Compare commits
6 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
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d92bb0f4d4 | ||
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abcfe57add | ||
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cdae75beef | ||
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e7bcc2224c | ||
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b591c66dd5 | ||
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402bc0e5ed |
@@ -1,13 +1,13 @@
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RPG Docs
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========
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This is the repo for [DiceCloud](dicecloud.com). The currently deployed version should always be the latest release of the master branch.
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This is the repo for [DiceCloud](dicecloud.com).
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Getting started
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---------------
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`git clone https://github.com/ThaumRystra/RPG-Docs RPG-Docs`
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`cd RPG-Docs`
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`git clone https://github.com/ThaumRystra/DiceCloud1 dicecloud`
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`cd dicecloud`
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`cd rpg-docs`
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`bower install`
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`meteor`
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@@ -13,3 +13,13 @@
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.effectEdit .deleteEffect {
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flex-shrink: 0;
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}
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.effectEdit .effect-table-view {
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align-self: center;
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color: #757575;
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color: rgba(0,0,0,0.54);
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}
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.effectEdit .iron-selected {
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color: #ad2a1f;
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}
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@@ -1,45 +1,53 @@
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<template name="effectEdit">
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<div class="effectEdit layout horizontal center">
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<paper-dropdown-menu label="Stat" class="statDropDown" dynamic-align>
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<dicecloud-selector class="statMenu dropdown-content" selected={{stat}} selectable="paper-item">
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{{#each statGroups}}
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<div style="font-weight: bold; margin-top: 16px; padding-left: 8px;">
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{{this}}
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</div>
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{{#each stats}}
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<paper-item name={{stat}}>{{name}}</paper-item>
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{{/each}}
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{{/each}}
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</dicecloud-selector>
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</paper-dropdown-menu>
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{{#if operations}}
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<paper-dropdown-menu class="operationDropDown" label="Operation" dynamic-align>
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<dicecloud-selector class="dropdown-content operationMenu" selected={{operation}}>
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{{#each operations}}
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<paper-item name={{operation}}>{{name}}</paper-item>
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{{#with effect}}
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{{#baseEditDialog hideColor=true title="Effect"}}
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<div class="fit layout vertical effectEdit" style="padding: 24px;">
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<table class="paper-font-display1 effect-table-view">
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<tr>
