ThaumRystra
6e5a335a39
Fixed item drag drop re-ordering
2024-11-09 13:28:15 +02:00
ThaumRystra
8268ea85ce
Fixed duplicating properties losing their children
2024-11-03 16:15:22 +02:00
ThaumRystra
99c14099dc
Began adding creature templates to libraries
2024-06-05 15:10:22 +02:00
Thaum Rystra
772e55ece5
Changed task triggers to be stored differently so that attribute check and damage triggers don't overlap
2024-05-21 17:41:20 +02:00
Thaum Rystra
4a52c3af19
Fixed a lot of UI to match new parenting API
2024-05-08 12:10:43 +02:00
ThaumRystra
c11013eddb
Fixed soft-remove of props and library props
2024-05-04 18:57:56 +02:00
ThaumRystra
c5f6ce81bd
Replaced damageProperty with new action engine
2024-05-04 10:37:25 +02:00
ThaumRystra
e62f536749
replaced all sorting by order with sorting by left
2024-04-30 12:51:34 +02:00
Thaum Rystra
1614e655c5
Fixed some types not being found and some errors Identified by typescript
2024-03-26 16:37:03 +02:00
Thaum Rystra
5141704e23
Fixed failing tests and action engine props
2024-02-22 09:11:00 +02:00
Thaum Rystra
aee9d6b8cb
refactored action engine into individual files
2024-02-16 10:30:50 +02:00
ThaumRystra
4a349ea906
Fixed a lot broken with nested sets
2023-12-18 23:12:39 +02:00
Thaum Rystra
f63d2ad254
Began migration of queries to nested sets
2023-10-03 16:28:20 +02:00
ThaumRystra
e4590de3a7
Migrated insert prop methods to nested sets
2023-10-01 17:30:21 +02:00
ThaumRystra
ece4a9391a
Removed .js from all imports to smooth ts migration
2023-09-28 21:27:05 +02:00
Thaum Rystra
e6963ec865
Began the great TypeScript Migration
...
It's helping a lot to move to the new parenting system
2023-09-28 14:16:34 +02:00
Thaum Rystra
31a614d335
Relaxed creature property update rate limit
2023-09-18 15:50:48 +02:00
Thaum Rystra
c274153c79
Duplicating properties now renews root sub-doc ids
2023-09-18 14:12:30 +02:00
Katrina Scialdone
cbb83f2ef3
Use lodash union instead of convert to Set and back
2023-09-07 04:47:40 -06:00
Katrina Scialdone
078fa7cbeb
Make references add their own tags to the ref'd property on insert
2023-09-03 16:26:37 -06:00
Stefan Zermatten
8b23a4bc24
Clean props when copying creature -> lib
...
prevents creature specific fields from leaking
into libraries
2023-08-24 11:28:02 +02:00
Stefan Zermatten
e89b4946d5
Improvements to level up and slot fill
...
- class level refs work with level up
- Improve UI
- Fixed level up backfill repeating levels when selecting higher levels
multiple times
- Allowed user to ignore slot fill condition
- Auto load more if many disabled fillers
2023-08-02 11:27:17 +02:00
Stefan Zermatten
d9e0679734
Hotfix order increment breaking property insert
2023-08-01 12:09:21 +02:00
Stefan Zermatten
7ea972d476
Fixed level up backfill selecting too many props
...
Fixed out of order
2023-08-01 11:28:17 +02:00
Stefan Zermatten
83537f1c24
Fixed regression with refs failing to reify
2023-06-22 11:21:17 +02:00
Stefan Zermatten
7457372e13
Added "Copy to Library"
2023-06-21 14:30:48 +02:00
Stefan Zermatten
bc1c57de85
Duplicate property changes variableName by default
2023-06-21 13:10:22 +02:00
Stefan Zermatten
8954668f5a
Added migration for $ to ~ in calcs
2023-06-12 23:02:01 +02:00
Stefan Zermatten
c00e618f85
Added library node "searchable" switch
2023-06-07 14:19:06 +02:00
Stefan Zermatten
e068cf27b3
Added multi level up to the level up dialog
2023-06-07 10:00:18 +02:00
Stefan Zermatten
1096c53f49
Improved slot filling UI usability
2023-06-05 15:44:53 +02:00
Stefan Zermatten
16de798916
slot fill filter now looks at libraryTags not tags
2023-05-01 18:30:13 +02:00
Stefan Zermatten
67da641244
Migrated internal variables to ~ prefix
2023-01-31 20:36:26 +02:00
Stefan Zermatten
b6b0cfbb9b
Fixed triggers on attribute reset on rest
2022-11-19 18:12:51 +02:00
Stefan Zermatten
e3644eb9e8
Moved UI to client folder to fix HMR
2022-11-19 17:51:50 +02:00
Stefan Zermatten
2fa913b09a
Applied style rules to genocide all \t characters
2022-10-09 16:01:36 +02:00
Stefan Zermatten
249aebea0f
Allowed some properties to return damaged action values
...
When a prop is damaged during an action, it now tries
to show its new value during the rest of that action
2022-08-25 15:10:36 +02:00
Stefan Zermatten
ee0e764294
Refactored entire action engine
...
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
2022-08-13 00:22:32 +02:00
Stefan Zermatten
03578b2066
fixed classes without variable names breaking the sheet
2022-07-25 15:21:38 +02:00
Stefan Zermatten
4c5c537f29
Improved slot tag handling
2022-07-24 21:50:31 +02:00
Stefan Zermatten
f8e9131bdd
Vastly improved new character UX
...
Characters now can limit which libraries they allow
2022-07-18 13:45:14 +02:00
Stefan Zermatten
b8a03245ea
Level up dialog now working
2022-07-05 15:40:55 +02:00
Stefan Zermatten
1a71c2cfa7
Began implementing class level up UI
2022-07-04 13:55:41 +02:00
Stefan Zermatten
1b3efae81a
Replaced manual recompute calls with dirty flag settings
2022-05-11 15:42:29 +02:00
Stefan Zermatten
78cd8ffc8d
Creatures are now cached in memory for computation
...
Also removed dependency group calculation because the optimisation isn't
as useful to reduce DB calls if the creature is in memory anyway
2022-05-11 13:30:33 +02:00
Stefan Zermatten
23fa6fe634
Progress on dependency updates
2022-05-09 16:32:15 +02:00
Stefan Zermatten
5383804af7
Fixed error with damage failing to apply if existing damage was undefined
2022-02-23 16:17:34 +02:00
Stefan Zermatten
15ead403a5
Added UI for action branches
2022-02-09 16:47:38 +02:00
Stefan Zermatten
e3a1eff751
Progress all over the place with viewer, forms, small engine tweaks
2021-10-21 22:18:01 +02:00
Stefan Zermatten
ea68cdf86f
Migrating UI for new data structures
2021-10-15 11:12:40 +02:00