Stefan Zermatten
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1e9f0515e5
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Contents that are weightless are now summed and stored on the container
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2021-02-24 14:22:52 +02:00 |
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Stefan Zermatten
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299f5a06dd
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Moved inline cacultion regex to a constant to ensure constistency
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2021-02-16 10:14:26 +02:00 |
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Stefan Zermatten
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3313ed0297
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Added constants to the UI and Computation Engine
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2021-02-11 13:03:31 +02:00 |
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Stefan Zermatten
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403f2663c2
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Fixed bugs with item display, equipment will now automatically move to the first property with the 'equipment' tag, carried items will move to the first property with the 'carried' tag
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2021-01-12 12:54:02 +02:00 |
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Stefan Zermatten
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cd84b2562a
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Fixed an error with finding deployed version SHA
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2020-11-10 14:48:09 +02:00 |
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Stefan Zermatten
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c7436ffb1e
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Caught error where git couldn't be used to get version
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2020-11-10 14:37:32 +02:00 |
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Stefan Zermatten
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9722bbc667
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Characters now recompute on subscribe if they haven't been computed in the current version
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2020-11-04 14:27:31 +02:00 |
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Stefan Zermatten
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ed17d9e2d2
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Added slotfiller property type to increase control over slot filling
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2020-10-15 14:54:58 +02:00 |
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Stefan Zermatten
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6ddea8a8ab
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Improved slot schema, added ui for slots
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2020-06-29 14:15:49 +02:00 |
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Stefan Zermatten
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bc3fc9574a
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Added loading and empty state to experience list
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2020-06-05 22:20:40 +02:00 |
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Stefan Zermatten
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d1e7eb2fa0
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Added basic XP system
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2020-06-05 16:14:26 +02:00 |
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Stefan Zermatten
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efb8b87a2d
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Alphabetized properties by displayed name
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2020-05-31 22:39:15 +02:00 |
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Stefan Zermatten
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fb91fd12df
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Set up custom icons for most properties
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2020-05-31 21:03:45 +02:00 |
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Stefan Zermatten
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a5c42fea19
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Made custom svg icons work anywhere a regular icon would work
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2020-05-31 18:49:46 +02:00 |
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Stefan Zermatten
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4bdc254627
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Improved item viewer significantly, including increment button.
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2020-05-30 23:36:27 +02:00 |
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Thaum Rystra
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7a75d34246
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Added healing damage type
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2020-05-28 15:41:46 +02:00 |
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Thaum Rystra
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4a039e769b
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Added viewers, tree node viewers and fixed forms for new damage schema
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2020-05-19 00:15:05 +02:00 |
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Thaum Rystra
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ad3bec3521
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Began working on bringing forms and UI in line with data structure overhaul
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2020-05-17 00:06:19 +02:00 |
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Thaum Rystra
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5c0a2a4d6c
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Overhauled computations to allow for toggles :'( that sucked
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2020-05-16 22:03:21 +02:00 |
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Thaum Rystra
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3804323322
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Added countdown page
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2020-05-07 15:42:42 +02:00 |
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Stefan Zermatten
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74fef2bd39
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Refactored computations again, split into multiple files, lots still to do
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2020-03-17 16:13:18 +02:00 |
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Stefan Zermatten
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21030d186a
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Added saving throws, messed with data structure a bunch, and updated forms to suit
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2019-09-25 14:38:20 +02:00 |
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Stefan Zermatten
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66d11d58f3
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Data changes to make attacks top level objects
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2019-09-19 16:03:46 +02:00 |
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Stefan Zermatten
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50621ca269
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Damage multipliers can now target or exclude tags
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2019-08-06 16:37:38 +02:00 |
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Stefan Zermatten
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76b6501b31
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Improved library view layout
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2019-08-01 14:39:15 +02:00 |
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Stefan Zermatten
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549418b395
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Iteration on library UI
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2019-07-31 15:04:52 +02:00 |
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Stefan Zermatten
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2385b69720
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Removed all separate property collections to be replaced with a single "creature property" collection
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2019-07-30 15:13:39 +02:00 |
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Stefan Zermatten
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5bb5f047f4
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Moved a lot of functionality to mixins, improved parenting
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2019-03-19 15:57:21 +02:00 |
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Stefan Zermatten
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18e3f653f3
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Added insert and update methods for all properties
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2019-03-13 14:03:03 +02:00 |
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Stefan Zermatten
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94f6631a7d
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Overhauled data models to make actions and libraries more universal
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2019-03-12 16:47:20 +02:00 |
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