Stefan Zermatten
9537eaa3e6
Began adding save-for-half to damage props
2023-08-24 15:16:48 +02:00
Stefan Zermatten
75ea462e64
Added conditions to action resources
2023-08-24 14:51:09 +02:00
Stefan Zermatten
b8387c5ab1
Added "after children" trigger timing
2023-08-24 10:56:13 +02:00
Stefan Zermatten
3843fcff97
Click on reference props to go to them
2023-06-21 16:15:44 +02:00
Stefan Zermatten
4b9802d6a0
Removed slotFillers from every part of the app
2023-06-14 20:11:00 +02:00
Stefan Zermatten
fad59f8674
Added tag targeted toggles
...
May God have mercy on us all
2023-06-14 15:49:08 +02:00
Stefan Zermatten
04de76d20e
Skills can now apply to calcs by tag
2023-06-14 13:56:44 +02:00
Stefan Zermatten
6bc737f850
Fixed advantage with new action scope prefix: '~'
2023-06-07 12:29:54 +02:00
Stefan Zermatten
0dbd5903b3
Form overhaul: Class Level Form
2023-05-16 20:26:44 +02:00
Stefan Zermatten
4550661a59
Tested and fixed proficiencies by tag
2023-05-06 10:45:03 +02:00
Stefan Zermatten
d643886a7f
Added migration for libraryTags
2023-04-17 15:28:06 +02:00
Stefan Zermatten
8e610c2cd8
Slot fill fields given to all lib nodes
2023-03-31 12:21:30 +02:00
Stefan Zermatten
50cb6185ce
Added proficiency target by tag to backend
2023-03-17 17:45:05 +02:00
Stefan Zermatten
fd9d525ba9
fixed: Show only the last event with a var name
2022-11-22 21:59:44 +02:00
Stefan Zermatten
63bcf023ee
Big UI overhaul
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Moved tabs to bottom nav on mobile
Added actions tab
Conditional benefits on skills/saves show on stats tab
2022-11-22 20:51:21 +02:00
Stefan Zermatten
a3355dd988
stat grouping is now everywhere
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This lead to a complete refactor of the stats page
Some things might break
2022-11-22 00:56:10 +02:00
Stefan Zermatten
3d31d62860
Completed folder stat grouping UI
2022-11-09 14:58:52 +02:00
Stefan Zermatten
8377231254
Began work on stat grouping by folder
2022-11-09 00:00:54 +02:00
Stefan Zermatten
1ec29365cb
Added custom sheet events
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Made rest buttons optional
2022-11-08 23:01:09 +02:00
Stefan Zermatten
03f87b0afa
Added spellcasting ability to spell lists
2022-11-08 18:09:00 +02:00
Stefan Zermatten
c0ccafa787
Added overflow stops to health bars
2022-11-03 20:50:10 +02:00
Stefan Zermatten
d63ad9ea8f
Added hide when total/value zero to attributes
2022-11-03 20:39:02 +02:00
Stefan Zermatten
aa8f2d230d
Hunted the last of the \t's to extinction
2022-10-09 16:56:28 +02:00
Stefan Zermatten
2fa913b09a
Applied style rules to genocide all \t characters
2022-10-09 16:01:36 +02:00
Stefan Zermatten
a84da7d8a5
Buffs can skip var freezing, freeze inline calcs
2022-08-25 15:10:56 +02:00
Stefan Zermatten
11a527481e
Show Point buy on Build tab
2022-08-25 13:18:24 +02:00
Stefan Zermatten
2714d0b9d5
Added the ability to silence most action props
2022-08-25 12:10:51 +02:00
Stefan Zermatten
59fc5ab851
Continued work on point buy UI
2022-08-22 15:07:40 +02:00
Stefan Zermatten
c6ca8c1fa4
Added point buy to computation engine
2022-08-19 14:03:12 +02:00
Stefan Zermatten
28307e26c3
Fixed some issues with skill display
2022-08-19 14:03:03 +02:00
Stefan Zermatten
6d42eb62f0
Merge branch 'version-2' into version-2-dev
2022-08-19 09:18:55 +02:00
Stefan Zermatten
9b652fc133
Added point buy form
2022-08-17 13:42:47 +02:00
Stefan Zermatten
21629138f0
Added Buff Removed action trigger
2022-08-17 12:28:00 +02:00
Stefan Zermatten
59a488256b
Added buff removers
2022-08-17 11:38:30 +02:00
Stefan Zermatten
a8f163ff33
Removed trigger.summary
2022-08-15 12:29:58 +02:00
Stefan Zermatten
99e4e8d6bb
Fixed some issues with effect tag targeting
2022-08-15 10:53:38 +02:00
Stefan Zermatten
ee0e764294
Refactored entire action engine
...
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
2022-08-13 00:22:32 +02:00
Stefan Zermatten
13fc0c0b12
Triggers can fire on character sheet checks
2022-08-12 19:52:58 +02:00
Stefan Zermatten
0483a7effc
Tag targeting attributes and skills with effects
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now works like normal effects would
2022-07-24 22:32:40 +02:00
Stefan Zermatten
566d6a4fef
Triggers 🤫
2022-07-20 15:57:38 +02:00
Stefan Zermatten
da5143693f
Iterated on class UI
2022-06-21 11:08:45 +02:00
Stefan Zermatten
23fa6fe634
Progress on dependency updates
2022-05-09 16:32:15 +02:00
Stefan Zermatten
cbc42f8500
fix: buff descriptions aren't being calculated
2022-04-15 18:13:03 +02:00
Stefan Zermatten
d9f572504d
Merge branch 'version-2' into version-2-dev
2022-04-08 17:59:20 +02:00
Stefan Zermatten
cb80f3a6da
Custom health bar colors. Also works for setting mid and low health colors
2022-04-08 17:58:45 +02:00
Stefan Zermatten
788cbb182d
Action system improvements
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- Actions/spells now display their summary, not their description
- All save branches and attack branches run when there are no targets
- Improved action logging
- Index branch lets you customise a choice of children to run
2022-03-09 01:31:09 +02:00
Stefan Zermatten
2442ae4fa0
Overhauled damage multipliers UX
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Form and viewer revamp
custom damage types
Variables: `bludgeoning.resistance`
2022-03-05 16:23:21 +02:00
Stefan Zermatten
92a588bfcc
Added slotFillerCondition field to class levels, same as in slot filler
2022-03-03 16:19:54 +02:00
Stefan Zermatten
3646c13355
Merge branch 'version-2-dev' into version-2
2022-02-26 17:35:58 +02:00
Stefan Zermatten
f1b4071c46
Inline calculation fields now reduce
2022-02-25 12:27:26 +02:00