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1 Commits
1.5.1 ... 1.5.2

Author SHA1 Message Date
Stefan Zermatten
7c2aed26a4 Fixed vMix export, included vMix parties 2017-09-13 14:01:07 +02:00
3 changed files with 177 additions and 163 deletions

View File

@@ -1,10 +1,18 @@
Router.map(function() {
this.route("vmixAPI", {
this.route("vmixCharacter", {
path: "/vmix-character/:_id/",
where: "server",
action: function() {
this.response.setHeader("Content-Type", "application/json");
this.response.end(vMixJson(this.params._id));
this.response.end(vMixCharacter(this.params._id));
},
});
this.route("vmixParty", {
path: "/vmix-party/:_id/",
where: "server",
action: function() {
this.response.setHeader("Content-Type", "application/json");
this.response.end(vMixParty(this.params._id));
},
});
});

View File

@@ -0,0 +1,161 @@
characterExport = function(charId){
var char = Characters.findOne(charId);
if (!char) {
return {
error: charId + " character not found"
};
}
if (char.settings.viewPermission !== "public" && Meteor.isServer){
return {
error: charId + " character is not viewable to anyone with link"
};
}
var baseValue = function(attributeName){
return Characters.calculate.attributeBase(charId, attributeName);
};
var attributeValue = function(attributeName){
return Characters.calculate.attributeValue(charId, attributeName);
};
var skillMod = function(skillName){
return Characters.calculate.skillMod(charId, skillName);
};
var damageMods = getDamageMods(charId);
var character = {
"Id": char._id,
"Name": char.name,
"Source": "DiceCloud",
"Type": char.race,
"HPBase": baseValue("hitPoints"),
"HPValue": attributeValue("hitPoints"),
"HitDice": getHitDiceString(charId) || "",
"AC": attributeValue("armor"),
"Initiative": skillMod("initiative"),
"Speed": attributeValue("speed"),
"Str": attributeValue("strength"),
"Dex": attributeValue("dexterity"),
"Con": attributeValue("constitution"),
"Cha": attributeValue("charisma"),
"Int": attributeValue("intelligence"),
"Wis": attributeValue("wisdom"),
"DamageVulnerabilities": damageMods.vulnerabilities,
"DamageResistances": damageMods.resistances,
"DamageImmunities": damageMods.immunities,
"StrSave": skillMod("strengthSave"),
"DexSave": skillMod("dexteritySave"),
"ConSave": skillMod("constitutionSave"),
"IntSave": skillMod("intelligenceSave"),
"WisSave": skillMod("wisdomSave"),
"ChaSave": skillMod("charismaSave"),
"passivePerception": Characters.calculate.passiveSkill(charId, "perception"),
"Languages": getLanguages(charId),
"Description": char.description || "",
};
_.extend(character, getSkills(charId));
return character;
}
var getHitDiceString = function(charId){
var d6 = Characters.calculate.attributeBase(charId, "d6HitDice");
var d8 = Characters.calculate.attributeBase(charId, "d8HitDice");
var d10 = Characters.calculate.attributeBase(charId, "d10HitDice");
var d12 = Characters.calculate.attributeBase(charId, "d12HitDice");
var con = Characters.calculate.abilityMod(charId,"constitution");
var string = "" +
(d6 ? `${d6}d6 + ` : "") +
(d8 ? `${d8}d8 + ` : "") +
(d10 ? `${d10}d10 + ` : "") +
(d12 ? `${d12}d12 + ` : "") +
con;
}
var getArmorString = function(charId){
var bases = Effects.find({
charId: charId,
stat: "armor",
