Compare commits

...

25 Commits
1.2.0 ... 1.3.1

Author SHA1 Message Date
Stefan Zermatten
09d1ac9ba3 Merge branch 'bugfix-improved-initiative' 2017-07-11 08:53:46 +02:00
Stefan Zermatten
834b9cf384 Added passive perception to improved initiative export
closes #97
2017-07-11 08:52:47 +02:00
Stefan Zermatten
37291b347a Fixed vulnerabilities, resistances, immunities export
closes #96
2017-07-11 08:42:21 +02:00
Stefan Zermatten
efdfbeb59e Moved export to lib 2017-07-11 08:12:52 +02:00
Thaum Rystra
a165f9b253 Merge branch 'feature-improved-initiative-export'
closes #95
2017-07-10 21:02:10 +02:00
Thaum Rystra
4a6fca98bc Cleaned up export dialog, fixed copying 2017-07-10 20:59:00 +02:00
Stefan Zermatten
35464128a0 Added basic export for improved initiative 2017-07-10 16:26:38 +02:00
Stefan Zermatten
398f8a8a2a Merge branch 'bugfix-style' 2017-06-28 09:33:20 +02:00
Stefan Zermatten
812a1784b2 Improved display of home page on smaller devices 2017-06-28 09:27:24 +02:00
Stefan Zermatten
8fa9cd0148 Prevented spell titles from overflowing their item in spell lists
closes #83
2017-06-28 09:26:52 +02:00
Stefan Zermatten
0e0662cc9a Added slightly specific rule to let headings wrap
closes #90
2017-06-28 09:26:13 +02:00
Stefan Zermatten
ad4e3f5b20 Stopped inventory items being separated from their containers
hopefully fixes #91
2017-06-28 09:25:25 +02:00
Stefan Zermatten
4cd058e1fe Set max of slider before value
Prevents unnecessary capping of temp HP to 100
Fixes #89
2017-06-08 09:48:51 +02:00
Stefan Zermatten
8f30cee4d3 Hotfixed column layout with translateZ(0) hack 2017-06-07 09:46:38 +02:00
Stefan Zermatten
d7f7eb2e6a Fixed some spells in the library 2017-06-07 09:35:59 +02:00
Stefan Zermatten
a59cf1162f added return value to remove old soft removed docs 2017-05-29 11:58:19 +02:00
Stefan Zermatten
7bc80da99e Moved cron setup to startup 2017-05-29 11:35:30 +02:00
Stefan Zermatten
2ddc520bb6 Added cron job to remove old documents 2017-05-29 11:16:46 +02:00
Stefan Zermatten
d92bb0f4d4 Replace tap event with click event for mini-FABs
fixes #68, probably
2017-05-16 10:36:40 +02:00
Stefan Zermatten
abcfe57add Fixed results not being used when popping dialogs
Fixes #66
2017-05-11 11:08:00 +02:00
Stefan Zermatten
cdae75beef Merge branch 'bugfix-iamastick' 2017-05-10 16:40:05 +02:00
Stefan Zermatten
e7bcc2224c Replaced effects in-line editing with edit dialogs
Closes #41
2017-05-10 16:39:36 +02:00
Stefan Zermatten
b591c66dd5 Back button now closes dialogs
closes #9
2017-05-10 10:38:28 +02:00
Stefan Zermatten
402bc0e5ed Fixed Readme 2017-05-10 10:37:30 +02:00
Stefan Zermatten
ac772531ee Fixed SRD spells not getting a random ID when inserted
fixes #64
fixes #65
2017-05-08 11:21:30 +02:00
35 changed files with 742 additions and 102 deletions

View File

@@ -1,13 +1,13 @@
RPG Docs
========
This is the repo for [DiceCloud](dicecloud.com). The currently deployed version should always be the latest release of the master branch.
This is the repo for [DiceCloud](dicecloud.com).
Getting started
---------------
`git clone https://github.com/ThaumRystra/RPG-Docs RPG-Docs`
`cd RPG-Docs`
`git clone https://github.com/ThaumRystra/DiceCloud1 dicecloud`
`cd dicecloud`
`cd rpg-docs`
`bower install`
`meteor`

View File

@@ -691,7 +691,7 @@
"level": 1,
"range": "Self",
"school": "Divination",
"ritual": false,
"ritual": true,
"name": "Comprehend Languages",
"components": {
"verbal": true,
@@ -4240,7 +4240,7 @@
},
{
"castingTime": "1 action",
"description": "A creature of your choice that you can see with range perceives everything as ilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for this duration. A creature with an Intelligence score of 4 or less isnt affected.\n At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has an advantage on the saving throw if its triggered by damage. On a success, the spell ends.",
"description": "A creature of your choice that you can see with range perceives everything as hilariously funny and falls into fits of laughter if this spell affects it. The target must succeed on a wisdom saving throw or fall prone, becoming incapacitated and unable to stand up for this duration. A creature with an Intelligence score of 4 or less isnt affected.\n At the end of each of its turns, and each time it takes damage, the target can make another Wisdom saving throw. The target has an advantage on the saving throw if its triggered by damage. On a success, the spell ends.",
"duration": "Concentration, up to 1 minute",
"level": 1,
"range": "30 feet",

