Stefan Zermatten
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2e3f0320f3
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Added dependency grouping, but commented out for now until it's needed
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2022-05-02 23:31:10 +02:00 |
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Stefan Zermatten
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e89d415e7e
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Fixed error handling of compute engine crashes
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2022-03-09 08:24:55 +02:00 |
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Stefan Zermatten
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2442ae4fa0
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Overhauled damage multipliers UX
Form and viewer revamp
custom damage types
Variables: `bludgeoning.resistance`
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2022-03-05 16:23:21 +02:00 |
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Stefan Zermatten
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afe6c044cd
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Fixed dependency graph not building correctly for resources consumed
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2022-02-28 00:02:55 +02:00 |
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Stefan Zermatten
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e6c7d79d7d
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Overhauled spell casting UX
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2022-02-27 22:14:32 +02:00 |
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Stefan Zermatten
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7ee4a22d77
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Fixed error where dependency loops including classLevels break the sheet
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2022-02-26 13:06:00 +02:00 |
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Stefan Zermatten
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0cdec4a429
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Start of action system re-write
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2021-10-09 12:36:06 +02:00 |
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Stefan Zermatten
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cb1fd38df3
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Optimized some slow parts of the engine.
Last low hanging fruit: parsing is slow, cache parsed calculations
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2021-09-29 15:54:14 +02:00 |
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Stefan Zermatten
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cb10b53a10
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Updated forms and some UI for new data structure
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2021-09-28 14:25:11 +02:00 |
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Stefan Zermatten
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111040e789
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Began migrating the rest of the codebase to the new computation engine
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2021-09-27 15:39:18 +02:00 |
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Stefan Zermatten
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fdea748441
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Tore out the old engine, left some wounds
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2021-09-27 14:28:32 +02:00 |
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