Files
DiceCloud/rpg-docs/client/views/character/textField/textField.js

46 lines
1.2 KiB
JavaScript

Template.textField.created = function(){
Template.instance().editing = new ReactiveVar(false);
document.execCommand('defaultParagraphSeparator', false, 'div');
}
Template.textField.helpers({
editing: function(){
return Template.instance().editing.get();
},
input: function(){
var text = this.character.getField(this.field);
if (_.isString(text)) return Spacebars.SafeString(text);
return text;
},
output: function(){
var html = evaluateString(this.character._id, this.character.getField(this.field));
if (_.isString(html)) return Spacebars.SafeString(html);
return html;
},
outputClass: function(){
if(Template.instance().editing.get()){
return "editing";
} else{
return "notEditing"
}
}
})
Template.textField.events({
"blur #textInput": function(){
Template.instance().editing.set(false);
var text = $("#textInput").html();
if(!_.isString(text)) text = "";
//TODO sanitise the html
var setter = {};
setter[this.field] = text;
Characters.update(this.character._id, {$set: setter}, {removeEmptyStrings: false});
},
"click #textOutput": function(){
Template.instance().editing.set(true);
Tracker.afterFlush(function(){
$("#textInput").focus();
placeCaretAtEnd($("#textInput"));
});
}
})