View File

@@ -47,3 +47,4 @@ ecmascript@0.6.1
es5-shim@4.6.15
differential:vulcanize
reactive-dict
percolate:synced-cron

View File

@@ -87,6 +87,7 @@ oauth2@1.1.11
observe-sequence@1.0.14
ordered-dict@1.0.9
percolate:migrations@0.9.8
percolate:synced-cron@1.3.2
promise@0.8.8
raix:eventemitter@0.1.3
random@1.0.10

View File

@@ -184,6 +184,9 @@ Schemas.Character = new SimpleSchema({
defaultValue: "whitelist",
allowedValues: ["whitelist", "public"],
},
"settings.exportFeatures": {type: Boolean, defaultValue: true},
"settings.exportAttacks": {type: Boolean, defaultValue: true},
"settings.exportDescription": {type: Boolean, defaultValue: true},
});
Characters.attachSchema(Schemas.Character);

View File

@@ -0,0 +1,195 @@
improvedInitiativeJson = function(charId, options){
options = options || {
features: true,
attacks: true,
description: true,
};
var char = Characters.findOne(charId);
if (!char) return;
var baseValue = function(attributeName){
return Characters.calculate.attributeBase(charId, attributeName);
};
var skillMod = function(skillName){
return Characters.calculate.skillMod(charId, skillName);
};
var damageMods = getDamageMods(charId);
return JSON.stringify({
"Id": char._id,
"Name": char.name,
"Source": "DiceCloud",
"Type": char.race,
"HP": {
"Value": baseValue("hitPoints"),
"Notes": getHitDiceString(charId) || "",
},
"AC": {
"Value": baseValue("armor"),
"Notes": getArmorString(charId) || "",
},
"InitiativeModifier": skillMod("initiative"),
"Speed": ["" + baseValue("speed")],
"Abilities": {
"Str": baseValue("strength"),
"Dex": baseValue("dexterity"),
"Con": baseValue("constitution"),
"Cha": baseValue("charisma"),
"Int": baseValue("intelligence"),
"Wis": baseValue("wisdom"),
},
"DamageVulnerabilities": damageMods.vulnerabilities,
"DamageResistances": damageMods.resistances,
"DamageImmunities": damageMods.immunities,
"ConditionImmunities": [],
"Saves": [
{"Name": "Str", "Modifier": skillMod("strengthSave")},
{"Name": "Dex", "Modifier": skillMod("dexteritySave")},
{"Name": "Con", "Modifier": skillMod("constitutionSave")},
{"Name": "Int", "Modifier": skillMod("intelligenceSave")},
{"Name": "Wis", "Modifier": skillMod("wisdomSave")},
{"Name": "Cha", "Modifier": skillMod("charismaSave")},
],
"Skills": getSkills(charId),
"Senses": [
"passive Perception " +
Characters.calculate.passiveSkill(charId, "perception")
],
"Languages": getLanguages(charId),
"Challenge": "",
"Traits": options.features ? getTraits(charId) : [],
"Actions": options.attacks ? getActions(charId) : [],
"Reactions": [],
"LegendaryActions": [],
"Description": options.description ? char.description : "",
"Player": Meteor.user().username,
}, null, 2);
}
var getHitDiceString = function(charId){
var d6 = Characters.calculate.attributeBase(charId, "d6HitDice");
var d8 = Characters.calculate.attributeBase(charId, "d8HitDice");
var d10 = Characters.calculate.attributeBase(charId, "d10HitDice");
var d12 = Characters.calculate.attributeBase(charId, "d12HitDice");
var con = Characters.calculate.abilityMod(charId,"constitution");
var string = "" +
(d6 ? `${d6}d6 + ` : "") +
(d8 ? `${d8}d8 + ` : "") +
(d10 ? `${d10}d10 + ` : "") +
(d12 ? `${d12}d12 + ` : "") +
con;
}
var getArmorString = function(charId){
var bases = Effects.find({
charId: charId,
stat: "armor",
operation: "base",
enabled: true,
}).map(e => ({
ame: e.name,
value: evaluateEffect(charId, e),
}));
var base = bases.length && _.max(bases, b => b.value).name || "";
var effects = Effects.find({
charId: charId,
stat: "armor",
operation: {$ne: "base"},
enabled: true,
}).map(e => e.name);
var strings = base ? [base] : [];
strings = strings.concat(effects);
return strings.join(", ");
}
var getDamageMods = function(charId){
// jscs:disable maximumLineLength
var multipliers = [
{name: "Acid", value: Characters.calculate.attributeValue(charId, "acidMultiplier")},
{name: "Bludgeoning", value: Characters.calculate.attributeValue(charId, "bludgeoningMultiplier")},
