Files
DiceCloud/rpg-docs/client/views/character/features/attackDialog/attackDialog.js
2015-02-27 06:14:34 +00:00

44 lines
1.4 KiB
JavaScript

var damageTypes = ["bludgeoning", "piercing", "slashing", "acid", "cold", "fire", "force", "lightning", "necrotic",
"poison", "psychic", "radiant", "thunder"];
Template.attackDialog.events({
"color-change": function(event, instance){
Attacks.update(instance.data.attackId, {$set: {color: event.color}});
},
"tap #deleteButton": function(event, instance){
Attacks.remove(instance.data.attackId);
GlobalUI.closeDetail()
},
"change #attackNameInput": function(event){
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {name: value}});
},
"change #attackBonusInput": function(event){
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {attackBonus: value}});
},
"change #damageInput": function(event){
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {damage: value}});
},
"change #rangeInput": function(event){
var value = event.currentTarget.value;
Attacks.update(this._id, {$set: {range: value}});
},
"core-select #damageTypeDropdown": function(event){
var detail = event.originalEvent.detail;
if(!detail.isSelected) return;
var value = detail.item.getAttribute("name");
if(value == this.damageType) return;
Attacks.update(this._id, {$set: {damageType: value}});
}
});
Template.attackDialog.helpers({
attack: function(){
return Attacks.findOne(this.attackId);
},
damageTypes: function(){
return damageTypes;
}
});