operation: "base",
enabled: true,
}).map(e => ({
ame: e.name,
value: evaluateEffect(charId, e),
}));
var base = bases.length && _.max(bases, b => b.value).name || "";
var effects = Effects.find({
charId: charId,
stat: "armor",
operation: {$ne: "base"},
enabled: true,
}).map(e => e.name);
var strings = base ? [base] : [];
strings = strings.concat(effects);
return strings.join(", ");
}
var getDamageMods = function(charId){
// jscs:disable maximumLineLength
var multipliers = [
{name: "Acid", value: Characters.calculate.attributeValue(charId, "acidMultiplier")},
{name: "Bludgeoning", value: Characters.calculate.attributeValue(charId, "bludgeoningMultiplier")},
{name: "Cold", value: Characters.calculate.attributeValue(charId, "coldMultiplier")},
{name: "Fire", value: Characters.calculate.attributeValue(charId, "fireMultiplier")},
{name: "Force", value: Characters.calculate.attributeValue(charId, "forceMultiplier")},
{name: "Lightning", value: Characters.calculate.attributeValue(charId, "lightningMultiplier")},
{name: "Necrotic", value: Characters.calculate.attributeValue(charId, "necroticMultiplier")},
{name: "Piercing", value: Characters.calculate.attributeValue(charId, "piercingMultiplier")},
{name: "Poison", value: Characters.calculate.attributeValue(charId, "poisonMultiplier")},
{name: "Psychic", value: Characters.calculate.attributeValue(charId, "psychicMultiplier")},
{name: "Radiant", value: Characters.calculate.attributeValue(charId, "radiantMultiplier")},
{name: "Slashing", value: Characters.calculate.attributeValue(charId, "slashingMultiplier")},
{name: "Thunder", value: Characters.calculate.attributeValue(charId, "thunderMultiplier")},
];
// jscs:enable maximumLineLength
multipliers = _.groupBy(multipliers, "value");
var names = o => o.name;
return {
"immunities": _.map(multipliers["0"], names).join(", "),
"resistances": _.map(multipliers["0.5"], names).join(", "),
"vulnerabilities": _.map(multipliers["2"], names).join(", "),
};
}
var getSkills = function(charId){
var allSkills = [
{name: "acrobatics", attribute: "dexterity"},
{name: "animalHandling", attribute: "wisdom"},
{name: "arcana", attribute: "intelligence"},
{name: "athletics", attribute: "strength"},
{name: "deception", attribute: "charisma"},
{name: "history", attribute: "intelligence"},
{name: "insight", attribute: "wisdom"},
{name: "intimidation", attribute: "charisma"},
{name: "investigation", attribute: "intelligence"},
{name: "medicine", attribute: "wisdom"},
{name: "nature", attribute: "intelligence"},
{name: "perception", attribute: "wisdom"},
{name: "performance", attribute: "charisma"},
{name: "persuasion", attribute: "charisma"},
{name: "religion", attribute: "intelligence"},
{name: "sleightOfHand", attribute: "dexterity"},
{name: "stealth", attribute: "dexterity"},
{name: "survival", attribute: "wisdom"},
];
var skills = {};
_.each(allSkills, skill => {
var value = Characters.calculate.skillMod(charId, skill.name);
var mod = Characters.calculate.abilityMod(charId, skill.attribute);
if (value !== mod){
skills[skill.name] = value;
}
});
return skills;
};
var getLanguages = function(charId){
return Proficiencies.find({
charId,
enabled: true,
type: "language",
}).map(l => l.name).join(", ");
};