{name: "Cold", value: Characters.calculate.attributeValue(charId, "coldMultiplier")},
{name: "Fire", value: Characters.calculate.attributeValue(charId, "fireMultiplier")},
{name: "Force", value: Characters.calculate.attributeValue(charId, "forceMultiplier")},
{name: "Lightning", value: Characters.calculate.attributeValue(charId, "lightningMultiplier")},
{name: "Necrotic", value: Characters.calculate.attributeValue(charId, "necroticMultiplier")},
{name: "Piercing", value: Characters.calculate.attributeValue(charId, "piercingMultiplier")},
{name: "Poison", value: Characters.calculate.attributeValue(charId, "poisonMultiplier")},
{name: "Psychic", value: Characters.calculate.attributeValue(charId, "psychicMultiplier")},
{name: "Radiant", value: Characters.calculate.attributeValue(charId, "radiantMultiplier")},
{name: "Slashing", value: Characters.calculate.attributeValue(charId, "slashingMultiplier")},
{name: "Thunder", value: Characters.calculate.attributeValue(charId, "thunderMultiplier")},
];
// jscs:enable maximumLineLength
multipliers = _.groupBy(multipliers, "value");
var names = o => o.name;
return {
"immunities": _.map(multipliers["0"], names),
"resistances": _.map(multipliers["0.5"], names),
"vulnerabilities": _.map(multipliers["2"], names),
};
}
var getSkills = function(charId){
var allSkills = [
{name: "acrobatics", attribute: "dexterity"},
{name: "animalHandling", attribute: "wisdom"},
{name: "arcana", attribute: "intelligence"},
{name: "athletics", attribute: "strength"},
{name: "deception", attribute: "charisma"},
{name: "history", attribute: "intelligence"},
{name: "insight", attribute: "wisdom"},
{name: "intimidation", attribute: "charisma"},
{name: "investigation", attribute: "intelligence"},
{name: "medicine", attribute: "wisdom"},
{name: "nature", attribute: "intelligence"},
{name: "perception", attribute: "wisdom"},
{name: "performance", attribute: "charisma"},
{name: "persuasion", attribute: "charisma"},
{name: "religion", attribute: "intelligence"},
{name: "sleightOfHand", attribute: "dexterity"},
{name: "stealth", attribute: "dexterity"},
{name: "survival", attribute: "wisdom"},
];
var skills = [];
_.each(allSkills, skill => {
var value = Characters.calculate.skillMod(charId, skill.name);
var mod = Characters.calculate.abilityMod(charId, skill.attribute);
if (value !== mod){
skills.push({Name: skill.name, Modifier: value});
}
});
return skills;
};
var getLanguages = function(charId){
return Proficiencies.find({
charId,
enabled: true,
type: "language",
}).map(l => l.name);
};
var getTraits = function(charId){
return Features.find(
{charId: charId},
{sort: {color: 1, name: 1}}
).map(f => ({
Name: f.name,
// evaluateShortString helper
Content: evaluateString(
charId, f.description && f.description.split(/^( *[-*_]){3,} *(?:\n+|$)/m)[0]
) || "",
Usage: "",
}));
}
var getActions = function(charId){
return Attacks.find(
{charId, enabled: true},
{sort: {color: 1, name: 1}}
).map(a => ({
Name: a.name,
Content: `+${evaluate(charId, a.attackBonus)} to hit, ` +
`${evaluateString(charId, a.damage)} ${a.damageType} damage, ` +
`${a.details}`,
Usage: "",
}));
}

View File

@@ -4,6 +4,7 @@
column-gap: 0px;
column-width: 304px;
padding: 4px;
transform: translateZ(0);
}
.column-container.thin-columns {
@@ -22,6 +23,7 @@
.card {
background: white;
border-radius: 2px;
position: initial;
}
.card .top {

View File

@@ -1,3 +1,7 @@
body .paper-font-display4, body .paper-font-display3, body .paper-font-title, body .paper-font-caption{
white-space: normal;
}
.white-text {
color: #dedede;
color: rgba(255,255,255,0.87);

View File

@@ -24,6 +24,10 @@
<iron-icon icon="settings" item-icon></iron-icon>
Settings
</paper-icon-item>
<paper-icon-item id="characterExport">
<iron-icon icon="content-copy" item-icon></iron-icon>
Export to Improved Initiative
</paper-icon-item>
</paper-menu>
</paper-menu-button>
{{/if}}

