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DiceCloud/rpg-docs/Model/Character/SubSchemas/Attributes.js

92 lines
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JavaScript

Schemas.Attribute = new SimpleSchema({
//the unmodified value of the attribute
//should be zero for most attributes after a long rest
base: {
type: Number,
defaultValue: 0
},
//effect arrays
add: { type: [Schemas.Effect], defaultValue: [] },
mul: { type: [Schemas.Effect], defaultValue: [] },
min: { type: [Schemas.Effect], defaultValue: [] },
max: { type: [Schemas.Effect], defaultValue: [] },
conditional:{ type: [Schemas.Effect], defaultValue: [] }
});
//note to make an invulnerability add a new max of zero value
Schemas.Vulnerability = new SimpleSchema({
//same as attribute
base: {
type: Number,
defaultValue: 0
},
//effect arrays
add: { type: [Schemas.Effect], defaultValue: [] },
mul: { type: [Schemas.Effect], defaultValue: [] },
min: { type: [Schemas.Effect], defaultValue: [{name: "Resistance doesn't stack", value: 0.5}] },
max: { type: [Schemas.Effect], defaultValue: [{name: "Vulnerability doesn't stack", value: 2}] },
conditional:{ type: [Schemas.Effect], defaultValue: [] },
});
Schemas.Attributes = new SimpleSchema({
//ability scores
strength: {type: Schemas.Attribute},
dexterity: {type: Schemas.Attribute},
constitution: {type: Schemas.Attribute},
intelligence: {type: Schemas.Attribute},
wisdom: {type: Schemas.Attribute},
charisma: {type: Schemas.Attribute},
//stats
hitPoints: {type: Schemas.Attribute},
experience: {type: Schemas.Attribute},
proficiencyBonus: {type: Schemas.Attribute},
speed: {type: Schemas.Attribute},
weight: {type: Schemas.Attribute},
weightCarried: {type: Schemas.Attribute},
age: {type: Schemas.Attribute},
ageRate: {type: Schemas.Attribute},
armor: {type: Schemas.Attribute},
"armor.add": {
type: [Schemas.Effect],
defaultValue: [
{name: "Dexterity Modifier", calculation: "dexterityArmor"}
]
},
//resources
level1SpellSlots: {type: Schemas.Attribute},
level2SpellSlots: {type: Schemas.Attribute},
level3SpellSlots: {type: Schemas.Attribute},
level4SpellSlots: {type: Schemas.Attribute},
level5SpellSlots: {type: Schemas.Attribute},
level6SpellSlots: {type: Schemas.Attribute},
level7SpellSlots: {type: Schemas.Attribute},
level8SpellSlots: {type: Schemas.Attribute},
level9SpellSlots: {type: Schemas.Attribute},
ki: {type: Schemas.Attribute},
sorceryPoints: {type: Schemas.Attribute},
rages: {type: Schemas.Attribute},
//hit dice
d6HitDice: {type: Schemas.Attribute},
d8HitDice: {type: Schemas.Attribute},
d10HitDice: {type: Schemas.Attribute},
d12HitDice: {type: Schemas.Attribute},
//vulnerabilities
acidMultiplier: {type: Schemas.Vulnerability},
bludgeoningMultiplier: {type: Schemas.Vulnerability},
coldMultiplier: {type: Schemas.Vulnerability},
fireMultiplier: {type: Schemas.Vulnerability},
forceMultiplier: {type: Schemas.Vulnerability},
lightningMultiplier: {type: Schemas.Vulnerability},
necroticMultiplier: {type: Schemas.Vulnerability},
piercingMultiplier: {type: Schemas.Vulnerability},
poisonMultiplier: {type: Schemas.Vulnerability},
psychicMultiplier: {type: Schemas.Vulnerability},
radiantMultiplier: {type: Schemas.Vulnerability},
slashingMultiplier: {type: Schemas.Vulnerability},
thunderMultiplier: {type: Schemas.Vulnerability},
});