so that #spellList references work, closes #270
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2021-07-12 17:56:35 +02:00 |
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Stefan Zermatten
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3517636b8b
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Reworked toggles, again, to try and catch more edge cases. Made toggles set the inactive status of their property children in the compute step instead of the inactive denormalisation step
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2021-03-01 11:41:59 +02:00 |
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Stefan Zermatten
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e1d670fe9f
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Fixed: buffs
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2021-02-24 15:05:53 +02:00 |
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Stefan Zermatten
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612fcca68c
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Only split properties accross targets if there are targets
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2021-02-22 14:30:50 +02:00 |
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Stefan Zermatten
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3801b17fde
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Attacks can now critical hit. criticalHitTarget overrides the roll required
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2021-02-22 14:07:12 +02:00 |
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Stefan Zermatten
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88133a2fa3
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Saving throws now work in actions
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2021-02-22 12:38:21 +02:00 |
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Stefan Zermatten
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d00eedac19
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Rolls now work in actions
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2021-02-22 11:55:08 +02:00 |
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Stefan Zermatten
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6571fb860a
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Toggles now work in actions to make choices based on action context
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2021-02-22 11:36:30 +02:00 |
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Stefan Zermatten
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439eadf079
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Condensed logs to a single card per action
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2021-02-11 15:48:23 +02:00 |
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Stefan Zermatten
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525b528d9a
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Added attribute damage and self damage results to actions and log.
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2020-11-12 12:57:48 +02:00 |
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Stefan Zermatten
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a6a96fc19f
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Started work on character log for rolls to be stored
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2020-09-29 22:34:30 +02:00 |
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Stefan Zermatten
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47345b3694
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Experimenting with webhooks.
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2020-07-13 16:38:24 +02:00 |
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Stefan Zermatten
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7be4280508
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Began implementing dice rolls in the maths parser
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2020-06-30 14:40:20 +02:00 |
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Stefan Zermatten
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315073bd8e
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Refactored actions and let actions apply buffs to self
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2020-06-21 23:54:51 +02:00 |
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