Stefan Zermatten
|
23cd5d6a12
|
Added effect edit expansion panel
|
2019-02-15 14:25:11 +02:00 |
|
Stefan Zermatten
|
38da95256b
|
Made icon search compatible with dark mode
|
2019-02-15 12:48:24 +02:00 |
|
Stefan Zermatten
|
f773a20a59
|
Made hit dice list tiles compatible with dark mode
|
2019-02-15 12:24:52 +02:00 |
|
Stefan Zermatten
|
23654cd09c
|
Made effect edit compatible with dark mode
|
2019-02-15 12:21:02 +02:00 |
|
Stefan Zermatten
|
09b2c38b43
|
Made color picker compatible with dark mode
|
2019-02-15 12:17:12 +02:00 |
|
Stefan Zermatten
|
1103248574
|
Abstracted effect list tile into its own component and made it dark mode compatible
|
2019-02-15 12:03:57 +02:00 |
|
Stefan Zermatten
|
96bb072dad
|
Made health bar compatible with dark mode
|
2019-02-15 11:46:25 +02:00 |
|
Stefan Zermatten
|
3f6b3fe4c1
|
Made ability list tiles compatible with dark mode
|
2019-02-13 15:47:25 +02:00 |
|
Stefan Zermatten
|
ad7a485778
|
Added dark mode
|
2019-02-13 14:44:25 +02:00 |
|
Stefan Zermatten
|
58949e14fe
|
Added a tree view of the character, fixed the issue it revealed
|
2019-02-11 16:15:57 +02:00 |
|
Stefan Zermatten
|
8bcb4407e6
|
Added method to persist hit dice arrow buttons to database
|
2019-02-11 13:55:43 +02:00 |
|
Stefan Zermatten
|
fd15e8a6c7
|
Removed duplicate hit dice effects
|
2019-02-11 13:53:11 +02:00 |
|
Stefan Zermatten
|
938573a4b4
|
Improved attribute dialogs
|
2019-02-07 15:36:47 +02:00 |
|
Stefan Zermatten
|
465f6645b7
|
Fixed colors of character sheet and base dialog toolbars
|
2019-02-07 13:56:48 +02:00 |
|
Stefan Zermatten
|
4b25373c7c
|
Abstracted text fields into smart input components
|
2019-02-07 13:53:44 +02:00 |
|
Stefan Zermatten
|
5142b8e1a0
|
Merge branch 'version-2' of https://github.com/ThaumRystra/DiceCloud1 into version-2
|
2019-02-07 10:02:50 +02:00 |
|
Thaum Rystra
|
f8e83ebe7e
|
Added text-field component to edit database text without it getting bashed by data cleaning
|
2019-02-06 19:38:27 +02:00 |
|
Stefan Zermatten
|
b67926e0fc
|
Added schema defaults to all schemas to prevent strings from being trimmed
|
2019-02-06 17:32:08 +02:00 |
|
Stefan Zermatten
|
bf2e9439cf
|
Added debouncing for ui update functions
|
2019-02-06 17:26:56 +02:00 |
|
Stefan Zermatten
|
de4509ab6a
|
made reset options clearable
|
2019-02-06 15:28:23 +02:00 |
|
Stefan Zermatten
|
f42f9590d2
|
Updated packages
|
2019-02-06 15:28:02 +02:00 |
|
Stefan Zermatten
|
29c5ed2194
|
Improved select menus
|
2019-02-06 14:46:21 +02:00 |
|
Stefan Zermatten
|
cf0440a8db
|
Added color picker
|
2019-02-06 13:43:11 +02:00 |
|
Stefan Zermatten
|
4917729f29
|
Added basic attribute edit form
|
2019-02-06 11:16:32 +02:00 |
|
Stefan Zermatten
|
fe8e72d225
|
Changed primary color to red, since form elements default to it, secondary color is now grey
|
2019-02-06 10:57:47 +02:00 |
|
Stefan Zermatten
|
0e913b1f63
|
Items now have a number of uses which can be used up.