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{{> effectView}}
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</tr>
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</table>
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<hr class="vertMargin" style="width: 100%;">
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{{#if showEffectValueInput}}
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<paper-input class="effectValueInput"
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label="Value"
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floatinglabel
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value={{effectValue}}>
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</paper-input>
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{{else}}
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<div style="height: 62px;"></div>
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{{/if}}
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<div class="effectEdit layout horizontal flex">
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<dicecloud-selector class="statMenu flex" selected={{stat}} selectable="paper-item" style="height: 100%; overflow-y: auto;">
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{{#each statGroups}}
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<div style="font-weight: bold; margin-top: 16px; padding-left: 8px;">
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{{this}}
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</div>
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{{#each stats}}
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<paper-item name={{stat}}>{{name}}</paper-item>
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{{/each}}
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{{/each}}
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</dicecloud-selector>
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</paper-dropdown-menu>
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{{/if}}
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{{#if effectValueTemplate}}
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{{> Template.dynamic template=effectValueTemplate}}
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{{else}}
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<div class="flex"></div>
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||||
{{/if}}
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||||
<paper-icon-button class="deleteEffect"
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icon="delete">
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</paper-icon-button>
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<br>
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</div>
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</template>
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<template name="regularEffectValue">
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<paper-input class="effectValueInput flex"
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label="Value"
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floatinglabel
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value={{effectValue}}
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style="flex-basis: 100px;">
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</paper-input>
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{{#if operations}}
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<dicecloud-selector class="operationMenu flex" selected={{operation}} style="height: 100%; overflow-y: auto;">
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{{#each operations}}
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<paper-item name={{operation}}>{{name}}</paper-item>
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{{/each}}
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</dicecloud-selector>
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{{else}} {{#if showMultiplierOperations}}
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<dicecloud-selector class="multiplierMenu flex"
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selected={{value}}>
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<paper-item name="0.5">Resistance</paper-item>
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<paper-item name="2">Vulnerability</paper-item>
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<paper-item name="0">Immunity</paper-item>
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</dicecloud-selector>
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{{else}}
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<div class="flex" style="height: 100%;"></div>
