Stefan Zermatten
4c3d5d40dd
Merge branch 'master' into feature-custom-buffs
2017-09-07 14:41:33 +02:00
Jacob
e2933c2df5
Fixed a couple of places where "Buff" should've been "Condition"
2017-09-05 13:56:15 +01:00
Jacob
6dd92586a4
Conditions are now separate from buffs, like in #109
2017-09-04 20:16:38 +01:00
Jacob
0d023e2ba3
Adding conditions now works again
2017-08-09 11:36:45 +01:00
Jacob
a1d9f7f5bb
Added ability to remove self from readers.
...
Closes #125 .
2017-08-09 02:18:46 +01:00
Jacob
b3ef43eb70
Added ability to add/remove basic conditions
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Conditions are those listed in ./lib/methods/conditions.js
2017-07-16 04:27:32 +01:00
Stefan Zermatten
d710579025
Updated inventory to Polymer 1
2017-01-26 10:23:27 +02:00
Stefan Zermatten
c62784894b
Made sure encumbered conditions respect carry capacity
2015-09-03 13:53:00 +02:00
Stefan Zermatten
79d166e6af
Removed references to old calculations
2015-06-25 13:34:44 +02:00
Stefan Zermatten
52bef57637
Added encumbrance effects, conditions and encumbrance buffs
2015-05-22 14:04:09 +02:00
Stefan Zermatten
fea02811ff
Added buffs and standard conditions, no UI yet though
2015-05-20 16:13:25 +02:00
Thaum
6a2e7f0832
Gave effects their own collection, they no longer live in arrays attached to skills/attributes
...
Also improved the display of features and generally iterated on their manipulation.
Characters now fetch the relevant effects directly when making a calculation, simplifying almost everything.
Effects now store a reference to their source if they have one.
Effect names are now optional, they can be fetched from the source's name if the source exists.
2015-01-23 11:04:07 +00:00
Thaum
84512beb72
Implemented Feature editing UI
2015-01-21 11:16:00 +00:00
Thaum
2d70119ee0
Implemented Features and Items granting effects, actions, attacks and spells
2015-01-06 12:25:58 +00:00
Thaum
a26589157e
Added more material design touch response, swipe pages, and began effects lists
2014-12-09 13:42:05 +00:00