Stefan Zermatten
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566d6a4fef
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Triggers 🤫
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2022-07-20 15:57:38 +02:00 |
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Stefan Zermatten
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15ead403a5
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Added UI for action branches
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2022-02-09 16:47:38 +02:00 |
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Stefan Zermatten
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0097696cc8
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Began merging attacks into actions
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2021-10-06 14:57:13 +02:00 |
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Stefan Zermatten
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347bd8e476
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Tested and fixed class level computations
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2021-09-23 11:41:15 +02:00 |
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Stefan Zermatten
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8f93179187
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Moved inventory computation to after toggles, added class levels computation
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2021-09-14 16:18:36 +02:00 |
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Stefan Zermatten
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9825872576
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Implemented Reference properties
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2021-04-29 15:52:24 +02:00 |
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Stefan Zermatten
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3313ed0297
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Added constants to the UI and Computation Engine
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2021-02-11 13:03:31 +02:00 |
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Stefan Zermatten
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ed17d9e2d2
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Added slotfiller property type to increase control over slot filling
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2020-10-15 14:54:58 +02:00 |
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Stefan Zermatten
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6ddea8a8ab
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Improved slot schema, added ui for slots
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2020-06-29 14:15:49 +02:00 |
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Stefan Zermatten
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d1e7eb2fa0
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Added basic XP system
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2020-06-05 16:14:26 +02:00 |
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Thaum Rystra
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ad3bec3521
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Began working on bringing forms and UI in line with data structure overhaul
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2020-05-17 00:06:19 +02:00 |
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Thaum Rystra
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5c0a2a4d6c
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Overhauled computations to allow for toggles :'( that sucked
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2020-05-16 22:03:21 +02:00 |
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Stefan Zermatten
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eabc0aa32e
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Groundwork for default libraries and slots
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2019-11-13 11:54:27 +02:00 |
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Stefan Zermatten
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f4d613a20b
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Started working on getting creature property insertion working
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2019-09-27 11:06:33 +02:00 |
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