Stefan Zermatten
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2fa913b09a
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Applied style rules to genocide all \t characters
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2022-10-09 16:01:36 +02:00 |
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Stefan Zermatten
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ee0e764294
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Refactored entire action engine
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
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2022-08-13 00:22:32 +02:00 |
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Stefan Zermatten
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b324fb1f03
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Stopped triggers from firing if they are inactive
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2022-08-12 19:19:58 +02:00 |
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Stefan Zermatten
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566d6a4fef
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Triggers 🤫
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2022-07-20 15:57:38 +02:00 |
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Stefan Zermatten
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f07f05ca2c
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Moved creature variables to their own collection
Another big change to the engine, expect bugs
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2022-06-29 14:54:25 +02:00 |
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Stefan Zermatten
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b2f89eceee
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Fixed some bugs with characters not recomputing
TODO: remove .variables cache from creature document, it's not viable
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2022-06-23 08:39:48 +02:00 |
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Stefan Zermatten
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1b3efae81a
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Replaced manual recompute calls with dirty flag settings
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2022-05-11 15:42:29 +02:00 |
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Stefan Zermatten
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e6c7d79d7d
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Overhauled spell casting UX
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2022-02-27 22:14:32 +02:00 |
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Stefan Zermatten
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27665e0bdc
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Finished roll check and roll attack buttons from stats page
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2022-02-26 17:35:26 +02:00 |
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Stefan Zermatten
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59c69a46a8
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Attacks can now be rolled with advantage from the stats tab
TODO the action viewer as well still
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2022-02-25 13:44:09 +02:00 |
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Stefan Zermatten
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ea68cdf86f
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Migrating UI for new data structures
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2021-10-15 11:12:40 +02:00 |
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Stefan Zermatten
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51d3fbbcb7
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Completed first pass at action system re-write. Untested
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2021-10-10 19:44:02 +02:00 |
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Stefan Zermatten
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0cdec4a429
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Start of action system re-write
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2021-10-09 12:36:06 +02:00 |
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