View File

@@ -203,4 +203,11 @@ Template.characterSheet.events({
element: event.currentTarget.parentElement.parentElement,
});
},
"click #characterExport": function(event, instance){
pushDialogStack({
data: this,
template: "exportDialog",
element: event.currentTarget.parentElement.parentElement,
});
},
});

View File

@@ -13,3 +13,13 @@
.effectEdit .deleteEffect {
flex-shrink: 0;
}
.effectEdit .effect-table-view {
align-self: center;
color: #757575;
color: rgba(0,0,0,0.54);
}
.effectEdit .iron-selected {
color: #ad2a1f;
}

View File

@@ -1,45 +1,53 @@
<template name="effectEdit">
<div class="effectEdit layout horizontal center">
<paper-dropdown-menu label="Stat" class="statDropDown" dynamic-align>
<dicecloud-selector class="statMenu dropdown-content" selected={{stat}} selectable="paper-item">
{{#each statGroups}}
<div style="font-weight: bold; margin-top: 16px; padding-left: 8px;">
{{this}}
</div>
{{#each stats}}
<paper-item name={{stat}}>{{name}}</paper-item>
{{/each}}
{{/each}}
</dicecloud-selector>
</paper-dropdown-menu>
{{#if operations}}
<paper-dropdown-menu class="operationDropDown" label="Operation" dynamic-align>
<dicecloud-selector class="dropdown-content operationMenu" selected={{operation}}>
{{#each operations}}
<paper-item name={{operation}}>{{name}}</paper-item>
{{#with effect}}
{{#baseEditDialog hideColor=true title="Effect"}}
<div class="fit layout vertical effectEdit" style="padding: 24px;">
<table class="paper-font-display1 effect-table-view">
<tr>
{{> effectView}}
</tr>
</table>
<hr class="vertMargin" style="width: 100%;">
{{#if showEffectValueInput}}
<paper-input class="effectValueInput"
label="Value"
floatinglabel
value={{effectValue}}>
</paper-input>
{{else}}
<div style="height: 62px;"></div>
{{/if}}
<div class="effectEdit layout horizontal flex">
<dicecloud-selector class="statMenu flex" selected={{stat}} selectable="paper-item" style="height: 100%; overflow-y: auto;">
{{#each statGroups}}
<div style="font-weight: bold; margin-top: 16px; padding-left: 8px;">
{{this}}
</div>
{{#each stats}}
<paper-item name={{stat}}>{{name}}</paper-item>
{{/each}}
{{/each}}
</dicecloud-selector>
</paper-dropdown-menu>
{{/if}}
{{#if effectValueTemplate}}
{{> Template.dynamic template=effectValueTemplate}}
{{else}}
<div class="flex"></div>
{{/if}}
<paper-icon-button class="deleteEffect"
icon="delete">
</paper-icon-button>
<br>
</div>
</template>
<template name="regularEffectValue">
<paper-input class="effectValueInput flex"
label="Value"
floatinglabel
value={{effectValue}}
style="flex-basis: 100px;">
</paper-input>
{{#if operations}}
<dicecloud-selector class="operationMenu flex" selected={{operation}} style="height: 100%; overflow-y: auto;">
{{#each operations}}
<paper-item name={{operation}}>{{name}}</paper-item>
{{/each}}
</dicecloud-selector>
{{else}} {{#if showMultiplierOperations}}
<dicecloud-selector class="multiplierMenu flex"
selected={{value}}>
<paper-item name="0.5">Resistance</paper-item>
<paper-item name="2">Vulnerability</paper-item>
<paper-item name="0">Immunity</paper-item>
</dicecloud-selector>
{{else}}
<div class="flex" style="height: 100%;"></div>
{{/if}} {{/if}}
</div>
</div>
{{/baseEditDialog}}
{{/with}}
</template>
<template name="multiplierEffectValue">
@@ -51,5 +59,4 @@
<paper-item name="0">Immunity</paper-item>
</dicecloud-selector>
</paper-dropdown-menu>
<div class="flex"></div>
</template>

