Commit Graph

10 Commits

Author SHA1 Message Date
Stefan Zermatten
fada0f5136 Implemented a javascript code style 2015-04-22 12:44:25 +02:00
Thaum
3656a0b66f Added Soft remove and a character asset parenting system 2015-03-18 08:59:02 +00:00
Thaum
4d64c36df9 Fixed load order for allow deny constants on Character.js 2015-03-16 08:21:50 +00:00
Thaum
a387ce1c8b Added UI for weakness/resistance 2015-03-11 07:52:30 +00:00
Thaum
6a2e7f0832 Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation.

Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.

Effects now store a reference to their source if they have one.

Effect names are now optional, they can be fetched from the source's name if the source exists.
2015-01-23 11:04:07 +00:00
Thaum
84512beb72 Implemented Feature editing UI 2015-01-21 11:16:00 +00:00
Thaum
ad474590bd Changed effect arrays to a single effect array array 2014-11-30 10:38:44 +00:00
Stefan Zermatten
cd6682a78a Added fields to features, made features able to expire 2014-11-28 09:19:53 +02:00
Thaum
5eea4714b2 Began implementing actual character sheet 2014-11-25 15:06:30 +00:00
Thaum
ca7a625534 Consolidated all sub-documents into character document to improve granularity significantly
Because just the top-level field changing invalidates everything in the sub-document, a single attribute change would trigger a re-calculation on all attributes and their dependents. This change should significantly improve performance.
2014-11-20 09:02:10 +00:00