Compare commits
3 Commits
| Author | SHA1 | Date | |
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7c2aed26a4 | ||
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fab052050a | ||
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b7bdb141c8 |
@@ -283,6 +283,7 @@ if (Meteor.isClient) {
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//create a local memoize with a argument concatenating hash function
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var memoize = function(f) {
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if (Meteor.isServer) return f;
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return Tracker.memoize(f, function() {
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return _.reduce(arguments, function(memo, arg) {
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return memo + arg;
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18
rpg-docs/Routes/API.js
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18
rpg-docs/Routes/API.js
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@@ -0,0 +1,18 @@
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Router.map(function() {
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this.route("vmixCharacter", {
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path: "/vmix-character/:_id/",
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where: "server",
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action: function() {
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this.response.setHeader("Content-Type", "application/json");
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this.response.end(vMixCharacter(this.params._id));
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},
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});
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this.route("vmixParty", {
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path: "/vmix-party/:_id/",
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where: "server",
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action: function() {
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this.response.setHeader("Content-Type", "application/json");
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this.response.end(vMixParty(this.params._id));
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},
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});
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});
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161
rpg-docs/lib/functions/characterExport.js
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161
rpg-docs/lib/functions/characterExport.js
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@@ -0,0 +1,161 @@
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characterExport = function(charId){
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var char = Characters.findOne(charId);
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if (!char) {
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return {
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error: charId + " character not found"
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};
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}
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if (char.settings.viewPermission !== "public" && Meteor.isServer){
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return {
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error: charId + " character is not viewable to anyone with link"
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};
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}
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var baseValue = function(attributeName){
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return Characters.calculate.attributeBase(charId, attributeName);
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};
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var attributeValue = function(attributeName){
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return Characters.calculate.attributeValue(charId, attributeName);
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};
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var skillMod = function(skillName){
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return Characters.calculate.skillMod(charId, skillName);
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};
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var damageMods = getDamageMods(charId);
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var character = {
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"Id": char._id,
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"Name": char.name,
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"Source": "DiceCloud",
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"Type": char.race,
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"HPBase": baseValue("hitPoints"),
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"HPValue": attributeValue("hitPoints"),
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"HitDice": getHitDiceString(charId) || "",
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"AC": attributeValue("armor"),
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"Initiative": skillMod("initiative"),
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"Speed": attributeValue("speed"),
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"Str": attributeValue("strength"),
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"Dex": attributeValue("dexterity"),
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"Con": attributeValue("constitution"),
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"Cha": attributeValue("charisma"),
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"Int": attributeValue("intelligence"),
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"Wis": attributeValue("wisdom"),
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"DamageVulnerabilities": damageMods.vulnerabilities,
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"DamageResistances": damageMods.resistances,
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"DamageImmunities": damageMods.immunities,
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"StrSave": skillMod("strengthSave"),
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"DexSave": skillMod("dexteritySave"),
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"ConSave": skillMod("constitutionSave"),
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"IntSave": skillMod("intelligenceSave"),
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"WisSave": skillMod("wisdomSave"),
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"ChaSave": skillMod("charismaSave"),
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"passivePerception": Characters.calculate.passiveSkill(charId, "perception"),
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"Languages": getLanguages(charId),
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"Description": char.description || "",
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};
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_.extend(character, getSkills(charId));
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return character;
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}
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var getHitDiceString = function(charId){
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var d6 = Characters.calculate.attributeBase(charId, "d6HitDice");
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var d8 = Characters.calculate.attributeBase(charId, "d8HitDice");
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var d10 = Characters.calculate.attributeBase(charId, "d10HitDice");
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var d12 = Characters.calculate.attributeBase(charId, "d12HitDice");
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var con = Characters.calculate.abilityMod(charId,"constitution");
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var string = "" +
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(d6 ? `${d6}d6 + ` : "") +
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(d8 ? `${d8}d8 + ` : "") +
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(d10 ? `${d10}d10 + ` : "") +
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(d12 ? `${d12}d12 + ` : "") +
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con;
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}
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var getArmorString = function(charId){