View File

@@ -97,7 +97,19 @@ var skillOperations = [
{name: "Conditional Benefit", operation: "conditional"},
];
Template.effectEdit.onRendered(function(){
_.defer(() => {
const statElement = this.find(".statMenu .iron-selected");
statElement && statElement.scrollIntoView();
const opElement = this.find(".operationMenu .iron-selected");
opElement && opElement.scrollIntoView();
});
});
Template.effectEdit.helpers({
effect: function(){
return Effects.findOne(this.id);
},
statGroups: function(){
return statGroupNames;
},
@@ -115,46 +127,77 @@ Template.effectEdit.helpers({
return attributeOperations;
}
},
effectValueTemplate: function(){
//resistance/vulnerability template
showMultiplierOperations: function(){
var stat = statsDict[this.stat];
return stat && stat.group === "Weakness/Resistance"
},
showEffectValueInput: function(){
var stat = statsDict[this.stat];
var group = stat && stat.group;
if (group === "Weakness/Resistance") return "multiplierEffectValue";
if (
group === "Weakness/Resistance"
) return false;
var op = this.operation;
if (!op) return null;
//operations that don't need templates
if (op === "advantage" || op === "disadvantage" || op === "fail") return null;
//default template
return "regularEffectValue";
if (
!op ||
op === "advantage" ||
op === "disadvantage" ||
op === "fail"
) return false;
return true;
},
});
Template.regularEffectValue.helpers({
effectValue: function(){
return this.calculation || this.value;
}
},
});
Template.effectEdit.events({
"click .deleteEffect": function(event){
Effects.softRemoveNode(this._id);
GlobalUI.deletedToast(this._id, "Effects", "Effect");
"click #deleteButton": function(event, instance){
Effects.softRemoveNode(instance.data.id);
GlobalUI.deletedToast(instance.data.id, "Effects", "Effect");
popDialogStack();
},
"iron-select .statDropDown": function(event){
"iron-select .statMenu": function(event){
var detail = event.originalEvent.detail;
var statName = detail.item.getAttribute("name");
if (statName == this.stat) return;
Effects.update(this._id, {$set: {stat: statName}});
var setter = {stat: statName};
var group = Blaze.getData(detail.item).group;
var effect = Effects.findOne(this._id);
if (group === "Saving Throws" || group === "Skills"){
// Skills must have a valid skill operation
if (!_.contains(
_.map(skillOperations, ao => ao.operation),
effect.operation
)){
setter.operation = "add";
}
} else if (group !== "Weakness/Resistance"){
// Attributes must have a valid attribute operation
if (!_.contains(
_.map(attributeOperations, ao => ao.operation),
effect.operation
)){
setter.operation = "base";
}
} else {
// Weakness/Resistance must have a mul operation and value
if (effect.operation !== "mul"){
setter.operation = "mul";
}
if (!_.contains([0, 0.5, 2], effect.value)){
setter.value = 0.5;
}
}
Effects.update(this._id, {$set: setter});
},
"iron-select .operationDropDown": function(event){
"iron-select .operationMenu": function(event){
var detail = event.originalEvent.detail;
var opName = detail.item.getAttribute("name");
if (opName == this.operation) return;
Effects.update(this._id, {$set: {operation: opName}});
},
"iron-select .damageMultiplierDropDown": function(event){
"iron-select .multiplierMenu": function(event){
var detail = event.originalEvent.detail;
var value = +detail.item.getAttribute("name");
if (value == this.value) return;
@@ -164,15 +207,25 @@ Template.effectEdit.events({
operation: "mul",
}});
},
"change .effectValueInput": function(event){
"change .effectValueInput, input .effectValueInput":
_.debounce(function(event){
var value = event.currentTarget.value;
var numValue = +value;
var numValue = value === "" ? NaN : +value;
if (_.isFinite(numValue)){
if (this.value === numValue) return;
Effects.update(this._id, {$set: {value: numValue, calculation: ""}});
Effects.update(this._id, {
$set: {value: numValue},
$unset: {calculation: ""},
});
} else if (_.isString(value)){
if (this.calculation === value) return;
Effects.update(this._id, {$set: {value: "", calculation: value}});
Effects.update(this._id, {
$set: {calculation: value},
$unset: {value: ""},
}, {
removeEmptyStrings: false,
trimStrings: false,
});
}
},
}, 400),
});

View File

@@ -1,6 +1,4 @@
<template name="effectView">
<tr>
<td>{{statName}}</td>
<td>{{operationName}}{{statValue}}</td>
</tr>
<td>{{statName}}</td>
<td>{{operationName}}{{statValue}}</td>
</template>

View File

@@ -1,4 +1,3 @@
//TODO add dexterity armor
var stats = {
"strength":{"name":"Strength"},
"dexterity":{"name":"Dexterity"},
@@ -131,8 +130,10 @@ Template.effectView.helpers({
return stats[this.stat] && stats[this.stat].name || "No Stat";
},
operationName: function(){
if (this.operation === "proficiency" ||
this.operation === "conditional") return null;
if (
this.operation === "proficiency" ||
this.operation === "conditional"
) return null;
if (stats[this.stat] && stats[this.stat].group === "Weakness/Resistance")
return null;
if (this.operation === "add" && evaluateEffect(this.charId, this) < 0)
@@ -141,9 +142,11 @@ Template.effectView.helpers({
operations[this.operation].name || "No Operation";
},
statValue: function(){
if (this.operation === "advantage" ||
this.operation === "disadvantage" ||
this.operation === "fail"){
if (
this.operation === "advantage" ||
this.operation === "disadvantage" ||
this.operation === "fail"
){
return null;
}
if (this.operation === "proficiency"){

