Commit Graph

7 Commits

Author SHA1 Message Date
Stefan Zermatten
fada0f5136 Implemented a javascript code style 2015-04-22 12:44:25 +02:00
Thaum
3656a0b66f Added Soft remove and a character asset parenting system 2015-03-18 08:59:02 +00:00
Thaum
4d64c36df9 Fixed load order for allow deny constants on Character.js 2015-03-16 08:21:50 +00:00
Thaum
40a050d88f Implemented Effect View for skills 2015-03-06 11:03:09 +00:00
Thaum
6a2e7f0832 Gave effects their own collection, they no longer live in arrays attached to skills/attributes
Also improved the display of features and generally iterated on their manipulation.

Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.

Effects now store a reference to their source if they have one.

Effect names are now optional, they can be fetched from the source's name if the source exists.
2015-01-23 11:04:07 +00:00
Thaum
ad474590bd Changed effect arrays to a single effect array array 2014-11-30 10:38:44 +00:00
Thaum
ca7a625534 Consolidated all sub-documents into character document to improve granularity significantly
Because just the top-level field changing invalidates everything in the sub-document, a single attribute change would trigger a re-calculation on all attributes and their dependents. This change should significantly improve performance.
2014-11-20 09:02:10 +00:00