Commit Graph

59 Commits

Author SHA1 Message Date
Stefan Zermatten
e19e91f7e0 Fixed broken $attackRoll always returning 0 2022-11-24 14:51:05 +02:00
Stefan Zermatten
55f8dac0db Merge pull request #302 from Jonpot/patch-3
Fix Action scope variables
2022-11-22 02:32:17 +02:00
Jonpot
9f8c3f0f3d Update applyAction.js
As per the docs, $attackDiceRoll should be the value of the d20 before modifiers, and $attackRoll should the the total value, after modifiers. Pre-patch, the former variable is never defined, and the latter variable has the wrong value.
2022-11-21 16:20:48 -08:00
Stefan Zermatten
e619734ee1 Fixed checks not having access to #skill 2022-11-21 13:16:54 +02:00
Stefan Zermatten
e06d2befc4 Fixed damage multipliers not using implicit tags 2022-11-19 23:24:11 +02:00
Stefan Zermatten
f3deadb3f1 Fixed buff descriptions not calced before logged 2022-11-19 19:25:51 +02:00
Stefan Zermatten
dcfb380e57 Fixed saving throw tag targeted effects
They will now roll dice effects before saving
2022-11-19 19:15:53 +02:00
Stefan Zermatten
e3644eb9e8 Moved UI to client folder to fix HMR 2022-11-19 17:51:50 +02:00
Stefan Zermatten
1ec29365cb Added custom sheet events
Made rest buttons optional
2022-11-08 23:01:09 +02:00
Stefan Zermatten
c0ccafa787 Added overflow stops to health bars 2022-11-03 20:50:10 +02:00
Stefan Zermatten
58c3875dc7 Hotifix: Casting cantrips without a spell slot 2022-10-12 07:36:42 +02:00
Stefan Zermatten
84f506f1fe Added $checkDiceRoll $checkRoll $checkModifier variables 2022-10-12 07:32:39 +02:00
Stefan Zermatten
60b6b283b1 Folders now get their children applied by actions 2022-10-10 16:45:53 +02:00
Stefan Zermatten
1c9b390551 Added ritual casting 2022-10-09 23:11:06 +02:00
Stefan Zermatten
2fa913b09a Applied style rules to genocide all \t characters 2022-10-09 16:01:36 +02:00
Stefan Zermatten
de598c70a7 Fixed rolled effects not applying to checks 2022-10-09 11:10:50 +02:00
Stefan Zermatten
adaa31d76c damage tags to ignore multipliers 2022-09-13 17:34:30 +02:00
Stefan Zermatten
43f8df09f0 Fixed client crash when effects target calcs 2022-08-26 09:42:34 +02:00
Stefan Zermatten
a84da7d8a5 Buffs can skip var freezing, freeze inline calcs 2022-08-25 15:10:56 +02:00
Stefan Zermatten
249aebea0f Allowed some properties to return damaged action values
When a prop is damaged during an action, it now tries
to show its new value during the rest of that action
2022-08-25 15:10:36 +02:00
Stefan Zermatten
987aacbb67 Silence for triggers also 2022-08-25 12:12:07 +02:00
Stefan Zermatten
2714d0b9d5 Added the ability to silence most action props 2022-08-25 12:10:51 +02:00
Stefan Zermatten
1d98c41168 Fixed slotLevel not having the right value in spell scope 2022-08-25 11:40:30 +02:00
Stefan Zermatten
59a488256b Added buff removers 2022-08-17 11:38:30 +02:00
Stefan Zermatten
e7f73d0e54 Stopped crystalizing variables in nested buffs 2022-08-17 09:39:45 +02:00
Stefan Zermatten
45f05d0d34 Fixed bug where actions targeting self
weren't applying props to self
2022-08-16 09:26:40 +02:00
Stefan Zermatten
360df79004 Fixed after save trigger not firing when no targets 2022-08-15 12:31:56 +02:00
Stefan Zermatten
a8f163ff33 Removed trigger.summary 2022-08-15 12:29:58 +02:00
Stefan Zermatten
36b3b80850 Moved triggers in action props to run before children 2022-08-15 12:07:57 +02:00
Stefan Zermatten
263f2d8424 Fixed failing tests 2022-08-15 09:38:34 +02:00
Stefan Zermatten
ee0e764294 Refactored entire action engine
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
2022-08-13 00:22:32 +02:00
Stefan Zermatten
13fc0c0b12 Triggers can fire on character sheet checks 2022-08-12 19:52:58 +02:00
Stefan Zermatten
b324fb1f03 Stopped triggers from firing if they are inactive 2022-08-12 19:19:58 +02:00
Stefan Zermatten
6ea882a053 Fixed trigger conditions not working on rest 2022-07-25 15:13:47 +02:00
Stefan Zermatten
a0c2822dac Added "extra" damage type
Takes on the same damage type as the last damage applied during the
same action, otherwise deals "extra" damage
2022-07-24 20:38:42 +02:00
Stefan Zermatten
566d6a4fef Triggers 🤫 2022-07-20 15:57:38 +02:00
Stefan Zermatten
f07f05ca2c Moved creature variables to their own collection
Another big change to the engine, expect bugs
2022-06-29 14:54:25 +02:00
Stefan Zermatten
b2f89eceee Fixed some bugs with characters not recomputing
TODO: remove .variables cache from creature document, it's not viable
2022-06-23 08:39:48 +02:00
Stefan Zermatten
1b3efae81a Replaced manual recompute calls with dirty flag settings 2022-05-11 15:42:29 +02:00
Stefan Zermatten
cc24690a67 Fixed bug where children of rolls would be applied 2022-04-09 15:02:44 +02:00
Stefan Zermatten
788cbb182d Action system improvements
- Actions/spells now display their summary, not their description
- All save branches and attack branches run when there are no targets
- Improved action logging
- Index branch lets you customise a choice of children to run
2022-03-09 01:31:09 +02:00
Stefan Zermatten
73ca6dc364 Damage multipliers are now applied to damage dealt 2022-03-05 18:40:18 +02:00
Stefan Zermatten
545050cfa3 Fixed attack disadvantage being treated as advantage 2022-03-04 16:09:00 +02:00
Stefan Zermatten
698c9c7bbf Fixed adjustment error when trying to adjust a property that isn't set 2022-03-04 12:51:28 +02:00
Stefan Zermatten
7544243640 Fixed buffs not crystalising variables correctly 2022-03-04 12:51:06 +02:00
Stefan Zermatten
473a9f0253 Inlined a bunch of discord webhook text to help format messages better 2022-02-28 16:55:15 +02:00
Stefan Zermatten
94cdca4f31 Fixed uses left not logging correctly in actions 2022-02-28 16:25:42 +02:00
Stefan Zermatten
e6c7d79d7d Overhauled spell casting UX 2022-02-27 22:14:32 +02:00
Stefan Zermatten
49fa9cc470 Fixed parser to allow $ and x.0.thing in variable references 2022-02-26 19:36:56 +02:00
Stefan Zermatten
27665e0bdc Finished roll check and roll attack buttons from stats page 2022-02-26 17:35:26 +02:00