View File

@@ -0,0 +1,3 @@
.effectsEditList .effect {
background: white;
}

View File

@@ -1,11 +1,19 @@
<!--needs to be given charId, parentId and parentCollection-->
<template name="effectsEditList">
{{#if effects.count}}
<div id="effects">
{{#if effects.length}}
<div class="effectsEditList">
<div class="paper-font-title">Effects</div>
{{#each effects}}
{{>effectEdit}}
{{/each}}
<table class="wideTable" style="width: 100%;">
{{#each effects}}
<tr class="effect" data-id={{_id}}>
{{>effectView}}
<td>
<paper-icon-button class="edit-effect" icon="create">
</paper-icon-button>
</td>
</tr>
{{/each}}
</table>
</div>
{{/if}}
<paper-button id="addEffectButton" class="red-button" raised>Add Effect</paper-button>

View File

@@ -8,17 +8,17 @@ Template.effectsEditList.helpers({
if (this.parentGroup){
selector["parent.group"] = this.parentGroup;
}
var cursor = Effects.find(selector);
return cursor;
var effects = Effects.find(selector).fetch();
return _.sortBy(effects, effect => statOrder[effect.stat] || 999);
}
});
Template.effectsEditList.events({
"tap #addEffectButton": function(){
"tap #addEffectButton": function(event, instance){
if (!_.isBoolean(this.enabled)) {
this.enabled = true;
}
Effects.insert({
const effectId = Effects.insert({
name: this.name,
charId: this.charId,
parent: {
@@ -29,5 +29,18 @@ Template.effectsEditList.events({
operation: "add",
enabled: this.enabled,
});
pushDialogStack({
template: "effectEdit",
data: {id: effectId},
element: event.currentTarget,
returnElement: instance.find(`tr.effect[data-id='${effectId}']`),
});
},
"tap .edit-effect": function(event, template){
pushDialogStack({
template: "effectEdit",
data: {id: this._id},
element: event.currentTarget.parentElement.parentElement,
});
},
});

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@@ -1,11 +1,11 @@
<!--needs to be given charId, (parentId or stat) and type-->
<template name="effectsViewList">
{{#if effects.count}}
{{#if effects.length}}
<div class="effects">
<div class="spaceAfter paper-font-title">Effects</div>
<table class="wideTable">
{{#each effects}}
{{>effectView}}
<tr>{{>effectView}}</tr>
{{/each}}
</table>
</div>

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@@ -2,11 +2,14 @@ Template.effectsViewList.helpers({
effects: function(){
var selector = {
"parent.id": this.parentId,
"charId": this.charId
"charId": this.charId,
};
if (this.parentGroup){
selector["parent.group"] = this.parentGroup;
}
return Effects.find(selector, {fields: {parent: 0}});
let effects = Effects.find(selector, {
fields: {parent: 0},
}).fetch();
return _.sortBy(effects, effect => statOrder[effect.stat] || 999);
}
});

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@@ -0,0 +1,4 @@
.exportDialog .iiexport {
overflow-y: auto;
width: 100% !important;
}

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@@ -0,0 +1,31 @@
<template name="exportDialog">
<div class="exportDialog fit layout vertical">
{{#with character}}
<app-header fixed effects="waterfall">
<app-toolbar>
<div main-title>Export Character to Improved Initiative</div>
</app-toolbar>
</app-header>
<div class="form flex layout vertical">
<paper-toggle-button id="exportFeatures" checked={{settings.exportFeatures}}>
Features
</paper-toggle-button>
<paper-toggle-button id="exportAttacks" checked={{settings.exportAttacks}}>
Attacks
</paper-toggle-button>
<paper-toggle-button id="exportDescription" checked={{settings.exportDescription}}>
Description
</paper-toggle-button>
<div class="paper-font-title padded">JSON</div>
<textarea class="flex iiexport">{{improvedInitiativeJson}}</textarea>
<paper-button id="copyExportButton" class="red-button" raised>
<iron-icon icon="content-copy"></iron-icon>
Copy to Clipboard
</paper-button>
</div>
<div class="buttons layout horizontal end-justified">
<paper-button class="doneButton"> Done </paper-button>
</div>
{{/with}}
</div>
</template>

