Commit Graph

76 Commits

Author SHA1 Message Date
Stefan Zermatten
4288f98f7c Fixed: stats with no ability selected have an ability modifier of 0 instead of NaN 2021-02-20 15:50:25 +02:00
Stefan Zermatten
299f5a06dd Moved inline cacultion regex to a constant to ensure constistency 2021-02-16 10:14:26 +02:00
Stefan Zermatten
b9e0475d07 Markdown now follow Github Flavor Markdown, including single line breaks 2021-02-12 11:11:12 +02:00
Stefan Zermatten
2b345c1f77 Improved error handling for most calculations 2021-02-12 11:00:44 +02:00
Stefan Zermatten
ae373330ab Improved slot fill dialog UI, abandoned column layout in favour of wrapping flex rows 2021-02-12 00:18:29 +02:00
Stefan Zermatten
8c477ad4b1 Fixed constants not being found when used as the only thing in a calculation 2021-02-11 18:01:30 +02:00
Stefan Zermatten
eb2dd3bba1 Fixed computation dependency aggregation broken by refactoring 2021-02-11 16:27:22 +02:00
Stefan Zermatten
92a5c1e6c3 Improved log entries for actions 2021-02-11 16:08:31 +02:00
Stefan Zermatten
439eadf079 Condensed logs to a single card per action 2021-02-11 15:48:23 +02:00
Stefan Zermatten
3313ed0297 Added constants to the UI and Computation Engine 2021-02-11 13:03:31 +02:00
Stefan Zermatten
4ea4348a02 Now writing partial recalculations to creature variables 2021-02-04 16:52:26 +02:00
Stefan Zermatten
280f30dab5 Improved dependencies-only recalculations and fixed many calculation bugs 2021-02-04 16:16:51 +02:00
Stefan Zermatten
6d1e3f078c Optimised when certain recompute functions are called to prevent unccessary work 2021-02-04 13:59:08 +02:00
Stefan Zermatten
326d1bd165 Refactored computation into folders 2021-02-04 13:33:20 +02:00
Stefan Zermatten
449a4fba7d Refactored creature property methods into separate documents, might have broken a lot of things 2021-02-04 11:38:29 +02:00
Stefan Zermatten
aaa5d0b63b Allowed effects and calculations to target nearest ancestors of #type 2021-02-02 16:11:59 +02:00
Stefan Zermatten
a6df4df534 Fixed some fields not storing strings when compiling calculations 2021-02-02 15:07:31 +02:00
Stefan Zermatten
aee899e181 Removed all UI computations from viewers and components 2021-01-31 18:42:17 +02:00
Stefan Zermatten
1167538977 Denormalised inline calculations to property documents, needs to be referenced by UI still 2021-01-29 12:29:01 +02:00
Stefan Zermatten
d596061fa8 Fixed: Attributes that aren't ability scores now have their modifiers removed correctly 2021-01-28 16:05:47 +02:00
Stefan Zermatten
78efe639ed Fixed: Zero effect passive bonus now causes passive skill value to show. 2021-01-28 16:01:58 +02:00
Stefan Zermatten
e5bde38745 Removed console timers from recompute function: it's not the primary slowdown 2021-01-28 15:00:36 +02:00
Stefan Zermatten
531ddce6a0 Added dependency tracking to computations for future optimization effort 2021-01-27 22:24:28 +02:00
Stefan Zermatten
1b3b6362f7 Exposed spellSlotLevelValue to creature variables store 2021-01-19 12:07:40 +02:00
Stefan Zermatten
ae5b4b7d5c Made inactive toggle decendants specifically included when recomputing active properties 2021-01-11 22:03:54 +02:00
Stefan Zermatten
525b528d9a Added attribute damage and self damage results to actions and log. 2020-11-12 12:57:48 +02:00
Stefan Zermatten
3024168e95 Replaced old parser with new parser 2020-11-10 14:07:22 +02:00
Stefan Zermatten
749799d869 Denormalised slot fill total to database 2020-11-05 13:35:55 +02:00
Stefan Zermatten
3293dad671 Limited what fields are included when fetching recompute documents to improve performance 2020-11-05 12:59:48 +02:00
Stefan Zermatten
9722bbc667 Characters now recompute on subscribe if they haven't been computed in the current version 2020-11-04 14:27:31 +02:00
Stefan Zermatten
2fb0ba79c6 began work to get inactive state of properties denormalised 2020-11-03 15:57:14 +02:00
Stefan Zermatten
9c93747845 Fixed bug where array accessors were attempting to use the substitution engine prematurely 2020-08-10 04:14:53 +02:00
Stefan Zermatten
308168791b Made dX rolls work as 1dX 2020-06-30 15:15:55 +02:00
Stefan Zermatten
7be4280508 Began implementing dice rolls in the maths parser 2020-06-30 14:40:20 +02:00
Stefan Zermatten
6ddea8a8ab Improved slot schema, added ui for slots 2020-06-29 14:15:49 +02:00
Stefan Zermatten
e1ddfb2cab Fixed a bug where registering a property without disabledByToggle breaks recompuation 2020-06-24 18:20:56 +02:00
Stefan Zermatten
e572807082 Attributes of type spell slot now store their slot level 2020-06-23 01:36:21 +02:00
Stefan Zermatten
3f540d0f14 Overhaul of character action components, actions now consume resources 2020-06-15 22:30:27 +02:00
Stefan Zermatten
dc18734d1f Backend work to support actions consuming their resources on use 2020-06-13 23:11:49 +02:00
Stefan Zermatten
1535e00093 Denormalized some calculations into recomputation step 2020-06-07 21:08:53 +02:00
Stefan Zermatten
ea8d036c72 Added rate limiting to all methods 2020-06-06 14:23:13 +02:00
Stefan Zermatten
93d566e263 Exposed methods and publications to http requests, changed method names 2020-06-06 12:31:07 +02:00
Stefan Zermatten
db1ae5db3d Iterated on XP system 2020-06-05 21:48:28 +02:00
Stefan Zermatten
d24fb5661d re-enabled computation on client side for optimistic UI 2020-05-30 23:56:55 +02:00
Stefan Zermatten
4bdc254627 Improved item viewer significantly, including increment button. 2020-05-30 23:36:27 +02:00
Stefan Zermatten
51845c62a7 Skill base values now work in a way consistent with attribute base values 2020-05-30 12:32:05 +02:00
Thaum Rystra
36c23e1eb5 Made hiding stats that aren't targeted by effects or proficiencies an option 2020-05-28 21:06:40 +02:00
Thaum Rystra
9236f3e477 Added calculation errors to attributes and toggles 2020-05-28 20:33:08 +02:00
Thaum Rystra
2c671acf72 Made sure effects without calculations don't have computed results 2020-05-28 20:14:19 +02:00
Thaum Rystra
44e726417e Convert mathjs objects to strings in evaluations 2020-05-28 20:10:33 +02:00