165 lines
6.3 KiB
JavaScript
165 lines
6.3 KiB
JavaScript
vMixJson = function(charId){
|
|
var char = Characters.findOne(charId);
|
|
if (!char) {
|
|
return JSON.stringify({
|
|
error: "character not found"
|
|
});
|
|
}
|
|
if (char.settings.viewPermission !== "public"){
|
|
return JSON.stringify({
|
|
error: "character is not viewable to anyone with link"
|
|
});
|
|
}
|
|
var baseValue = function(attributeName){
|
|
return Characters.calculate.attributeBase(charId, attributeName);
|
|
};
|
|
var attributeValue = function(attributeName){
|
|
return Characters.calculate.attributeValue(charId, attributeName);
|
|
};
|
|
var skillMod = function(skillName){
|
|
return Characters.calculate.skillMod(charId, skillName);
|
|
};
|
|
var damageMods = getDamageMods(charId);
|
|
var json = [
|
|
{attribute: "Id", value: char._id},
|
|
{attribute: "Name", value: char.name},
|
|
{attribute: "Source", value: "DiceCloud"},
|
|
{attribute: "Type", value: char.race},
|
|
{attribute: "HPBase", value: baseValue("hitPoints")},
|
|
{attribute: "HPValue", value: attributeValue("hitPoints")},
|
|
{attribute: "HitDice", value: getHitDiceString(charId) || ""},
|
|
{attribute: "AC", value: attributeValue("armor")},
|
|
{attribute: "Initiative", value: skillMod("initiative")},
|
|
{attribute: "Speed", value: attributeValue("speed")},
|
|
|
|
{attribute: "Str", value: attributeValue("strength")},
|
|
{attribute: "Dex", value: attributeValue("dexterity")},
|
|
{attribute: "Con", value: attributeValue("constitution")},
|
|
{attribute: "Cha", value: attributeValue("charisma")},
|
|
{attribute: "Int", value: attributeValue("intelligence")},
|
|
{attribute: "Wis", value: attributeValue("wisdom")},
|
|
|
|
{attribute: "DamageVulnerabilities", value: damageMods.vulnerabilities},
|
|
{attribute: "DamageResistances", value: damageMods.resistances},
|
|
{attribute: "DamageImmunities", value: damageMods.immunities},
|
|
|
|
{attribute: "StrSave", value: skillMod("strengthSave")},
|
|
{attribute: "DexSave", value: skillMod("dexteritySave")},
|
|
{attribute: "ConSave", value: skillMod("constitutionSave")},
|
|
{attribute: "IntSave", value: skillMod("intelligenceSave")},
|
|
{attribute: "WisSave", value: skillMod("wisdomSave")},
|
|
{attribute: "ChaSave", value: skillMod("charismaSave")},
|
|
{
|
|
attribute: "passivePerception",
|
|
value: Characters.calculate.passiveSkill(charId, "perception"),
|
|
},
|
|
{attribute: "Languages", value: getLanguages(charId)},
|
|
{attribute: "Description", value: char.description || ""},
|
|
];
|
|
json.push(...getSkills(charId));
|
|
return JSON.stringify(json, null, 2);
|
|
}
|
|
|
|
var getHitDiceString = function(charId){
|
|
var d6 = Characters.calculate.attributeBase(charId, "d6HitDice");
|
|
var d8 = Characters.calculate.attributeBase(charId, "d8HitDice");
|
|
var d10 = Characters.calculate.attributeBase(charId, "d10HitDice");
|
|
var d12 = Characters.calculate.attributeBase(charId, "d12HitDice");
|
|
var con = Characters.calculate.abilityMod(charId,"constitution");
|
|
var string = "" +
|
|
(d6 ? `${d6}d6 + ` : "") +
|
|
(d8 ? `${d8}d8 + ` : "") +
|
|
(d10 ? `${d10}d10 + ` : "") +
|
|
(d12 ? `${d12}d12 + ` : "") +
|
|
con;
|
|
}
|
|
|
|
var getArmorString = function(charId){
|
|
var bases = Effects.find({
|
|
charId: charId,
|
|
stat: "armor",
|
|
operation: "base",
|
|
enabled: true,
|
|
}).map(e => ({
|
|
ame: e.name,
|
|
value: evaluateEffect(charId, e),
|
|
}));
|
|
