Merge branch 'feature-carry-capacity-modifier'

This commit is contained in:
Stefan Zermatten
2015-09-03 14:09:51 +02:00
8 changed files with 78 additions and 10 deletions

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@@ -33,6 +33,7 @@ Schemas.Character = new SimpleSchema({
age: {type: Schemas.Attribute},
ageRate: {type: Schemas.Attribute},
armor: {type: Schemas.Attribute},
carryMultiplier: {type: Schemas.Attribute},
//resources
level1SpellSlots: {type: Schemas.Attribute},

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@@ -107,6 +107,18 @@ if (Meteor.isServer) Characters.after.insert(function(userId, char) {
group: "Inate",
},
});
Effects.insert({
charId: char._id,
name: "Natural Carrying Capacity",
stat: "carryMultiplier",
operation: "base",
value: "1",
parent: {
id: char._id,
collection: "Characters",
group: "Inate",
},
});
});
Effects.attachBehaviour("softRemovable");

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@@ -42,6 +42,7 @@ var stats = [
{stat: "rageDamage", name: "Rage Damage", group: "Stats"},
{stat: "expertiseDice", name: "Expertise Dice", group: "Stats"},
{stat: "superiorityDice", name: "Superiority Dice", group: "Stats"},
{stat: "carryMultiplier", name: "Carry Capacity Multiplier", group: "Stats"},
{stat: "level1SpellSlots", name: "level 1", group: "Spell Slots"},
{stat: "level2SpellSlots", name: "level 2", group: "Spell Slots"},
{stat: "level3SpellSlots", name: "level 3", group: "Spell Slots"},

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@@ -14,7 +14,9 @@ var getFractionCarried = function(char) {
});
//get strength
var strength = Characters.calculate.attributeValue(char._id, "strength");
var capacity = strength * 15;
var carryMultiplier = Characters.calculate
.attributeValue(char._id, "carryMultiplier");
var capacity = strength * 15 * carryMultiplier;
return weight / capacity;
};

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@@ -2,27 +2,27 @@
<table class="carryCapacityTable strengthTable">
<tr>
<td>Encumbered</td>
<td>&gt;{{evaluate charId "strength * 5"}}lbs</td>
<td>&gt;{{evaluate charId "strength * 5 * carryMultiplier"}}lbs</td>
<td class="caption">Variant rule, encumbered characters move 10 feet slower</td>
</tr>
<tr>
<td>Heavily encumbered</td>
<td>&gt;{{evaluate charId "strength * 10"}}lbs</td>
<td>&gt;{{evaluate charId "strength * 10 * carryMultiplier"}}lbs</td>
<td class="caption">
Variant rule, heavily encumbered characters move 20 feet slower and have disadvantage on ability checks, attack rolls, and saving thows that use Strength, Dexterity, or Constitution
</td>
</tr>
<tr>
<td>Over Encumbered</td>
<td>&gt;{{evaluate charId "strength * 15"}}lbs</td>
<td>&gt;{{evaluate charId "strength * 15 * carryMultiplier"}}lbs</td>
<td class="caption">
Characters that can only just lift, push or drag their current load can only move at 5 feet.
</td>
</tr>
<tr>
<td>Push, drag or lift maximum</td>
<td>{{evaluate charId "strength * 30"}}lbs</td>
<td>{{evaluate charId "strength * 30 * carryMultiplier"}}lbs</td>
<td class="caption"></td>
</tr>
</table>
</template>
</template>

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@@ -101,6 +101,8 @@ trackEncumbranceConditions = function(charId, templateInstance) {
{fields: {"settings": 1}}
);
var strength = Characters.calculate.attributeValue(charId, "strength");
var carryMultiplier = Characters.calculate
.attributeValue(charId, "carryMultiplier");
var give = function(condition) {
Meteor.call("giveCondition", charId, condition);
};
@@ -108,11 +110,11 @@ trackEncumbranceConditions = function(charId, templateInstance) {
Meteor.call("removeCondition", charId, condition);
};
//variant encumbrance rules
if (weight > strength * 10 &&
if (weight > strength * 10 * carryMultiplier &&
character.settings.useVariantEncumbrance) {
give("encumbered2");
remove("encumbered");
} else if (weight > strength * 5 &&
} else if (weight > strength * 5 * carryMultiplier &&
character.settings.useVariantEncumbrance){
give("encumbered");
remove("encumbered2");
@@ -121,11 +123,11 @@ trackEncumbranceConditions = function(charId, templateInstance) {
remove("encumbered2");
}
//normal encumbrance rules
if (weight > strength * 30 &&
if (weight > strength * 30 * carryMultiplier &&
character.settings.useStandardEncumbrance){
give("encumbered4");
remove("encumbered3");
} else if (weight > strength * 15 &&
} else if (weight > strength * 15 * carryMultiplier &&
character.settings.useStandardEncumbrance) {
give("encumbered3");
remove("encumbered4");

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@@ -252,3 +252,11 @@ ChangeLogs.insert({
"Fixed proficiencies not being disabled with their features",
],
});
ChangeLogs.insert({
version: "0.7.0",
changes: [
"Added carry capacity multiplier as a stat with a default value of 1",
"Improved loading times by vulcanizing polymer imports",
],
});

View File

@@ -108,3 +108,45 @@ Migrations.add({
);
},
});
Migrations.add({
version: 4,
name: "Adds an effect to give characters a base carry capacity",
up: function() {
//update characters
Characters.find({}).forEach(function(char){
Characters.update(char._id, {
$set: {
carryMultiplier: {
adjustment: 0,
reset: "longRest",
}
}
});
var effect = Effects.findOne({
charId: char._id, name: "Natural Carrying Capacity"
});
if (effect) return;
Effects.insert({
charId: char._id,
name: "Natural Carrying Capacity",
stat: "carryMultiplier",
operation: "base",
value: "1",
parent: {
id: char._id,
collection: "Characters",
group: "Inate",
},
});
effect = Effects.findOne({
charId: char._id, name: "Natural Carrying Capacity"
});
if (!effect) throw "Carry capacity effect should be set by now."
});
},
down: function(){
return;
},
});