25 lines
1.0 KiB
Markdown
25 lines
1.0 KiB
Markdown
# Branches
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Branches are applied by actions, when they are applied they can control which of their immediate children are applied.
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---
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### Branch type
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- **If condition is true** Apply children if the condition (a [computed field](/docs/computed-fields)) resolves to `true` or a non-zero number
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- **Attack hit** Apply children if the attack roll hit the target
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- **Attack hit** Apply children if the attack roll missed the target
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- **Save failed** Apply children if target failed its saving throw
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- **Save suceeded** Apply children if target made its saving throw
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- **Apply to each target** Apply children separately to each target
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- **Random** Apply one of the immediate children at random
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- **Calculated Index** Use the index (a [computed field](/docs/computed-fields)) to choose which child to apply, starting at 1 for the first child.
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### Tags
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See [Tags](/docs/tags)
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### Don't show in log
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When this is set, the branch is applied, but does not show in the log. This does not prevent its children from appearing in the log.
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