Implemented very basic value-auditing for skills/abilities

This commit is contained in:
Thaum
2014-11-18 12:01:02 +00:00
parent d0e5a1a378
commit 5c99530077
13 changed files with 251 additions and 68 deletions

View File

@@ -5,12 +5,12 @@ Schemas.Character = new SimpleSchema({
strings: { type: Schemas.Strings },
attributes: { type: Schemas.Attributes },
skills: { type: Schemas.Skills },
vulerabilities: { type: Schemas.Vulnerabilities },
proficiencies: { type: Schemas.Proficiencies },
features: { type: [Schemas.Feature]},
time: { type: Number, min: 0, decimal: true},
initiativeOrder:{ type: Number, min: 0, max: 1, decimal: true},
expirations: { type: [Schemas.Expiration]}
features: { type: [Schemas.Feature], defaultValue: []},
deathSave: { type: Schemas.DeathSave },
time: { type: Number, min: 0, decimal: true, defaultValue: 0},
initiativeOrder:{ type: Number, min: 0, max: 1, decimal: true, defaultValue: 0},
expirations: { type: [Schemas.Expiration], defaultValue: []}
//TODO add permission stuff for owner, readers and writers
//TODO hit dice
//TODO spells
@@ -38,26 +38,26 @@ Characters.helpers({
if (attribute === undefined) return;
//base value
var value = attribute.base;
var char = this;
//add all values in add array
_.each(attribute.add, function(effect){
value += pop(effect.value, this)
value += evaluateEffect(char, effect);
});
//multiply all values in mul array
_.each(attribute.mul, function(effect){
value *= pop(effect.value, this)
value *= evaluateEffect(char, effect);
});
//largest min
_.each(attribute.min, function(effect){
var min = pop(effect.value, this);
var min = evaluateEffect(char, effect);
value = value > min? value : min;
});
//smallest max
_.each(attribute.max, function(effect){
var max = pop(effect.value, this);
var max = evaluateEffect(char, effect);
value = value < max? value : max;
});
@@ -66,13 +66,14 @@ Characters.helpers({
proficiency: function(skill){
//return largest value in proficiency array
var char = this;
var prof = 0;
for(var i = 0, l = skill.proficiency.length; i < l; i++){
var newProf = pop(skill.proficiency[i].value, this);
_.each(skill.proficiency, function(effect){
var newProf = evaluateEffect(char, effect);
if (newProf > prof){
prof = newProf;
}
}
});
return prof;
},
@@ -81,6 +82,7 @@ Characters.helpers({
console.log("Cannot get skillMod of undefined");
return;
}
var char = this;
//get the final value of the ability score
var ability = this.attributeValue(this.attributes[skill.ability]);
@@ -95,23 +97,23 @@ Characters.helpers({
//add all values in add array
_.each(skill.add, function(effect){
mod += pop(effect.value, this)
mod += evaluateEffect(char, effect);
});
//multiply all values in mul array
_.each(skill.mul, function(effect){
mod *= pop(effect.value, this)
mod *= evaluateEffect(char, effect);
});
//largest min
_.each(skill.min, function(effect){
var min = pop(effect.value, this);
var min = evaluateEffect(char, effect);
mod = mod > min? mod : min;
});
//smallest max
_.each(skill.max, function(effect){
var max = pop(effect.value, this);
var max = evaluateEffect(char, effect);
mod = mod < max? mod : max;
});
@@ -120,9 +122,10 @@ Characters.helpers({
passiveSkill: function(skill){
var mod = +this.skillMod(skill);
var char = this;
var value = 10 + mod;
_.each(skill.passiveAdd, function(effect){
value += pop(effect.value, this);
value += evaluateEffect(char, effect);
});
return value;
//TODO decide whether (dis)advantage gives (-)+5 to passive checks

