Files
DiceCloud/rpg-docs/client/views/character/features/attackDialog/attackDialog.js
2015-02-25 12:48:45 +00:00

78 lines
2.2 KiB
JavaScript

var damageTypes = ["bludgeoning", "piercing", "slashing", "acid", "cold", "fire", "force", "lightning", "necrotic",
"poison", "psychic", "radiant", "thunder"];
Template.attackDialog.rendered = function(){
var self = this;
//update all autogrows after they've been filled
var pata = this.$("paper-autogrow-textarea");
pata.each(function(index, el){
el.update($(el).children().get(0));
})
//update all input fields as well
var input = this.$("paper-input");
input.each(function(index, el){
el.valueChanged();
})
//after the dialog is built, open it
if (!this.alreadyRendered){
Session.set("global.ui.detailShow", true);
this.alreadyRendered = true;
}
}
Template.attackDialog.events({
"tap #backButton": function(){
GlobalUI.closeDetail()
},
"tap #deleteAttack": function(){
Attacks.remove(this._id);
GlobalUI.closeDetail()
},
"tap #addEffectButton": function(){
Effects.insert({
charId: this.charId,
sourceId: this._id,
operation: "add",
type: "attack"
});
},
"change #attackNameInput": function(event){
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {name: value}});
},
"change #attackBonusInput": function(event){
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {attackBonus: value}});
},
"change #damageInput": function(event){
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {damage: value}});
},
"change #rangeInput": function(event){
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {range: value}});
},
"core-select #damageTypeDropdown": function(event){
var detail = event.originalEvent.detail;
if(!detail.isSelected) return;
var value = detail.item.getAttribute("name");
if(value == this.damageType) return;
Attacks.update(this._id, {$set: {damageType: value}});
},
"core-select .colorDropdown": function(event){
var detail = event.originalEvent.detail;
if(!detail.isSelected) return;
var value = detail.item.getAttribute("name");
if(value == this.color) return;
Attacks.update(this._id, {$set: {color: value}});
},
});
Template.attackDialog.helpers({
attack: function(){
return Attacks.findOne(this.attackId);
},
damageTypes: function(){
return damageTypes;
}
});