|
2019-02-06 10:08:22 +02:00 |
|
Stefan Zermatten
|
58f26cf849
|
Added sensible defaults to character creation dialog
|
2019-02-04 14:49:28 +02:00 |
|
Stefan Zermatten
|
836b10d499
|
Fixed some bugs in creature computations, removed debugging logs
|
2019-02-04 14:49:14 +02:00 |
|
Stefan Zermatten
|
8d4146f242
|
Added constitution bonus to hitpoints as a default effect
|
2019-02-04 14:48:25 +02:00 |
|
Stefan Zermatten
|
7742e5deef
|
Gave defaults to adjustments and effects for attributes in case they have not been set yet
|
2019-02-04 14:30:41 +02:00 |
|
Stefan Zermatten
|
41c69ae040
|
Allowed character creation dialog to be cancelled
|
2019-02-04 14:30:17 +02:00 |
|
Stefan Zermatten
|
c6e7f8eeb6
|
Added effect editing component, abstracted out operation icons
|
2019-02-04 14:30:04 +02:00 |
|
Stefan Zermatten
|
e3e7b76f02
|
Results of effects are now stored on the effect, fixed defaults to suit
|
2019-02-04 14:29:03 +02:00 |
|
Stefan Zermatten
|
2dcbc91ccd
|
Removed value from effects, calculation now stores the effect value even if it's a number
|
2019-02-04 14:28:21 +02:00 |
|
Stefan Zermatten
|
2fcf3047ee
|
made sure healthBar elements that will be animated to have solid backgrounds
|
2019-01-31 10:34:50 +02:00 |
|
Stefan Zermatten
|
a95ae88a31
|
Fixed dialog animations to elements with no box shadow
|
2019-01-31 10:34:17 +02:00 |
|
Stefan Zermatten
|
f6aca08f63
|
Added missing import
|
2019-01-31 10:33:59 +02:00 |
|
Stefan Zermatten
|
87ee39b5bd
|
Updated Readme
|
2019-01-31 10:08:01 +02:00 |
|
Stefan Zermatten
|
d466bfe428
|
Allowed skills to come with a base proficiency
|
2019-01-31 09:27:27 +02:00 |
|
Stefan Zermatten
|
e357b29145
|
Added labels to healthBars and improved attribute dialog opening
|
2019-01-30 16:38:47 +02:00 |
|
Stefan Zermatten
|
a80d070533
|
Refactored ability dialogs as generalised attribute dialogs
|
2019-01-30 14:10:46 +02:00 |
|
Stefan Zermatten
|
80d369f0d4
|
Got healthbars persisting data to the database
|
2019-01-30 13:34:45 +02:00 |
|
Stefan Zermatten
|
f6b0c746cc
|
Improved ability dialogs
|
2019-01-29 16:36:13 +02:00 |
|
Stefan Zermatten
|
4584499019
|
Added A way to get Game-icons.net icons into the database (it's not secure yet), plus some icon ui
|
2019-01-28 16:26:39 +02:00 |
|
Stefan Zermatten
|
77d2f87373
|
Fixed an issue caused by storing components on the store, added ability dialog
|
2019-01-24 16:45:02 +02:00 |
|
Stefan Zermatten
|
8c0edfaa93
|
Added separate return element ids to dialogs
|
2019-01-24 15:11:42 +02:00 |
|
Stefan Zermatten
|
2e6ef52594
|
Dialog stack animations complete
|
2019-01-24 14:40:38 +02:00 |
|
Stefan Zermatten
|
00e8cbc1c8
|
Added dialog animations, still working on box shadows
|
2019-01-23 16:49:58 +02:00 |
|
Stefan Zermatten
|
e8a0e86548
|
Added creature view and edit permissions
|
2019-01-23 16:49:47 +02:00 |
|
Stefan Zermatten
|
60dfba3b46
|
Completed the stats tab, conditions not added yet
|
2019-01-21 16:03:05 +02:00 |
|