Stefan Zermatten
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2e3f0320f3
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Added dependency grouping, but commented out for now until it's needed
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2022-05-02 23:31:10 +02:00 |
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Stefan Zermatten
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cb1fd38df3
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Optimized some slow parts of the engine.
Last low hanging fruit: parsing is slow, cache parsed calculations
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2021-09-29 15:54:14 +02:00 |
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Stefan Zermatten
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fdea748441
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Tore out the old engine, left some wounds
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2021-09-27 14:28:32 +02:00 |
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Stefan Zermatten
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5c84836238
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More engine rewrite progress, starting to get messy again
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2021-09-13 16:12:04 +02:00 |
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Stefan Zermatten
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06da15c44a
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Began rebuilding computation engine to be dependency graph centric
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2021-09-08 17:23:00 +02:00 |
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Stefan Zermatten
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e79b8fda3b
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Improved migration code substantially, wrote migrations for more properties
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2021-09-06 17:40:57 +02:00 |
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Stefan Zermatten
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235560eb44
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Started on DBv1 migration
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2021-09-06 11:36:42 +02:00 |
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Stefan Zermatten
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e21586e9ce
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Added reasonable storage limits to most string and array schemas
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2021-08-10 18:12:55 +02:00 |
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Stefan Zermatten
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8ecefb03ad
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Started re-implementing slot fill dialog with different design pattern
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2021-08-10 10:32:56 +02:00 |
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Stefan Zermatten
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bfb860605f
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Creature properties now duplicate with up to 50 children
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2021-04-11 14:47:41 +02:00 |
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Stefan Zermatten
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3517636b8b
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Reworked toggles, again, to try and catch more edge cases. Made toggles set the inactive status of their property children in the compute step instead of the inactive denormalisation step
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2021-03-01 11:41:59 +02:00 |
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Stefan Zermatten
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6571fb860a
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Toggles now work in actions to make choices based on action context
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2021-02-22 11:36:30 +02:00 |
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Stefan Zermatten
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449a4fba7d
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Refactored creature property methods into separate documents, might have broken a lot of things
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2021-02-04 11:38:29 +02:00 |
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