33 lines
1.2 KiB
Markdown
33 lines
1.2 KiB
Markdown
# Damage
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Damage can be applied by an action to damage a target creature's [health bars](/docs/property/attribute). The damage will be modified by [damage multipliers](/docs/property/damage-multiplier), which apply vulnerability, resistance, and immunity before the damage is applied.
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### Damage
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A [computed field](/docs/computed-fields) that determines how much damage to do to the target creature.
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### Damage type
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Damage type determines how the damage is treated by [damage multipliers](/docs/property/damage-multiplier). A custom type can be used, or one of the existing types can be selected.
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There are two special damage types:
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**Extra damage** Damage with the `extra` type will take on the damage type of whatever damage was applied before it by an action. So if an action deals 12 `piercing` damage and `3` extra damage, it will instead deal 15 `piercing` damage.
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**Healing** Damage with the `healing` type will heal a creature instead of damaging them.
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### Target
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- **Target** Apply the damage to the target of the action
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- **Self** Apply the damage to the creature taking the action
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### Tags
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See [Tags](/docs/tags)
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### Don't show in log
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If set, the damage will be applied but not show in the log.
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