Stefan Zermatten
aa8f2d230d
Hunted the last of the \t's to extinction
2022-10-09 16:56:28 +02:00
Stefan Zermatten
2fa913b09a
Applied style rules to genocide all \t characters
2022-10-09 16:01:36 +02:00
Stefan Zermatten
a84da7d8a5
Buffs can skip var freezing, freeze inline calcs
2022-08-25 15:10:56 +02:00
Stefan Zermatten
11a527481e
Show Point buy on Build tab
2022-08-25 13:18:24 +02:00
Stefan Zermatten
2714d0b9d5
Added the ability to silence most action props
2022-08-25 12:10:51 +02:00
Stefan Zermatten
59fc5ab851
Continued work on point buy UI
2022-08-22 15:07:40 +02:00
Stefan Zermatten
c6ca8c1fa4
Added point buy to computation engine
2022-08-19 14:03:12 +02:00
Stefan Zermatten
28307e26c3
Fixed some issues with skill display
2022-08-19 14:03:03 +02:00
Stefan Zermatten
6d42eb62f0
Merge branch 'version-2' into version-2-dev
2022-08-19 09:18:55 +02:00
Stefan Zermatten
9b652fc133
Added point buy form
2022-08-17 13:42:47 +02:00
Stefan Zermatten
21629138f0
Added Buff Removed action trigger
2022-08-17 12:28:00 +02:00
Stefan Zermatten
59a488256b
Added buff removers
2022-08-17 11:38:30 +02:00
Stefan Zermatten
a8f163ff33
Removed trigger.summary
2022-08-15 12:29:58 +02:00
Stefan Zermatten
99e4e8d6bb
Fixed some issues with effect tag targeting
2022-08-15 10:53:38 +02:00
Stefan Zermatten
ee0e764294
Refactored entire action engine
...
Triggers needed action context to function outside of the action engine
proper, so now it's been abstracted into its own class
2022-08-13 00:22:32 +02:00
Stefan Zermatten
13fc0c0b12
Triggers can fire on character sheet checks
2022-08-12 19:52:58 +02:00
Stefan Zermatten
0483a7effc
Tag targeting attributes and skills with effects
...
now works like normal effects would
2022-07-24 22:32:40 +02:00
Stefan Zermatten
566d6a4fef
Triggers 🤫
2022-07-20 15:57:38 +02:00
Stefan Zermatten
da5143693f
Iterated on class UI
2022-06-21 11:08:45 +02:00
Stefan Zermatten
23fa6fe634
Progress on dependency updates
2022-05-09 16:32:15 +02:00
Stefan Zermatten
cbc42f8500
fix: buff descriptions aren't being calculated
2022-04-15 18:13:03 +02:00
Stefan Zermatten
d9f572504d
Merge branch 'version-2' into version-2-dev
2022-04-08 17:59:20 +02:00
Stefan Zermatten
cb80f3a6da
Custom health bar colors. Also works for setting mid and low health colors
2022-04-08 17:58:45 +02:00
Stefan Zermatten
788cbb182d
Action system improvements
...
- Actions/spells now display their summary, not their description
- All save branches and attack branches run when there are no targets
- Improved action logging
- Index branch lets you customise a choice of children to run
2022-03-09 01:31:09 +02:00
Stefan Zermatten
2442ae4fa0
Overhauled damage multipliers UX
...
Form and viewer revamp
custom damage types
Variables: `bludgeoning.resistance`
2022-03-05 16:23:21 +02:00
Stefan Zermatten
92a588bfcc
Added slotFillerCondition field to class levels, same as in slot filler
2022-03-03 16:19:54 +02:00
Stefan Zermatten
3646c13355
Merge branch 'version-2-dev' into version-2
2022-02-26 17:35:58 +02:00
Stefan Zermatten
f1b4071c46
Inline calculation fields now reduce
2022-02-25 12:27:26 +02:00
Stefan Zermatten
69f9636688
Fixed spell lists and class levels not computing inline calculations
2022-02-23 17:01:12 +02:00
Stefan Zermatten
378da71f5d
Effects targeting calculations by tag now work in the engine and actions
2022-02-15 15:59:41 +02:00
Stefan Zermatten
e0f621cc44
Added data and UI for effects targeting calculations by tag
...
Still need to:
- update engine to compute calculations with effects.
- Add UI for effects applied to each calculation
2022-02-14 16:26:49 +02:00
Stefan Zermatten
15ead403a5
Added UI for action branches
2022-02-09 16:47:38 +02:00
Stefan Zermatten
e34f29f952
Computations now occupy their own nodes on the dependency graph
...
This mitigates most issues with properties having self-loops,
particularly in cases like Strength where the value `strength` is used
in the description of Strength
2021-12-07 21:05:24 +02:00
Stefan Zermatten
e3a1eff751
Progress all over the place with viewer, forms, small engine tweaks
2021-10-21 22:18:01 +02:00
Stefan Zermatten
1b5bb981e9
Updated viewers
...
Action, classlevel, constant, container, damage multiplier, damage,
effect, feature, folder, item
2021-10-19 17:19:35 +02:00
Stefan Zermatten
417ff6e210
Buffs no longer have the "applied" field, it was redundant
...
Because children of actions are always inactive in the new engine, buffs
that are children of actions are inactive while buffs elsewhere on the
character sheet are active, making it redundant to keep the extra field
2021-10-18 13:46:38 +02:00
Stefan Zermatten
bc6c857b6b
UI work to improve look and feel of Viewers
2021-10-17 23:28:39 +02:00
Stefan Zermatten
247353f0ed
Small progress on tabletop
2021-10-16 19:05:35 +02:00
Stefan Zermatten
51d3fbbcb7
Completed first pass at action system re-write. Untested
2021-10-10 19:44:02 +02:00
Stefan Zermatten
0cdec4a429
Start of action system re-write
2021-10-09 12:36:06 +02:00
Stefan Zermatten
0097696cc8
Began merging attacks into actions
2021-10-06 14:57:13 +02:00
Stefan Zermatten
1a14393031
Parsed calculations are now cached between calculations
...
Parsing is one of the more expensive computations done to characters, so
the parser results are now stored on the DB and only updated if they are
dirty. A hash is used to determine if the calculation has changed since
the last computation
2021-10-03 20:59:04 +02:00
Stefan Zermatten
b78517b61f
Finished migrating parser to be object orientation free. All tests pass
2021-10-03 13:54:17 +02:00
Stefan Zermatten
7dac0cf3f3
Removed color max length, using regex instead
2021-09-29 18:32:12 +02:00
Stefan Zermatten
cb1fd38df3
Optimized some slow parts of the engine.
...
Last low hanging fruit: parsing is slow, cache parsed calculations
2021-09-29 15:54:14 +02:00
Stefan Zermatten
cb10b53a10
Updated forms and some UI for new data structure
2021-09-28 14:25:11 +02:00
Stefan Zermatten
b0ee5cd304
Continued iterating on calculations, added failing test for bugs found
2021-09-27 17:26:52 +02:00
Stefan Zermatten
fe83b5cbc5
Fixed migration errors when tested against a copy of the live dataset
2021-09-27 13:42:37 +02:00
Stefan Zermatten
706303862f
Fixed class level not having computed description
2021-09-27 11:06:48 +02:00
Stefan Zermatten
2cb14146d4
Tested and fixed skill compuations
2021-09-23 15:44:50 +02:00