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||||
{{/if}} {{/if}}
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||||
</div>
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||||
</div>
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{{/baseEditDialog}}
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{{/with}}
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</template>
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||||
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<template name="multiplierEffectValue">
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@@ -51,5 +59,4 @@
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<paper-item name="0">Immunity</paper-item>
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</dicecloud-selector>
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</paper-dropdown-menu>
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||||
<div class="flex"></div>
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</template>
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@@ -97,7 +97,19 @@ var skillOperations = [
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{name: "Conditional Benefit", operation: "conditional"},
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];
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Template.effectEdit.onRendered(function(){
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_.defer(() => {
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const statElement = this.find(".statMenu .iron-selected");
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statElement && statElement.scrollIntoView();
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const opElement = this.find(".operationMenu .iron-selected");
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opElement && opElement.scrollIntoView();
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||||
});
|
||||
});
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||||
|
||||
Template.effectEdit.helpers({
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effect: function(){
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return Effects.findOne(this.id);
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},
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statGroups: function(){
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return statGroupNames;
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||||
},
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||||
@@ -115,46 +127,77 @@ Template.effectEdit.helpers({
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return attributeOperations;
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||||
}
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||||
},
|
||||
effectValueTemplate: function(){
|
||||
//resistance/vulnerability template
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showMultiplierOperations: function(){
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var stat = statsDict[this.stat];
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return stat && stat.group === "Weakness/Resistance"
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},
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||||
showEffectValueInput: function(){
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var stat = statsDict[this.stat];
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var group = stat && stat.group;
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if (group === "Weakness/Resistance") return "multiplierEffectValue";
|
||||
|
||||
if (
|
||||
group === "Weakness/Resistance"
|
||||
) return false;
|
||||
var op = this.operation;
|
||||
if (!op) return null;
|
||||
//operations that don't need templates
|
||||
if (op === "advantage" || op === "disadvantage" || op === "fail") return null;
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||||
|
||||
//default template
|
||||
return "regularEffectValue";
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||||
if (
|
||||
!op ||
|
||||
op === "advantage" ||
|
||||
op === "disadvantage" ||
|
||||
op === "fail"
|
||||
) return false;
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||||
return true;
|
||||
},
|
||||
});
|
||||
|
||||
Template.regularEffectValue.helpers({
|
||||
effectValue: function(){
|
||||
return this.calculation || this.value;
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||||
}
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||||
},
|
||||
});
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||||
|
||||
Template.effectEdit.events({
|
||||
"click .deleteEffect": function(event){
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||||
Effects.softRemoveNode(this._id);
|
||||
