Thaum Rystra
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6e0233da6e
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Fixed error on test bulk write with no tabletopId
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2024-07-10 12:16:16 +02:00 |
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Thaum Rystra
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621f284cff
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Iterated on tabletops
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2024-06-12 17:30:37 +02:00 |
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Thaum Rystra
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195704ed7a
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Tested and fixed triggers in new action engine
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2024-05-14 10:02:54 +02:00 |
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Thaum Rystra
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1fb1eb83c7
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Implementing persisting action result mutations
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2024-04-02 17:46:31 +02:00 |
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ThaumRystra
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4a349ea906
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Fixed a lot broken with nested sets
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2023-12-18 23:12:39 +02:00 |
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ThaumRystra
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ece4a9391a
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Removed .js from all imports to smooth ts migration
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2023-09-28 21:27:05 +02:00 |
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Thaum Rystra
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e6963ec865
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Began the great TypeScript Migration
It's helping a lot to move to the new parenting system
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2023-09-28 14:16:34 +02:00 |
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Stefan Zermatten
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fad59f8674
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Added tag targeted toggles
May God have mercy on us all
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2023-06-14 15:49:08 +02:00 |
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Stefan Zermatten
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1b3efae81a
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Replaced manual recompute calls with dirty flag settings
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2022-05-11 15:42:29 +02:00 |
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Stefan Zermatten
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78cd8ffc8d
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Creatures are now cached in memory for computation
Also removed dependency group calculation because the optimisation isn't
as useful to reduce DB calls if the creature is in memory anyway
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2022-05-11 13:30:33 +02:00 |
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Stefan Zermatten
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23fa6fe634
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Progress on dependency updates
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2022-05-09 16:32:15 +02:00 |
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Stefan Zermatten
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33fa22c187
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Removed stray log
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2022-05-02 23:31:52 +02:00 |
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Stefan Zermatten
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2e3f0320f3
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Added dependency grouping, but commented out for now until it's needed
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2022-05-02 23:31:10 +02:00 |
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Stefan Zermatten
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cb1fd38df3
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Optimized some slow parts of the engine.
Last low hanging fruit: parsing is slow, cache parsed calculations
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2021-09-29 15:54:14 +02:00 |
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Stefan Zermatten
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cb10b53a10
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Updated forms and some UI for new data structure
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2021-09-28 14:25:11 +02:00 |
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Stefan Zermatten
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b0ee5cd304
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Continued iterating on calculations, added failing test for bugs found
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2021-09-27 17:26:52 +02:00 |
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Stefan Zermatten
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111040e789
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Began migrating the rest of the codebase to the new computation engine
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2021-09-27 15:39:18 +02:00 |
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