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var bases = Effects.find({
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charId: charId,
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stat: "armor",
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operation: "base",
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enabled: true,
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}).map(e => ({
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ame: e.name,
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value: evaluateEffect(charId, e),
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}));
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var base = bases.length && _.max(bases, b => b.value).name || "";
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var effects = Effects.find({
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charId: charId,
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stat: "armor",
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operation: {$ne: "base"},
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enabled: true,
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}).map(e => e.name);
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var strings = base ? [base] : [];
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strings = strings.concat(effects);
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return strings.join(", ");
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}
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var getDamageMods = function(charId){
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// jscs:disable maximumLineLength
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var multipliers = [
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{name: "Acid", value: Characters.calculate.attributeValue(charId, "acidMultiplier")},
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{name: "Bludgeoning", value: Characters.calculate.attributeValue(charId, "bludgeoningMultiplier")},
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{name: "Cold", value: Characters.calculate.attributeValue(charId, "coldMultiplier")},
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{name: "Fire", value: Characters.calculate.attributeValue(charId, "fireMultiplier")},
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{name: "Force", value: Characters.calculate.attributeValue(charId, "forceMultiplier")},
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{name: "Lightning", value: Characters.calculate.attributeValue(charId, "lightningMultiplier")},
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{name: "Necrotic", value: Characters.calculate.attributeValue(charId, "necroticMultiplier")},
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{name: "Piercing", value: Characters.calculate.attributeValue(charId, "piercingMultiplier")},
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{name: "Poison", value: Characters.calculate.attributeValue(charId, "poisonMultiplier")},
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{name: "Psychic", value: Characters.calculate.attributeValue(charId, "psychicMultiplier")},
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{name: "Radiant", value: Characters.calculate.attributeValue(charId, "radiantMultiplier")},
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{name: "Slashing", value: Characters.calculate.attributeValue(charId, "slashingMultiplier")},
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{name: "Thunder", value: Characters.calculate.attributeValue(charId, "thunderMultiplier")},
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];
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// jscs:enable maximumLineLength
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multipliers = _.groupBy(multipliers, "value");
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var names = o => o.name;
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return {
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"immunities": _.map(multipliers["0"], names).join(", "),
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"resistances": _.map(multipliers["0.5"], names).join(", "),
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"vulnerabilities": _.map(multipliers["2"], names).join(", "),
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};
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}
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var getSkills = function(charId){
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var allSkills = [
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{name: "acrobatics", attribute: "dexterity"},
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{name: "animalHandling", attribute: "wisdom"},
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{name: "arcana", attribute: "intelligence"},
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{name: "athletics", attribute: "strength"},
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{name: "deception", attribute: "charisma"},
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{name: "history", attribute: "intelligence"},
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{name: "insight", attribute: "wisdom"},
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{name: "intimidation", attribute: "charisma"},
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{name: "investigation", attribute: "intelligence"},
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{name: "medicine", attribute: "wisdom"},
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{name: "nature", attribute: "intelligence"},
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{name: "perception", attribute: "wisdom"},
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{name: "performance", attribute: "charisma"},
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{name: "persuasion", attribute: "charisma"},
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{name: "religion", attribute: "intelligence"},
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{name: "sleightOfHand", attribute: "dexterity"},
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{name: "stealth", attribute: "dexterity"},
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{name: "survival", attribute: "wisdom"},
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];
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var skills = {};
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_.each(allSkills, skill => {
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var value = Characters.calculate.skillMod(charId, skill.name);
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var mod = Characters.calculate.abilityMod(charId, skill.attribute);
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if (value !== mod){
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skills[skill.name] = value;
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}
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});
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return skills;
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};
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var getLanguages = function(charId){
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return Proficiencies.find({
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charId,
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enabled: true,
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type: "language",
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}).map(l => l.name).join(", ");
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};
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9
rpg-docs/lib/functions/vMixExport.js
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9
rpg-docs/lib/functions/vMixExport.js
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@@ -0,0 +1,9 @@
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vMixCharacter = function(charId){
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return JSON.stringify([characterExport(charId)], null, 2);
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};
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vMixParty = function(partyId){
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var party = Parties.findOne(partyId);
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var chars = _.map(party.characters, charId => characterExport(charId));
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return JSON.stringify(chars, null, 2);
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};
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