GlobalUI.deletedToast(this._id, "Effects", "Effect");
|
||||
"click #deleteButton": function(event, instance){
|
||||
Effects.softRemoveNode(instance.data.id);
|
||||
GlobalUI.deletedToast(instance.data.id, "Effects", "Effect");
|
||||
popDialogStack();
|
||||
},
|
||||
"iron-select .statDropDown": function(event){
|
||||
"iron-select .statMenu": function(event){
|
||||
var detail = event.originalEvent.detail;
|
||||
var statName = detail.item.getAttribute("name");
|
||||
if (statName == this.stat) return;
|
||||
Effects.update(this._id, {$set: {stat: statName}});
|
||||
var setter = {stat: statName};
|
||||
var group = Blaze.getData(detail.item).group;
|
||||
var effect = Effects.findOne(this._id);
|
||||
if (group === "Saving Throws" || group === "Skills"){
|
||||
// Skills must have a valid skill operation
|
||||
if (!_.contains(
|
||||
_.map(skillOperations, ao => ao.operation),
|
||||
effect.operation
|
||||
)){
|
||||
setter.operation = "add";
|
||||
}
|
||||
} else if (group !== "Weakness/Resistance"){
|
||||
// Attributes must have a valid attribute operation
|
||||
if (!_.contains(
|
||||
_.map(attributeOperations, ao => ao.operation),
|
||||
effect.operation
|
||||
)){
|
||||
setter.operation = "base";
|
||||
}
|
||||
} else {
|
||||
// Weakness/Resistance must have a mul operation and value
|
||||
if (effect.operation !== "mul"){
|
||||
setter.operation = "mul";
|
||||
}
|
||||
if (!_.contains([0, 0.5, 2], effect.value)){
|
||||
setter.value = 0.5;
|
||||
}
|
||||
}
|
||||
Effects.update(this._id, {$set: setter});
|
||||
},
|
||||
"iron-select .operationDropDown": function(event){
|
||||
"iron-select .operationMenu": function(event){
|
||||
var detail = event.originalEvent.detail;
|
||||
var opName = detail.item.getAttribute("name");
|
||||
if (opName == this.operation) return;
|
||||
Effects.update(this._id, {$set: {operation: opName}});
|
||||
},
|
||||
"iron-select .damageMultiplierDropDown": function(event){
|
||||
"iron-select .multiplierMenu": function(event){
|
||||
var detail = event.originalEvent.detail;
|
||||
var value = +detail.item.getAttribute("name");
|
||||
if (value == this.value) return;
|
||||
@@ -164,15 +207,25 @@ Template.effectEdit.events({
|
||||
operation: "mul",
|
||||
}});
|
||||
},
|
||||
"change .effectValueInput": function(event){
|
||||
"change .effectValueInput, input .effectValueInput":
|
||||
_.debounce(function(event){
|
||||
var value = event.currentTarget.value;
|
||||
var numValue = +value;
|
||||
var numValue = value === "" ? NaN : +value;
|
||||
if (_.isFinite(numValue)){
|
||||
if (this.value === numValue) return;
|
||||
Effects.update(this._id, {$set: {value: numValue, calculation: ""}});
|
||||
Effects.update(this._id, {
|
||||
$set: {value: numValue},
|
||||
$unset: {calculation: ""},
|
||||
});
|
||||
} else if (_.isString(value)){
|
||||
if (this.calculation === value) return;
|
||||
Effects.update(this._id, {$set: {value: "", calculation: value}});
|
||||
Effects.update(this._id, {
|
||||
$set: {calculation: value},
|
||||
$unset: {value: ""},
|
||||
}, {
|
||||
removeEmptyStrings: false,
|
||||
trimStrings: false,
|
||||
});
|
||||
}
|
||||
},
|
||||
}, 400),
|
||||
});
|
||||
|
||||
@@ -1,6 +1,4 @@
|
||||
<template name="effectView">
|
||||
<tr>
|
||||
<td>{{statName}}</td>
|
||||
<td>{{operationName}}{{statValue}}</td>
|
||||
</tr>
|
||||
<td>{{statName}}</td>
|
||||
<td>{{operationName}}{{statValue}}</td>
|
||||
</template>
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
//TODO add dexterity armor
|
||||
var stats = {
|
||||
"strength":{"name":"Strength"},
|
||||
"dexterity":{"name":"Dexterity"},
|
||||
@@ -131,8 +130,10 @@ Template.effectView.helpers({
|
||||
return stats[this.stat] && stats[this.stat].name || "No Stat";
|
||||
},
|
||||
operationName: function(){
|
||||
if (this.operation === "proficiency" ||
|
||||
this.operation === "conditional") return null;
|
||||
if (
|
||||
this.operation === "proficiency" ||
|
||||
this.operation === "conditional"
|
||||
) return null;
|
||||
if (stats[this.stat] && stats[this.stat].group === "Weakness/Resistance")
|
||||
return null;
|
||||
if (this.operation === "add" && evaluateEffect(this.charId, this) < 0)
|
||||
@@ -141,9 +142,11 @@ Template.effectView.helpers({
|
||||
operations[this.operation].name || "No Operation";
|
||||
},
|
||||
statValue: function(){
|
||||
if (this.operation === "advantage" ||
|
||||
this.operation === "disadvantage" ||
|
||||
this.operation === "fail"){
|
||||
if (
|
||||
this.operation === "advantage" ||
|
||||
this.operation === "disadvantage" ||
|
||||
this.operation === "fail"
|
||||
){
|
||||
return null;
|
||||
}
|
||||
if (this.operation === "proficiency"){
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
