Stefan Zermatten
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32e5b0a9f6
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fixed: props all have slotQuantityFilled now
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2023-04-14 12:02:46 +02:00 |
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Stefan Zermatten
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25e053c473
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Merge branch 'develop' of https://github.com/ThaumRystra/DiceCloud into develop
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2023-03-31 12:20:34 +02:00 |
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Stefan Zermatten
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76a0918a78
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Fixed crash where null ability broke skills
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2023-03-31 12:19:15 +02:00 |
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Stefan Zermatten
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50cb6185ce
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Added proficiency target by tag to backend
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2023-03-17 17:45:05 +02:00 |
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Stefan Zermatten
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67da641244
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Migrated internal variables to ~ prefix
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2023-01-31 20:36:26 +02:00 |
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Stefan Zermatten
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fd9d525ba9
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fixed: Show only the last event with a var name
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2022-11-22 21:59:44 +02:00 |
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Stefan Zermatten
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a9b389023e
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added todo
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2022-11-19 23:44:02 +02:00 |
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Stefan Zermatten
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a568cdfb1e
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Fixed NaNing of skills that have rolled effects
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2022-11-19 18:57:26 +02:00 |
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Stefan Zermatten
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0f3a96da17
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Spell list ability modifier can take non-abilities
defaults to .value if .modifier is undefined
is now undefined for no .modifier or .value
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2022-11-18 14:21:22 +02:00 |
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Stefan Zermatten
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60b21c1901
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Fixed bugs with effects
they were not providing advantage or conditional benefits
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2022-11-08 18:29:27 +02:00 |
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Stefan Zermatten
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03f87b0afa
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Added spellcasting ability to spell lists
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2022-11-08 18:09:00 +02:00 |
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Stefan Zermatten
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e956bacf07
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Added actionType to effective tags
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2022-10-10 16:49:10 +02:00 |
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Stefan Zermatten
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5cb835c536
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Got basic typescript tools working
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2022-10-09 17:33:43 +02:00 |
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Stefan Zermatten
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2fa913b09a
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Applied style rules to genocide all \t characters
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2022-10-09 16:01:36 +02:00 |
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Stefan Zermatten
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de598c70a7
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Fixed rolled effects not applying to checks
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2022-10-09 11:10:50 +02:00 |
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Stefan Zermatten
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baecdeff24
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Fixed bug where items with zero quantity have active children
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2022-10-09 10:10:21 +02:00 |
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Stefan Zermatten
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d4b7d22b5f
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Fixed toggled off spells showing in spell list
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2022-09-26 09:43:00 +02:00 |
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Stefan Zermatten
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adaa31d76c
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damage tags to ignore multipliers
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2022-09-13 17:34:30 +02:00 |
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Stefan Zermatten
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11a527481e
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Show Point buy on Build tab
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2022-08-25 13:18:24 +02:00 |
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Stefan Zermatten
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8d729216b5
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Properties now have their variable name as a default tag
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2022-08-25 12:15:12 +02:00 |
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Stefan Zermatten
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e42ec4b862
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Continued work on point buy UI
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2022-08-23 14:44:35 +02:00 |
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Stefan Zermatten
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59fc5ab851
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Continued work on point buy UI
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2022-08-22 15:07:40 +02:00 |
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Stefan Zermatten
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c6ca8c1fa4
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Added point buy to computation engine
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2022-08-19 14:03:12 +02:00 |
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Stefan Zermatten
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28307e26c3
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Fixed some issues with skill display
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2022-08-19 14:03:03 +02:00 |
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Stefan Zermatten
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766519b4a3
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Prevented inactive properties from creating deps
Engine might work differently
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2022-08-17 09:40:26 +02:00 |
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Stefan Zermatten
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9284c9ad76
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Fixed decimal stats being rounded down
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2022-08-16 13:05:56 +02:00 |
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Stefan Zermatten
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34e3325464
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Fixed dependency loops created by inactive props
depending on their parent toggles
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2022-08-16 11:19:16 +02:00 |
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Stefan Zermatten
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1cf9f3b5fd
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Fixed conditional benefits on abilities not showing on skills
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2022-08-15 14:36:20 +02:00 |
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Stefan Zermatten
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99e4e8d6bb
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Fixed some issues with effect tag targeting
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2022-08-15 10:53:38 +02:00 |
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Stefan Zermatten
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fd79bc2bb3
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Removed empty dependency loop errors
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2022-07-26 14:09:51 +02:00 |
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Stefan Zermatten
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1050442606
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Children of triggers are now inactive on the sheet
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2022-07-26 13:43:55 +02:00 |
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Stefan Zermatten
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0483a7effc
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Tag targeting attributes and skills with effects
now works like normal effects would
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2022-07-24 22:32:40 +02:00 |
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Stefan Zermatten
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a0c2822dac
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Added "extra" damage type
Takes on the same damage type as the last damage applied during the
same action, otherwise deals "extra" damage
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2022-07-24 20:38:42 +02:00 |
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Stefan Zermatten
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1da2d319fb
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Improved handling of tag targeting
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2022-07-24 15:22:07 +02:00 |
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Stefan Zermatten
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566d6a4fef
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Triggers 🤫
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2022-07-20 15:57:38 +02:00 |
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Stefan Zermatten
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f8e9131bdd
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Vastly improved new character UX
Characters now can limit which libraries they allow
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2022-07-18 13:45:14 +02:00 |
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Stefan Zermatten
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59ef7527b7
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Fixed some errors with character insertion/deletion
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2022-07-09 12:53:44 +02:00 |
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Stefan Zermatten
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f07f05ca2c
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Moved creature variables to their own collection
Another big change to the engine, expect bugs
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2022-06-29 14:54:25 +02:00 |
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Stefan Zermatten
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9dd84a83d2
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Started removing scope from creature doc
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2022-06-24 10:50:35 +02:00 |
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Stefan Zermatten
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b2f89eceee
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Fixed some bugs with characters not recomputing
TODO: remove .variables cache from creature document, it's not viable
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2022-06-23 08:39:48 +02:00 |
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Stefan Zermatten
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a8ffa2f786
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Fixed denormalized creature variables not removed
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2022-06-20 13:05:38 +02:00 |
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Stefan Zermatten
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28934baac9
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Implemented archive upload handling
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2022-06-07 23:01:06 +02:00 |
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Stefan Zermatten
|
1b3efae81a
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Replaced manual recompute calls with dirty flag settings
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2022-05-11 15:42:29 +02:00 |
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Stefan Zermatten
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7a35c66904
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Removed performance logging from loading creatures
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2022-05-11 13:33:56 +02:00 |
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Stefan Zermatten
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78cd8ffc8d
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Creatures are now cached in memory for computation
Also removed dependency group calculation because the optimisation isn't
as useful to reduce DB calls if the creature is in memory anyway
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2022-05-11 13:30:33 +02:00 |
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Stefan Zermatten
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23fa6fe634
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Progress on dependency updates
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2022-05-09 16:32:15 +02:00 |
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Stefan Zermatten
|
caf50d1578
|
Merge branch 'version-2' into version-2-dev
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2022-05-09 12:46:09 +02:00 |
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Stefan Zermatten
|
33fa22c187
|
Removed stray log
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2022-05-02 23:31:52 +02:00 |
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Stefan Zermatten
|
2e3f0320f3
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Added dependency grouping, but commented out for now until it's needed
|
2022-05-02 23:31:10 +02:00 |
|
Stefan Zermatten
|
abb8890070
|
Build card being converted into build tree
Still need to be able to delete fillers
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2022-05-02 12:32:14 +02:00 |
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