Files
DiceCloud/rpg-docs/Model/Character/SubSchemas/Buff.js
Thaum 6a2e7f0832 Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation.

Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.

Effects now store a reference to their source if they have one.

Effect names are now optional, they can be fetched from the source's name if the source exists.
2015-01-23 11:04:07 +00:00

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JavaScript

//buffs are temporary once applied and store things which expire and their expiry time
Schemas.Buff = new SimpleSchema({
//buff id
_id: {
type: String,
regEx: SimpleSchema.RegEx.Id,
autoValue: function(){
if(!this.isSet) return Random.id();
}},
//expiry time
expiry: { type: Number, optional: true},
duration: { type: Number }
});