.effectsEditList .effect {
|
||||
background: white;
|
||||
}
|
||||
@@ -1,11 +1,19 @@
|
||||
<!--needs to be given charId, parentId and parentCollection-->
|
||||
<template name="effectsEditList">
|
||||
{{#if effects.count}}
|
||||
<div id="effects">
|
||||
{{#if effects.length}}
|
||||
<div class="effectsEditList">
|
||||
<div class="paper-font-title">Effects</div>
|
||||
{{#each effects}}
|
||||
{{>effectEdit}}
|
||||
{{/each}}
|
||||
<table class="wideTable" style="width: 100%;">
|
||||
{{#each effects}}
|
||||
<tr class="effect" data-id={{_id}}>
|
||||
{{>effectView}}
|
||||
<td>
|
||||
<paper-icon-button class="edit-effect" icon="create">
|
||||
</paper-icon-button>
|
||||
</td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</table>
|
||||
</div>
|
||||
{{/if}}
|
||||
<paper-button id="addEffectButton" class="red-button" raised>Add Effect</paper-button>
|
||||
|
||||
@@ -8,17 +8,17 @@ Template.effectsEditList.helpers({
|
||||
if (this.parentGroup){
|
||||
selector["parent.group"] = this.parentGroup;
|
||||
}
|
||||
var cursor = Effects.find(selector);
|
||||
return cursor;
|
||||
var effects = Effects.find(selector).fetch();
|
||||
return _.sortBy(effects, effect => statOrder[effect.stat] || 999);
|
||||
}
|
||||
});
|
||||
|
||||
Template.effectsEditList.events({
|
||||
"tap #addEffectButton": function(){
|
||||
"tap #addEffectButton": function(event, instance){
|
||||
if (!_.isBoolean(this.enabled)) {
|
||||
this.enabled = true;
|
||||
}
|
||||
Effects.insert({
|
||||
const effectId = Effects.insert({
|
||||
name: this.name,
|
||||
charId: this.charId,
|
||||
parent: {
|
||||
@@ -29,5 +29,18 @@ Template.effectsEditList.events({
|
||||
operation: "add",
|
||||
enabled: this.enabled,
|
||||
});
|
||||
pushDialogStack({
|
||||
template: "effectEdit",
|
||||
data: {id: effectId},
|
||||
element: event.currentTarget,
|
||||
returnElement: instance.find(`tr.effect[data-id='${effectId}']`),
|
||||
});
|
||||
},
|
||||
"tap .edit-effect": function(event, template){
|
||||
pushDialogStack({
|
||||
template: "effectEdit",
|
||||
data: {id: this._id},
|
||||
element: event.currentTarget.parentElement.parentElement,
|
||||
});
|
||||
},
|
||||
});
|
||||
|
||||
@@ -1,11 +1,11 @@
|
||||
<!--needs to be given charId, (parentId or stat) and type-->
|
||||
<template name="effectsViewList">
|
||||
{{#if effects.count}}
|
||||
{{#if effects.length}}
|
||||
<div class="effects">
|
||||
<div class="spaceAfter paper-font-title">Effects</div>
|
||||
<table class="wideTable">
|
||||
{{#each effects}}
|
||||
{{>effectView}}
|
||||
<tr>{{>effectView}}</tr>
|
||||
{{/each}}
|
||||
</table>
|
||||
</div>
|
||||
|
||||
@@ -2,11 +2,14 @@ Template.effectsViewList.helpers({
|
||||
effects: function(){
|
||||
var selector = {
|
||||
"parent.id": this.parentId,
|
||||
"charId": this.charId
|
||||
"charId": this.charId,
|
||||
};
|
||||
if (this.parentGroup){
|
||||
selector["parent.group"] = this.parentGroup;
|
||||
}
|
||||
return Effects.find(selector, {fields: {parent: 0}});
|
||||
let effects = Effects.find(selector, {
|
||||
fields: {parent: 0},
|
||||
}).fetch();
|
||||
return _.sortBy(effects, effect => statOrder[effect.stat] || 999);
|
||||
}
|
||||
});
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</app-toolbar>
|
||||
<div class="form flex scroll-y">
|
||||
<div class="form flex scroll-y" style="position: relative;">
|
||||
{{#unless editing}}
|
||||
{{> UI.contentBlock}}
|
||||
{{else}}
|
||||
|
||||
@@ -0,0 +1,23 @@
|
||||
<template name="baseEditDialog">
|
||||
<div class="fit base-dialog layout vertical">
|
||||
<app-toolbar class={{class}}>
|
||||
<paper-icon-button id="backButton"
|
||||
icon="arrow-back">
|
||||
</paper-icon-button>
|
||||
<div main-title>{{title}}</div>
|
||||
{{#unless hideDelete}}
|
||||
<paper-icon-button id="deleteButton"
|
||||
role="button"
|
||||
tabindex="0"
|
||||
icon="delete">
|
||||
</paper-icon-button>
|
||||
{{/unless}}
|
||||
{{#unless hideColor}}
|
||||
{{> colorDropdown}}
|
||||
{{/unless}}
|
||||
</app-toolbar>
|
||||
<div class="form flex scroll-y" style="position: relative;">
|
||||
{{> UI.contentBlock}}
|
||||
</div>
|
||||
</div>
|
||||
</template>
|
||||
@@ -0,0 +1,5 @@
|
||||
Template.baseEditDialog.events({
|
||||
"tap #backButton": function(){
|
||||
popDialogStack();
|
||||
},
|
||||
});
|
||||
@@ -13,14 +13,80 @@ pushDialogStack = function({template, data, element, returnElement, callback}){
|
||||
returnElement,
|
||||
callback,
|
||||
});
|
||||
|
||||
updateHistory();
|
||||
};
|
||||
|
||||
var currentResult;
|
||||
|
||||
popDialogStack = function(result){
|
||||
if (history && history.state && history.state.openDialogs){
|
||||
currentResult = result;
|
||||
history.back();
|
||||
} else {
|
||||
popDialogStackAction(result);
