Commit Graph

171 Commits

Author SHA1 Message Date
Stefan Zermatten
aa8f2d230d Hunted the last of the \t's to extinction 2022-10-09 16:56:28 +02:00
Stefan Zermatten
2fa913b09a Applied style rules to genocide all \t characters 2022-10-09 16:01:36 +02:00
Stefan Zermatten
a84da7d8a5 Buffs can skip var freezing, freeze inline calcs 2022-08-25 15:10:56 +02:00
Stefan Zermatten
11a527481e Show Point buy on Build tab 2022-08-25 13:18:24 +02:00
Stefan Zermatten
2714d0b9d5 Added the ability to silence most action props 2022-08-25 12:10:51 +02:00
Stefan Zermatten
59fc5ab851 Continued work on point buy UI 2022-08-22 15:07:40 +02:00
Stefan Zermatten
c6ca8c1fa4 Added point buy to computation engine 2022-08-19 14:03:12 +02:00
Stefan Zermatten
28307e26c3 Fixed some issues with skill display 2022-08-19 14:03:03 +02:00
Stefan Zermatten
6d42eb62f0 Merge branch 'version-2' into version-2-dev 2022-08-19 09:18:55 +02:00
Stefan Zermatten
9b652fc133 Added point buy form 2022-08-17 13:42:47 +02:00
Stefan Zermatten
21629138f0 Added Buff Removed action trigger 2022-08-17 12:28:00 +02:00
Stefan Zermatten
59a488256b Added buff removers 2022-08-17 11:38:30 +02:00
Stefan Zermatten
a8f163ff33 Removed trigger.summary 2022-08-15 12:29:58 +02:00
Stefan Zermatten
99e4e8d6bb Fixed some issues with effect tag targeting 2022-08-15 10:53:38 +02:00
Stefan Zermatten
ee0e764294 Refactored entire action engine
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
2022-08-13 00:22:32 +02:00
Stefan Zermatten
13fc0c0b12 Triggers can fire on character sheet checks 2022-08-12 19:52:58 +02:00
Stefan Zermatten
0483a7effc Tag targeting attributes and skills with effects
now works like normal effects would
2022-07-24 22:32:40 +02:00
Stefan Zermatten
566d6a4fef Triggers 🤫 2022-07-20 15:57:38 +02:00
Stefan Zermatten
da5143693f Iterated on class UI 2022-06-21 11:08:45 +02:00
Stefan Zermatten
23fa6fe634 Progress on dependency updates 2022-05-09 16:32:15 +02:00
Stefan Zermatten
cbc42f8500 fix: buff descriptions aren't being calculated 2022-04-15 18:13:03 +02:00
Stefan Zermatten
d9f572504d Merge branch 'version-2' into version-2-dev 2022-04-08 17:59:20 +02:00
Stefan Zermatten
cb80f3a6da Custom health bar colors. Also works for setting mid and low health colors 2022-04-08 17:58:45 +02:00
Stefan Zermatten
788cbb182d Action system improvements
- Actions/spells now display their summary, not their description
- All save branches and attack branches run when there are no targets
- Improved action logging
- Index branch lets you customise a choice of children to run
2022-03-09 01:31:09 +02:00
Stefan Zermatten
2442ae4fa0 Overhauled damage multipliers UX
Form and viewer revamp
custom damage types
Variables: `bludgeoning.resistance`
2022-03-05 16:23:21 +02:00
Stefan Zermatten
92a588bfcc Added slotFillerCondition field to class levels, same as in slot filler 2022-03-03 16:19:54 +02:00
Stefan Zermatten
3646c13355 Merge branch 'version-2-dev' into version-2 2022-02-26 17:35:58 +02:00
Stefan Zermatten
f1b4071c46 Inline calculation fields now reduce 2022-02-25 12:27:26 +02:00
Stefan Zermatten
69f9636688 Fixed spell lists and class levels not computing inline calculations 2022-02-23 17:01:12 +02:00
Stefan Zermatten
378da71f5d Effects targeting calculations by tag now work in the engine and actions 2022-02-15 15:59:41 +02:00
Stefan Zermatten
e0f621cc44 Added data and UI for effects targeting calculations by tag
Still need to:
- update engine to compute calculations with effects.
- Add UI for effects applied to each calculation
2022-02-14 16:26:49 +02:00
Stefan Zermatten
15ead403a5 Added UI for action branches 2022-02-09 16:47:38 +02:00
Stefan Zermatten
e34f29f952 Computations now occupy their own nodes on the dependency graph
This mitigates most issues with properties having self-loops, 
particularly in cases like Strength where the value `strength` is used 
in the description of Strength
2021-12-07 21:05:24 +02:00
Stefan Zermatten
e3a1eff751 Progress all over the place with viewer, forms, small engine tweaks 2021-10-21 22:18:01 +02:00
Stefan Zermatten
1b5bb981e9 Updated viewers
Action, classlevel, constant, container, damage multiplier, damage, 
effect, feature, folder, item
2021-10-19 17:19:35 +02:00
Stefan Zermatten
417ff6e210 Buffs no longer have the "applied" field, it was redundant
Because children of actions are always inactive in the new engine, buffs 
that are children of actions are inactive while buffs elsewhere on the 
character sheet are active, making it redundant to keep the extra field
2021-10-18 13:46:38 +02:00
Stefan Zermatten
bc6c857b6b UI work to improve look and feel of Viewers 2021-10-17 23:28:39 +02:00
Stefan Zermatten
247353f0ed Small progress on tabletop 2021-10-16 19:05:35 +02:00
Stefan Zermatten
51d3fbbcb7 Completed first pass at action system re-write. Untested 2021-10-10 19:44:02 +02:00
Stefan Zermatten
0cdec4a429 Start of action system re-write 2021-10-09 12:36:06 +02:00
Stefan Zermatten
0097696cc8 Began merging attacks into actions 2021-10-06 14:57:13 +02:00
Stefan Zermatten
1a14393031 Parsed calculations are now cached between calculations
Parsing is one of the more expensive computations done to characters, so 
the parser results are now stored on the DB and only updated if they are 
dirty. A hash is used to determine if the calculation has changed since 
the last computation
2021-10-03 20:59:04 +02:00
Stefan Zermatten
b78517b61f Finished migrating parser to be object orientation free. All tests pass 2021-10-03 13:54:17 +02:00
Stefan Zermatten
7dac0cf3f3 Removed color max length, using regex instead 2021-09-29 18:32:12 +02:00
Stefan Zermatten
cb1fd38df3 Optimized some slow parts of the engine.
Last low hanging fruit: parsing is slow, cache parsed calculations
2021-09-29 15:54:14 +02:00
Stefan Zermatten
cb10b53a10 Updated forms and some UI for new data structure 2021-09-28 14:25:11 +02:00
Stefan Zermatten
b0ee5cd304 Continued iterating on calculations, added failing test for bugs found 2021-09-27 17:26:52 +02:00
Stefan Zermatten
fe83b5cbc5 Fixed migration errors when tested against a copy of the live dataset 2021-09-27 13:42:37 +02:00
Stefan Zermatten
706303862f Fixed class level not having computed description 2021-09-27 11:06:48 +02:00
Stefan Zermatten
2cb14146d4 Tested and fixed skill compuations 2021-09-23 15:44:50 +02:00