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@@ -13,13 +13,31 @@ Schemas.Attribute = new SimpleSchema({
conditional:{ type: [Schemas.Effect], defaultValue: [] }
});
//note to make an invulnerability add a new max of zero value
Schemas.Vulnerability = new SimpleSchema({
//same as attribute
base: {
type: Number,
defaultValue: 0
},
//effect arrays
add: { type: [Schemas.Effect], defaultValue: [] },
mul: { type: [Schemas.Effect], defaultValue: [] },
min: { type: [Schemas.Effect], defaultValue: [{name: "Resistance doesn't stack", value: 0.5}] },
max: { type: [Schemas.Effect], defaultValue: [{name: "Vulnerability doesn't stack", value: 2}] },
conditional:{ type: [Schemas.Effect], defaultValue: [] },
});
Schemas.Attributes = new SimpleSchema({
//ability scores
strength: {type: Schemas.Attribute},
dexterity: {type: Schemas.Attribute},
constitution: {type: Schemas.Attribute},
intelligence: {type: Schemas.Attribute},
wisdom: {type: Schemas.Attribute},
charisma: {type: Schemas.Attribute},
//stats
hitPoints: {type: Schemas.Attribute},
experience: {type: Schemas.Attribute},
proficiencyBonus: {type: Schemas.Attribute},
@@ -28,6 +46,15 @@ Schemas.Attributes = new SimpleSchema({
weightCarried: {type: Schemas.Attribute},
age: {type: Schemas.Attribute},
ageRate: {type: Schemas.Attribute},
armor: {type: Schemas.Attribute},
"armor.add": {
type: [Schemas.Effect],
defaultValue: [
{name: "Dexterity Modifier", calculation: "dexterityArmor"}
]
},
//resources
level1SpellSlots: {type: Schemas.Attribute},
level2SpellSlots: {type: Schemas.Attribute},
level3SpellSlots: {type: Schemas.Attribute},
@@ -40,11 +67,26 @@ Schemas.Attributes = new SimpleSchema({
ki: {type: Schemas.Attribute},
sorceryPoints: {type: Schemas.Attribute},
rages: {type: Schemas.Attribute},
armor: {type: Schemas.Attribute},
"armor.add": {
type: [Schemas.Effect],
defaultValue: [
{name: "Dexterity Modifier", value: "skillMod skills.dexterityArmor"}
]
}
//hit dice
d6HitDice: {type: Schemas.Attribute},
d8HitDice: {type: Schemas.Attribute},
d10HitDice: {type: Schemas.Attribute},
d12HitDice: {type: Schemas.Attribute},
//vulnerabilities
acidMultiplier: {type: Schemas.Vulnerability},
bludgeoningMultiplier: {type: Schemas.Vulnerability},
coldMultiplier: {type: Schemas.Vulnerability},
fireMultiplier: {type: Schemas.Vulnerability},
forceMultiplier: {type: Schemas.Vulnerability},
lightningMultiplier: {type: Schemas.Vulnerability},
necroticMultiplier: {type: Schemas.Vulnerability},
piercingMultiplier: {type: Schemas.Vulnerability},
poisonMultiplier: {type: Schemas.Vulnerability},
psychicMultiplier: {type: Schemas.Vulnerability},
radiantMultiplier: {type: Schemas.Vulnerability},
slashingMultiplier: {type: Schemas.Vulnerability},
thunderMultiplier: {type: Schemas.Vulnerability},
});

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@@ -21,5 +21,11 @@ Schemas.Effect = new SimpleSchema({
calculation: {
type: String,
optional: true
},
//indicates what the effect originated from
type: {
type: String,
defaultValue: "default",
allowedValues: ["default", "class", "race", "feat", "equippedMagic", "equippedMundane", "external"]
}
});

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@@ -1,10 +0,0 @@
Schemas.Proficiency = new simpleSchema({
name: {type: String},
source: {type: String}
})
Schemas.Proficiencies = new SimpleSchema({
weapons: {type: [Schemas.Proficiency]},
tools: {type: [Schemas.Proficiency]},
languages: {type: [Schemas.Proficiency]}
});

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@@ -0,0 +1,19 @@
Schemas.Proficiency = new SimpleSchema({
name: {type: String},
source: {type: String}
})
Schemas.Proficiencies = new SimpleSchema({
weapons: {
type: [Schemas.Proficiency],
defaultValue: []
},
tools: {
type: [Schemas.Proficiency],
defaultValue: []
},
languages: {
type: [Schemas.Proficiency],
defaultValue: []
}
});

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@@ -1,24 +0,0 @@
Schemas.Vulnerability = _.extend({
"min.defaultValue": [
{name: "Resistance doesn't stack", value: 0.5}
],
"max.defaultValue": [
{name: "Vulnerability doesn't stack", value: 2}
]
}, Schemas.Attribute);
Schemas.Vulnerabilities = new SimpleSchema({
acid: {type: Schemas.Vulnerability},
bludgeoning:{type: Schemas.Vulnerability},
cold: {type: Schemas.Vulnerability},
fire: {type: Schemas.Vulnerability},
force: {type: Schemas.Vulnerability},
lightning: {type: Schemas.Vulnerability},
necrotic: {type: Schemas.Vulnerability},
piercing: {type: Schemas.Vulnerability},
poison: {type: Schemas.Vulnerability},
psychic: {type: Schemas.Vulnerability},
radiant: {type: Schemas.Vulnerability},
slashing: {type: Schemas.Vulnerability},
thunder: {type: Schemas.Vulnerability}
});