|
||||
}
|
||||
}
|
||||
|
||||
window.onpopstate = function(event){
|
||||
let state = event.state;
|
||||
let numDialogs = dialogs._array.length;
|
||||
if (_.isFinite(state.openDialogs) && numDialogs > state.openDialogs){
|
||||
popDialogStackAction(currentResult);
|
||||
currentResult = undefined;
|
||||
}
|
||||
}
|
||||
|
||||
popDialogStackAction = function(result){
|
||||
const dialog = dialogs.pop();
|
||||
updateHistory();
|
||||
if (!dialog) return;
|
||||
dialog.callback && dialog.callback(result);
|
||||
};
|
||||
|
||||
let updateHistory = function(){
|
||||
// history should looks like: [{openDialogs: 0}, {openDialogs: n}] where
|
||||
// n is the number of open dialogs
|
||||
|
||||
// If we can't access the history object, give up
|
||||
if (!history) return;
|
||||
// Make sure that there is a state tracking open dialogs
|
||||
// replace the state without bashing it in the process
|
||||
if (!history.state || !_.isFinite(history.state.openDialogs)){
|
||||
let newState = _.clone(history.state) || {};
|
||||
newState.openDialogs = 0;
|
||||
history.replaceState(newState, "");
|
||||
}
|
||||
|
||||
const numDialogs = dialogs._array.length;
|
||||
const stateDialogs = history.state.openDialogs;
|
||||
|
||||
// If the number of dialogs and state dialogs are equal, we don't need to do
|
||||
// anything
|
||||
if (numDialogs === stateDialogs) return;
|
||||
|
||||
if (stateDialogs > 0){
|
||||
// On a dialog count
|
||||
if (numDialogs === 0){
|
||||
// but shouldn't be
|
||||
history.back();
|
||||
} else {
|
||||
// but should replace with correct count
|
||||
let newState = _.clone(history.state) || {};
|
||||
newState.openDialogs = dialogs._array.length;
|
||||
history.replaceState(newState, "");
|
||||
}
|
||||
} else if (numDialogs > 0 && stateDialogs === 0){
|
||||
// On the zero state, push a dialog count
|
||||
history.pushState({openDialogs: numDialogs}, "");
|
||||
} else {
|
||||
console.warn(
|
||||
"History could not be updated correctly, unexpected case",
|
||||
{stateDialogs, numDialogs},
|
||||
)
|
||||
}
|
||||
};
|
||||
|
||||
Template.dialogStack.helpers({
|
||||
dialogStackClass(){
|
||||
if (!dialogs.get().length) return "hide";
|
||||
|
||||
@@ -25,10 +25,10 @@ Template.fabMenu.helpers({
|
||||
});
|
||||
|
||||
Template.fabMenu.events({
|
||||
"tap .expand-menu": function(event, instance) {
|
||||
"click .expand-menu": function(event, instance) {
|
||||
instance.active.set(!instance.active.get());
|
||||
},
|
||||
"tap .mini-holder paper-fab": function(event, instance) {
|
||||
"click .mini-holder paper-fab": function(event, instance) {
|
||||
instance.active.set(false);
|
||||
},
|
||||
});
|
||||
|
||||
71
rpg-docs/lib/constants/statOrder.js
Normal file
71
rpg-docs/lib/constants/statOrder.js
Normal file
@@ -0,0 +1,71 @@
|
||||
statOrder = {
|
||||
"strength": 1,
|
||||
"dexterity": 2,
|
||||
"constitution": 3,
|
||||
"intelligence": 4,
|
||||
"wisdom": 5,
|
||||
"charisma": 6,
|
||||
"strengthSave": 7,
|
||||
"dexteritySave": 8,
|
||||
"constitutionSave": 9,
|
||||
"intelligenceSave": 10,
|
||||
"wisdomSave": 11,
|
||||
"charismaSave": 12,
|
||||
"acrobatics": 13,
|
||||
"animalHandling": 14,
|
||||
"arcana": 15,
|
||||
"athletics": 16,
|
||||
"deception": 17,
|
||||
"history": 18,
|
||||
"insight": 19,
|
||||
"intimidation": 20,
|
||||
"investigation": 21,
|
||||
"medicine": 22,
|
||||
"nature": 23,
|
||||
"perception": 24,
|
||||
"performance": 25,
|
||||
"persuasion": 26,
|
||||
"religion": 27,
|
||||
"sleightOfHand": 28,
|
||||
"stealth": 29,
|
||||
"survival": 30,
|
||||
"initiative": 31,
|
||||
"hitPoints": 32,
|
||||
"armor": 33,
|
||||
"dexterityArmor": 34,
|
||||
"speed": 35,
|
||||
"proficiencyBonus": 36,
|
||||
"ki": 37,
|
||||
"sorceryPoints": 38,
|
||||
"rages": 39,
|
||||
"rageDamage": 40,
|
||||
"expertiseDice": 41,
|
||||
"superiorityDice": 42,
|
||||
"carryMultiplier": 43,
|
||||
"level1SpellSlots": 44,
|
||||
"level2SpellSlots": 45,
|
||||
"level3SpellSlots": 46,
|
||||
"level4SpellSlots": 47,
|
||||
"level5SpellSlots": 48,
|
||||
"level6SpellSlots": 49,
|
||||
"level7SpellSlots": 50,
|
||||
"level8SpellSlots": 51,
|
||||
"level9SpellSlots": 52,
|
||||
"d6HitDice": 53,
|
||||
"d8HitDice": 54,
|
||||
"d10HitDice": 55,
|
||||
"d12HitDice": 56,
|
||||
"acidMultiplier": 57,
|
||||
"bludgeoningMultiplier": 58,
|
||||
"coldMultiplier": 59,
|
||||
"fireMultiplier": 60,
|
||||
"forceMultiplier": 61,
|
||||
"lightningMultiplier": 62,
|
||||
"necroticMultiplier": 63,
|
||||
"piercingMultiplier": 64,
|
||||
"poisonMultiplier": 65,
|
||||
"psychicMultiplier": 66,
|
||||
"radiantMultiplier": 67,
|
||||
"slashingMultiplier": 68,
|
||||
"thunderMultiplier": 69,
|
||||
};
|
||||
Reference in New Issue
Block a user