Stefan Zermatten
ac8f19bcfb
Hotfix for skills without effects breaking calculations
2022-03-09 08:09:16 +02:00
Stefan Zermatten
788cbb182d
Action system improvements
...
- Actions/spells now display their summary, not their description
- All save branches and attack branches run when there are no targets
- Improved action logging
- Index branch lets you customise a choice of children to run
2022-03-09 01:31:09 +02:00
Stefan Zermatten
10242b596f
Updated test cases to account for new damage multipliers
2022-03-05 17:59:50 +02:00
Stefan Zermatten
2442ae4fa0
Overhauled damage multipliers UX
...
Form and viewer revamp
custom damage types
Variables: `bludgeoning.resistance`
2022-03-05 16:23:21 +02:00
Stefan Zermatten
43e956eb6a
Fixed skills not obeying baseValue correctly
2022-03-03 15:55:07 +02:00
Stefan Zermatten
4edfe1bcb9
Fixed inventory calculation to include item quantities
2022-03-03 15:53:58 +02:00
Stefan Zermatten
7ee4a22d77
Fixed error where dependency loops including classLevels break the sheet
2022-02-26 13:06:00 +02:00
Stefan Zermatten
8f30c1419c
Fixed slots and slot fillers not calculating their conditions correctly
...
Also fixes slot fullness calculation
2022-02-22 17:59:12 +02:00
Stefan Zermatten
4c6d70b084
Fixed . in effect stat targets breaking entire sheet
2022-02-22 17:30:45 +02:00
Stefan Zermatten
378da71f5d
Effects targeting calculations by tag now work in the engine and actions
2022-02-15 15:59:41 +02:00
Stefan Zermatten
e34f29f952
Computations now occupy their own nodes on the dependency graph
...
This mitigates most issues with properties having self-loops,
particularly in cases like Strength where the value `strength` is used
in the description of Strength
2021-12-07 21:05:24 +02:00
Stefan Zermatten
e3a1eff751
Progress all over the place with viewer, forms, small engine tweaks
2021-10-21 22:18:01 +02:00
Stefan Zermatten
f2369277f1
Fixed bug from misspelling .overridden as .overriden
2021-10-18 11:27:43 +02:00
Stefan Zermatten
bc6c857b6b
UI work to improve look and feel of Viewers
2021-10-17 23:28:39 +02:00
Stefan Zermatten
247353f0ed
Small progress on tabletop
2021-10-16 19:05:35 +02:00
Stefan Zermatten
ea68cdf86f
Migrating UI for new data structures
2021-10-15 11:12:40 +02:00
Stefan Zermatten
0cdec4a429
Start of action system re-write
2021-10-09 12:36:06 +02:00
Stefan Zermatten
0097696cc8
Began merging attacks into actions
2021-10-06 14:57:13 +02:00
Stefan Zermatten
1a14393031
Parsed calculations are now cached between calculations
...
Parsing is one of the more expensive computations done to characters, so
the parser results are now stored on the DB and only updated if they are
dirty. A hash is used to determine if the calculation has changed since
the last computation
2021-10-03 20:59:04 +02:00
Stefan Zermatten
b78517b61f
Finished migrating parser to be object orientation free. All tests pass
2021-10-03 13:54:17 +02:00
Stefan Zermatten
cb1fd38df3
Optimized some slow parts of the engine.
...
Last low hanging fruit: parsing is slow, cache parsed calculations
2021-09-29 15:54:14 +02:00
Stefan Zermatten
cb10b53a10
Updated forms and some UI for new data structure
2021-09-28 14:25:11 +02:00
Stefan Zermatten
6dc7e12582
Fixed computation bug for compile level calcs
2021-09-27 18:14:04 +02:00
Stefan Zermatten
b0ee5cd304
Continued iterating on calculations, added failing test for bugs found
2021-09-27 17:26:52 +02:00
Stefan Zermatten
85e8756d1d
Fixed parse errors not showing up on calculations
2021-09-27 16:39:44 +02:00
Stefan Zermatten
fdea748441
Tore out the old engine, left some wounds
2021-09-27 14:28:32 +02:00