Files
DiceCloud/app/imports/api/creature/creatures/methods/restCreature.js
2022-11-19 18:12:51 +02:00

171 lines
5.3 KiB
JavaScript

import SimpleSchema from 'simpl-schema';
import { ValidatedMethod } from 'meteor/mdg:validated-method';
import { RateLimiterMixin } from 'ddp-rate-limiter-mixin';
import CreatureProperties from '/imports/api/creature/creatureProperties/CreatureProperties.js';
import { assertEditPermission } from '/imports/api/creature/creatures/creaturePermissions.js';
import { union } from 'lodash';
import ActionContext from '/imports/api/engine/actions/ActionContext.js';
import { applyTriggers } from '/imports/api/engine/actions/applyTriggers.js';
import { damagePropertyWork } from '/imports/api/creature/creatureProperties/methods/damageProperty.js';
const restCreature = new ValidatedMethod({
name: 'creature.methods.rest',
validate: new SimpleSchema({
creatureId: {
type: String,
regEx: SimpleSchema.RegEx.Id,
},
restType: {
type: String,
allowedValues: ['shortRest', 'longRest'],
},
}).validator(),
mixins: [RateLimiterMixin],
rateLimit: {
numRequests: 5,
timeInterval: 5000,
},
run({ creatureId, restType }) {
// Get action context
const actionContext = new ActionContext(creatureId, [creatureId], this);
// Check permissions
assertEditPermission(actionContext.creature, this.userId);
// Join, sort, and apply before triggers
const beforeTriggers = union(
actionContext.triggers.anyRest?.before, actionContext.triggers[restType]?.before
).sort((a, b) => a.order - b.order);
applyTriggers(beforeTriggers, null, actionContext);
// Rest
actionContext.addLog({
name: restType === 'shortRest' ? 'Short rest' : 'Long rest',
});
doRestWork(restType, actionContext);
// Join, sort, and apply after triggers
const afterTriggers = union(
actionContext.triggers.anyRest?.after, actionContext.triggers[restType]?.after
).sort((a, b) => a.order - b.order);
applyTriggers(afterTriggers, null, actionContext);
// Insert log
actionContext.writeLog();
},
});
function doRestWork(restType, actionContext) {
const creatureId = actionContext.creature._id;
// Long rests reset short rest properties as well
let resetFilter;
if (restType === 'shortRest') {
resetFilter = 'shortRest'
} else {
resetFilter = { $in: ['shortRest', 'longRest'] }
}
resetProperties(creatureId, resetFilter, actionContext);
// Reset half hit dice on a long rest, starting with the highest dice
if (restType === 'longRest') {
resetHitDice(creatureId, actionContext);
}
}
export function resetProperties(creatureId, resetFilter, actionContext) {
// Only apply to active properties
const filter = {
'ancestors.id': creatureId,
reset: resetFilter,
removed: { $ne: true },
inactive: { $ne: true },
};
// update all attribute's damage
const attributeFilter = {
...filter,
type: 'attribute',
damage: { $ne: 0 },
}
CreatureProperties.find(attributeFilter).forEach(prop => {
damagePropertyWork({
prop,
operation: 'increment',
value: -prop.damage,
actionContext,
logFunction(increment) {
actionContext.addLog({
name: prop.name,
value: increment < 0 ? `Restored ${-increment}` : `Removed ${-increment}`
});
}
});
});
// Update all action-like properties' usesUsed
const actionFilter = {
...filter,
type: {
$in: ['action', 'spell']
},
usesUsed: { $ne: 0 },
};
CreatureProperties.find(actionFilter, {
fields: { name: 1, usesUsed: 1 }
}).forEach(prop => {
actionContext.addLog({
name: prop.name,
value: prop.usesUsed >= 0 ? `Restored ${prop.usesUsed} uses` : `Removed ${-prop.usesUsed} uses`
});
});
CreatureProperties.update(actionFilter, {
$set: {
usesUsed: 0,
dirty: true,
}
}, {
selector: { type: 'action' },
multi: true,
});
}
function resetHitDice(creatureId, actionContext) {
let hitDice = CreatureProperties.find({
'ancestors.id': creatureId,
type: 'attribute',
attributeType: 'hitDice',
removed: { $ne: true },
inactive: { $ne: true },
}).fetch();
// Use a collator to do sorting in natural order
let collator = new Intl.Collator('en', {
numeric: true, sensitivity: 'base'
});
// Get the hit dice in decending order of hitDiceSize
let compare = (a, b) => collator.compare(b.hitDiceSize, a.hitDiceSize)
hitDice.sort(compare);
// Get the total number of hit dice that can be recovered this rest
let totalHd = hitDice.reduce((sum, hd) => sum + (hd.total || 0), 0);
let resetMultiplier = actionContext.creature.settings.hitDiceResetMultiplier || 0.5;
let recoverableHd = Math.max(Math.floor(totalHd * resetMultiplier), 1);
// recover each hit dice in turn until the recoverable amount is used up
let amountToRecover;
hitDice.forEach(hd => {
if (!recoverableHd) return;
amountToRecover = Math.min(recoverableHd, hd.damage ?? 0);
if (!amountToRecover) return;
recoverableHd -= amountToRecover;
damagePropertyWork({
prop: hd,
operation: 'increment',
value: -amountToRecover,
actionContext,
logFunction(increment) {
actionContext.addLog({
name: hd.name,
value: increment < 0 ? `Restored ${-increment} hit dice` : `Removed ${increment} hit dice`
});
}
});
});
}
export default restCreature;