Files
DiceCloud/rpg-docs/lib/functions/evaluate.js
2015-06-25 13:34:44 +02:00

72 lines
1.8 KiB
JavaScript

//evaluates a calculation string
evaluate = function(charId, string){
if (!string) return string;
string = string.replace(/\b[a-z]+\b/gi, function(sub){
//fields
if (Schemas.Character.schema(sub)){
return Characters.calculate.fieldValue(charId, sub);
}
//ability modifiers
var abilityMods = [
"strengthMod",
"dexterityMod",
"constitutionMod",
"intelligenceMod",
"wisdomMod",
"charismaMod",
];
if (_.contains(abilityMods, sub)){
var slice = sub.slice(0, -3);
try {
return Characters.calculate.abilityMod(charId, slice);
} catch (e){
return sub;
}
}
//class levels
if (/\w+levels?\b/gi.test(sub)){
//strip out "level"
var className = sub.replace(/levels?\b/gi, "");
var cls = Classes.findOne({charId: charId, name: className});
return cls && cls.level || sub;
}
//character level
if (sub.toUpperCase() === "LEVEL"){
return Characters.calculate.level(charId);
}
return sub;
});
try {
var result = math.eval(string);
return result;
} catch (e){
return string;
}
};
//takes a string with {calculations} and returns it with the results
//of the calculations returned in place
evaluateString = function(charId, string){
//define brackets as curly brackets around anything that isn't a curly bracket
if (!string) return string;
var brackets = /\{[^\{\}]*\}/g;
var result = string.replace(brackets, function(exp){
exp = exp.replace(/(\{|\})/g, ""); //remove curly brackets
return evaluate(charId, exp);
});
return result;
};
//returns the value of the effect if it exists,
//otherwise returns the result of the calculation if it exists,
//otherwise returns 0
evaluateEffect = function(charId, effect){
if (_.isFinite(effect.value)){
return effect.value;
} else if (_.isString(effect.calculation)){
return +evaluate(charId, effect.calculation);
} else {
return 0;
}
};