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@@ -0,0 +1,60 @@
Template.exportDialog.helpers({
character: function(){
return Characters.findOne(this._id);
},
improvedInitiativeJson: function(){
var options = {
features: this.settings.exportFeatures,
attacks: this.settings.exportAttacks,
description: this.settings.exportDescription,
}
return improvedInitiativeJson(this._id, options);
},
});
Template.exportDialog.events({
"change #exportFeatures": function(event, template){
Characters.update(this._id, {$set: {
"settings.exportFeatures": event.target.checked,
}});
},
"change #exportAttacks": function(event, template){
Characters.update(this._id, {$set: {
"settings.exportAttacks": event.target.checked,
}});
},
"change #exportDescription": function(event, template){
Characters.update(this._id, {$set: {
"settings.exportDescription": event.target.checked,
}});
},
"click #copyExportButton": function(event, template){
var copyTextarea = template.find(".iiexport");
copyTextarea.select();
var msg;
try {
var successful = document.execCommand("copy");
var msg = successful ? "JSON copied to clipboard" : "Unable to copy JSON";
} catch (err) {
msg = "Unable to copy JSON";
} finally {
clearSelection();
GlobalUI.toast(msg);
}
},
"click .doneButton": function(event, instance){
popDialogStack();
},
});
var clearSelection = function(){
if (window.getSelection) {
if (window.getSelection().empty) { // Chrome
window.getSelection().empty();
} else if (window.getSelection().removeAllRanges) { // Firefox
window.getSelection().removeAllRanges();
}
} else if (document.selection) { // IE?
document.selection.empty();
}
};

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@@ -78,6 +78,20 @@
margin-left: 16px;
}
.spell.item > div > div {
white-space: nowrap;
overflow: hidden;
text-overflow: ellipsis;
}
.spell.item > div {
min-width: 0;
}
.spell.item iron-icon {
flex-shrink: 0;
}
.spellLevel {
-webkit-backface-visibility: hidden;
-webkit-transform: translateX(0);

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@@ -258,6 +258,7 @@ Template.spells.events({
}
// Make the library spell into a regular spell
let spell = _.omit(result, "library", "attacks", "effects");
spell._id = spellId;
spell.charId = charId;
spell.parent = {
id: listId,

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@@ -28,8 +28,8 @@
{{/unless}}
</div>
<paper-diff-slider class="tempHitPointSlider flex"
value={{left}}
max={{maximum}}
value={{left}}
editable pin
></paper-diff-slider>
</div>

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@@ -21,10 +21,15 @@
max-width: 300px;
padding: 16px;
text-align: center;
min-width: 0;
}
.intro .section .columns {
max-width: 100%;
}
.intro paper-button {
min-width: 200px;
flex-basis: 200px;
}

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@@ -64,7 +64,7 @@
</div>
<div class="section white-text" style="background: #282828">
<div class="columns layout horizontal around-justified wrap">
<div>
<div class="layout vertical center">
<div class="paper-font-headline">
Guide
</div>
@@ -78,7 +78,7 @@
</paper-button>
</a>
</div>
<div>
<div class="layout vertical center">
<div class="paper-font-headline">
Discuss
</div>
@@ -91,7 +91,7 @@
</paper-button>
</a>
</div>
<div>
<div class="layout vertical center">
<div class="paper-font-headline">
Get involved
</div>

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@@ -27,7 +27,7 @@
{{/if}}
{{/if}}
</app-toolbar>
<div class="form flex scroll-y">
<div class="form flex scroll-y" style="position: relative;">
{{#unless editing}}
{{> UI.contentBlock}}
{{else}}

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@@ -0,0 +1,23 @@
<template name="baseEditDialog">
<div class="fit base-dialog layout vertical">
<app-toolbar class={{class}}>
<paper-icon-button id="backButton"
icon="arrow-back">
</paper-icon-button>
<div main-title>{{title}}</div>
{{#unless hideDelete}}
<paper-icon-button id="deleteButton"
role="button"
tabindex="0"
icon="delete">
</paper-icon-button>
{{/unless}}
{{#unless hideColor}}
{{> colorDropdown}}
{{/unless}}
</app-toolbar>
<div class="form flex scroll-y" style="position: relative;">
{{> UI.contentBlock}}
</div>
</div>
</template>

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@@ -0,0 +1,5 @@
Template.baseEditDialog.events({
"tap #backButton": function(){
popDialogStack();
},
});

