Stefan Zermatten
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ec8b9c209c
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fixed rests on actions with undefined usesUsed
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2022-11-28 14:50:41 +02:00 |
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Stefan Zermatten
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bee90a7a80
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Fixed rests on attributes with undefined damage
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2022-11-28 14:49:38 +02:00 |
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Stefan Zermatten
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b6b0cfbb9b
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Fixed triggers on attribute reset on rest
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2022-11-19 18:12:51 +02:00 |
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Stefan Zermatten
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a437ff5aef
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Fixed log of recovering HD not having names
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2022-11-09 15:02:41 +02:00 |
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Stefan Zermatten
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1ec29365cb
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Added custom sheet events
Made rest buttons optional
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2022-11-08 23:01:09 +02:00 |
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Stefan Zermatten
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23e848fe40
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Fixed hit dice recovery calculation on long rest
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2022-08-15 15:12:14 +02:00 |
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Stefan Zermatten
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ee0e764294
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Refactored entire action engine
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
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2022-08-13 00:22:32 +02:00 |
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Stefan Zermatten
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65e7ce6dce
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removed unused import
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2022-07-26 09:10:24 +02:00 |
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Stefan Zermatten
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566d6a4fef
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Triggers 🤫
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2022-07-20 15:57:38 +02:00 |
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Stefan Zermatten
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385ac17812
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Added big slot cards to build tab, improved build tab
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2022-06-07 21:43:35 +02:00 |
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Stefan Zermatten
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1b3efae81a
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Replaced manual recompute calls with dirty flag settings
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2022-05-11 15:42:29 +02:00 |
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Stefan Zermatten
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111040e789
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Began migrating the rest of the codebase to the new computation engine
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2021-09-27 15:39:18 +02:00 |
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Stefan Zermatten
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fdea748441
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Tore out the old engine, left some wounds
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2021-09-27 14:28:32 +02:00 |
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Stefan Zermatten
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848e961e3b
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Refactored creature methods to their own folders
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2021-06-21 15:20:04 +02:00 |
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