View File

@@ -1,164 +1,9 @@
vMixJson = function(charId){
var char = Characters.findOne(charId);
if (!char) {
return JSON.stringify({
error: "character not found"
});
}
if (char.settings.viewPermission !== "public"){
return JSON.stringify({
error: "character is not viewable to anyone with link"
});
}
var baseValue = function(attributeName){
return Characters.calculate.attributeBase(charId, attributeName);
};
var attributeValue = function(attributeName){
return Characters.calculate.attributeValue(charId, attributeName);
};
var skillMod = function(skillName){
return Characters.calculate.skillMod(charId, skillName);
};
var damageMods = getDamageMods(charId);
var json = [
{attribute: "Id", value: char._id},
{attribute: "Name", value: char.name},
{attribute: "Source", value: "DiceCloud"},
{attribute: "Type", value: char.race},
{attribute: "HPBase", value: baseValue("hitPoints")},
{attribute: "HPValue", value: attributeValue("hitPoints")},
{attribute: "HitDice", value: getHitDiceString(charId) || ""},
{attribute: "AC", value: attributeValue("armor")},
{attribute: "Initiative", value: skillMod("initiative")},
{attribute: "Speed", value: attributeValue("speed")},
{attribute: "Str", value: attributeValue("strength")},
{attribute: "Dex", value: attributeValue("dexterity")},
{attribute: "Con", value: attributeValue("constitution")},
{attribute: "Cha", value: attributeValue("charisma")},
{attribute: "Int", value: attributeValue("intelligence")},
{attribute: "Wis", value: attributeValue("wisdom")},
{attribute: "DamageVulnerabilities", value: damageMods.vulnerabilities},
{attribute: "DamageResistances", value: damageMods.resistances},
{attribute: "DamageImmunities", value: damageMods.immunities},
{attribute: "StrSave", value: skillMod("strengthSave")},
{attribute: "DexSave", value: skillMod("dexteritySave")},
{attribute: "ConSave", value: skillMod("constitutionSave")},
{attribute: "IntSave", value: skillMod("intelligenceSave")},
{attribute: "WisSave", value: skillMod("wisdomSave")},
{attribute: "ChaSave", value: skillMod("charismaSave")},
{
attribute: "passivePerception",
value: Characters.calculate.passiveSkill(charId, "perception"),
},
{attribute: "Languages", value: getLanguages(charId)},
{attribute: "Description", value: char.description || ""},
];
json.push(...getSkills(charId));
return JSON.stringify(json, null, 2);
}
var getHitDiceString = function(charId){
var d6 = Characters.calculate.attributeBase(charId, "d6HitDice");
var d8 = Characters.calculate.attributeBase(charId, "d8HitDice");
var d10 = Characters.calculate.attributeBase(charId, "d10HitDice");
var d12 = Characters.calculate.attributeBase(charId, "d12HitDice");
var con = Characters.calculate.abilityMod(charId,"constitution");
var string = "" +
(d6 ? `${d6}d6 + ` : "") +
(d8 ? `${d8}d8 + ` : "") +
(d10 ? `${d10}d10 + ` : "") +
(d12 ? `${d12}d12 + ` : "") +
con;
}
var getArmorString = function(charId){
var bases = Effects.find({
charId: charId,
stat: "armor",
operation: "base",
enabled: true,
}).map(e => ({
ame: e.name,
value: evaluateEffect(charId, e),
}));
var base = bases.length && _.max(bases, b => b.value).name || "";
var effects = Effects.find({
charId: charId,
stat: "armor",
operation: {$ne: "base"},
enabled: true,
}).map(e => e.name);
var strings = base ? [base] : [];
strings = strings.concat(effects);
return strings.join(", ");
}
var getDamageMods = function(charId){
// jscs:disable maximumLineLength
var multipliers = [
{name: "Acid", value: Characters.calculate.attributeValue(charId, "acidMultiplier")},
{name: "Bludgeoning", value: Characters.calculate.attributeValue(charId, "bludgeoningMultiplier")},
{name: "Cold", value: Characters.calculate.attributeValue(charId, "coldMultiplier")},
{name: "Fire", value: Characters.calculate.attributeValue(charId, "fireMultiplier")},
{name: "Force", value: Characters.calculate.attributeValue(charId, "forceMultiplier")},
{name: "Lightning", value: Characters.calculate.attributeValue(charId, "lightningMultiplier")},
{name: "Necrotic", value: Characters.calculate.attributeValue(charId, "necroticMultiplier")},
{name: "Piercing", value: Characters.calculate.attributeValue(charId, "piercingMultiplier")},
{name: "Poison", value: Characters.calculate.attributeValue(charId, "poisonMultiplier")},
{name: "Psychic", value: Characters.calculate.attributeValue(charId, "psychicMultiplier")},
{name: "Radiant", value: Characters.calculate.attributeValue(charId, "radiantMultiplier")},
{name: "Slashing", value: Characters.calculate.attributeValue(charId, "slashingMultiplier")},
{name: "Thunder", value: Characters.calculate.attributeValue(charId, "thunderMultiplier")},
];
// jscs:enable maximumLineLength
multipliers = _.groupBy(multipliers, "value");
var names = o => o.name;
return {
"immunities": _.map(multipliers["0"], names).join(", "),
"resistances": _.map(multipliers["0.5"], names).join(", "),
"vulnerabilities": _.map(multipliers["2"], names).join(", "),
};
}
var getSkills = function(charId){
var allSkills = [
{name: "acrobatics", attribute: "dexterity"},
{name: "animalHandling", attribute: "wisdom"},
{name: "arcana", attribute: "intelligence"},
{name: "athletics", attribute: "strength"},
{name: "deception", attribute: "charisma"},
{name: "history", attribute: "intelligence"},
{name: "insight", attribute: "wisdom"},
{name: "intimidation", attribute: "charisma"},
{name: "investigation", attribute: "intelligence"},
{name: "medicine", attribute: "wisdom"},
{name: "nature", attribute: "intelligence"},
{name: "perception", attribute: "wisdom"},
{name: "performance", attribute: "charisma"},
{name: "persuasion", attribute: "charisma"},
{name: "religion", attribute: "intelligence"},
{name: "sleightOfHand", attribute: "dexterity"},
{name: "stealth", attribute: "dexterity"},
{name: "survival", attribute: "wisdom"},
];
var skills = [];
_.each(allSkills, skill => {
var value = Characters.calculate.skillMod(charId, skill.name);
var mod = Characters.calculate.abilityMod(charId, skill.attribute);
if (value !== mod){
skills.push({"attribute": skill.name, value});
}
});
return skills;
vMixCharacter = function(charId){
return JSON.stringify([characterExport(charId)], null, 2);
};
var getLanguages = function(charId){
return Proficiencies.find({
charId,
enabled: true,
type: "language",
}).map(l => l.name).join(", ");
vMixParty = function(partyId){
var party = Parties.findOne(partyId);
var chars = _.map(party.characters, charId => characterExport(charId));
return JSON.stringify(chars, null, 2);
};