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@@ -13,14 +13,80 @@ pushDialogStack = function({template, data, element, returnElement, callback}){
returnElement,
callback,
});
updateHistory();
};
var currentResult;
popDialogStack = function(result){
if (history && history.state && history.state.openDialogs){
currentResult = result;
history.back();
} else {
popDialogStackAction(result);
}
}
window.onpopstate = function(event){
let state = event.state;
let numDialogs = dialogs._array.length;
if (_.isFinite(state.openDialogs) && numDialogs > state.openDialogs){
popDialogStackAction(currentResult);
currentResult = undefined;
}
}
popDialogStackAction = function(result){
const dialog = dialogs.pop();
updateHistory();
if (!dialog) return;
dialog.callback && dialog.callback(result);
};
let updateHistory = function(){
// history should looks like: [{openDialogs: 0}, {openDialogs: n}] where
// n is the number of open dialogs
// If we can't access the history object, give up
if (!history) return;
// Make sure that there is a state tracking open dialogs
// replace the state without bashing it in the process
if (!history.state || !_.isFinite(history.state.openDialogs)){
let newState = _.clone(history.state) || {};
newState.openDialogs = 0;
history.replaceState(newState, "");
}
const numDialogs = dialogs._array.length;
const stateDialogs = history.state.openDialogs;
// If the number of dialogs and state dialogs are equal, we don't need to do
// anything
if (numDialogs === stateDialogs) return;
if (stateDialogs > 0){
// On a dialog count
if (numDialogs === 0){
// but shouldn't be
history.back();
} else {
// but should replace with correct count
let newState = _.clone(history.state) || {};
newState.openDialogs = dialogs._array.length;
history.replaceState(newState, "");
}
} else if (numDialogs > 0 && stateDialogs === 0){
// On the zero state, push a dialog count
history.pushState({openDialogs: numDialogs}, "");
} else {
console.warn(
"History could not be updated correctly, unexpected case",
{stateDialogs, numDialogs},
)
}
};
Template.dialogStack.helpers({
dialogStackClass(){
if (!dialogs.get().length) return "hide";

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@@ -25,10 +25,10 @@ Template.fabMenu.helpers({
});
Template.fabMenu.events({
"tap .expand-menu": function(event, instance) {
"click .expand-menu": function(event, instance) {
instance.active.set(!instance.active.get());
},
"tap .mini-holder paper-fab": function(event, instance) {
"click .mini-holder paper-fab": function(event, instance) {
instance.active.set(false);
},
});

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@@ -0,0 +1,71 @@
statOrder = {
"strength": 1,
"dexterity": 2,
"constitution": 3,
"intelligence": 4,
"wisdom": 5,
"charisma": 6,
"strengthSave": 7,
"dexteritySave": 8,
"constitutionSave": 9,
"intelligenceSave": 10,
"wisdomSave": 11,
"charismaSave": 12,
"acrobatics": 13,
"animalHandling": 14,
"arcana": 15,
"athletics": 16,
"deception": 17,
"history": 18,
"insight": 19,
"intimidation": 20,
"investigation": 21,
"medicine": 22,
"nature": 23,
"perception": 24,
"performance": 25,
"persuasion": 26,
"religion": 27,
"sleightOfHand": 28,
"stealth": 29,
"survival": 30,
"initiative": 31,
"hitPoints": 32,
"armor": 33,
"dexterityArmor": 34,
"speed": 35,
"proficiencyBonus": 36,
"ki": 37,
"sorceryPoints": 38,
"rages": 39,
"rageDamage": 40,
"expertiseDice": 41,
"superiorityDice": 42,
"carryMultiplier": 43,
"level1SpellSlots": 44,
"level2SpellSlots": 45,
"level3SpellSlots": 46,
"level4SpellSlots": 47,
"level5SpellSlots": 48,
"level6SpellSlots": 49,
"level7SpellSlots": 50,
"level8SpellSlots": 51,
"level9SpellSlots": 52,
"d6HitDice": 53,
"d8HitDice": 54,
"d10HitDice": 55,
"d12HitDice": 56,
"acidMultiplier": 57,
"bludgeoningMultiplier": 58,
"coldMultiplier": 59,
"fireMultiplier": 60,
"forceMultiplier": 61,
"lightningMultiplier": 62,
"necroticMultiplier": 63,
"piercingMultiplier": 64,
"poisonMultiplier": 65,
"psychicMultiplier": 66,
"radiantMultiplier": 67,
"slashingMultiplier": 68,
"thunderMultiplier": 69,
};

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@@ -0,0 +1,45 @@
Meteor.startup(() => {
const collections = [
Attacks, Buffs, Classes, Effects, Experiences,
Features, Notes, Proficiencies, SpellLists, Spells,
Containers, Items,
];
/**
* Deletes all soft removed documents that were removed more than 30 minutes ago
* and were not restored
* @return {Number} Number of documents removed
*/
const deleteOldSoftRemovedDocs = function(){
let numRemoved = 0;
const now = new Date();
const thirtyMinutesAgo = new Date(now.getTime() - 30*60000);
_.each(collections, (collection) => {
numRemoved += collection.remove({
removed: true,
removedAt: {$lt: thirtyMinutesAgo} // dates *before* 30 minutes ago
});
});
return numRemoved;
};
SyncedCron.add({
name: "Delete all soft removed items that haven't been restored",
schedule: function(parser) {
return parser.text('every 6 hours');
},
job: function() {
deleteOldSoftRemovedDocs();
}
});
// Add a method to manually trigger removal
Meteor.methods({
deleteOldSoftRemovedDocs() {
const user = Meteor.users.findOne(this.userId);
if (user && _.contains(user.roles, "admin")){
return deleteOldSoftRemovedDocs();
}
},
});
});