Implemented very basic value-auditing for skills/abilities

This commit is contained in:
Thaum
2014-11-18 12:01:02 +00:00
parent d0e5a1a378
commit 5c99530077
13 changed files with 251 additions and 68 deletions

View File

@@ -5,12 +5,12 @@ Schemas.Character = new SimpleSchema({
strings: { type: Schemas.Strings },
attributes: { type: Schemas.Attributes },
skills: { type: Schemas.Skills },
vulerabilities: { type: Schemas.Vulnerabilities },
proficiencies: { type: Schemas.Proficiencies },
features: { type: [Schemas.Feature]},
time: { type: Number, min: 0, decimal: true},
initiativeOrder:{ type: Number, min: 0, max: 1, decimal: true},
expirations: { type: [Schemas.Expiration]}
features: { type: [Schemas.Feature], defaultValue: []},
deathSave: { type: Schemas.DeathSave },
time: { type: Number, min: 0, decimal: true, defaultValue: 0},
initiativeOrder:{ type: Number, min: 0, max: 1, decimal: true, defaultValue: 0},
expirations: { type: [Schemas.Expiration], defaultValue: []}
//TODO add permission stuff for owner, readers and writers
//TODO hit dice
//TODO spells
@@ -38,26 +38,26 @@ Characters.helpers({
if (attribute === undefined) return;
//base value
var value = attribute.base;
var char = this;
//add all values in add array
_.each(attribute.add, function(effect){
value += pop(effect.value, this)
value += evaluateEffect(char, effect);
});
//multiply all values in mul array
_.each(attribute.mul, function(effect){
value *= pop(effect.value, this)
value *= evaluateEffect(char, effect);
});
//largest min
_.each(attribute.min, function(effect){
var min = pop(effect.value, this);
var min = evaluateEffect(char, effect);
value = value > min? value : min;
});
//smallest max
_.each(attribute.max, function(effect){
var max = pop(effect.value, this);
var max = evaluateEffect(char, effect);
value = value < max? value : max;
});
@@ -66,13 +66,14 @@ Characters.helpers({
proficiency: function(skill){
//return largest value in proficiency array
var char = this;
var prof = 0;
for(var i = 0, l = skill.proficiency.length; i < l; i++){
var newProf = pop(skill.proficiency[i].value, this);
_.each(skill.proficiency, function(effect){
var newProf = evaluateEffect(char, effect);
if (newProf > prof){
prof = newProf;
}
}
});
return prof;
},
@@ -81,6 +82,7 @@ Characters.helpers({
console.log("Cannot get skillMod of undefined");
return;
}
var char = this;
//get the final value of the ability score
var ability = this.attributeValue(this.attributes[skill.ability]);
@@ -95,23 +97,23 @@ Characters.helpers({
//add all values in add array
_.each(skill.add, function(effect){
mod += pop(effect.value, this)
mod += evaluateEffect(char, effect);
});
//multiply all values in mul array
_.each(skill.mul, function(effect){
mod *= pop(effect.value, this)
mod *= evaluateEffect(char, effect);
});
//largest min
_.each(skill.min, function(effect){
var min = pop(effect.value, this);
var min = evaluateEffect(char, effect);
mod = mod > min? mod : min;
});
//smallest max
_.each(skill.max, function(effect){
var max = pop(effect.value, this);
var max = evaluateEffect(char, effect);
mod = mod < max? mod : max;
});
@@ -120,9 +122,10 @@ Characters.helpers({
passiveSkill: function(skill){
var mod = +this.skillMod(skill);
var char = this;
var value = 10 + mod;
_.each(skill.passiveAdd, function(effect){
value += pop(effect.value, this);
value += evaluateEffect(char, effect);
});
return value;
//TODO decide whether (dis)advantage gives (-)+5 to passive checks