47 lines
1.5 KiB
Markdown
47 lines
1.5 KiB
Markdown
# Skills
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Skills represent things the creature can be proficient in. Skills can have their values or behavior modified by [effects](/docs/property/effect), and their proficiencies modified by [proficiencies](/docs/property/proficiency).
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---
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### Name
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The name of the skill.
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### Variable name
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The name used to refer to the skill in calculations and by effects. Must start with a letter and be made up of only letters and numbers without spaces, symbols, or punctiation.
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### Ability
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The ability score that is the basis for checks made with this skill
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### Type
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- **Skill** Regular skills like *Athletics*, *Sleight* of Hand
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- **Save** Saving throws like *Strength*, *Charisma*
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- **Check** Checks that aren't skill like *Initiative*
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- **Tool** Tool proficiencies
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- **Weapon** Weapon proficiencies
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- **Armor** Armor proficiencies
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- **Language** Language proficiencies
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- **Utility** Skills that don't show on the charcater sheet but can be used in calculations
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### Description
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A detailed description of the skill.
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Allows [inline calculations](/docs/inline-calculations).
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### Tags
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See [Tags](/docs/tags)
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### Base value
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A [computed field](/docs/computed-fields) that determines the starting value of the skill before it is modified by effects and other properties. Multiple properties can set the base value for a given variable name, when this happens the highest base value is chosen, and then all other effects are applied.
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### Base proficiency
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The starting proficiency of the skill.
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