Stefan Zermatten
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e1bfb173ab
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Overhauled action detail view
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2020-06-16 13:51:58 +02:00 |
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Stefan Zermatten
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3f540d0f14
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Overhaul of character action components, actions now consume resources
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2020-06-15 22:30:27 +02:00 |
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Stefan Zermatten
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dc18734d1f
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Backend work to support actions consuming their resources on use
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2020-06-13 23:11:49 +02:00 |
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Stefan Zermatten
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1535e00093
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Denormalized some calculations into recomputation step
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2020-06-07 21:08:53 +02:00 |
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Thaum Rystra
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5c0a2a4d6c
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Overhauled computations to allow for toggles :'( that sucked
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2020-05-16 22:03:21 +02:00 |
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Thaum Rystra
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13cb9253c3
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Added resource forms to actions
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2020-04-26 10:28:40 +02:00 |
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Thaum Rystra
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1856e90d12
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Changed data structure around attacks and their consumed resources
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2020-04-04 18:18:38 +02:00 |
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Stefan Zermatten
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21030d186a
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Added saving throws, messed with data structure a bunch, and updated forms to suit
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2019-09-25 14:38:20 +02:00 |
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Stefan Zermatten
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66d11d58f3
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Data changes to make attacks top level objects
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2019-09-19 16:03:46 +02:00 |
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Stefan Zermatten
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63a20b2bef
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Moved subschema folder
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2019-09-16 10:24:13 +02:00 |
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Stefan Zermatten
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5436b12108
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Added more property viewers
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2019-08-05 12:04:26 +02:00 |
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Stefan Zermatten
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d0304da4fd
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Began making generic tree re-arranging methods, still buggy
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2019-07-30 16:47:21 +02:00 |
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Stefan Zermatten
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4b7ff2146f
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Purged all references to the schema factory, use SCHEMA_OPTIONS constant instead
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2019-07-30 15:21:30 +02:00 |
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Stefan Zermatten
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2385b69720
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Removed all separate property collections to be replaced with a single "creature property" collection
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2019-07-30 15:13:39 +02:00 |
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Stefan Zermatten
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31bc3663a7
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Moved properties out of creature folder, since they apply to library nodes as well now
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2019-07-30 14:50:08 +02:00 |
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