var base = bases.length && _.max(bases, b => b.value).name || "";
|
|
var effects = Effects.find({
|
|
charId: charId,
|
|
stat: "armor",
|
|
operation: {$ne: "base"},
|
|
enabled: true,
|
|
}).map(e => e.name);
|
|
var strings = base ? [base] : [];
|
|
strings = strings.concat(effects);
|
|
return strings.join(", ");
|
|
}
|
|
|
|
var getDamageMods = function(charId){
|
|
// jscs:disable maximumLineLength
|
|
var multipliers = [
|
|
{name: "Acid", value: Characters.calculate.attributeValue(charId, "acidMultiplier")},
|
|
{name: "Bludgeoning", value: Characters.calculate.attributeValue(charId, "bludgeoningMultiplier")},
|
|
{name: "Cold", value: Characters.calculate.attributeValue(charId, "coldMultiplier")},
|
|
{name: "Fire", value: Characters.calculate.attributeValue(charId, "fireMultiplier")},
|
|
{name: "Force", value: Characters.calculate.attributeValue(charId, "forceMultiplier")},
|
|
{name: "Lightning", value: Characters.calculate.attributeValue(charId, "lightningMultiplier")},
|
|
{name: "Necrotic", value: Characters.calculate.attributeValue(charId, "necroticMultiplier")},
|
|
{name: "Piercing", value: Characters.calculate.attributeValue(charId, "piercingMultiplier")},
|
|
{name: "Poison", value: Characters.calculate.attributeValue(charId, "poisonMultiplier")},
|
|
{name: "Psychic", value: Characters.calculate.attributeValue(charId, "psychicMultiplier")},
|
|
{name: "Radiant", value: Characters.calculate.attributeValue(charId, "radiantMultiplier")},
|
|
{name: "Slashing", value: Characters.calculate.attributeValue(charId, "slashingMultiplier")},
|
|
{name: "Thunder", value: Characters.calculate.attributeValue(charId, "thunderMultiplier")},
|
|
];
|
|
// jscs:enable maximumLineLength
|
|
multipliers = _.groupBy(multipliers, "value");
|
|
var names = o => o.name;
|
|
return {
|
|
"immunities": _.map(multipliers["0"], names).join(", "),
|
|
"resistances": _.map(multipliers["0.5"], names).join(", "),
|
|
"vulnerabilities": _.map(multipliers["2"], names).join(", "),
|
|
};
|
|
}
|
|
|
|
var getSkills = function(charId){
|
|
var allSkills = [
|
|
{name: "acrobatics", attribute: "dexterity"},
|
|
{name: "animalHandling", attribute: "wisdom"},
|
|
{name: "arcana", attribute: "intelligence"},
|
|
{name: "athletics", attribute: "strength"},
|
|
{name: "deception", attribute: "charisma"},
|
|
{name: "history", attribute: "intelligence"},
|
|
{name: "insight", attribute: "wisdom"},
|
|
{name: "intimidation", attribute: "charisma"},
|
|
{name: "investigation", attribute: "intelligence"},
|
|
{name: "medicine", attribute: "wisdom"},
|
|
{name: "nature", attribute: "intelligence"},
|
|
{name: "perception", attribute: "wisdom"},
|
|
{name: "performance", attribute: "charisma"},
|
|
{name: "persuasion", attribute: "charisma"},
|
|
{name: "religion", attribute: "intelligence"},
|
|
{name: "sleightOfHand", attribute: "dexterity"},
|
|
{name: "stealth", attribute: "dexterity"},
|
|
{name: "survival", attribute: "wisdom"},
|
|
];
|
|
var skills = [];
|
|
_.each(allSkills, skill => {
|
|
var value = Characters.calculate.skillMod(charId, skill.name);
|
|
var mod = Characters.calculate.abilityMod(charId, skill.attribute);
|
|
if (value !== mod){
|
|
skills.push({"attribute": skill.name, value});
|
|
}
|
|
});
|
|
return skills;
|
|
};
|
|
|
|
var getLanguages = function(charId){
|
|
return Proficiencies.find({
|
|
charId,
|
|
enabled: true,
|
|
type: "language",
|
|
}).map(l => l.name).join(", ");
|
|
};
|